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Author Topic: Aquapolis card of the day!
LizardOTC

Member # 124



posted January 15, 2003 02:44 PM      Profile for LizardOTC      Edit/Delete Post Report This Thread to Moderators
No offense to anyone...I'm sorry... but that card is... lame.

[ January 15, 2003, 02:44 PM: Message edited by: LizardOTC ]

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From: The Vast Midwestern Waste | Registered: Feb 2001  |  IP: Logged
Orange Soda
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posted January 15, 2003 02:49 PM      Profile for Orange Soda   Email Orange Soda    Edit/Delete Post Report This Thread to Moderators
Hmm... I suppose you could use a Recycle Energy.
  • Play Entei to the Bench
  • Add Recycle Energy
  • Next turn, add Fire Energy, discard Recycle.
  • Next turn, add Recycle Energy.
  • Next turn, add any non-fire energy, make it active, attack and Burn if possible.
  • Next turn, if Defending Pokemon is Burned, retreat.
Eh, too much trouble. [Bored]

[ January 15, 2003, 02:51 PM: Message edited by: Orange Soda ]

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From: University of Missouri-Rolla | Registered: May 2001  |  IP: Logged
DMTM

Member # 10



posted January 15, 2003 03:02 PM      Profile for DMTM      Edit/Delete Post Report This Thread to Moderators
...and we know that we need to have lame cards as well as good ones, and of course lame is also in the eye of the beholder. [Big Grin] That said it is not a real viable competitive card... (He said as diplomatically as he could)

No Nick the power should read exactly as it does, unless you want the script to be so small that you can't read it. Makes sense the way it is. At least it did not confuse me. [Wink]

Looks like it would work at first glance Freddy.

DMTM

[ January 15, 2003, 03:05 PM: Message edited by: DMTM ]

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From: Seattle, Wa, USA | Registered: Feb 2001  |  IP: Logged
ilc

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posted January 15, 2003 03:13 PM      Profile for ilc   Email ilc    Edit/Delete Post Report This Thread to Moderators
Well until you read the power the card looks good, meh... still I wish it were a better entei [Bored]

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From: Scizor's Domain | Registered: Aug 2001  |  IP: Logged
yoshi1001

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posted January 15, 2003 03:29 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
Well, I suppose you could use Burning Energy Charizard. Hey, they can't all be winners.

[ January 15, 2003, 03:43 PM: Message edited by: yoshi1001 ]

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Orange Soda
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posted January 15, 2003 03:36 PM      Profile for Orange Soda   Email Orange Soda    Edit/Delete Post Report This Thread to Moderators
Or maybe you could use Aquapolis Electrode.

Union of the "meh" cards. [Razz]

Edit: Nevermind. Forgot Electrode only worked with Lightning.

Perhaps e-Electabuzz instead?

[ January 15, 2003, 03:41 PM: Message edited by: Orange Soda ]

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From: University of Missouri-Rolla | Registered: May 2001  |  IP: Logged
Prime
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posted January 15, 2003 04:18 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Could you use rainbow on Entei, because it doesn't stand for a fire energy card just a fire energy?

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From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
nick15

Member # 142



posted January 15, 2003 04:36 PM      Profile for nick15   Email nick15    Edit/Delete Post Report This Thread to Moderators
I'm trying to not not-like this card. But its hard. I mean if it takes EXTRA Pokémon cards (like the aformentioned Electrode) just to NORMALLY attach energy to it, it kinda defeats the whole purpose.

My fix? Make the attack FFC, but do like 80 damage and burned with a coinflip. I mean you figure that without Muk, it'll take at least 5 turns to power it up, so you might as well make it worth doing.

Ruling question; what happens if your opponent has that Entei as their Active and you have a Ditto as your active, and... [DMTM and MTM piledrives Nick]

No seriously though, what would happen if you attach a Rainbow Energy card to that Entei?

[ January 15, 2003, 04:37 PM: Message edited by: nick15 ]

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From: Dukhovskoknabilebskohatsk, Russia | Registered: Feb 2001  |  IP: Logged
hydromorph

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posted January 15, 2003 05:23 PM      Profile for hydromorph   Email hydromorph    Edit/Delete Post Report This Thread to Moderators
Isn't it possibly playable..., even splashable if you use crystal energy? Like tech for a water deck that is weak against grass, so you attach 2 water energy, then crystal energy and attack, hoping to hit weakness. Maybe tech, but i don't exactly know how crystal energy reads...

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From: New York | Registered: Aug 2002  |  IP: Logged
Porygone3
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posted January 15, 2003 05:31 PM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
simple- you just dont attach Fire engery from your hand to this guy ever. You attach (watter) and whatever else you want and eather (1) Fire Recharge... (2) Harvest Bounty ... (3) Convert the engery with Porygon2 (Oh will the converted Fire be discarded....oh my) (4) Combo it with that Togachick so that when you allready have a (watter) engery attached to it, you have to discard it to attach a (something from discard pile to it) then attach the Fire engery to it (discarding the other engery) then you could go insain.

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From: USA | Registered: Mar 2002  |  IP: Logged
GreatFox

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posted January 15, 2003 06:40 PM      Profile for GreatFox   Email GreatFox    Edit/Delete Post Report This Thread to Moderators
Hmm... good one... Aqua-Entei and Rainbow. I suppose you wouldn't have to discard anythink since Rainbow is not a Fire Energy Card at that moment, but then, it does count as all types of Energy when in play, so you would have to discard...

Hmm [Confused] ... Give some time... I'll figure it out!

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From: Los Angeles, California | Registered: Apr 2002  |  IP: Logged
The Dark Llama
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posted January 15, 2003 08:22 PM      Profile for The Dark Llama   Email The Dark Llama    Edit/Delete Post Report This Thread to Moderators
Remember, the Power only limits your attaching FIRE Eergy, you can attach whatever else you want, since the attack only REQUIRES 1 Fire Energy. Just attach Recycle, then wait a turn or harvest Bounty a Fire Energy onto him... it'd be easy to power him up!

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From: San Diego | Registered: Apr 2002  |  IP: Logged
Ch4oz

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posted January 15, 2003 09:11 PM      Profile for Ch4oz   Email Ch4oz    Edit/Delete Post Report This Thread to Moderators
i've been looking forward to this entie for a while. i play a venu deck and i'm going to tech suicine and that entei. you attach a rainbow to another pokemon and transfer the rainbow to the entei. it works well cuz i need something to fight metal/water.

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From: Arcadia, California | Registered: Jul 2002  |  IP: Logged
Silvercharizard7
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posted January 15, 2003 09:35 PM      Profile for Silvercharizard7      Edit/Delete Post Report This Thread to Moderators
Nice art though.

I hope Raikou is in this set, I like him more ^_^

I think entei is decent, but the power really blows (fire [Razz] )

why must they spoil the legendaries like this? [NoNoNo]

I have heard of the suicune, which seems to be a bit better in my opinion [Smile]

I hope that Zapdos isnt the same as the translation [Frown]

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Onix95

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posted January 15, 2003 11:47 PM      Profile for Onix95      Edit/Delete Post Report This Thread to Moderators
In my opinion, the best way to play the Entei would be to play Harvest Bounty, where you play a Fire and a Recycle on one turn, discarding the recycle, then getting it back, then the next turn playing 2 non-fire energy... or just not using this card
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CmonIWanaPLaYa
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posted January 16, 2003 07:26 AM      Profile for CmonIWanaPLaYa      Edit/Delete Post Report This Thread to Moderators
Why not use the E- Amphy with Entei. It says from your hand. Attache energy to a benche poke and then move it up. Plus Amphy covers Entei's weakness. I see Amphy Running with some BBP in the future. Best Buzz, Legendaries. Seems Logical to me.

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DOMCGI

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posted January 16, 2003 08:27 AM      Profile for DOMCGI      Edit/Delete Post Report This Thread to Moderators
I believe if we attached Rainbow to the Entei, we don't have to discard any energy card by the power.

The Power say "To attach a Fire Energy card from your hand". This should mean when the Energy Card pull from the hand (before attach), it is a Fire Energy Card.

Rainbow only count as Fire AFTER it is attached, so it should not be affected by the Power.

So this Entei can be Fire up in 3 turns without discard any energy card due to the power.

One of the use of this Entei is in the early game, drop some energy cards to the discard pile for some Energy absort type attack/power.
When I play my Typlosion Fire Recharge. I found that even I can bring out the Typlosion by the 2nd or 3rd turn, there are always no Fire energy card in the discard pile to use the Fire Recharge power. This Entei seem can help in this case.

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From: Toronto, Canada | Registered: May 2001  |  IP: Logged
nick15

Member # 142



posted January 16, 2003 10:35 AM      Profile for nick15   Email nick15    Edit/Delete Post Report This Thread to Moderators
Sure there's ways around the power. But the thing is... what's the point?

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From: Dukhovskoknabilebskohatsk, Russia | Registered: Feb 2001  |  IP: Logged
yoshi1001

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posted January 16, 2003 10:53 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
DOMCGI is correct about Rainbow, though I maintain that Comboing Entei with the Burning energy power is an effective way of discouraging Muk (as long as you have some real fire in the deck).

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
DMTM

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posted January 16, 2003 12:05 PM      Profile for DMTM      Edit/Delete Post Report This Thread to Moderators
Here is today's offering!



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From: Seattle, Wa, USA | Registered: Feb 2001  |  IP: Logged
Prime
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posted January 16, 2003 12:11 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Sudo is getting ripped. There has never been a good Sudo card.

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From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
Orange Soda
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posted January 16, 2003 12:15 PM      Profile for Orange Soda   Email Orange Soda    Edit/Delete Post Report This Thread to Moderators
You could combo it with LC Venusaur. Use Energy draw to bring out the Grass Energies, then use Energy Transfer.

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Porygone3
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posted January 16, 2003 12:33 PM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
awww its cute. what sudo riped? are you nuts? the second (rair) one mimiced whatever- (splashable) the first... well it raged untill it died (combo with maganfier/dark engery) now this one just goes copy crazy again. Go tree!!
Er.. rock.
.... are we ever going to see a darkness type?

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Erica total 24, thats right, 24.
Dunsprace total 41.
I've gotten 98 on that Machoke at work game. I beat Driving Corasola.
I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.

"I've got floating engery."
"I've got counter productive Powers."

"One heart can make a diferance."
"Rock the world baby, rock the world."
"Roll out!!"

From: USA | Registered: Mar 2002  |  IP: Logged
Otaku

Member # 42359



posted January 16, 2003 12:39 PM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Prime:
Sudo is getting ripped. There has never been a good Sudo card.

Sadly that is a true statement. Several cards fall into that catagory. The good news: its getting better for Sudowoodo. In fact, the only thing really hurting this one is that its HP is about 10 to 20 points too low. The others suffered a similar problem. At least the retreat is better, and it oucld actually be useful in certain Expedition Alakazam decks: send it up front and have it fish out the energy it needs to copy the defenders attacks, then when it gets KO'ed, Kadabra can use its first attack to gear up for Alakzam. Just another 10 to 20 HP...

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Dugtrio1951

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posted January 16, 2003 12:47 PM      Profile for Dugtrio1951   Email Dugtrio1951    Edit/Delete Post Report This Thread to Moderators
It took me several minutes to think up a way to use this Sudowoodo. I came up with this:

It's good in a completely anti-metagame deck. I'll use an Encargo deck as the opponent for this example. Attach a Rainbow Energy first turn and Energy Draw for a Fire. On turn two you can attach another Fire on Sudo. Problem is, if you won the coin flip, the Magcargo isn't out yet, so you need to Switch Sudowoodo out for a baby or something with a Focus Band (or a baby with a Focus?) that can possibly survive a hit from Magcargo. (Pray they don't have a Double Gust..) Third turn, retreat for Sudowoodo, who can now Lava Flow with Copy. Discard your two Fires and Magcargo is gone.

If you lose the flip to start the game, though, you need to keep your sacrificial baby out first turn while you charge up Sudowoodo the old fashioned way.

Either way, it's probably not worth the effort and you might as well make a deck with a strategy other than "copy whatever the opponent is doing".

...Oh well, I tried! =)

-Dugtrio

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