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Author Topic: AQ Furret....
Mudkip
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posted February 17, 2003 09:22 PM      Profile for Mudkip   Email Mudkip    Edit/Delete Post Report This Thread to Moderators
Hey can somebody ask at the chat this week if furrets pokemon power will let yo get special energy cards or only basic energy cards, please, i need to know for my deck!!
From: Mexico D.F | Registered: Jan 2003  |  IP: Logged
The Dark Llama
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posted February 17, 2003 09:32 PM      Profile for The Dark Llama   Email The Dark Llama    Edit/Delete Post Report This Thread to Moderators
Since it only says Energy cards, and Wizards hasn't erratd it, play it as written. (meaning yo ucan get either)

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From: San Diego | Registered: Apr 2002  |  IP: Logged
IPGeek21

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posted February 17, 2003 09:48 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
I want to disagree with you...
But energy Charge does just say ENERGY card.

this must be asked just to make sure...

[ February 17, 2003, 09:51 PM: Message edited by: IPGeek21 ]

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WizPoG_Pop

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posted February 18, 2003 06:52 AM      Profile for WizPoG_Pop   Email WizPoG_Pop    Edit/Delete Post Report This Thread to Moderators
No question about it. It can pull Special Energy Cards!

We will ask anyway, though, just to get the ruling into the Compendium.
I have no doubt that it will be ruled this way.

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Mudkip
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posted February 18, 2003 07:54 AM      Profile for Mudkip   Email Mudkip    Edit/Delete Post Report This Thread to Moderators
Thanks alot guys, i would ask myself but i live in mexico and i dont know the time differences, plus i arriva at my house everyday at 5pm... well again thanks!
From: Mexico D.F | Registered: Jan 2003  |  IP: Logged
Spectreon

Member # 60305



posted February 18, 2003 09:27 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
It took me a couple of read overs to catch that. I kept wondering why make the power exactly like Ex Clefable, but slighlty worse. Clefable does 1 card for 1 energy, while Furret does 2 for 1 energy. Thats when I caught it, Clefable SPECIFICALLY says basic, while Furret just says energy.

I dont see any reason for Wizards to change this since it seems to be the reason this card was made

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From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
Crobat1

Member # 85086



posted February 20, 2003 08:03 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
I have additional Furret questions.

Do you think that I can put 2 cards into my deck (including an energy) and pull out the same energy? I don't have to show the cards that I am putting in--so I should be able to pull out one of the cards that I put in.

What if there are no cards in my deck? Can I still put 2 in--even if there is no deck to put 2 into?

Finally, what happens if I put 2 cards in and there are no energy cards in my deck? Do I have to show a judge that there are no energy cards in the deck?

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From: Binghamton, NY | Registered: May 2002  |  IP: Logged
ScythKing

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posted February 20, 2003 08:18 PM      Profile for ScythKing   Email ScythKing    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Crobat1:
I have additional Furret questions.

I gotta know - are you a lawyer by chance? [Evil Smirk]

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From: Chattanooga, TN USA | Registered: Jun 2001  |  IP: Logged
Crobat1

Member # 85086



posted February 20, 2003 08:42 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by ScythKing:
quote:
Originally posted by Crobat1:
I have additional Furret questions.

I gotta know - are you a lawyer by chance? [Evil Smirk]
No, but I've been a defendant a few times. Do you need me to recommend a lawyer?

[ February 20, 2003, 08:46 PM: Message edited by: Crobat1 ]

--------------------
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Crobat2:
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Crobat1:
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From: Binghamton, NY | Registered: May 2002  |  IP: Logged
Big_Pappa_Poke

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posted February 20, 2003 09:39 PM      Profile for Big_Pappa_Poke   Email Big_Pappa_Poke    Edit/Delete Post Report This Thread to Moderators
As a well known "rules lawyer" I can tell you that you CAN take out the same energy card you put in. The actions (put 2 cards from your hand into your deck. Then , search your deck ...) are seperate. It doesn't say "trade," which would make you take out a different card, like Energy Retrieval would.

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From: Portsmouth, OH, USA | Registered: Mar 2001  |  IP: Logged
IPGeek21

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posted February 20, 2003 10:38 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
MudKip THE chat begins 3-4pm PST which means that it WOULD be from 5-6pm CST or YOUR time.

Uh sure seems like it... it would help you NOT deck if there were no cards in your deck.

YOU DO NOT need to show a judge your deck to PROVE that there are no energy cards BUT if an OPPONENT requests a judge, then a judge may be aked to verify your CLAIM that you have no energy cards left in your deck.

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Porygone3
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posted February 21, 2003 01:20 AM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
sure- you could put 2 cards in a deck if there was not a deck and get no engery from it.

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From: USA | Registered: Mar 2002  |  IP: Logged
Crobat1

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posted February 21, 2003 05:05 AM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
Thank you for your quick and clear responses. This is quite a group. And, Furret is quite a card.

[ February 21, 2003, 05:23 AM: Message edited by: Crobat1 ]

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
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From: Binghamton, NY | Registered: May 2002  |  IP: Logged
SteveP

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posted February 21, 2003 07:38 AM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
BBP, just because they are two separate sentences DOESN'T mean they are two separate actions. This reasoning goes back to the Aquapolis Jumpluff ruling. There was a question as to whether Jumpluff's power protected every Pokemon or just itself (because the protection part of the power was in a separate sentance). But, it was ruled that Jumpluff's power only protected itself.

I agree with IPGeek on this one. You MUST get an energy card if there is one in your deck. If there isn't one, I'd say you CAN'T return the cards to you hand (because it could be disputed what those two cards are since you don't have to show them to your opponent before-hand). JMO.

[ February 21, 2003, 07:46 AM: Message edited by: SteveP ]

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From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
SteveP

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posted February 21, 2003 07:45 AM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
I just looked at Usagi-chans translation of Furret's power. I says to get an Energy card, nothing about basic energy only.

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From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
Crobat1

Member # 85086



posted February 21, 2003 08:07 AM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by SteveP:
BBP, just because they are two separate sentences DOESN'T mean they are two separate actions. This reasoning goes back to the Aquapolis Jumpluff ruling. There was a question as to whether Jumpluff's power protected every Pokemon or just itself (because the protection part of the power was in a separate sentance). But, it was ruled that Jumpluff's power only protected itself.

I agree with IPGeek on this one. You MUST get an energy card if there is one in your deck. If there isn't one, I'd say you CAN'T return the cards to you hand (because it could be disputed what those two cards are since you don't have to show them to your opponent before-hand). JMO.

Steve, you make great points. I wonder, however, what happens when there are no cards in your deck and you choose to return 2 non-energy cards and there are therefore no energy cards to return to your hand. Now, there is no dispute as to which cards were returned to the deck.

The general question is whether the two actions are related. Is there memory? Does the first action remain intact even if the second action does not occur.

I am not sure how the ruling would go in that one particular scenario--that is, no cards in the deck and you choose to return two non-energy cards.

BTW, are you the same Steve who ran the booster draft on Friday afternoon at Worlds? I tend to be name-challenged.

[ February 21, 2003, 08:20 AM: Message edited by: Crobat1 ]

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
SteveP

Member # 14743


posted February 21, 2003 09:37 AM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
hey Crobat, yes, I helped Muk007 run the draft at the Hotel on Friday.

I don't have Furret in front of me to verify whether it says you MAY get an energy card. Anyway, I agree that if you set aside the 2 cards, look thru your deck, fail to find energy, then you MUST return the 2 cards to your hand. That being the case, then, what happens if you shuffle in the two cards, look for an energy card, but find none? IMO, that's irreversable and a possible penalty. So, without the word MAY in the power, this one becomes tricky.

So, if the 2 cards CAN be returned if no energy is found, they MUST be returned, IMO (if there's not a MAY in the power). But if they CAN'T be returned (because they were shuffled in without showing your opponent), is there a penalty (if no energy is found)?

My head is spinning. [Confused]

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From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
PokePop

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posted February 21, 2003 12:09 PM      Profile for PokePop   Email PokePop    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by SteveP:
I agree that if you set aside the 2 cards, look thru your deck, fail to find energy, then you MUST return the 2 cards to your hand. That being the case, then, what happens if you shuffle in the two cards, look for an energy card, but find none? IMO, that's irreversable and a possible penalty. So, without the word MAY in the power, this one becomes tricky.


In Pokemon, you always do everything that you can. If you can't do something, then you stop. It's OK that everything else up to that point is done. Take Prof Oak, for example. You have 5 cards left in your deck. You Oak. You draw only 5 cards. You're fine. You did all that you could.

Same with Furrett. You put two cards into your deck. Note: you don't "set them aside". In they go. If one of them is a Boost Energy, fine.

You then search for an energy card. If you find one, even if it's a Boost, you take it. If you can't find any, the two stay shuffled in. This is exactly like Erika's Maids. Check out the rulings on that card.

Now, as BBP noted, if it had said "trade", that would be entirely different!

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Spectreon

Member # 60305



posted February 21, 2003 12:50 PM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
A better compariso would be Mary from Neo Genesis. Since it says draw 2 cards, then shuffle 2 cards from your hand and shuffle them back into your hand. Well, if there is 1 or 0 cards left in your deck, you still draw them (if any), then shuffle 2 cards back into the deck. This seems to be basically the same

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To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
Mudkip
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posted February 21, 2003 02:07 PM      Profile for Mudkip   Email Mudkip    Edit/Delete Post Report This Thread to Moderators
I think that AQ Furret is the best antidecking pokemon we've got, think about this:you have AQ Furret benched, you have 0 cards left in your deck, you have an energy in your hand and other stuff, you use his power to shuffle two cards, the eergy and something else, then you search your deck and get back the energy, that way you've got one extra card for next turn to draw and you wont lose, i think AQ Furret is the best antidecking pokemon up to date, i think this is more useful tha town volunteers to prevent decking.
From: Mexico D.F | Registered: Jan 2003  |  IP: Logged
IPGeek21

Member # 184



posted February 21, 2003 02:17 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
[Confused]

BEST Anti-decking pokemon to date?
Cleffa...BUT the coolest is GENESIS Aipom [Razz]

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
yoshi1001

Member # 825



posted February 21, 2003 03:32 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
Well, cleffa doesn't do you much good if there is a total of 7 or less cards in your hand and deck, but Cleffa also has that nifty free retreat and baby rule.

Still, I think it works well for getting energy.

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Spectreon

Member # 60305



posted February 22, 2003 06:31 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
Off topic, but NG Aipom, Pilfer is the best. Attach away on him, Tools, Energy, TM's whatever, and they all go to the deck, plus with a heads flip, Towns Volunteers.

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To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
hydromorph

Member # 102782



posted March 02, 2003 07:36 PM      Profile for hydromorph   Email hydromorph    Edit/Delete Post Report This Thread to Moderators
Furret! Changing the face of unlimited peoples. I will defend it for all time. Er.. anyways. I emailed MTM about it, but still haven't gotten a reply. I'll try again and hopefully I'll get a reply. And you should NEVER deck yourself w/ Furret down and it's power active. Not only can it get boost and dce to ramp up your wiggly, but you can outstall anything. Ooooooo, such tech....

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From: New York | Registered: Aug 2002  |  IP: Logged
Onix95

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posted March 02, 2003 08:09 PM      Profile for Onix95      Edit/Delete Post Report This Thread to Moderators
I would say that the two cards stay in the deck whether or not there are energies in the deck. It would be good to say that, that way if a person uses Exp. Blastoise's power when the opponent has no energy attached, or uses Exp. Feraligatr's power when the opponent has no bench, they still go through with the rest of the power. If the person says they have no Energy cards in their deck, you can just ask a judge to see if the opponent was telling the truth or not.

If the player is allowed to take back the cards when there are no Energy cards in their deck, then they get a free peek at what's in the deck, and a free shuffle, which can be used to that player's advantage, knowing where every card is.

From: Honolulu, Hawaii | Registered: Aug 2002  |  IP: Logged


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