Author
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Topic: my 2 decks,tell me if anything needs fixing or if they`re fine
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Were_Wolf
Member
Member # 82630
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posted May 17, 2002 11:25 AM
the first deck is the one i use,the second i let other people use to battle me (ive only lost against it once)
Hard Hittin
POKEMON: mantine x1 growlithe x1 sentret x1 larvitar x1 pupitar x1 tyrogue x1 hitmontop x1 slugma x1 houndour x1 dark houndoom x1 scyther x1 caterpie x1 metapod x1 butterfree x1 pidgey x1 remoraid x1 unknown [s] x1 light arcanine x1 dratini x1 electabuzz x1 heracross x1 TOTAL:21
TRAINERS: switch x2 pokedex x2 potion x1 moo-moo milk x1 double gust x1 magnifier x1 energy ark x2 energy retrievel x1 team rockets evil deeds x1 hyper d`evolution spray x1 energy amplifier x1 super rod x1 TOTAL:15
ENERGY: fire energy x4 grass energy x7 fighting energy x8 double colorless energy x1 electric energy x2 water energy x2 TOTAL:24
i don`t really have a strategy in tihs deck,i simply use cards when i need them.
The Ever Evolving Deck
POKEMON: caterpie x1 jigglypuff x1 larvitar x3 pupitar x3 scyther x1 scizor x1 charmander x1 charmeleon x1 sunkern x1 light sunflora x1 nidorina x1 machop x1 staryu x1 machoke x1 starmie x1 natu x1 goldeen x1 light wigglytuff x1 rhyhorn x1 rhydon x1 rattata x1 nidorino x1 raticate x1 nidoran [female] x1 metapod x1 seaking x1 igglybuff x1 nidoran [male] x1 xatu x1 TOTAL:34
TRAINERS: energy stadium x1 super rod x2 TOTAL:3
ENERGY: water energy x5 fire energy x5 grass energy x8 fighting energy x6 TOTAL:24
i don`t really have a strategy in this deck either,and this deck tends to have more pokemon and less energy than MY deck i use.but energy stadium can be a help when you start getting energy cards and attaching them to your pokemon,cause if your pokemon get`s knocked out you can still get that card back,and light sunflora`s "reflected sunlight" attack allows you to attach up to 2 grass energy cards to 1 of your grass pokemon at a time so that`s a help.plus it`s 40 damage attack is helpful too.
hope my decks aren`t as terrible,but even if people think they are i still think they`re good
[ May 18, 2002, 10:09 AM: Message edited by: Were_Wolf ]
-------------------- -Were_Wolf
"true trainers should try to win with their favorites."
From: mobile,alabama | Registered: May 2002
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haymaker
Member
Member # 54275
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posted May 17, 2002 12:45 PM
both your decks need focus on 1 or 2 evolines and energy types, otherwise people can't fix it if they don't know what your strategy and main hitter is.
From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001
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Chris the Pokemon Master
Member # 45819
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posted May 17, 2002 01:11 PM
Both of these decks need ALOT of help, but without knowing the basic strategy of the deck (which there isn't one) its close to impossible to fix these two decks. Decks should only contain 2 colors (possibly 3 for Colorless and Baby Pokemon which can use any energy). First off you have WAY too many singles. In your second deck you have WAY too few Trainers and WAY too many Pokemon. Your second deck is like the opposite of an InSaNiTy deck . With your decks its nearly impossible to reliably get the right energy when you need it. Pokemon is all about Strategy and without it you cannot win (unless, of course, the other deck has no strategy then the luck factor shows alot). If you could tell us more how you would like your decks to run we could help you, but right now we can't.
-------------------- 2nd Pokemon Professor in Mississippi.
Ranked 3rd in Mississippi
DCI Rating: 1689 (18 Matches, 3 Events)
Wrath of the Dragon King (MMF) v1.2: 9-3
AIM: Pokefan151
Wizard's Chat SN: Professor_Chris
From: Mississippi, USA | Registered: Oct 2001
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-= B u R a K K i =-
Member
Member # 75544
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posted May 17, 2002 03:39 PM
OK, in order to fix this decks I will have to hope you have all the cards you need, but I will try to lay off the rares...:
Hard Hittin' v1.1 (maybe)
POKEMON (12) 4 Growlithe (base set) 4 Arcanine (base set) 4 Tyrogue (neo discovery)
TRAINERS (32) 4 professor elm 4 moo moo milk 4 potion 4 energy retrieval 4 challenge! 3 nightly garbage run 3 sprout tower 2 energy ark 2 energy search 2 super rod
ENERGY (16) 12 fire energy 4 double colorless energy
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Strategy: start with tyrogue so they can't badly damage you (baby rule) then power up arcanine on bench ready for use. Use Nightly Garbage Run to get your energy back into the deck!
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NOTE: Please do not say it is *impossible* to fix a deck like this, it isn't, but it is difficult and may require you to think!
-------------------- Yu-Gi-Oh has my soul
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A proud member of Team UK
A proud user of Umbreon's RPG
Please visit my site, EeVeELuTiOnZ
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AIM CybichU MSN [email protected]
From: England, UK | Registered: Apr 2002
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