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Author Topic: Gazing Toxic Gas
KYDAD

Member # 30575


posted June 14, 2003 03:06 PM      Profile for KYDAD   Email KYDAD    Edit/Delete Post Report This Thread to Moderators
All right, here's the question....

Can Muk's Toxic Gas be shut off by (ND) Igglybuff's Gaze? My guess is since Iggly's power is shut off and can't affect Muk.

The only reason that I hesitate on this is on the general/specific issue. Many of the recent rulings (especially with Poke-Powers vs Poke-Bodies) seem to say the more specific and narrow power will prevail over the general gameplay powers.

Thoughts? The Compendium doesn't seem to address this, probably because everybody assumes that Muk's general power prevails over all.

I had considered putting an Iggly in a deck, but probably won't if the consensus is it can't shut off Muk. Iggly is a card that seems to fallen into disuse since SlowKing disappeared from Modified play. Can it have a future with Muk?

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From: Crestwood, KY, US | Registered: Jul 2001  |  IP: Logged
Big_Pappa_Poke

Member # 3495



posted June 14, 2003 03:26 PM      Profile for Big_Pappa_Poke   Email Big_Pappa_Poke    Edit/Delete Post Report This Thread to Moderators
Iggly's Gaze is ignored.

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yoshi1001

Member # 825



posted June 14, 2003 03:29 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
I don't see how you could. Toxic Gas is a continuous power. Gaze is a once during your turn power. Generally the former beats the latter. Besides, you can't use Goop Gas Attack to stop Dark Vileplume, so why should this be any different? Sorry, I just can't see it happening.

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AIM: yoshi1001

From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Otaku

Member # 42359



posted June 14, 2003 05:03 PM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
The main difference I can see is that in the Iggly/Muk case, Gaze is an owner's-turn-only targeted effect versus an effect that is not only global, but disables, that is, prevents other powers. In the other cases, you are usually dealing with two always on effects that replace eachother but don't shut eachother off.

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From: Iowa | Registered: Sep 2001  |  IP: Logged
dkates
Member
Member # 113463



posted June 15, 2003 09:16 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
The best way to answer this should be to look at the exact text of Toxic Gas. From the Oracle:
quote:
Pokémon Power: Toxic Gas Ignore all Pokémon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. [Fossil]
Pokémon Power: Toxic Gas Ignore all Pokémon Powers other than Toxic Gases. This power stops working while Muk is affected by a Special Condition. [Legendary Collection]

Now, as I understand the rulings, any Power with the words, "When you put [this Pokemon] into play from your hand," (or a similar phrasing) still occurs. So, any Power not named Toxic Gas that occurs at any time other than the moment you put the Pokemon into play is ignored. Gaze is a Power, is not named Toxic Gas, and activates after Iggly has been put on the field. Therefore, it can't be used.

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From: Houston, TX | Registered: Nov 2002  |  IP: Logged


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