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Author Topic: Pokemon Park - question
HollowDragonMaster

Member # 118182



posted June 03, 2003 07:17 AM      Profile for HollowDragonMaster   Email HollowDragonMaster    Edit/Delete Post Report This Thread to Moderators
Just curious:
When the Trainer-card: Pokemon Park (stadium) is active, does the player HAVE to remove a damage counter? I'll use the Jumpluff as the example: If you place a Rainbow Energy on Jumpluff - would you HAVE to remove the damage counter. Thanks.

Registered: Dec 2002  |  IP: Logged
Spectreon

Member # 60305



posted June 03, 2003 07:42 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
I would think yes.... but here is a trick with Rainbow and Poke Park.... If you control the stadium, you choose which effect goes first since Poke Park (If Pokemon is benched) and Rainbow damage go at the same time. So if you played the Park, choose to remove the counter first (even if there isnt one) then place the counter from Rainbow. If it is your opponents, then you resolve your effects first, Place the counter, then remove it.

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From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
HollowDragonMaster

Member # 118182



posted June 03, 2003 07:49 AM      Profile for HollowDragonMaster   Email HollowDragonMaster    Edit/Delete Post Report This Thread to Moderators
As you may have guessed by now - I would be playing AGAINST an AQ Jumpluff. So, if I play it on my turn and the opponent plays an Energy or Rainbow Energy on Jumpluff - would s/he HAVE to remove it?
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WizPog_BJJ

Member # 113374



posted June 03, 2003 08:00 AM      Profile for WizPog_BJJ   Email WizPog_BJJ    Edit/Delete Post Report This Thread to Moderators
quote:
Once during each of his or her turns, whenever a player attaches an Energy card from his or her hand to 1 of his or her Benched Pokémon, he or she removes 1 damage counter, if any, from that Pokémon.
Damage removal is not optional.

If your opponent attaches a Rainbow while your Pokémon Park is in play, a damage counter is placed on Jumpluff (Active effect first) then a damage counter is removed (Defending effect second).

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From: Warwick RI USA | Registered: Nov 2002  |  IP: Logged
HollowDragonMaster

Member # 118182



posted June 03, 2003 08:04 AM      Profile for HollowDragonMaster   Email HollowDragonMaster    Edit/Delete Post Report This Thread to Moderators
Thanks for the clarification.
Registered: Dec 2002  |  IP: Logged


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