Author
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Topic: Team Multiplayer (TMP) - v1.0 Rules and general discussion
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Occult_Mastermind
Professor
Member # 208
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posted March 13, 2002 10:28 PM
[CHRISBO EDIT - fixed title]
First things first:
1. Each player uses a standard 60 card deck using the Modified format rules. 2. Everybody sits around a single table, with team partners sitting next to each other. After the first player takes his or her first turn, play moves around the table to the left. 3. One player from one team flips coin, and one member from the other team calls out the desired result. The winner of the coin flip's team gets to decide which team starts first. The starting team has its left-most player start. This means that the team going first will have 1 of its players go, then the second team has both of their players go in a row, then the right-most player from the starting team will go and so on. 4. If any player has to Mulligan they must specify which of the opposing teammates get to draw additional cards if they choose to do so. 5. Each player places out 3 Prize cards. 6. A player's Pokemon can attack either of the opponent's Pokemon. 7. When a player earns a prize card by Knocking out one of the opposing Pokemon he or she can choose to draw it for them or have their teammate draw a card. If one player has already drawn their last prize card, the next time they earn the right to draw another their teammate must draw it instead. 8. The game continues until one team has drawn all 6 of its prize cards or both players on a team are eliminated. 9. If a player is eliminated, all of his or her cards (including Stadiums) are removed from the game. His or her teammate must add a number of cards from the bottom of their deck equal to the number of remaining prizes the eliminated teammate had left to their prize cards. The game continues until both players on one team are eliminated. 10. Table talk is unlimited. You can't show your partner any of the cards in your hand however. All talk between players must be done in a way that the other team can hear you clearly. 11. All Trainer, Pokemon Power, or attack effects that specify "you" can be played on either you or your partner. All Trainer, Pokemon Power or attack effects that specify your opponent can be played on either member of the opposite team. For example, if you play Double Gust you can choose either yourself or your partner for the first effect, and either of your opponent's for the second. 12. While you may play effects or Trainers on either yourself or your teammate, you cannot attach any of your cards to any of your opponent's Pokemon. You cannot draw, trade, or transfer any cards, damage, or status effects between you or your opponent's cards, decks or Pokemon. 13. All Special Conditions and effects that trigger at the end of each turn, trigger at the end of EACH player's turn (like Poison or Asleep). Special Conditions that trigger or end at the end of YOUR turn still wait until the end of YOUR particular turn (such as Paralysis). 14. Any continual Pokemon Power that specifies "your opponent" will affect BOTH teammates on the opposing team (such as Slowking's Mind Games). Any continual Pokemon Power that specifies "your Pokemon" will effect both you AND your teammate (such as Dodrio's Retreat Aid).
Hopefully it's cool for me to post that here. I mean this is the professor forum. And nothing is official.
I seriously think this has potential. People scream how our modified format we have now is broken and boring. Well this changes that, A LOT. 120 card decks! LOL, I mean, the combinations are mind boggling.
Slowking + Neo Beedrill!!!
Lets see if we can keep these rules in order, and keep testing to make sure no one combination is too powerful. [ March 14, 2002, 04:14 PM: Message edited by: Chrisbo ]
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5th ECSTS Day 1 5th WCSTS Day 2
FreddyK: whoo yay! Go Hairy-Clefairy! moss y695: Cause.. that's what mizers do, they mize, etc. Lurilu:you can whack off Pichus and Cleffas... (Found on pojo COTD)
From: SoCal Techville | AIM: bomiester2 | Registered: Feb 2001
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Professor Warbuzz
Member # 60431
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posted March 13, 2002 10:56 PM
I agree with you OM, that modified Team Battle has lots of potential for lots of awesome combos. What concerns me the most though is being able to play 8 copies of any one card per team (4 on each deck). I think it would add a very interesting challenge to the format if each team is restricted to only 4 copies total.
Being able to play 8 of any one card might make some cards a little to strong.
I think team play is awesome [ March 13, 2002, 10:57 PM: Message edited by: Professor Warbuzz ]
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MasterMazakala
Member # 66586
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posted March 13, 2002 11:05 PM
imagine the posibillity's with a ND politoed and his pokemon power!
Magic eh?
Mazzy
From: Wales, UK | Registered: Feb 2002
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lance313
Member # 1891
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posted March 13, 2002 11:07 PM
But then again, the other team has that same opportunity. And, your team has to be able to counter whatever the other team uses. Just think Hypno and Dark Gengar. And throw in Misdreavous with the Dark Gengars. Even Slowking can't affect this.
Think outside the box -- you're not playing double decks, you're playing one larger deck where you won't want 8 of a card anyway. Sure, 8 Slowkings hinders the opponent, but then you have to use up that space that could be used more productively for attacking.
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From: Vista, near San Diego, Home of 2001 WCSTS, 2002 West Stadium and 2003 SuperBowl | Registered: Feb 2001
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Professor Warbuzz
Member # 60431
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posted March 13, 2002 11:41 PM
I was thinking more along the lines of "Fire Recharge" or the politoed thing. Double trap decks are going to run wild on the first turn and smash one of the opposing player by second or third turn.
I'm just afraid that if enough people figure out how to make a consistant fast trap team, the game will get just as boring as a super energy removal game. [ March 14, 2002, 12:13 AM: Message edited by: Professor Warbuzz ]
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IPGeek21
Member # 184
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posted March 14, 2002 12:34 AM
HOLD on.
I am still unclear about something. WE PLAYED as if the SLOWKING was always having to flip for trainers... nuh uh... If the recipient of the TRAINER does not have slowkings on THEIR bench WHY should their teammate flip? (slowking players BETTER be prepared to attack/ballon berries)
Politoed or even Dark Grimer or any other pokemon THAT can take advantage of multiple copies of a pokemon... IT STILL refers to ONE or the OTHER teammate's bench NOT both simultaneously... THAT is broken...
Do you mean an ARCHETYPE in teams? *sorry I just HAD to say that *
HEY What's up Prof Warbuzz (you were on MY LIST to provide PROF permission)
YO' Bomie, HE came to THIRD PLANET for our tourney... MAYBE he'll drop by at Westminster too!! [ March 14, 2002, 12:37 AM: Message edited by: IPGeek21 ]
-------------------- Drafts bring out the BEST of the WORST cards in Pokemon *TC Member/WizpogMOD_Squad/Master_Prof* +GodFather to an Angel:RIP-Paloma Geronimo -=-=-=-=-=- TheCompendium Team Random Proud bro of SSJ3DVP11 ipgeek21.com SHUT UP & DO something about it
From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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Professor Warbuzz
Member # 60431
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posted March 14, 2002 01:45 AM
Just imagine two active B.RK9's with 2 pairs of Typhlosions on each bench. Energy Stadium plus some blaine's or even magcargos instead of RK9's.
Each player would get to flip for fire rechage four times during their turn followed by their partner doing the same. Or am I mistaken?
Your playing D.Gengar for example, each member has four Misdreavus and couple of Drowsee. First player uses night eyes. Second player uses Perish Song. Instant Knock out each turn.
I know Misdreavus requires 3P's and you need 3 turns to evolve to D.Gengar or Typlosion but it just seems too easy IMO to abuse cards.
Evolution are easier to get out with 8 Breeder Fields.
Hi IPGeek21 I will try to make it to westminster when ever I can but I dont think it will be this weekend [ March 14, 2002, 01:49 AM: Message edited by: Professor Warbuzz ]
-------------------- WCSC2002 - Top 8 Professor Draft Self-Proclamed - Master of Rogue Decks
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snarglefarger
Member # 59465
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posted March 14, 2002 06:00 AM
D. Gengar won't be too powerful because you can flip after each persons turn so you have a good chance of waking up. But how about if one person plays Slowking and the other plays something else like a team of Slowking/Dark Gatr or Slowking and anything else. How about Slowking/Typhlo? The posibilities are endless... You have to remember that you don't have to play the same kind of deck. You can use wierd combos that you never would normally use.
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From: Connecticut/New Jersey, nj on weekends and the summer | Registered: Jan 2002
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Spectreon
Member # 60305
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posted March 14, 2002 06:14 AM
Combos me and a freind are working out, Dark Amphy with Dark Gengar, both with Slowking.
Dark Dugtrio and Foretress teamed with Slowking or Dark Vileplume, and Poison. The Oponent either suffers from Poison, or suffers from Forretress/ Dark Dugtrio as they retreat the Poisoned Poke.
2 Active Dark Muks, both powers combine for a +4 retreat cost to our opponents.
What about Bellossom???? Or would that work?
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From: Lavender Town, Kanto | Registered: Jan 2002
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farbsman
Member # 53992
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posted March 14, 2002 06:20 AM
Now I have a question. Occult_Mastermind posted the rules for multiplayer. But is this right? Correct me if I am wrong but if MTM wanted everybody to have them why did he send them out through the professor email list and not just post them here himself? Should we allow everyone to see them yet? Did MTM and DMTM ok this? Just curious.
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From: Northern Indiana | Registered: Dec 2001
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Occult_Mastermind
Professor
Member # 208
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posted March 14, 2002 06:59 AM
Well this is the professor forum. So we're just here to discuss the rules and see what might be changed. I feel it would be easier for everyone involved for it to be here on the message boards.
All I have to say is: Team Rockets Meowth!!!!
That guy becomes KILLER late game.
I think combo's like typhlosion are great. I mean to totally commit yourself to one color is nearly insane, I figure a lot of teams might have 1 feral player. So in otherwords, it has its draw backs.
The way I see it as working (slowking) is that lets say player 1 team 1 has 3 plawkings. Player 2 team 1 wouldnt flip for trainers, but pkayer 1 and 2 from team 2 would.
It seems fair. Slowking is very weak now thanks to dark gengar.
Oh and the misdrevious combo is great! It seriously has a chance now. But remember, while you and your opponant get your 2 step KO, the opponant might have 2 pokemon fully capable of drawing 2 prizes every turn.
-------------------- "The poker player knows how to control and manipulate the minds of players. He can lure them into following their emotions, losing control, and destroying themselves."
5th ECSTS Day 1 5th WCSTS Day 2
FreddyK: whoo yay! Go Hairy-Clefairy! moss y695: Cause.. that's what mizers do, they mize, etc. Lurilu:you can whack off Pichus and Cleffas... (Found on pojo COTD)
From: SoCal Techville | AIM: bomiester2 | Registered: Feb 2001
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pokedok
Member # 31930
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posted March 14, 2002 07:20 AM
Have you guys ever think of PICHU ? This little mouse will be a force to deal with especially with all Pokemon that have POKEMON POWERS on them with all of the sets that are currently out theres just so many good combinations....I'm having trouble to pick which ones I would want on my TEAM .
I think IPGEEK21 is right about ARCHETYPE IN TEAMS!!!
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From: Illinois =/ | Registered: Jul 2001
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Charwolf
Member # 40
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posted March 14, 2002 08:12 AM
I dunno. I tend to think that somebody who set their team up around the same concepts (Like the Misdreavus combo, (although it sounds great on paper!) and both players playing a Gatr) might be in trouble going up against somebody else who prepared a little more carefully. IE, have someone play Hunter/SLowking and the Other Play a Strong Grass line. you have to figure that now you can do two things at once! ^_^ The gatrs would be in real trouble if all their babies were biting the dust while they couldn't play trainers and there was a Erika's Victreebel sitting across from them gusting out targets! ^_^ You'd never be able to pull that off in one player. But two....
-------------------- Just call me Prof. Char ;) Charizard is the coolest! I'm going to Origins, the East Stadium Challenge and the Central Stadium Challenge!! Awright! Proud Member of the Firefighters Never Surrender!
From: Sutton MA US | Registered: Feb 2001
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Pokidad
Member # 135
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posted March 14, 2002 08:18 AM
Well, Eric and I love Team play. You actually build one huge deck and works together very well, helping each other and knowing what each other has and metagaming is so much fun.
Can't wait for our first Team game.
Hey BDS, thanks
-------------------- What happen to my Sneasel? See what happens when you let him out of the box.
From: Falls Church, VA USA | Registered: Feb 2001
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Gym Leader Blaine
Member # 5977
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posted March 14, 2002 09:47 AM
quote: Originally posted by snarglefarger: D. Gengar won't be too powerful because you can flip after each persons turn so you have a good chance of waking up.
I dissagree with this one. I played my Dk Gengar/Slowking deck and it worked pretty good. Even thought your opponets get more times to flip it still takes a little bit to get your Pokemon Awake. The best if you put one of your opponents to sleep and your teammate puts the other to sleep, let just say it makes then unhappy ,but it is a lot of fun to do .
The question I have to the group is how did you handle Erika's. Do both of your opponents get to draw upto three cards? Can your teammate draw three also? If only opponent can draw a card do you choose who does are do they? And if only one can is that the opponent you have to attack with your Pokemon? Another question I have is how did you guy handel attacks that do damage to your opponents bench. Since you now how two opponents does it do the damage to all of their bench. Which would make a DK Riachu a killer card to use. The best card I have found to use is Porygon and its converson attack. If you know were you will be sitting you can use it to help your teammate, who goes after you . [ March 14, 2002, 10:05 AM: Message edited by: Gym Leader Blaine ]
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darkmt_mike presents the speaker with question 83 from gym_leader_blaine:DMTM who would win in the battle in Gengar VS Jango Fett? darkmt_mike says, "Hmm. think Gengar uses the Force so I would bet on him."
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Luke L Green
Member # 69377
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posted March 14, 2002 09:54 AM
On a card such as Erika, I know the person who played it decides whether he/she or his/her teammate will draw the three cards. I believe the person that played the card also gets to decide which of the two on the opposing team gets to draw the three.
As far as bench damage goes, you pick which of your two opponents' benches you want to damage. But beware. Say one opponent's active pokemon has Agility or something similar in effect so you decide to attack the other opponent. You may only damage the bench of the opponent you attacked; you can't attack the one (to get around Agility), but do damage to the other's bench.
-------------------- Whatever my lot, thou has taught me to say it is well. It is well with my soul.
From: Fort Worth, Texas | Registered: Mar 2002
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IPGeek21
Member # 184
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posted March 14, 2002 10:10 AM
I really do not think that combo would be allowed: 2 Typhlosions on each player's bench yielding 4 flips? Again, it is YOUR bench or your teammate's bench...
Again I am still scratching my head on the slowking issue..
Yeah, that is how it works with ERIKA, the player playing it allows teammate to use it AND the person playing it chooses which opponent will draw UP to 3 cards also.
PS Prof Warbuzz, the Westminster tourney is the 1st SUNDAY of each month... so look to see if THAT would fit your schedule...
-------------------- Drafts bring out the BEST of the WORST cards in Pokemon *TC Member/WizpogMOD_Squad/Master_Prof* +GodFather to an Angel:RIP-Paloma Geronimo -=-=-=-=-=- TheCompendium Team Random Proud bro of SSJ3DVP11 ipgeek21.com SHUT UP & DO something about it
From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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Professor Warbuzz
Member # 60431
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posted March 14, 2002 10:44 AM
Why wouldn't the 4+ typlosion idea work, if it says in the rules that you get to share pokemon powers.
"All Trainer, Pokemon Power, or attack effects that specify "you" can be played on either you or your partner."
The current rules don't say the pokemon have to be on the current players bench.
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From: East Los Angeles, CA | Registered: Jan 2002
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IPGeek21
Member # 184
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posted March 14, 2002 10:57 AM
Yeah FROM the guy that BOMIE had to outline each player's turn to
quote: "All Trainer, Pokemon Power, or attack effects that specify "you" can be played on either you or your partner."
When it is YOUR partner's turn, THAT person flips for Fire Recharge and CAN ELECT to provide YOU with a fire energy. BUT how many Typhlosions are ON THAT player's bench? 2.
And it would be same on your turn. Your partner can be the beneficiary of YOUR Fire Recharge BUT how can your partner FLIP for 2 pokemon powers that ARE NOT on that player's bench? (this is what stumps me with Slowking)
From what I gather MTM will LET us discuss WHAT works and does not... SHOULD partners be able to USE their partner's pokemon powers? ( I say no, BUT... either way ADDS a dimension to TEAM play) [ March 14, 2002, 10:59 AM: Message edited by: IPGeek21 ]
-------------------- Drafts bring out the BEST of the WORST cards in Pokemon *TC Member/WizpogMOD_Squad/Master_Prof* +GodFather to an Angel:RIP-Paloma Geronimo -=-=-=-=-=- TheCompendium Team Random Proud bro of SSJ3DVP11 ipgeek21.com SHUT UP & DO something about it
From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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Luke L Green
Member # 69377
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posted March 14, 2002 11:14 AM
I agree. While you can use your Pokemon Powers and trainers to benefit your teammate, you can't use your teammates Pokemon Powers or trainers yourself; your teammate would have to use them for your benefit. So if you had two Typhlosions on your bench and your opponent had two on his/hers, when it was your turn you would only be able to flip twice.
I do think you can use your Typhlosion to have your teammate take a Fire Energy from his/her discard pile and attach it to one of his/her (not yours) pokemon.
Slowking, however, is a different story. If both of your opponents had 4 Slowkings each on their benches and you tried to play a trainer card, one opponent would flip for all his/her Slowkings in play and then the other opponent would flip for all his/her own Slowkings in play, resulting in 8 possible flips before you could get a trainer to work. I think the diffence lies in fact the Slowking's power is an effect on the game as a whole and Typhlosion's affects a specific player only. [ March 14, 2002, 11:20 AM: Message edited by: Luke L Green ]
-------------------- Whatever my lot, thou has taught me to say it is well. It is well with my soul.
From: Fort Worth, Texas | Registered: Mar 2002
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Lord_Ninetales
Member # 386
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posted March 14, 2002 12:07 PM
If you read the rules, continual powers (Slowking for example) target both players on the appropriate team (so 8 flips for Slowking is possible). You can elect to use your powers on your partner, but you can't use your partner's powers - so is is not possible to flip for Typhlosion 8 times on your turn by using yours and your partners, then have your partner do the same (but you could do 4, then your partner could use their 4 on you during their turn, or vice-versa).
So Slowking is very nice in this format.
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ukpokemonpro
Member # 518
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posted March 14, 2002 02:32 PM
Multiple Pichu's mmm I don't think Slowking would last that long...
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From: Gillingham, Kent, UK | Registered: Feb 2001
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IPGeek21
Member # 184
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posted March 14, 2002 02:50 PM
*needs a new eyeglasses prescription*
-------------------- Drafts bring out the BEST of the WORST cards in Pokemon *TC Member/WizpogMOD_Squad/Master_Prof* +GodFather to an Angel:RIP-Paloma Geronimo -=-=-=-=-=- TheCompendium Team Random Proud bro of SSJ3DVP11 ipgeek21.com SHUT UP & DO something about it
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Rocket's Sandshrew
Member # 56166
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posted March 14, 2002 05:41 PM
quote: 10. Table talk is unlimited. You can't show your partner any of the cards in your hand however. All talk between players must be done in a way that the other team can hear you clearly.
So Here's A Question, can you and your partner talk in Code/Another Language (Clearly) to figure out what's in eachother's hands?
quote: 13. All Special Conditions and effects that trigger at the end of each turn, trigger at the end of EACH player's turn (like Poison or Asleep). Special Conditions that trigger or end at the end of YOUR turn
Wow...unless I'm reading this wrong...doesn't this kinda break ND Beedrill/Shuckle?
-------------------- What? They banned slowking? Good Job. :)
From: Dancing on NG Gatr's Grave... | Registered: Jan 2002
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Occult_Mastermind
Professor
Member # 208
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posted March 14, 2002 06:05 PM
Yes team-mates can speak in code. MTM suggested the idea on an email.
Promotes team work.
I just wonder if you can show your cards to everyone. Technically there is no rule against showing your hand to your opponant, it just gives him an advantage.
I think if a player wants to they should be able to play with their hand face up.
-------------------- "The poker player knows how to control and manipulate the minds of players. He can lure them into following their emotions, losing control, and destroying themselves."
5th ECSTS Day 1 5th WCSTS Day 2
FreddyK: whoo yay! Go Hairy-Clefairy! moss y695: Cause.. that's what mizers do, they mize, etc. Lurilu:you can whack off Pichus and Cleffas... (Found on pojo COTD)
From: SoCal Techville | AIM: bomiester2 | Registered: Feb 2001
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