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Topic: 2 vs. 2: How Does It Work?
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D/FW PPU
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Member # 145118
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posted June 16, 2003 10:42 AM
The new rulings state you can have a 2 Pokemon vs. 2 Pokemon battle, but how, when, why, who? I am totally clueless concerning this rule.
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From: D/FW Texas | Registered: Jun 2003
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Arthas_Zero
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Member # 134971
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posted June 16, 2003 11:07 AM
Well, everything sounds and looks good. One idea I can see with 2 v 2 games is Genesis Meganium and its Wild Growth power. Meganium can hang out on the bench, and you can just power up your actives
From: Earth | Registered: Apr 2003
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D/FW PPU
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Member # 145118
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posted June 16, 2003 11:24 AM
So at any kind of tourney, you can just say, '2 vs 2' and it's legal? What if I only have 1 opening Pokemon and you have two? This is the most game changing move I think.
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From: D/FW Texas | Registered: Jun 2003
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qmech99
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Member # 123578
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posted June 16, 2003 12:03 PM
2 vs 2 is a (I use this term tentatively) separate game. It requires four players with four decks, and they play in teams of two. It is played exactly the same as the normal game except most effects can be targeted to anyone (these include attacks (choose which defending Pokemon to attack), Powers (which opponent must flip for Mindgames) and trainers (will you or your partner shuffle in your hand and draw seven cards). Costs (discards etc.) must be payed by the player playing the card.
Example: I play Computer Search. I discard two cards. Then me or my partner may search their deck for a card.
This only my understanding of the game. I have never actually played myself.
EDIT: Oops.
[ June 16, 2003, 12:40 PM: Message edited by: qmech99 ]
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From: UK - Derbyshire | Registered: Jan 2003
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WizPoG_Pop
Member # 113762
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posted June 16, 2003 12:17 PM
quote: Originally posted by qmech99: 2 vs 2 is a (I use this term tentatively) separate game. It requires four players with four decks, and they play in teams of two. It is played exactly the same as the normal game except most effects can be targeted to anyone (these include attacks (choose which defending Pokemon to attack), Powers (which opponent must flip for Mindgames) and trainers (will you or your partner shuffle in your hand and draw seven cards). Costs (discards etc.) must be payed by the player playing the card.
Example: I play Computer Search. I discard two cards. Then me or my partner may search their deck for a card.
This only my understanding of the game. I have never actually played myself.
qmech: You're describing the WotC Team Tourney format. They're talking about the new 2-on-2 option from the new R&S cards. It is a one player-vs-one player format.
D/FW: If you only have one Pokemon, you play with that and as soon as you get one on the Bench, it goes up to the second active spot.
The 2-on-2 rules are pretty sparse. They are NOT tourney supported at this point. Certainly not by DCI, and even Pokemon USA won't support them for tourney play for awhile.
Registered: Nov 2002
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D/FW PPU
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Member # 145118
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posted June 16, 2003 12:28 PM
quote: Originally posted by WizPoG_Pop: [QUOTE]Originally posted by qmech99: [qb]The 2-on-2 rules are pretty sparse. They are NOT tourney supported at this point. Certainly not by DCI, and even Pokemon USA won't support them for tourney play for awhile.
Good.
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From: D/FW Texas | Registered: Jun 2003
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Taichi
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Member # 13564
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posted June 17, 2003 06:31 PM
I have a question about 2vs2, is it correct that you can only attack once during your turn with only one of the active pkemon?
From: Toronto, Ont | Registered: Apr 2001
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The_Deuce
Member # 122649
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posted June 17, 2003 09:38 PM
both of your active pokémon get to attack every turn
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From: :noitacoL | Registered: Jan 2003
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mysterioustrainer
Member # 1049
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posted June 18, 2003 01:06 AM
Try to treat the new 2to2 format alot like the Game Boy games Ruby and Sapphire. You still do your normal play until you attack (1 energy per turn, same evolve rules, etc) however you attack twice. Once for each pokemon. Just like in the Game boy game.
Cards are more simple Expedition and on so my guess is if there is to be such a tournament format, these sets are the only to be allowed.
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From: Wherever the adventure takes me! | Registered: Feb 2001
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Spectreon
Member # 60305
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posted June 18, 2003 04:36 AM
Actually, even with 2 Active, you only attack once per turn. You declare which of your active is going to attack, choose 1 of its attacks, and then choose 1 of the defending Pokemon to attack. Also note, the baby rule is only applied if you actually attack the Baby. If you attack the other active, no flip.
No here is a question. With new cards like Phanpy (second attack does 10 damage an Paralisis on a flip to each active) do you flip twice with 2 babys active, 1 for each, flip 1 time only, or flip 2 times if either is tails this attack fails. This does not include the Attacks flip, just the baby rule one
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From: Lavender Town, Kanto | Registered: Jan 2002
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jesschow12
Member # 70624
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posted June 18, 2003 04:50 AM
btw how to attach energy? do i attach the energy as usual 1 energy per turn?
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From: singapore | Registered: Mar 2002
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The Dark Llama
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Member # 75434
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posted June 18, 2003 10:26 AM
I forsee cards that change types becoming very useful in 2 on 2. Think, you make a deck, then use Porygon/Smeargle/Porygon2 to help you keep an advantage.
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From: San Diego | Registered: Apr 2002
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WizPoG_Pop
Member # 113762
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posted June 18, 2003 03:13 PM
quote: Originally posted by jesschow12: btw how to attach energy? do i attach the energy as usual 1 energy per turn?
Still just one energy per turn! I imagine it would make one Pokmeon pretty vulnerable.
Spectreon: You would flip once for the attack and only once for the Baby attacked even if the other active were also a Baby.
Note that there are no Babies in the new set. Also no Stadiums. Anyone know if they show up in later ADV sets?
Registered: Nov 2002
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WizPog_BDS
Member # 113238
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posted June 18, 2003 03:28 PM
quote: Originally posted by Spectreon: Actually, even with 2 Active, you only attack once per turn. You declare which of your active is going to attack, choose 1 of its attacks, and then choose 1 of the defending Pokemon to attack.
While the above description is correct, apparently there are some attacks on the new cards that say "this attack does xx to each Defender". When the card is worded that way, it will affect both of your opponent's Defending Pokemon. Kind of an interesting twist.
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From: Oregon | Registered: Nov 2002
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jesschow12
Member # 70624
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posted June 18, 2003 04:26 PM
then what about cleffa? if i have 2 cleffa i can eeeeeek 2 times?
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From: singapore | Registered: Mar 2002
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yoshi1001
Member # 825
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posted June 18, 2003 04:42 PM
No, you only get to attack once per turn.
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From: Janesville, Wisconsin | Registered: Feb 2001
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Spectreon
Member # 60305
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posted June 19, 2003 01:07 PM
havent seen any Stadiums through ADV2, dont know about 3 yet. As far as Babys. they are a thing of the past as well. ADV 2 has 3 "Babys", Azurill, Wynaut, and Pichu. All are basics, have 40/50/40 HP respectively, and are Basics. So are Marrill, Wobbuffet, and Pikachu. As far as I can tell, new Babies dont "evovle". Instead they all have the same Body/Power (not sure which, cant remember, think body though) that allows you to attach the correct "evolution" basic on top of it, and remove all counters from it.
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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NoPoke
Member # 42315
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posted June 19, 2003 01:29 PM
pokemon -tcg site has some details on 2-2 battles here...a bit down the page....
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From: Crawley England | Registered: Sep 2001
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ShadowCard
Member # 2104
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posted June 19, 2003 05:29 PM
quote: except most effects can be targeted to anyone (these include attacks (choose which defending Pokemon to attack), Powers (which opponent must flip for Mindgames) and trainers (will you or your partner shuffle in your hand and draw seven cards
these rulings were made for the multiplayer by WOTC. Would it be safe to assume that they don't apply in this way in 2 vs 2? Professor Elm for example, there would be no giving the effect to your partner. Also, pokemon powers, like Mind Games, you wouldn't have to specify an opponent as the opponent. It would apply to both opponents.
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Registered: Feb 2001
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qmech99
Member
Member # 123578
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posted June 19, 2003 11:25 PM
Heh, lets have another go at this.
2 vs 2 only involves two players, with 2 active and 4 bench slots each. You get one attack per turn, and one energy attachment. I also think you only get one retreat a turn (total, not one per active).
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From: UK - Derbyshire | Registered: Jan 2003
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Taichi
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Member # 13564
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posted June 21, 2003 04:57 PM
In a 2vs2 battle, if you have one active and one benched pokemon, do you HAVE TO send the benched pokemon out?
From: Toronto, Ont | Registered: Apr 2001
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qmech99
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Member # 123578
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posted June 22, 2003 01:41 PM
Yes.
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From: UK - Derbyshire | Registered: Jan 2003
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LizardOTC
Member # 124
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posted June 22, 2003 02:45 PM
There are many interesting rulings quandaries waiting to be resoved in 2v2. For instance, take Double Gust. We know who chooses which Pokémon comes up from the bench, but who chooses which active goes back?
After some experimentation, we have ruled (for playtesting at my leagues) that the defending player chooses which 2 switch places, and then the other player does the same.
Cyclone Energy presents a similar problem. We have decided that player using Cyclone chooses which of the 2 opposing actives goes back.
There are a huge number of odd rulings situations involving the older cards (Ditto, anyone?)
For this reason, I believe that Nintendo will wait until ADV3 is released here to make 2v2 a tournament format, and it will be limited to ADV-block (or possibly Expe-on).
What other rulings situations are likely to be at issue? (let's not invent any highly improbable scenarios, OK?)
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From: The Vast Midwestern Waste | Registered: Feb 2001
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