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Author Topic: Team Multiplayer (TMP) - v1.0 Rules and general discussion
Occult_Mastermind
Professor
Member # 208


posted March 13, 2002 10:28 PM      Profile for Occult_Mastermind   Email Occult_Mastermind    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
[CHRISBO EDIT - fixed title]

First things first:


1. Each player uses a standard 60 card deck using the Modified
format rules.
2. Everybody sits around a single table, with team partners
sitting next to each other. After the first player takes his or her first
turn, play moves around the table to the left.
3. One player from one team flips coin, and one member from the
other team calls out the desired result. The winner of the coin flip's
team gets to decide which team starts first. The starting team has its
left-most player start. This means that the team going first will have 1
of its players go, then the second team has both of their players go in
a row, then the right-most player from the starting team will go and so
on.
4. If any player has to Mulligan they must specify which of the
opposing teammates get to draw additional cards if they choose to do so.
5. Each player places out 3 Prize cards.
6. A player's Pokemon can attack either of the opponent's Pokemon.
7. When a player earns a prize card by Knocking out one of the
opposing Pokemon he or she can choose to draw it for them or have their
teammate draw a card. If one player has already drawn their last prize
card, the next time they earn the right to draw another their teammate
must draw it instead.
8. The game continues until one team has drawn all 6 of its prize
cards or both players on a team are eliminated.
9. If a player is eliminated, all of his or her cards (including
Stadiums) are removed from the game. His or her teammate must add a
number of cards from the bottom of their deck equal to the number of
remaining prizes the eliminated teammate had left to their prize cards. The
game continues until both players on one team are eliminated.
10. Table talk is unlimited. You can't show your partner any of the
cards in your hand however. All talk between players must be done in a
way that the other team can hear you clearly.
11. All Trainer, Pokemon Power, or attack effects that specify
"you" can be played on either you or your partner. All Trainer, Pokemon
Power or attack effects that specify your opponent can be played on
either member of the opposite team. For example, if you play Double Gust
you can choose either yourself or your partner for the first effect, and
either of your opponent's for the second.
12. While you may play effects or Trainers on either yourself or
your teammate, you cannot attach any of your cards to any of your
opponent's Pokemon. You cannot draw, trade, or transfer any cards, damage, or
status effects between you or your opponent's cards, decks or Pokemon.
13. All Special Conditions and effects that trigger at the end of
each turn, trigger at the end of EACH player's turn (like Poison or
Asleep). Special Conditions that trigger or end at the end of YOUR turn
still wait until the end of YOUR particular turn (such as Paralysis).
14. Any continual Pokemon Power that specifies "your opponent" will
affect BOTH teammates on the opposing team (such as Slowking's Mind
Games). Any continual Pokemon Power that specifies "your Pokemon" will
effect both you AND your teammate (such as Dodrio's Retreat Aid).


Hopefully it's cool for me to post that here. I mean this is the professor forum. And nothing is official.

I seriously think this has potential. People scream how our modified format we have now is broken and boring. Well this changes that, A LOT. 120 card decks! LOL, I mean, the combinations are mind boggling.

Slowking + Neo Beedrill!!!

Lets see if we can keep these rules in order, and keep testing to make sure no one combination is too powerful.

[ March 14, 2002, 04:14 PM: Message edited by: Chrisbo ]

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Professor Warbuzz

Member # 60431



posted March 13, 2002 10:56 PM      Profile for Professor Warbuzz      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
I agree with you OM, that modified Team Battle has lots of potential for lots of awesome combos. What concerns me the most though is being able to play 8 copies of any one card per team (4 on each deck). I think it would add a very interesting challenge to the format if each team is restricted to only 4 copies total.

Being able to play 8 of any one card might make some cards a little to strong.

I think team play is awesome [Bounce]

[ March 13, 2002, 10:57 PM: Message edited by: Professor Warbuzz ]

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MasterMazakala

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posted March 13, 2002 11:05 PM      Profile for MasterMazakala   Email MasterMazakala    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
imagine the posibillity's with a ND politoed and his pokemon power!

Magic eh?

Mazzy

From: Wales, UK | Registered: Feb 2002  |  IP: Logged
lance313

Member # 1891



posted March 13, 2002 11:07 PM      Profile for lance313   Email lance313    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
But then again, the other team has that same opportunity. And, your team has to be able to counter whatever the other team uses. Just think Hypno and Dark Gengar. And throw in Misdreavous with the Dark Gengars. Even Slowking can't affect this.

Think outside the box -- you're not playing double decks, you're playing one larger deck where you won't want 8 of a card anyway. Sure, 8 Slowkings hinders the opponent, but then you have to use up that space that could be used more productively for attacking.

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From: Vista, near San Diego, Home of 2001 WCSTS, 2002 West Stadium and 2003 SuperBowl | Registered: Feb 2001  |  IP: Logged
Professor Warbuzz

Member # 60431



posted March 13, 2002 11:41 PM      Profile for Professor Warbuzz      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
I was thinking more along the lines of "Fire Recharge" or the politoed thing. Double trap decks are going to run wild on the first turn and smash one of the opposing player by second or third turn.

I'm just afraid that if enough people figure out how to make a consistant fast trap team, the game will get just as boring as a super energy removal game.

[ March 14, 2002, 12:13 AM: Message edited by: Professor Warbuzz ]

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IPGeek21

Member # 184



posted March 14, 2002 12:34 AM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
HOLD on.

I am still unclear about something. WE PLAYED as if the SLOWKING was always having to flip for trainers... nuh uh... If the recipient of the TRAINER does not have slowkings on THEIR bench WHY should their teammate flip? (slowking players BETTER be prepared to attack/ballon berries)

Politoed or even Dark Grimer or any other pokemon THAT can take advantage of multiple copies of a pokemon... IT STILL refers to ONE or the OTHER teammate's bench NOT both simultaneously... THAT is broken...

Do you mean an ARCHETYPE in teams?
*sorry I just HAD to say that [Razz] *

HEY What's up Prof Warbuzz (you were on MY LIST to provide PROF permission)

YO' Bomie, HE came to THIRD PLANET for our tourney... MAYBE he'll drop by at Westminster too!!

[ March 14, 2002, 12:37 AM: Message edited by: IPGeek21 ]

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Professor Warbuzz

Member # 60431



posted March 14, 2002 01:45 AM      Profile for Professor Warbuzz      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Just imagine two active B.RK9's with 2 pairs of Typhlosions on each bench. Energy Stadium plus some blaine's or even magcargos instead of RK9's.

Each player would get to flip for fire rechage four times during their turn followed by their partner doing the same. Or am I mistaken?

Your playing D.Gengar for example, each member has four Misdreavus and couple of Drowsee. First player uses night eyes. Second player uses Perish Song. Instant Knock out each turn.

I know Misdreavus requires 3P's and you need 3 turns to evolve to D.Gengar or Typlosion but it just seems too easy IMO to abuse cards.

Evolution are easier to get out with 8 Breeder Fields. [Bored]

Hi IPGeek21
I will try to make it to westminster when ever I can but I dont think it will be this weekend [Frown]

[ March 14, 2002, 01:49 AM: Message edited by: Professor Warbuzz ]

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From: East Los Angeles, CA | Registered: Jan 2002  |  IP: Logged
snarglefarger

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posted March 14, 2002 06:00 AM      Profile for snarglefarger      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
D. Gengar won't be too powerful because you can flip after each persons turn so you have a good chance of waking up. But how about if one person plays Slowking and the other plays something else like a team of Slowking/Dark Gatr or Slowking and anything else. How about Slowking/Typhlo? The posibilities are endless... You have to remember that you don't have to play the same kind of deck. You can use wierd combos that you never would normally use.

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Spectreon

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posted March 14, 2002 06:14 AM      Profile for Spectreon      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Combos me and a freind are working out, Dark Amphy with Dark Gengar, both with Slowking.

Dark Dugtrio and Foretress teamed with Slowking or Dark Vileplume, and Poison. The Oponent either suffers from Poison, or suffers from Forretress/ Dark Dugtrio as they retreat the Poisoned Poke.

2 Active Dark Muks, both powers combine for a +4 retreat cost to our opponents.

What about Bellossom???? Or would that work?

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farbsman

Member # 53992


posted March 14, 2002 06:20 AM      Profile for farbsman   Email farbsman    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Now I have a question. Occult_Mastermind posted the rules for multiplayer. But is this right? Correct me if I am wrong but if MTM wanted everybody to have them why did he send them out through the professor email list and not just post them here himself? Should we allow everyone to see them yet? Did MTM and DMTM ok this? Just curious. [Frown] [Evil Smirk]

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From: Northern Indiana | Registered: Dec 2001  |  IP: Logged
Occult_Mastermind
Professor
Member # 208


posted March 14, 2002 06:59 AM      Profile for Occult_Mastermind   Email Occult_Mastermind    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Well this is the professor forum. So we're just here to discuss the rules and see what might be changed. I feel it would be easier for everyone involved for it to be here on the message boards.

All I have to say is: Team Rockets Meowth!!!!

That guy becomes KILLER late game.

I think combo's like typhlosion are great. I mean to totally commit yourself to one color is nearly insane, I figure a lot of teams might have 1 feral player. So in otherwords, it has its draw backs.

The way I see it as working (slowking) is that lets say player 1 team 1 has 3 plawkings. Player 2 team 1 wouldnt flip for trainers, but pkayer 1 and 2 from team 2 would.

It seems fair. Slowking is very weak now thanks to dark gengar.

Oh and the misdrevious combo is great! It seriously has a chance now. But remember, while you and your opponant get your 2 step KO, the opponant might have 2 pokemon fully capable of drawing 2 prizes every turn.

--------------------
"The poker player knows how to control and manipulate the minds of players. He can lure them into following their emotions, losing control, and destroying themselves."

5th ECSTS Day 1
5th WCSTS Day 2

FreddyK: whoo yay! Go Hairy-Clefairy!
moss y695: Cause.. that's what mizers do, they mize, etc.
Lurilu:you can whack off Pichus and Cleffas... (Found on pojo COTD)

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pokedok

Member # 31930



posted March 14, 2002 07:20 AM      Profile for pokedok   Email pokedok    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Have you guys ever think of PICHU ? This little mouse will be a force to deal with especially with all Pokemon that have POKEMON POWERS on them [Big Grin] with all of the sets that are currently out theres just so many good combinations....I'm having trouble to pick which ones I would want on my TEAM . [Wink]

I think IPGEEK21 is right about ARCHETYPE IN TEAMS!!! [Smile]

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Charwolf

Member # 40



posted March 14, 2002 08:12 AM      Profile for Charwolf   Email Charwolf    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
I dunno. I tend to think that somebody who set their team up around the same concepts (Like the Misdreavus combo, (although it sounds great on paper!) and both players playing a Gatr) might be in trouble going up against somebody else who prepared a little more carefully. IE, have someone play Hunter/SLowking and the Other Play a Strong Grass line. you have to figure that now you can do two things at once! ^_^ The gatrs would be in real trouble if all their babies were biting the dust while they couldn't play trainers and there was a Erika's Victreebel sitting across from them gusting out targets! ^_^ You'd never be able to pull that off in one player. But two.... [Big Grin]

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Pokidad

Member # 135



posted March 14, 2002 08:18 AM      Profile for Pokidad   Email Pokidad    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Well, Eric and I love Team play. You actually build one huge deck and works together very well, helping each other and knowing what each other has and metagaming is so much fun.

Can't wait for our first Team game. [Bounce]

Hey BDS, thanks [Big Grin]

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Gym Leader Blaine

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posted March 14, 2002 09:47 AM      Profile for Gym Leader Blaine   Email Gym Leader Blaine    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
quote:
Originally posted by snarglefarger:
D. Gengar won't be too powerful because you can flip after each persons turn so you have a good chance of waking up.

I dissagree with this one. I played my Dk Gengar/Slowking deck and it worked pretty good. Even thought your opponets get more times to flip it still takes a little bit to get your Pokemon Awake. The best if you put one of your opponents to sleep and your teammate puts the other to sleep, let just say it makes then unhappy [Mad] ,but it is a lot of fun to do [Devilish] .

The question I have to the group is how did you handle Erika's. Do both of your opponents get to draw upto three cards? Can your teammate draw three also? If only opponent can draw a card do you choose who does are do they? And if only one can is that the opponent you have to attack with your Pokemon?
Another question I have is how did you guy handel attacks that do damage to your opponents bench. Since you now how two opponents does it do the damage to all of their bench. Which would make a DK Riachu a killer card to use.
The best card I have found to use is Porygon and its converson attack. If you know were you will be sitting you can use it to help your teammate, who goes after you [Evil Smirk] .

[ March 14, 2002, 10:05 AM: Message edited by: Gym Leader Blaine ]

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From: Salt Lake City, UT | Registered: Mar 2001  |  IP: Logged
Luke L Green

Member # 69377


posted March 14, 2002 09:54 AM      Profile for Luke L Green      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
On a card such as Erika, I know the person who played it decides whether he/she or his/her teammate will draw the three cards. I believe the person that played the card also gets to decide which of the two on the opposing team gets to draw the three.

As far as bench damage goes, you pick which of your two opponents' benches you want to damage. But beware. Say one opponent's active pokemon has Agility or something similar in effect so you decide to attack the other opponent. You may only damage the bench of the opponent you attacked; you can't attack the one (to get around Agility), but do damage to the other's bench.

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IPGeek21

Member # 184



posted March 14, 2002 10:10 AM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
I really do not think that combo would be allowed: 2 Typhlosions on each player's bench yielding 4 flips? Again, it is YOUR bench or your teammate's bench...

Again I am still scratching my head on the slowking issue..

Yeah, that is how it works with ERIKA, the player playing it allows teammate to use it AND the person playing it chooses which opponent will draw UP to 3 cards also.

PS Prof Warbuzz, the Westminster tourney is the 1st SUNDAY of each month... so look to see if THAT would fit your schedule...

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Professor Warbuzz

Member # 60431



posted March 14, 2002 10:44 AM      Profile for Professor Warbuzz      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Why wouldn't the 4+ typlosion idea work, if it says in the rules that you get to share pokemon powers. [Confused]

"All Trainer, Pokemon Power, or attack effects that specify "you" can be played on either you or your partner."

The current rules don't say the pokemon have to be on the current players bench.

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From: East Los Angeles, CA | Registered: Jan 2002  |  IP: Logged
IPGeek21

Member # 184



posted March 14, 2002 10:57 AM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Yeah FROM the guy that BOMIE had to outline each player's turn to [Embarrassed]

quote:
"All Trainer, Pokemon Power, or attack effects that specify "you" can be played on either you or your partner."
When it is YOUR partner's turn, THAT person flips for Fire Recharge and CAN ELECT to provide YOU with a fire energy. BUT how many Typhlosions are ON THAT player's bench? 2.

And it would be same on your turn. Your partner can be the beneficiary of YOUR Fire Recharge BUT how can your partner FLIP for 2 pokemon powers that ARE NOT on that player's bench? (this is what stumps me with Slowking)

From what I gather MTM will LET us discuss WHAT works and does not... SHOULD partners be able to USE their partner's pokemon powers? ( I say no, BUT... either way ADDS a dimension to TEAM play)

[ March 14, 2002, 10:59 AM: Message edited by: IPGeek21 ]

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Luke L Green

Member # 69377


posted March 14, 2002 11:14 AM      Profile for Luke L Green      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
I agree. While you can use your Pokemon Powers and trainers to benefit your teammate, you can't use your teammates Pokemon Powers or trainers yourself; your teammate would have to use them for your benefit. So if you had two Typhlosions on your bench and your opponent had two on his/hers, when it was your turn you would only be able to flip twice.

I do think you can use your Typhlosion to have your teammate take a Fire Energy from his/her discard pile and attach it to one of his/her (not yours) pokemon.

Slowking, however, is a different story. If both of your opponents had 4 Slowkings each on their benches and you tried to play a trainer card, one opponent would flip for all his/her Slowkings in play and then the other opponent would flip for all his/her own Slowkings in play, resulting in 8 possible flips before you could get a trainer to work. I think the diffence lies in fact the Slowking's power is an effect on the game as a whole and Typhlosion's affects a specific player only.

[ March 14, 2002, 11:20 AM: Message edited by: Luke L Green ]

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From: Fort Worth, Texas | Registered: Mar 2002  |  IP: Logged
Lord_Ninetales

Member # 386


posted March 14, 2002 12:07 PM      Profile for Lord_Ninetales   Email Lord_Ninetales    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
If you read the rules, continual powers (Slowking for example) target both players on the appropriate team (so 8 flips for Slowking is possible).
You can elect to use your powers on your partner, but you can't use your partner's powers - so is is not possible to flip for Typhlosion 8 times on your turn by using yours and your partners, then have your partner do the same (but you could do 4, then your partner could use their 4 on you during their turn, or vice-versa).

So Slowking is very nice in this format.

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ukpokemonpro

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posted March 14, 2002 02:32 PM      Profile for ukpokemonpro   Email ukpokemonpro    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Multiple Pichu's mmm I don't think Slowking would last that long...

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IPGeek21

Member # 184



posted March 14, 2002 02:50 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
*needs a new eyeglasses prescription*

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Rocket's Sandshrew

Member # 56166



posted March 14, 2002 05:41 PM      Profile for Rocket's Sandshrew   Email Rocket's Sandshrew    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
quote:
10. Table talk is unlimited. You can't show your partner any of the
cards in your hand however. All talk between players must be done in a
way that the other team can hear you clearly.

So Here's A Question, can you and your partner talk in Code/Another Language (Clearly) to figure out what's in eachother's hands?

quote:
13. All Special Conditions and effects that trigger at the end of
each turn, trigger at the end of EACH player's turn (like Poison or
Asleep). Special Conditions that trigger or end at the end of YOUR turn

Wow...unless I'm reading this wrong...doesn't this kinda break ND Beedrill/Shuckle?
[Dubious]

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What? They banned slowking?
Good Job. :)

From: Dancing on NG Gatr's Grave... | Registered: Jan 2002  |  IP: Logged
Occult_Mastermind
Professor
Member # 208


posted March 14, 2002 06:05 PM      Profile for Occult_Mastermind   Email Occult_Mastermind    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Yes team-mates can speak in code. MTM suggested the idea on an email.

Promotes team work.

I just wonder if you can show your cards to everyone. Technically there is no rule against showing your hand to your opponant, it just gives him an advantage.

I think if a player wants to they should be able to play with their hand face up.

--------------------
"The poker player knows how to control and manipulate the minds of players. He can lure them into following their emotions, losing control, and destroying themselves."

5th ECSTS Day 1
5th WCSTS Day 2

FreddyK: whoo yay! Go Hairy-Clefairy!
moss y695: Cause.. that's what mizers do, they mize, etc.
Lurilu:you can whack off Pichus and Cleffas... (Found on pojo COTD)

From: SoCal Techville | AIM: bomiester2 | Registered: Feb 2001  |  IP: Logged


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