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Author Topic: Strength Charm ruling must be changed!
matthewssandslash
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Member # 74650



posted November 08, 2002 12:34 PM      Profile for matthewssandslash   Email matthewssandslash    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Otaku:
SauroN-since Matthew himself made it a point of indicating how rare it is for people to agree with him by including a quote of it in his old Pojo sig, I wouldn't be happy that he agree's with you. [Wink] Seriously though, you can think what you will about how it would have changed the format.

Assuming this doesn't get locked anyway (or ignored), before you post something, why mention if you have done any experimenting with some of these decks? If you have tested then great, you at least have a factual opinion, if not an actual fact. If not, then maybe its possible that you were wrong (on either side of the debate). I have tested Dark Ursaring, Dark Macargo, and LC Magneton decks. This was before Expedition though. I base my suggestions that Strength Charm would make a difference based on how many times I could have won if I had only been able to hit the bench for 30 (so many benched Babies...)

rofl! Ya, people don't agree with me that often, but SauroN occasionally does. 0_o Fortunately, not too many people hate my guts despite disagreeing with me. And my views are a bit less radical, I guess, so less people disagree with me, so the quote really wasn't relevant anymore. But it was funny. [Wink]

Come to think about it, I can't see any way that Pichu would've been helped. All popular Pokémon Powers come from pokes with 40, 80, 100, or 120 HP. An extra 10 would be little help there. =/

Otaku, I have to say that Magneton was and always will be a piece of dog poop. Honestly. Selfdestruct is really quite awful, and Sonic Boom is really quite pointless. Dark Ursaring could've been interesting, but trainer denial could stop it, as could Pichu/Focus. Hey, that ALWAYS kills Dark Ursaring!

Dark Magcargo would still suck, because... oh my gosh, just look at it! It's HORRID!

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Top 75 in the WORLD in Limited! =)

14-5 overall at Worlds in side events, 3-3 in Team Legendary Sealed, 5-2 in Theme Deck challenge (using Trouble!), 11-2 overall in one-player events... 6-0 in Gym Draft! =)

www.pojo.com/pokemon.html is the COOLEST site ANYWHERE.

And for anyone who cares, I discovered the Strength Charm misruling. You all won your STS', but I discovered the strength Charm misruling. So there.

From: Here, I think... I'm not sure though. =/ | Registered: Apr 2002  |  IP: Logged
SauroN

Member # 373



posted November 08, 2002 02:42 PM      Profile for SauroN   Email SauroN    Edit/Delete Post Report This Thread to Moderators
mathew...does the name IGGLYBUFF ring a bell??

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From: Sweden | Registered: Feb 2001  |  IP: Logged
SlimeyGrimey
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posted November 08, 2002 10:46 PM      Profile for SlimeyGrimey      Edit/Delete Post Report This Thread to Moderators
I personally think this is a load of crap

I mean where was this "game ruling" until now, they did the same thing with gengar, it seems to me that this "game rule" thing is just an excuse to change the card.

There never actually was a card that added to bench damage before, Dark Golbat and Electabuzz don't add to bench damage they just apply weakness and resistance, so what.

Gengar is a bit different, there is no way that that could have been a game rule, Juxtapose wouldn't do anything "I attach an energy to Rocket's Mewtwo and use Juxtapose...I flip heads...umm it does nothing"
"why"
"its a game rule that you can't move damage counters between players"

Wizards appears to be making "game rules" so that they can change a specific card's effect IMO.

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From: Edmonton,AB,Canada | Registered: Jul 2002  |  IP: Logged
yoshi1001

Member # 825



posted November 09, 2002 09:01 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
To my knowledge there is no game rule involved in the Gengar Ruling-moreso a badly worded card.

quote:
Wizards appears to be making "game rules" so that they can change a specific card's effect IMO.
Whenever we talk about a game rule, WotC didn't make that up (exception: Team Play). Usually TPC did well in advance of the actual event occouring.

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Otaku

Member # 42359



posted November 09, 2002 03:37 PM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by SauroN:
mathew...does the name IGGLYBUFF ring a bell??

Don't waste your breath, SauroN. Matthew must be playing a different Pokemon game based on some of his non-sensical comments. As the Pichu that can do damage only damages Pokemon with powers, how is it any more of a threat to Dark Ursaring than most other babies with a Focus Band as Dark Ursaring has no Pokemon Power. Similarly, instead of explaining why Dark Marcargo is bad (I don't like its Low HP and high retreat). Now, in TMP, I find that Dark Macrago is decent. Why? If, and its a big if, you can set it up quickly as both teammates active, then any more pokes put into play take 20 automatically. The follow up attack from each Dark Marcargo can hit each for 20 to an active and 20 to a benched.Its possible to set this up turn 2 (making up for the low damage to the active). I think I already explained why it could help Magneton.

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From: Iowa | Registered: Sep 2001  |  IP: Logged
ShadowCard

Member # 2104



posted November 11, 2002 12:41 PM      Profile for ShadowCard      Edit/Delete Post Report This Thread to Moderators
Actually Dark Espeon and Dark Ampharos do consistent bench damage. But they don't apply weakness and resistance. I heard that Slowking was misprinted from the japanese card and it is played as is. So, why are we going to base (or support) the card's ruling with the japanese ruling. If slowking really wasn't misprinted, ignore that second part of my message [Smile] .

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Registered: Feb 2001  |  IP: Logged
matthewssandslash
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posted November 11, 2002 06:40 PM      Profile for matthewssandslash   Email matthewssandslash    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Otaku:
quote:
Originally posted by SauroN:
mathew...does the name IGGLYBUFF ring a bell??

Don't waste your breath, SauroN. Matthew must be playing a different Pokemon game based on some of his non-sensical comments. As the Pichu that can do damage only damages Pokemon with powers, how is it any more of a threat to Dark Ursaring than most other babies with a Focus Band as Dark Ursaring has no Pokemon Power. Similarly, instead of explaining why Dark Marcargo is bad (I don't like its Low HP and high retreat). Now, in TMP, I find that Dark Macrago is decent. Why? If, and its a big if, you can set it up quickly as both teammates active, then any more pokes put into play take 20 automatically. The follow up attack from each Dark Marcargo can hit each for 20 to an active and 20 to a benched.Its possible to set this up turn 2 (making up for the low damage to the active). I think I already explained why it could help Magneton.
Hmm... dude, we didn't finish that argument, because my brother was an hour away from leaving us to go back to college, and we were going to have an 0wnage breakfast, so I am not exactly going to skip that.

So if you would refrain from using my incomplete arguments against me, I'd appreciate that. And Dark Ursaring ITSELF has no power, but the backup it needs has one. Please, keep the argument to AIM, where it belongs.

As for Iggly, it really isn't that popular. Really. At least not where I am, or at Pojo. With the growing popularity of Typhlo, Muk is simply more effective. (ALRIGHT, NITE OWL, WHEREVER YOU ARE, YOU WERE RIGHT ABOUT THIS ONE!!! FOR ONCE!)

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Top 75 in the WORLD in Limited! =)

14-5 overall at Worlds in side events, 3-3 in Team Legendary Sealed, 5-2 in Theme Deck challenge (using Trouble!), 11-2 overall in one-player events... 6-0 in Gym Draft! =)

www.pojo.com/pokemon.html is the COOLEST site ANYWHERE.

And for anyone who cares, I discovered the Strength Charm misruling. You all won your STS', but I discovered the strength Charm misruling. So there.

From: Here, I think... I'm not sure though. =/ | Registered: Apr 2002  |  IP: Logged
ShadowCard

Member # 2104



posted November 12, 2002 05:21 PM      Profile for ShadowCard      Edit/Delete Post Report This Thread to Moderators
I agree with matthewssandslash about the "nonpopular" iggly you all are talking about. It never saw any real power at the places i play at. The "good night song" one saw a bit of light, but was soon discarded for better cards.

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"And there came a hero who said: Hurt not the earth, nor the sea, nor the trees, nor the very fabric of time, but the hero would not prevail...nor would he surrender."

Registered: Feb 2001  |  IP: Logged
matthewssandslash
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posted November 17, 2002 07:27 PM      Profile for matthewssandslash   Email matthewssandslash    Edit/Delete Post Report This Thread to Moderators
lol, Otaku, we do bonk heads at times =/ (for anyone on the RTC thread...)

--------------------
Top 75 in the WORLD in Limited! =)

14-5 overall at Worlds in side events, 3-3 in Team Legendary Sealed, 5-2 in Theme Deck challenge (using Trouble!), 11-2 overall in one-player events... 6-0 in Gym Draft! =)

www.pojo.com/pokemon.html is the COOLEST site ANYWHERE.

And for anyone who cares, I discovered the Strength Charm misruling. You all won your STS', but I discovered the strength Charm misruling. So there.

From: Here, I think... I'm not sure though. =/ | Registered: Apr 2002  |  IP: Logged
Otaku

Member # 42359



posted November 19, 2002 01:09 PM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by ShadowCard:
Actually Dark Espeon and Dark Ampharos do consistent bench damage. But they don't apply weakness and resistance. I heard that Slowking was misprinted from the japanese card and it is played as is. So, why are we going to base (or support) the card's ruling with the japanese ruling. If slowking really wasn't misprinted, ignore that second part of my message [Smile] .

Sorry bud, you heard wrong. it was purposely changed from the Japanes version (I assumed you meant the NG Slowking, btw). To my understanding, the Japanese have a "Point System" for most cards. You only get "X" points to build your deck, and most of our favorite draw cards (for sure most unlimited favs like oak, and I think even Elm and Co, for Modified) eat up so many points that it is impossible to run a lot of our preferred Trainer combinations. So in our more Trainer-laiden environment, TPC either instructed or okayed WotC to alter our version of Slowking to work from the bench.

Matthew: Actually, our "conversation" pertains to the thread, and untl recently, your AIM didn't work anyway. [Roll Eyes] As I said, it is important to support your arguments. It turned out you ahd a fairly valid point-pichu eats Unown N. Which is why it occured to me I have other options: Dodrio (who it is okay for you to hurt and covers my Fighting Weakness), Tauros (who is immune to Pichu and again can be hurt), or just be careful with UNown N (several ways to protect it-the ever popular focus band, or Scoop-Ups, or Metal Energy, etc.) It important that we look at cards in decks, not just on their own (like a dew poeple, including myself, have been doing).

Later [Big Grin]

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Imakuni Rules!

You can reach me at Otakutron on AIM and nihon_game_otaku on Yahoo Messenger.

From: Iowa | Registered: Sep 2001  |  IP: Logged


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