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Author Topic: my 2 decks,tell me if anything needs fixing or if they`re fine
Were_Wolf
Member
Member # 82630



posted May 17, 2002 11:25 AM      Profile for Were_Wolf      Edit/Delete Post Report This Thread to Moderators
the first deck is the one i use,the second i let other people use to battle me (ive only lost against it once)

[Devilish]
Hard Hittin

POKEMON:
mantine x1
growlithe x1
sentret x1
larvitar x1
pupitar x1
tyrogue x1
hitmontop x1
slugma x1
houndour x1
dark houndoom x1
scyther x1
caterpie x1
metapod x1
butterfree x1
pidgey x1
remoraid x1
unknown [s] x1
light arcanine x1
dratini x1
electabuzz x1
heracross x1
TOTAL:21

TRAINERS:
switch x2
pokedex x2
potion x1
moo-moo milk x1
double gust x1
magnifier x1
energy ark x2
energy retrievel x1
team rockets evil deeds x1
hyper d`evolution spray x1
energy amplifier x1
super rod x1
TOTAL:15

ENERGY:
fire energy x4
grass energy x7
fighting energy x8
double colorless energy x1
electric energy x2
water energy x2
TOTAL:24

i don`t really have a strategy in tihs deck,i simply use cards when i need them.

[Dubious]
The Ever Evolving Deck

POKEMON:
caterpie x1
jigglypuff x1
larvitar x3
pupitar x3
scyther x1
scizor x1
charmander x1
charmeleon x1
sunkern x1
light sunflora x1
nidorina x1
machop x1
staryu x1
machoke x1
starmie x1
natu x1
goldeen x1
light wigglytuff x1
rhyhorn x1
rhydon x1
rattata x1
nidorino x1
raticate x1
nidoran [female] x1
metapod x1
seaking x1
igglybuff x1
nidoran [male] x1
xatu x1
TOTAL:34

TRAINERS:
energy stadium x1
super rod x2
TOTAL:3

ENERGY:
water energy x5
fire energy x5
grass energy x8
fighting energy x6
TOTAL:24

i don`t really have a strategy in this deck either,and this deck tends to have more pokemon and less energy than MY deck i use.but energy stadium can be a help when you start getting energy cards and attaching them to your pokemon,cause if your pokemon get`s knocked out you can still get that card back,and light sunflora`s "reflected sunlight" attack allows you to attach up to 2 grass energy cards to 1 of your grass pokemon at a time so that`s a help.plus it`s 40 damage attack is helpful too.

hope my decks aren`t as terrible,but even if people think they are i still think they`re good [Razz]

[Crowd]

[ May 18, 2002, 10:09 AM: Message edited by: Were_Wolf ]

--------------------
-Were_Wolf

"true trainers should try to win with their favorites."

From: mobile,alabama | Registered: May 2002  |  IP: Logged
haymaker
Member
Member # 54275



posted May 17, 2002 12:45 PM      Profile for haymaker   Email haymaker    Edit/Delete Post Report This Thread to Moderators
both your decks need focus on 1 or 2 evolines and energy types, otherwise people can't fix it if they don't know what your strategy and main hitter is.
From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001  |  IP: Logged
Chris the Pokemon Master

Member # 45819



posted May 17, 2002 01:11 PM      Profile for Chris the Pokemon Master   Email Chris the Pokemon Master    Edit/Delete Post Report This Thread to Moderators
Both of these decks need ALOT of help, but without knowing the basic strategy of the deck (which there isn't one) its close to impossible to fix these two decks. Decks should only contain 2 colors (possibly 3 for Colorless and Baby Pokemon which can use any energy). First off you have WAY too many singles. In your second deck you have WAY too few Trainers and WAY too many Pokemon. Your second deck is like the opposite of an InSaNiTy deck [Dubious] . With your decks its nearly impossible to reliably get the right energy when you need it. Pokemon is all about Strategy and without it you cannot win (unless, of course, the other deck has no strategy then the luck factor shows alot). If you could tell us more how you would like your decks to run we could help you, but right now we can't.

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From: Mississippi, USA | Registered: Oct 2001  |  IP: Logged
-= B u R a K K i =-
Member
Member # 75544



posted May 17, 2002 03:39 PM      Profile for -= B u R a K K i =-   Email -= B u R a K K i =-    Edit/Delete Post Report This Thread to Moderators
OK, in order to fix this decks I will have to hope you have all the cards you need, but I will try to lay off the rares...:

Hard Hittin' v1.1 (maybe)

POKEMON (12)
4 Growlithe (base set)
4 Arcanine (base set)
4 Tyrogue (neo discovery)

TRAINERS (32)
4 professor elm
4 moo moo milk
4 potion
4 energy retrieval
4 challenge!
3 nightly garbage run
3 sprout tower
2 energy ark
2 energy search
2 super rod

ENERGY (16)
12 fire energy
4 double colorless energy

-

Strategy: start with tyrogue so they can't badly damage you (baby rule) then power up arcanine on bench ready for use. Use Nightly Garbage Run to get your energy back into the deck!

-

NOTE: Please do not say it is *impossible* to fix a deck like this, it isn't, but it is difficult and may require you to think!

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Yu-Gi-Oh has my soul

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A proud member of Team UK

A proud user of Umbreon's RPG

Please visit my site, EeVeELuTiOnZ

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From: England, UK | Registered: Apr 2002  |  IP: Logged


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