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Author Topic: Find a flaw in my deck, I can't.
OniKama.
Member
Member # 142294


posted May 24, 2003 04:50 AM      Profile for OniKama.   Email OniKama.    Edit/Delete Post Report This Thread to Moderators
Pokemon (21)
3 Scyther (Neo Discovery)
3 Scizor (Promo)
3 Nidoran (Base)
3 Nidrino (Base)
3 Nidoking (Base)
3 Murkrow (Neo Genesis)
3 Magmar (Neo Genesis)

Trainers (18)
4 Bill
4 Energy Removal
3 Gold berry
3 Prof. Elm
2 Gust of Wind
2 Switch

Energies (21)
4 Double Colorless Energy
4 Darkness Energy
4 Metal Energy
9 Grass Energy

Pokemon of the Deck:
This deck is based on speed and has no consistant weakness. Scyther is a 60 HP
pokemon who can do up to 90 damage but does a regular 30 due to the laws of
probabilty. Elvoving to Scizor doesn't really help HP but gives me a 30+ attack and
overload option (If I play 3 (M)energy and 3 (D)energy to Scizor he does 60+).
Nidorino Can knock out almost every basic pokemon with Horn Drill and with the help
of Gust of Wind I can speed up that process. Nidoking can cause and opponent to
panic with Toxic. Double poison isn't pretty for baby pokemon,basic pokemon and
any pokemon weak against grass. Nidoking also has 90 HP which will keep him in the
game longer. Murkrow has low HP but has no retreat cost, along with switch status
change attacks from my opponent is pointless, I can just use switch canceling status
change then switch back a the once effected pokemon. Murkrow also acts as a baby
smacker able to knock out any baby pokemon. Lastly, Magmar even though I have
no fire energy Magmar can make use of DCE. I use Magamr primarily for confronting
Steel pokemon.

Trainers of the Deck:
The trainers I have chosen are simple and are situational. I draw cards when I need
them with Bill and Proffesor Elm. I heal when I need to with Gold berry(no pokemon
besides Nidoran has under 50 HP). I retreat bigger pokemon with switch and I attack
who I want with Gust of wind. Energy Removal slows down my opponents pokemon
and holds off special energy users.

Strategy of the Deck:
Like I said before this deck is based on speed. Every pokemon in the deck can attack
in 2 turns or less. Poison is the basis, fight off as many takers with scizor and Scyther
then send out Nidoking to pick up prizes then send in murkrow for clean up. This deck
is extremely simple in design but complicated to use. With no baby pokemon to stall
strategy changes with evergy deck I encounter.
Strategy Guide-
Fire= Nidoking based. Powering up Nidoking while using Scyther as a sheild.
Water= Runs normal.
Colorless= Runs normal.
Grass= More emphsis is put on Scizor because of his resistance.
Fighting= Evolving Scyther becomes pointless and Murkrow helps too.
Dark= Dark is usually a sub-type and hardly a base so refer to main type.
Metal= Magmar comes out as fast as possible
Electric= Runs as normal.
Psychic= Nidoking's family line does for murkrow and Scizor what they do for him when
confronting a fire deck.

Weakness of the Deck:
The only real weakness I find a problem is lack of HP and attacks over 50 damage
mostly all my attacks do 30 damage (30,30+ or 30x).

--------------------
"What if Pokemon was real?" A little kid asked me that before. Then I thought to myself what if they sold bombs at corner stores. I failed to see the difference.

Registered: May 2003  |  IP: Logged
Carrington388
Member
Member # 139065


posted May 24, 2003 05:11 AM      Profile for Carrington388      Edit/Delete Post Report This Thread to Moderators
Gold Berry is a no-no in most environments. I suggest, since this is Unlimited, that you go with Super Potion instead.
From: DataDyne | Registered: May 2003  |  IP: Logged
OniKama.
Member
Member # 142294


posted May 24, 2003 05:58 AM      Profile for OniKama.   Email OniKama.    Edit/Delete Post Report This Thread to Moderators
[IMG]http://C:/My Documents/... /0Scizor[/IMG]

I now see why I should switch Gold Berry to Super potion, because of the low HP but I was wondering wether to change Murkrow to Sneasle?

--------------------
"What if Pokemon was real?" A little kid asked me that before. Then I thought to myself what if they sold bombs at corner stores. I failed to see the difference.

Registered: May 2003  |  IP: Logged
The Dark Llama
Member
Member # 75434



posted May 24, 2003 07:44 AM      Profile for The Dark Llama   Email The Dark Llama    Edit/Delete Post Report This Thread to Moderators
If its Unlimited, power lies in the Genesis Sneasel

--------------------
Best Decks
Kurai Tsuki no Kokoro
Dark Ampharos/Dark Espeon
31-7

Kage Ha!
Dark Scizor
8-0

Elm, Oak, Cleffa and Copycat are archetypes.

YGO Deck:
Yukai na Shi ni yotte Ryu
Pleasant Death by way of Dragon
25-8

My have/want list

One Sentence Add-On!

From: San Diego | Registered: Apr 2002  |  IP: Logged
Dendrobatida

Member # 140617



posted May 26, 2003 12:57 AM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Onikama: thanks for the input on Noccromancer. Checking your deck, other than the perhaps lack of card drawing and protection from SER (since this is an unlimited deck), I have but one suggestion: yank one promo scizor and tech in a dark scizor. You're running metal and darkness, why not have a poke that can use both, that still has grass resistance, and can, potentially, dish out 70 damage while absorbing 40 itself (that is, if you're lucky enough to play all 4 dark and all 4 metal on it at once)? The scizor you run now gets harmed by darkness energy, since darkness places counters rather than damage (N.B.: I've been in China for a year. If what I've said about darkness energy is no longer true, or never was true, please correct my behind-the-times self). A question, too: why the promo scizor over the AQ one?

Cheers, and happy battling.

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged


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