Author
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Topic: If I was to change something in TMP it would be?
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DMTM
Member # 10
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posted July 09, 2002 02:05 PM
So we have had our first TMP tournament. Here is your chance to say what you liked or did not like. Or what should be changed. It could be rules, it could be banned cards. Anything you observed that might be of interest.
I have some of my own thoughts, but would like to hear yours.
DMTM [ July 15, 2002, 10:35 AM: Message edited by: Big Daddy Snorlax ]
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From: Seattle, Wa, USA | Registered: Feb 2001
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Pokesensei
Member # 7
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posted July 09, 2002 02:30 PM
Hmmm.....Team Rocket`s Meowth comes to mind...
`Sensei
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From: Out of the Box | Registered: Feb 2001
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GreatFox
Member # 77642
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posted July 09, 2002 02:46 PM
But, I like Team Rocket's Meowth in TMP... it has yet to actually work for me but it has such great potential.
4 full benches = (20 Pokémon + 4 active Pokémon) x 10 Damage for each heads coin flip = 240 potential Damage
Miraculous Comaback not only can save you in a thight spot, but it can also be the end of you.
I see no problem with TR's Meowth....
.
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Raikou1234
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Member # 3003
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posted July 09, 2002 02:48 PM
I think Poison, Darkness, Char, Asleep, etc. Should only be done after your turn...Poison is too broken....Even though we didn't use it [ July 09, 2002, 02:49 PM: Message edited by: Raikou1234 ]
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From: Somewhere | Registered: Mar 2001
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GreatFox
Member # 77642
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posted July 09, 2002 02:54 PM
Now thats true... I really hate special conditions triggering after every players turn... it should at least trigger between Team turns or before and after your turn... but not every turn... not to many Pokémon can survive 40 damage before and after thier turn (of course, that does make the game run a lot faster; but even then, I don't really like quick games either. 20-30 mins. is just fine).
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Rain Dansaur
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Member # 154
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posted July 09, 2002 03:11 PM
Or if poison becomes too broken the rule could be changed to play double Gust on our teamate and our teamate changes the pokemon on the bench. Team Rocket's Meowth Doesn't seem to broken because of Tyrouge. Although the order of how the players are in rder does need to be changed. It needs to be that if Team 1 goes 1st it should be 1A 1B 2A 2B or if Team 2 goes 1st it should be 2A 2B 1A 1B because when the other way lets the team gang up on one player and KO it before it can do anything ( A.K.A. the reason I lost 3 of the 2-4 of my matches at Origins) Hopes thi helps in some sadistic way!!!!
~Rain Dansaur
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From: The Bermuda Triangle | Registered: Feb 2001
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Pokesensei
Member # 7
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posted July 09, 2002 04:10 PM
quote: Originally posted by GreatFox: But, I like Team Rocket's Meowth in TMP... it has yet to actually work for me but it has such great potential.
4 full benches = (20 Pokémon + 4 active Pokémon) x 10 Damage for each heads coin flip = 240 potential Damage
Miraculous Comaback not only can save you in a thight spot, but it can also be the end of you.
I see no problem with TR's Meowth....
.
Yeah,DMTM and I were thinking along those lines although MT Mike thinks otherwise.I feel we need more TMP before we determine if it should be banned or not.I would like to hear from the people that were on the receiving end of TR Meowth at the TMP tourney as well...
`Sensei
-------------------- •Founding Member of TEAM COMPENDIUM •STS/World`s Judge •Admin of WizPog
Right..not blocked that is.At least until I`m overuled by a Gameboy again!-MT Pat smarting after being overuled by a Gameboy.
`Sensei is a madman from another dimension!-DMTM
From: Out of the Box | Registered: Feb 2001
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yoshi1001
Member # 825
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posted July 09, 2002 04:11 PM
TR meowth: The ultimate kamakazie attack.
Well, I don't know if this is possible, but I'd like to see cards specifically designed just for TMP. It might help even things out.
By the way, I don't have a copy of my TMP report. Can I get that e-mailed back to me? I only have my computer set up to save e-mails I recieve, not those I send.
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AIM: yoshi1001
From: Janesville, Wisconsin | Registered: Feb 2001
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Master of Scizor
Member # 48364
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posted July 09, 2002 04:11 PM
I think TR meowth is too good a basic that takes one energy that could do 240 is too good it would also be better if poison was after each teams turn
sparky/emerson... [ July 09, 2002, 04:13 PM: Message edited by: Master of Scizor ]
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From: Miamisburg OH | Registered: Oct 2001
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Scott Bachmann
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Member # 60329
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posted July 09, 2002 05:02 PM
Set a time limit on the turns. Too many players "discussed" their way to victory once they were ahead. It's hard to acuse someone of stalling when the conversation is legitimate about the game, and I like the conversations that occur in TMP, but some players heavilly abuse their turn time with endless chatter.
From: Kettering, OH USA | Registered: Jan 2002
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KYDAD
Member # 30575
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posted July 09, 2002 05:23 PM
I posted this in the Single Cards area, but here are the things I would change:
I would like to see 3 global changes to the way the game.
1> Define the term "Pokemon in Play" to be only those pokemon of the attacker and the targeted opponent.
By far the biggest thing that I would like to see changed is the definition of "Pokemon in Play" changed. Under the current rules that is all pokemon on all 4 players. I think it should be defined as only those pokemon belonging to the attacker and the target of the attack. This would take both Team Rocket's Meowth and Pichu back closer to their original meaning. Also problematic is Pichu's attack can defeat the baby rule under the present definition(see item 2). This would weaken TR Meowth without banning it, bring it closer to it's original meaning. As part of a team that lost 1 match because of it and narrowly averted another loss I can only say that if nothing changes we will be well stocked with this guy next time.
2> No Attacks can be split between opponents.
I never completely understood the way some attacks were allowed to be split between opponents. The example that was ruled fine was the splitting of Seadra's Mud Splash attack. The 30 damage could go to 1 player and the 10 bench damage could go to the other opponent. I think that all attacks should affect only the targeted opponent, and cannot be split. One issue here is that splitting the attack from the effect is a way to get around the baby rule. If the opponent attacked has a non baby then the additional part of the attack can go to the person with a baby active. That defeats the baby power in a way that shouldn't happen.
3> The effect of all trainers can be used by me or my partner
I'm somewhat worried about the "you" and "your" rule that was used in whether a trainer can be used by the partner. This one isn't as big, but I worry about this from 2 different angles. First, where does the word have to come for it be used. Can a Mary be shared? "Draw 2 cards, then shuffle 2 cards from your hand into your deck." The second worry I have is how well a rule that is closely tied to the English language will translate into other languages, especially one that doesn't allow the English implied "You" as the subject. As your 5th grade English teacher would tell you, Bill actually has an implied "You" -- "[You] draw 2 cards." Some languages handle this differently. A blanket rule that the effect of trainers can be played by either partner would be preferable. Applying technically parsed English to other languages is sometimes tough.
That's my list. But even with a few minor warts I want to say that I thought the TMP concept was great. Thanks. [ July 10, 2002, 05:47 AM: Message edited by: KYDAD ]
-------------------- 1st Place-- 2002 GenCon Team Sealed Deck Challenge
Kentucky Dad
From: Crestwood, KY, US | Registered: Jul 2001
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GoldMaster
Member # 77
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posted July 09, 2002 06:20 PM
3 things: DBG, TR Meowth, and Bill
DBG was just SICK when I had an active smeargle, I DBGed 4 times and not once did it leave the active position..think about that...DBG should be as it FIRST was when TMP came out. otherwise it's pointless.
And TR Meowth is like the ultimate COWARD pokemon. Think about it, both teams have a beatstick out. it should be a battle of the beatsticks. but then one team moves their beatstick out of the active slot, suicides their puny poke for the opponent's beatstick, and then they have their beatstick left to win the game. think if the beatstick is a steelix or kingdra, can u say BROKEN? And TR Meowth T1ed people almost as much as Tyrogue did. Just my opinions.
I agree with KYDAD on the whole bill thing. during one of our games, i even said to TOM that the "understood you" was there in using bill, and therefore I proceeded to use bills on him, come to find out i would only receive a penalty for it. ALL TRAINERS should be playable for both sides of the team, but at LEAST a card like Bill. ARGH.
~Gold [ July 09, 2002, 06:25 PM: Message edited by: GoldMaster ]
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From: Chandler, AZ, USA | Registered: Feb 2001
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CrAzY ClOwN
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Member # 54784
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posted July 09, 2002 06:29 PM
like gold pointed out i think dg should only affect the person using it, not both peeps. i lost more than one game that way
From: Livonia Michigan | Registered: Dec 2001
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DaytonGymLeader
Member # 2615
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posted July 09, 2002 06:43 PM
Ok. From seeing most of the TMP games and rulings, here's my thoughts:
TR Meowth - 240 Damage for 1 COLORLESS ENERGY = Sneasel of the format - BAN IT NOW!
Splitting of effects I liked. Makes people think more.
Poison has become the ultimate Special Condition. Broken? Maybe, but only time will tell.
Smeargle's Sketch copying either of your opponent's last attacks, GOOD!
Double-Gust. This needs to be rethought.
There definitely needs to be a time limit on turns. However, the logisitics of such will be a nightmare. Chess clocks may help. Limit these turns to 3 minutes per person?
Seating and play order. I like the change to seating where a team isn't sitting on the same side of the table where hand looking becomes an obvious problem. Play order is a different story. 1A, 2B, 1B, 2A should be the turn order to prevent the team that does NOT go first ganging up on the team that did go first. However, I think I understand why it is the way it is - to prevent the team that goes first from having a significant advantage.
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From: Dayton, Ohio, USA | Registered: Mar 2001
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IPGeek21
Member # 184
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posted July 09, 2002 11:20 PM
WOW, is that what was meant by Dgust?
I see MUCH sense in KYDAD's proposals, in this manner BANS do not need to occur (YOU JUST knew it was going to see play when Dark weezing & Sabrina's Haunter were MOVED out of the TMP format)
BILL? Can't be shared? Does not make sense. Thanks for being the guinea pigs (not meant to belittle anyone) wow...
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From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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Magby Guru
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Member # 55228
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posted July 10, 2002 05:09 AM
Man, first off i would like to say that just becuase YOU dont like somehting doesnt mean its broken. TR Meowth is IMO not a broken card at all n TMP. Both players have to oppurtinity to play these little guys. THEN SONCE NO ONE LIKES THE LUCK FACTOR WITH THIS GAME, rolling that mnay dice or flipping that many coins should come out to an OHKO on any pokemon its facing. Its an amazing card, and i would like to see it come back.
Poison is worded in the way that it does happen at the end of each players turn. NOT CHANGING THAT RULING! [dont pull a suicune on us ]. The poison effect just makes THAT mnay more decks viable. I mean OCME ON POEPLE, if you want a good balanced format then you leave broken decks in the format so you have multiple broken decks floating around that should beat eachother equally. Instead by removing viable decks you then create the oppurtunity for someone or the new 'Gatr' deck to rise and tale the whole stinkin format. Dont let that happen with this format.
Thanks.
-MG
-------------------- "I have an idea! First we gather up all of the Brooks and then we lock them in a box with Sneasle."-DMTM and Big Daddy Snorlax
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From: falls Curch VA | Registered: Dec 2001
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TrainerJL
Member # 718
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posted July 10, 2002 06:33 AM
I have two suggestions.
1) Instead of the turn order being 1B, 1A, 2B, 2A; I suggest alternating the teams so the order is 2B, 1B, 2A, 1A, etc.
If that's too radical, how about:
2) Continous Pokemon Powers are targeted at one player (i.e. SlowKing). If that power gets shut off by a Special Condition (or Magby), when the power turns back on the player should be able to re-declare the target.
I think TR Meowth is OK. After all, it's only good for one shot, and it blows itself up, too. If Sneasel knocked itself out after one shot it wouldn't need to be banned, either. [ July 10, 2002, 06:35 AM: Message edited by: TrainerJL ]
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From: Cleveland, OH | Registered: Feb 2001
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KYDAD
Member # 30575
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posted July 10, 2002 07:02 AM
One note on an issue that has been brought up a couple of times -- turn order:
I think that the turn order is right as is. As evidence I'd offer the observation that there didn't seem to be a consensus on which team has the advantage -- Team A or B. The decisions of the flip winners were pretty evenly divided as to whether they wanted to get the first turn or be the first team to both go. It takes away almost all of the first play advantage.
-------------------- 1st Place-- 2002 GenCon Team Sealed Deck Challenge
Kentucky Dad
From: Crestwood, KY, US | Registered: Jul 2001
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yoshi1001
Member # 825
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posted July 10, 2002 08:09 AM
Magby, by that standard, no card is broken in any format. I haven't seen TRM in TMP myself, but it obviously just isn't in the right place. I mean, worst case scenario, if a team gets ahead by a prize, they can have enough TR Meowths between their decks to win the game. Remember, Pokémon was not originally designed for team play, so I think a little banning is acceptable.
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From: Janesville, Wisconsin | Registered: Feb 2001
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Lugia909
Member # 1997
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posted July 10, 2002 09:46 AM
Brooks is right; 'broken' never means something that you lost to and don't like because of that. 'Broken' specifically means a card/cards that causes a circumstance that gives one side an unfair advantage if the card is in play. A good example of a broken card is, of course, Feraligatr...but ONLY if you have a discard engine to power it. TR's Meowth in TMP comes close...but it can also implode on itself by flipping too many tails too soon.
So let's turn to the other definition of 'broken': something which causes a serious flaw to game play itself. And there, I've got one word: babies.
One match I was in dead-stalled for a half-hour because all of us had babies up as actives. And we weren't the only ones who ran into this, I'm sure. TMP seemed like a parade of baby Pokemon at times. And the more that got into play, the more things would drag. And yes, I'm guilty of this too as my deck ran six of them (2 Pichu, 2 Cleffa, 2 Tyrogue) but when I was building it I don't think it was possible to predict what ALL of these babies would do to play speed and the stall factors.
I don't think you can ban them. But maybe limiting them might be a start.
Poison. Problem? Not that much of one. If you had some zero-retreat Pokemon out, just cycle around and clear it provided the Pokemon in question was still viable by the time your turn came up. Sure, the way the effect worked was harsh, but I don't think it's something that can be banned. And remember, your partner CAN play things such as FH Powder to try and clear it for you. Another help might be in altering the 'effect' energy actions so that one side can take the energy, but the other can take the effect.
Stalling. Yep. Definite problem. Saw too much of this. I say cut the time limit from 60 to 45 minutes. Yeah, there'll probably be more draws and adjucateds, but it'll kill that timewasting chit-chat that seemed to get employed more as a strategy and less as a utility. It'll also keep these events from turning into drawn-out 'death march' affairs; after all, this is Pokemon, not a TCG version of "They Shoot Horses, Don't They?".
Lastly, we really do need a TMP clarification on cards available somewhere. Some of these things get damned ambiguous in this format, as 'you', 'your opponent', 'your Pokemon', and so on get a tad blurry in meaning and direction. Maybe TC might take on a TMP-centric rulings section on how these cards work for future reference...?
And sure, it's all still in development...of course. Will be for a while. But even at this stage, I've got to say that this is the ULTIMATE way to play this game. It's difficult, it's brain-melting...and it's complicated. And all of that makes it THE format for the best players, those who want a superior mental challenge. Even with no changes to the rules/play methodology, I'd do this again in a heartbeat.
From: Greater Metropolitan Rankin, IL, USA | Registered: Feb 2001
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DMTM
Member # 10
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posted July 10, 2002 09:58 AM
Point of fact for broken cards are cards that dominate the environment. Not only did TR Meowth not dominate it did not even win. So I'm not to worried about it. It is a trade. Against a larger hit point Pokémon say 70HP you would need 14 Pokés in play to have a good chance of knocking it out. The Meowth has 40HP and is most likely toast no matter what. It is a tech card. You cannot afford to have it out because it is too vulnerable.
Poison did not win either. All of our testing of it and what I observed does not lead me to any conclusion about changing it. It can be teched fairly easily.
The Pokémon in play situation will only slow down the game. Something we do not want. As well the cards that are associated with this rule did not dominate the tournament.
Making things go faster is something I'm concerned about but, time limits have their own headaches. Will have to think about that.
Bill and Mary are obvious to me they do not allow for a choice. "Draw Two cards." with no "You" means only the player playing it can draw two.
Splitting attacks is a very cool variation that makes for a more exciting game. I don't want to lose it.
These are my feelings. There is a meeting today to discuss TMP so any other feedback is welcome. I will be happy to bring some of your issues up as we review the Tournament.
DMTM
-------------------- Frodo_Baggins - "Like the guy said "Get out of the box""
From: Seattle, Wa, USA | Registered: Feb 2001
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IPGeek21
Member # 184
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posted July 10, 2002 10:02 AM
I've read some REPORTS, there was a team where HANDS were being described to partners (the son & DAD team) THEY must have wasted so much time, the son was telling the DAD what cards were on his hand isn't this CHEATING in this format?
Lugia909, we have a SMALL section for TMP rulings BUT I think you may see a LONGER section come this Thurs.
*must re-read TMP rules carefully* [ July 10, 2002, 10:03 AM: Message edited by: IPGeek21 ]
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From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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Raikou1234
Member
Member # 3003
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posted July 10, 2002 10:30 AM
quote: Originally posted by Lugia909: Poison. Problem? Not that much of one. If you had some zero-retreat Pokemon out, just cycle around and clear it provided the Pokemon in question was still viable by the time your turn came up. Sure, the way the effect worked was harsh, but I don't think it's something that can be banned. And remember, your partner CAN play things such as FH Powder to try and clear it for you. Another help might be in altering the 'effect' energy actions so that one side can take the energy, but the other can take the effect.
Stalling. Yep. Definite problem. Saw too much of this. I say cut the time limit from 60 to 45 minutes. Yeah, there'll probably be more draws and adjucateds, but it'll kill that timewasting chit-chat that seemed to get employed more as a strategy and less as a utility. It'll also keep these events from turning into drawn-out 'death march' affairs; after all, this is Pokemon, not a TCG version of "They Shoot Horses, Don't They?"
See, poison is a major problem.... Nidoking's Thrash, 40-80 damage... I mean it's not like it should be banned, but, it should have all status effects like Poison, asleep, darkness, etc., after your turn only....
Also, stalling was a Major problem... If only you were there to see the finals... My god... It was like, just take your turn, you don't have to take like 20 minutes...
*Rabid Tyrouge*
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From: Somewhere | Registered: Mar 2001
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GreatFox
Member # 77642
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posted July 10, 2002 10:52 AM
This is so wierd... I can't beleive how namy people are complaining about some cards.
TR Mewoth : It is not broken. Just because it can potentialy cause 240 Damage to the opponent people think it should be banned. Well... it can potentialy cause 240 Damage to itself. (Unlike Sneasal)
Poison: Ok... I don't really like it, as well as others that I've played with, but I don't mind. It just makes the game that more challenging and quicker. So many have been complaining that Pokémon TCG has little to no strategy and too much luck; but when a lot more strategy and challenge is added to the game Lots of people complain.
Bill & Mary: Ok... the implied you is in the text but I guess I understand why you can't let your teammate use it. No "You" or "Your" in the text and your teammate can use it. This elimenates a lot of problems when translating cards. Some languages don't have implied "you"s... Although... we'll just have to see what happens whit this one... its a little tricky.
Babies: Babies drag on regular play. Yet, no one seems to mind. Plus, there are ways to get around babies (Like Pokemon Powers and DGust, and Attaks that can also hit the bench [if the baby is not active]).
Team Chatter: Now teams should not be allowed to discuss what is on there hand. They should only discuss what is in play or what should potentially be played like "Attach an energy and attack ____ and i'll use a ____ next turn..." or "If you have a _____ use it...." but no hand discussion. According to the rules, if you cant show your hand to your teammate you should not be able to tell him your hand (especialy since you don't want the other team to know). Also. Team chatter should be quick... and it should not cause the game to drag on. Many might actually use ligitamet chatter to stall the game so it should be limited to quick 2-3 sentance chatter or quick phrases and not long paragraph chatter (Although, I know this will be hard to do but it should be something like the quick 30 sec. Deck Shuffling durring a game).
.
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From: Los Angeles, California | Registered: Apr 2002
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NoPoke
Member # 42315
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posted July 10, 2002 11:27 AM
I've played against TR Meowth, and even with Unown N and metal, Meowth wasn't a contender. Poison is bad but Char is worse in TMP, sleep is fairly useless. I can think of ways around this... eg special conditions only work after you have been attacked and when play passes from one team to the other, there needs to be an exception so that double jepardy is avoided.
As to splitting effects. I'm not keen on the added complexity of figuring out the difference between 'you, and 'you, and 'your' and 'your'. we could be making another Ditto!
In the very early days of TMP we played that the attacker selected a defender and those two players were the only ones to be considered in card interpretation. However if the card says all pokemon in play then that covered all four players.
Also having to designate which player a continuous power applies to seems to be a reasonable compromise to avoid Slowking being massive.
As an extension to the current rules I'd like to see either team member able to use their partners attacks too. This might also speed the games up a little too.
Stalling and excessive discussion. I've seen discussion take place where it would have been quicker for all four parties if they had just placed their cards face up on the table!
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From: Crawley England | Registered: Sep 2001
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