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Author Topic: Ex Adv = End of Pokemon
SigmaTheFierceDeity
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posted May 31, 2003 09:11 PM      Profile for SigmaTheFierceDeity   Email SigmaTheFierceDeity    Edit/Delete Post Report This Thread to Moderators
Well, I'll be perfectly honest, I think the Adv sets due to be released in June by Nintendo will totally mess up the PTCG. I've looked at a few spoilers from Japanese cards, and they are totally broken. Take for example Whalmer (or however you spell it...). The one I saw (from Adv 2 set) has 200 HP, first attack for C that removes 3 damage counters from Whailmer, and its second attack for WWWC (I think) that does 100 damage -10 damage for each damage counter on Whailmer. Now, how broken is that? I've seen tons of other with insane ammounts of HP (did someone fail to mention that 120 HP was the max?), and insanly broken attacks such as the one described above. Once these sets get into circulation, we can almost certainly kiss all the older decks goodbye.

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From: Claxton, Ga | Registered: Mar 2003  |  IP: Logged
SigmaTheFierceDeity
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posted May 31, 2003 09:20 PM      Profile for SigmaTheFierceDeity   Email SigmaTheFierceDeity    Edit/Delete Post Report This Thread to Moderators
^_^;;; well, I stand corrected. Sorry, I wasn't quite aware of the fact that upon KOing that Whalord you can draw 2 prizes, plus it has 2 weaknesses.

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From: Claxton, Ga | Registered: Mar 2003  |  IP: Logged
WizPog_nick15

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posted May 31, 2003 10:10 PM      Profile for WizPog_nick15   Email WizPog_nick15    Edit/Delete Post Report This Thread to Moderators
Heh, yeah, all EX-type Pokémon have the ruling where if they're knocked out, your opponent gets two prizes instead of one. Kinda evens it out in the end; 200 HP on an EX-Pokémon is like 100HP on two other Pokémon. I can assume the fair limit for HP in this case would be 240HP. [Smile]

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From: San Francisco, CA | Registered: Nov 2002  |  IP: Logged
The Dark Llama
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posted May 31, 2003 11:44 PM      Profile for The Dark Llama   Email The Dark Llama    Edit/Delete Post Report This Thread to Moderators
EX might not end the game, but it most certainly will CHANGE it heavily. Some of the new cards are amazing.

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Dark Ampharos/Dark Espeon
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Kage Ha!
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Elm, Oak, Cleffa and Copycat are archetypes.

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From: San Diego | Registered: Apr 2002  |  IP: Logged
NoPoke

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posted June 01, 2003 01:06 AM      Profile for NoPoke   Email NoPoke    Edit/Delete Post Report This Thread to Moderators
With Pokemon Center, Nurse, and Scoop Up I doubt if the double weakness or double prize loss will be much of an issue.

[I'm assuming that the double weakness means weak to two types rather than damage being doubled and doubled again]

It seems highly probable that we will find a way of fitting at lest one of these monsters into our modified and standard decks. That is the general history of cards that are significantly different from the normal pool.

Sounds bad? well maybe not. I'd say we should anticipate block formats rather than the rolling modified that we are used too.

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The prize swap penalty as it applies to shuffling.

From: Crawley England | Registered: Sep 2001  |  IP: Logged
Johnny Blaze

Member # 234



posted June 01, 2003 04:25 AM      Profile for Johnny Blaze   Email Johnny Blaze    Edit/Delete Post Report This Thread to Moderators
Yeah kiss our old decks/cards goodbye. They wont be able to withstand the High HP/attacks of the Ruby/Sapphire Pokemon.

However if "Raindance" Blastoise is back in the mix of things I can see tons of potential especially with the 120 HP Kyogre replacing Articuno in a Raindance deck.

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MTM vs. Johnny Blaze at the MBI2

From: Clifton Park, N.Y. | Registered: Feb 2001  |  IP: Logged
Spectreon

Member # 60305



posted June 01, 2003 05:04 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
Yes double weakness implies that it is weak to 2 different types, in Tyranitars case for example, Grass and Fighting. All EX cards that breaj the 120HP limit atou gain double weakness, all EX Pokemon get double prize drawn if KOed, and the limit actually seems to be a solid 200HP.

here is a good deck, Wailord and or Kyogre, Blastoise and AQ Espy. Pick Up energy, heal and Dance it back down.

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To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

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From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
SigmaTheFierceDeity
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posted June 01, 2003 06:04 AM      Profile for SigmaTheFierceDeity   Email SigmaTheFierceDeity    Edit/Delete Post Report This Thread to Moderators
Yeah, this'll certainly change the playing field. I'm glad there's some perks about KOing an Ex pokemon, such as the double prizes, and the fact that they have 2 weaknesses makes them a bit vulnerable. That Wailord'll be one heck of a target to take down, though.

While I'm at it, I had a question. Well, while reading the japanese spoiler, I came across an Ex Typhlosion. It's attack (RRRRC for 100) said "discard a R energy. You may do 50 damage to two of your opponent's active pokemon." or something like that. Does this mean that their making it possible to have 2 active pokemon? It would kinda make sence considering you can play 2 active pokemon in the Ruby/Sapphire GBA games.

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Why do I like this job? Because the pay's good, the scenary changes, and they let me use explosives ^_^.

From: Claxton, Ga | Registered: Mar 2003  |  IP: Logged
nick15

Member # 142



posted June 01, 2003 06:22 AM      Profile for nick15   Email nick15    Edit/Delete Post Report This Thread to Moderators
It's:

[FFFCC] Twin Blast (100 Damage) Discard 1 Energy attached to Typlosion EX. You can instead do 50 damage to two of your opponent's Active Pokemon.

Useful in Team Multiplayer; you can hit both your opponent's Pokémon. Otherwise it doesn't to much on a 1-on-1 match.

And Double Weakness does mean weakness to two different types, and not double-double weakness. That is unless they start making dual-type Pokémon cards (ie Chinchou that are both Water and Lightning types). Doubtful, but I wouldn't put it past TPC.

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From: Dukhovskoknabilebskohatsk, Russia | Registered: Feb 2001  |  IP: Logged
Spectreon

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posted June 01, 2003 06:35 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
introduced with ADV1 in Japan was a new version of the TCG, dual battles. this means you may have only 4 Bench pokemon, and 2 Active. Not sure how it works exactly, but we will be seeing these new rules soon enough I hope

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To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
ShadowCard

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posted June 01, 2003 07:08 AM      Profile for ShadowCard      Edit/Delete Post Report This Thread to Moderators
I don't know about these EX cards. They do seem a bit broken with their high HP. granted, the double prize drawing rule does seem to even it out, but wouldn't the makers make it more difficult to KO the EX pokemon then? stronger attacks maybe? *eyes Sneasel EX picture* 80 HP and another beat up attack *groans*. Though, the non-EX pokemon seem fair. I'm assuming that based on the pictures i saw of the Starters. If normal HP pokemon were unable to take the challenge, i would think they'd be stronger too.

One more thing, that Wailord's first attack removing 3 damage counters from it, it can only be used if you have benched pokemon and has you switch wailord with one of them. That will leave the next active taking damage (in most cases).

[ June 01, 2003, 07:25 AM: Message edited by: ShadowCard ]

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"And there came a hero who said: Hurt not the earth, nor the sea, nor the trees, nor the very fabric of time, but the hero would not prevail...nor would he surrender."

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vincent0906
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posted June 01, 2003 10:39 AM      Profile for vincent0906   Email vincent0906    Edit/Delete Post Report This Thread to Moderators
Wailord......
The best healing card from neo1 to ADV2 is Hyper Potion and Gold Berry.
But, Gold Berry goes out after attack.
Hyper Potion needs Wailord two Energy.

Pokemon Nurse even take alway all energies...

See?

Wailord's second attack is awesome, But if you want to give a sudden attack to your opponent...
You may try this when ADV2 is release...
Azumarril + Wailord ex
See the spoiler then you'll know why... [Evil Smirk]

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From: Hong Kong | Registered: Mar 2001  |  IP: Logged
GymLeaderPhil

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posted June 01, 2003 10:53 AM      Profile for GymLeaderPhil   Email GymLeaderPhil    Edit/Delete Post Report This Thread to Moderators
More broken cards? Ha!

We'll end up looking for the super broken if every card ends up being broken. It's a never ending cycle. There will always be something better. If you want to stay competitive in the game, you have to keep up with it.

Change is good.
-Phil

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From: Where ever the ladies take me | Registered: Feb 2001  |  IP: Logged
Spectreon

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posted June 01, 2003 02:33 PM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
For unlimited play use (since we dont actually know what Nintendo will do) try a Revised Sabrina's Alakazam deck with her ESP trainer and Dusklops.

Dont remember its attack cost, but Dusklops (non EX) has an attack of, flip 2 coins, if both are heads the defending pokemon is KOed

Another cool deck Idea I wanna try, especially if we keep a modified like format is Armaldo with Sableye

Armaldos Poke-Body (maybe power, sure it is a body) stops both players from playing support cards.

Sableyes first atack, I believe for a Dark, allows you to look at your opponents hand, and if they have a support card, this attack copies the effect of that supporter.

All these cards are ADV series 2, but cant wait to try them out!

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To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
ORDER OF CHAOS
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posted June 01, 2003 03:26 PM      Profile for ORDER OF CHAOS   Email ORDER OF CHAOS    Edit/Delete Post Report This Thread to Moderators
this sounds awsome [pileson] [Bounce] [Big Grin]

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From: the cave of unseen deep-seeted | Registered: Oct 2002  |  IP: Logged
Taichi
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posted June 01, 2003 05:32 PM      Profile for Taichi   Email Taichi    Edit/Delete Post Report This Thread to Moderators
I wonder where I can see the spoilers. [Roll Eyes]
From: Toronto, Ont | Registered: Apr 2001  |  IP: Logged
ShadowCard

Member # 2104



posted June 01, 2003 06:16 PM      Profile for ShadowCard      Edit/Delete Post Report This Thread to Moderators
You can see some here taichi.

out of all the cards that may be broken, these 3 worry me. the Dusclops with the "death blow" (flip 2 coins. if both r heads, the defending pokemon is KOed). only two heads is actually not very difficult to achieve. then the same dusclops with its "pin point" attack (put up to 5 damage counters on your opponents pokemon in any way you wish). *says "good-bye" to Dark Espeon*. a tempting card to use on those babys and 50hp or lower basics. almost makes gengar and hypno (both fossil) obsolete *tears*.
But this one most concerned be cause it can be a dreadful lock. a sandslash with the "pindown" attack (does 20 damage to all your opponents pokemon. all pokemon damaged this way by this attack cannot attack until the end of your opponents next turn). this has got to have a hidden ruling behind it (like immunity machamp). If your bench was full, how could you get away from that effect?

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"And there came a hero who said: Hurt not the earth, nor the sea, nor the trees, nor the very fabric of time, but the hero would not prevail...nor would he surrender."

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brunhilde
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posted June 02, 2003 08:23 AM      Profile for brunhilde   Email brunhilde    Edit/Delete Post Report This Thread to Moderators
"does 20 damage to all your opponents pokemon. all pokemon damaged this way by this attack cannot attack until the end of your opponents next turn"

This probably refers to the new Japanese multi rules where there are two defending Pokemons. You see similar references to an attack elsewhere that can split: 100 or 50 to each of the opponent's Pokemon.

From: Hackensack, NJ | Registered: Feb 2001  |  IP: Logged
vincent0906
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posted June 03, 2003 04:26 AM      Profile for vincent0906   Email vincent0906    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by ShadowCard:


then the same dusclops with its "pin point" attack (put up to 5 damage counters on your opponents pokemon in any way you wish).

But this one most concerned be cause it can be a dreadful lock. a sandslash with the "pindown" attack (does 20 damage to all your opponents pokemon. all pokemon damaged this way by this attack cannot attack until the end of your opponents next turn).

Dusclop's Second attack should be "
put up to 5 damage counters on your opponents active pokemon in any way you wish)"

Sandslash's first attack should be "
does 20 damage to all your opponents active pokemon. all pokemon damaged this way by this attack cannot retreat until the end of your opponents next turn"

Here is the chinese version of ADV2 spoiler
http://www.hkpokemona.com/gengar/checklist_adv2.htm

Hope helps [Smile]

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From: Hong Kong | Registered: Mar 2001  |  IP: Logged
Dendrobatida

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posted June 03, 2003 05:55 AM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
speaking of attacks which cause concern...

Gardevoir EX [150 HP] (Stage 2 Psychic Pokemon)
[PC] Breakdown (0 Damage) This attack does 10 damage times the number of
cards in your opponent's hand.
[PCCC] Psycho Storm (10x Damage) This attack does 10 damate times the
number of Energy in play.
WEAKNESS: Grass / Psychic
RETREAT: CC
28/53 Ultra-Rare #031 [Hikaru Koike]

Just a thought, but when was the last time you saw a game where, when it got to the middle rounds, there were less than 10 energy in play at any one time? This is ALL energy...not just yours...Further, the translation (how the actual card reads, I don't know) just says "energy", and not "energy cards"...wild growth meganium combo? I'm thinking this bad boy = wailord can kiss its sweet tailfin goodbye. Wailord needs, what, 4 energy to attack? Gardevoir needs, oh, 4 to attack. Assuming 2 other energy around somewhere, wailmer goes down in 2 hits, and never gets to do much damage. Also, check out the first attack...Ummm...still want to eeeeek this turn, opponent?

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From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
vincent0906
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posted June 03, 2003 07:27 PM      Profile for vincent0906   Email vincent0906    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Dendrobatida:
speaking of attacks which cause concern...

Gardevoir EX [150 HP] (Stage 2 Psychic Pokemon)
[PC] Breakdown (0 Damage) This attack does 10 damage times the number of
cards in your opponent's hand.
[PCCC] Psycho Storm (10x Damage) This attack does 10 damate times the
number of Energy in play.
WEAKNESS: Grass / Psychic
RETREAT: CC
28/53 Ultra-Rare #031 [Hikaru Koike]

...This is ALL energy...not just yours...Further, the translation (how the actual card reads, I don't know) just says "energy", and not "energy cards"...wild growth meganium combo? I'm thinking this bad boy = wailord can kiss its sweet tailfin goodbye. Wailord needs, what, 4 energy to attack? Gardevoir needs, oh, 4 to attack. Assuming 2 other energy around somewhere, wailmer goes down in 2 hits, and never gets to do much damage. Also, check out the first attack...Ummm...still want to eeeeek this turn, opponent?

The first attack of Gardevoir should be like this
"Put a number of damage counter equal to number of cards in opponent's hands onto the defending pokemon.
Put damage counter...... It is more more terrible, isn't it?

[ June 03, 2003, 07:29 PM: Message edited by: vincent0906 ]

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I need to apply for the open exam, so my site was closed temporary.

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From: Hong Kong | Registered: Mar 2001  |  IP: Logged
lugia251
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posted June 04, 2003 06:39 AM      Profile for lugia251   Email lugia251    Edit/Delete Post Report This Thread to Moderators
On the EX Pokemon, look at this:
Wobbuffet [80 HP] (Basic Psychic Pokemon)
[ ] Poke-Body: Power Protection - Prevent all effects of attack,
including damage, done to Wobbuffet from EX-type Pokemon.
[PCC] Punch-Drunk (50 Damage) Wobbuffet does 10 damage to itself (Do not
apply Weakness or Resistance).
WEAKNESS: Psychic
RETREAT: CC

I forsee this in almost every deck.

From: North Carolina | Registered: Sep 2002  |  IP: Logged
Grote_Crobat
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posted June 04, 2003 08:28 AM      Profile for Grote_Crobat      Edit/Delete Post Report This Thread to Moderators
Can U plz give me a url of the spoilers of ADV 1 and ADV 2 [Blush]

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From: Belgium | Registered: Apr 2003  |  IP: Logged
ShadowCard

Member # 2104



posted June 04, 2003 12:00 PM      Profile for ShadowCard      Edit/Delete Post Report This Thread to Moderators
Thanks for the corrections vincent0906. guess that dusclops won't find a home in my deck after all [Big Grin]

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"And there came a hero who said: Hurt not the earth, nor the sea, nor the trees, nor the very fabric of time, but the hero would not prevail...nor would he surrender."

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