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Author Topic: "Special Conditions" & Team Multiplayer (TMP) rules...
Junior3691

Member # 1312



posted March 16, 2002 12:03 AM      Profile for Junior3691   Email Junior3691    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
I wanted to know how the "Special Conditions" would be applied to the TMP rules?

This is "Special Conditions". Asleep, Confusion, Paralysis, POISON, and later on Burned are all defined as Special Conditions. All of these effects are removed from the Active Pokemon if they Evolve, Devolve, Leave Play, or are Benched. They ALSO shut off ALL Pokemon Powers on the Pokemon effected by a Special Condition...(Jan 17, 2002 WotC Chat Announcements & Q1280)

[Evil Smirk]

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* Professor *

From: Yuma, AZ | Registered: Feb 2001  |  IP: Logged
Unown Trainer

Member # 24986



posted March 16, 2002 06:01 AM      Profile for Unown Trainer      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Here's what they meant: Any powers that normally are shut off by Paralysis, Sleep, or Confusion are also turned off by Poison and Burn. Any power that doesn't specifically say that it's turned off by Paralysis, Sleep, or Confusion isn't affected by the new Special Conditions ruling.

Same for TMP. If a Pokemon Power is normally affected by a Special Condition in a one-on-one battle, it's affected in TMP.

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Unown Trainer

Typhlosion/Ninetales and/or Metal Arcanine is my prediction to be the next major Fire archtype.

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yoshi1001

Member # 825



posted March 16, 2002 06:54 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Or were you referring to the duration of the special conditions? Confusion is indefinite, as usual. Sleep and Poison are checked after every player's turn. Paralysis lasts until the end of the paralyzed person's next turn.

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Junior3691

Member # 1312



posted March 16, 2002 01:38 PM      Profile for Junior3691   Email Junior3691    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
yoshi1001:Yes, and thanks for helping me out...

How would Burn work in TMP ?

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* Professor *

From: Yuma, AZ | Registered: Feb 2001  |  IP: Logged
SD_PokeMom

Member # 97



posted March 16, 2002 01:45 PM      Profile for SD_PokeMom   Email SD_PokeMom    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
No one knows how "burned" will work either in Single or Multi-Player, yet...so until the set comes out which contains it, I wouldn't worry about it. JMHO...

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Nothing endures in this world. Everything changes according to karma. But, like the ocean, underneath the restless existance of the countless waves there is one boundless stillness that embraces and gives life to all the moving waves. Namuamidabutsu...

From: San Diego, CA --location of WCSTS-2001 and West Stadium Challenge 2002 | Registered: Feb 2001  |  IP: Logged
Unown Trainer

Member # 24986



posted March 16, 2002 05:04 PM      Profile for Unown Trainer      Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
quote:
Originally posted by Junior3691:
yoshi1001:Yes, and thanks for helping me out...

How would Burn work in TMP ?

I believe it's like a double poison that has to be flipped for and can be healed by retreating. I would say that it would work the same way as poison in that it's checked for every turn.

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Unown Trainer

Typhlosion/Ninetales and/or Metal Arcanine is my prediction to be the next major Fire archtype.

Pokemon Professor: Score of 40/50 or 80%

Moderator at Temjin's Lair Boards. Screen name: WizPOG Unown Trainer. Come join us for our Pokemon, Yu-Gi-Oh!, and Runescape forums. Pokemon and Yu-Gi-Oh! FanFic Forums are up.

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lance313

Member # 1891



posted March 18, 2002 01:23 AM      Profile for lance313   Email lance313    Edit/Delete Post  Reply With Quote  Report This Thread to Moderators
Don't forget the other condition that isn't as 'special' - Char. Flip after EACH player's turn and place damage counters as appropriate. Almost like a double poison, except that could be reduced to 0 with good flips, but also can't be healed or removed by simply retreating.

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From: Vista, near San Diego, Home of 2001 WCSTS, 2002 West Stadium and 2003 SuperBowl | Registered: Feb 2001  |  IP: Logged


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