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Author Topic: Rulings Review #2: Harvest Bounty and Energy Effects
MrGrass

Member # 166



posted June 13, 2003 07:51 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
Old Ruling: Q. Let's say my active Pokemon has only 10hp left, and Venusaur with "Harvest Bounty" is on the bench. If I attach a Rainbow Energy to my active first, is the pokemon KO'd immediately and if so, what do I do with the second energy card?
A. It would be KO'd immediately and the other energy follows the KO'd Pokemon into the discard pile. (Oct 10, 2002 WotC Chat, Q81)

New Ruling: Q. What happens if I have a Harvest Bounty Venusaur in play and I attach a Warp Energy to my active. Do I get to attach a second energy even though it is no longer active?
A. If your Venusaur is active and your first energy is a Warp Energy which causes your Venusaur to go to the bench, then you don't get to attach the other energy. You would resolve the first one and then it would not be active, so you would not attach the second. Because you cannot attach them at the same time (do to dueling effects), they are done in a sequence. You interrupt the sequence when you attach a Warp Energy first. (May 29, 2003 WotC Chat, Q1697 & Q1713; Jun 5, 2003 WotC Chat, Q1815 & Q1822)

Question/Theory: From what I can tell, the first ruling says that the second energy card follows everything being discarded because it was already on the way to being attached. The second ruling says that the second energy card never gets involved because the sequence gets interupted, and so it stays in your hand. I'm not sure which of these scenarios is correct, but I think 1 method shoud be applied to both situations.

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From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
jesschow12

Member # 70624



posted June 13, 2003 08:08 PM      Profile for jesschow12   Email jesschow12    Edit/Delete Post Report This Thread to Moderators
well first energy attach to the active pokemon=free energy attachment per turn

so you follow the effect first

if you attach the warp energy which is the second energy when using harvest bounty,then ignore the effect because it is played from pokemon power

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From: singapore | Registered: Mar 2002  |  IP: Logged
The_Deuce

Member # 122649



posted June 13, 2003 10:42 PM      Profile for The_Deuce   Email The_Deuce    Edit/Delete Post Report This Thread to Moderators
I agree with MrGrass, both of those rulings shouldn't be correct, seeing as one basically says you attach both energy as a single attachment and the other basically says it's 2 different attachments.

The question is, is it played:

- Attach Energy
- Effect
- Attach Energy
- Effect

or

- Attach both energies
- Apply effects

Harvest Bounty states "You may attach an additional energy card at the same time." So, it should be just a single attachment of 2 energy cards, so you should get to attach both energies before any effects of the attached energy apply. Those are just my thoughts anyway...

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From: :noitacoL | Registered: Jan 2003  |  IP: Logged
Spectreon

Member # 60305



posted June 14, 2003 06:46 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
Dont have anything official, but seem to recall the ruling on Playing 2 Retro Energy on a stage 1 Pokemon. The answer was something like place the first energy, apply all effects, and then attach the second, and apply its effects.... so it would attach the first, devolve and remove 2 counters, then the second would do nothing cause it was a basic

So I believe the correct ruling on HB is
Attach 1st energy
apply effects
attach 2nd energy
apply effects

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From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
MrGrass

Member # 166



posted June 14, 2003 08:59 AM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
I pretty much go along with the attch-apply effects-attach-appy effects. I just want to know what happens in these situations where the effect of the first energy card either KO's or sends your active pokemon to the bench before the second energy gets attached.

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From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
MrGrass

Member # 166



posted June 15, 2003 09:07 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
Any other ideas on this? I'm not sure if I'll be able to make the chat this Thursday and I'd really like this question to be cleared up.

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From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
NoPoke

Member # 42315


posted June 15, 2003 11:03 PM      Profile for NoPoke   Email NoPoke    Edit/Delete Post Report This Thread to Moderators
I'm going to be pragmatic... (which is another way of saying I'm going to dodge the issue LOL)

It doesn't seem very likely that you would often wish to attach two warp energies to the active...so attach the other one first.

Likewise with rainbow... If you are going to attach an energy to your active and knock it out don't use the Harvest Bounty pokemon power.

I may have to turn in my rules geek badge but live with the slight inconsistancy..its no biggie.

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From: Crawley England | Registered: Sep 2001  |  IP: Logged
MrGrass

Member # 166



posted June 15, 2003 11:20 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
I don't think it's a good idea to let it go. It would not be very rare to try and attach 2 energies, one of them being Warp, to an active pokemon. A lot of the old Brock's Ninetails/Ditto rulings were things that were very unlikely to occur, but they were ruled on nevertheless. I'd rather have a consistent ruing that may very rarely or never be used than be caught with two rulings that seem to contradict.

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From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
dkates
Member
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posted June 15, 2003 11:36 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
On the situation where Warp Energy is one of the attached Energies, I would say play it as if the Warp Energy came second. Then, there's no confusion -- apply the effects (if any) of the first Energy, then the Warp. Still, I would overall think that you would attach both Energies before resolving effects of either. Attaching two Energies, one being a Warp, could be a strategic move, but there shouldn't be a need for it to be the first in a two-energy sequence.

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From: Houston, TX | Registered: Nov 2002  |  IP: Logged
MrGrass

Member # 166



posted June 17, 2003 12:26 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
That may work temporarily, but the current ruling is to attach-apply effect-attach-apply effect. This might make a difference for something like Pokemon Park. Say Warp Energy to get a pokemon to the bench and the second energy triggers Pokemon Park. I'm ot saying that is or should bethe case, but it needs to be cleared up whether the second enrgy does get attached, or tries to attach and maybe gets discarded, or whatever.

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"They possess armor that explodes on impact." He-Man action figure commercial

"This is so good it just has to be fattening." Stewy from The Family Guy

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qmech99
Member
Member # 123578


posted June 17, 2003 01:06 PM      Profile for qmech99      Edit/Delete Post Report This Thread to Moderators
I seem to remember something along the lines of the following from the rules book:

At any time during your turn, if a Pokemon has damage counters on it equivalent to or greater than its max HP, Knock Out that Pokemon.

If that is true, after attaching the first rainbow, there would be too many damage counters on the Pokemon, so it would be Knocked Out. You can't attach energy to a Knocked Out Pokemon, so I would say you would stop at that point and abandon the rest of the procedure.

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From: UK - Derbyshire | Registered: Jan 2003  |  IP: Logged
MrGrass

Member # 166



posted June 18, 2003 06:40 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
If possible I'd like someone to ask this at the chat tomorrow. I have work and have to drive through traffic so I might not make it back in time. I figure it's a simple question of does the second energy follow the rest of the cards wherever they go or does the applying of the effect interupt the sequence and so the energy stays in hand.

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"They possess armor that explodes on impact." He-Man action figure commercial

"This is so good it just has to be fattening." Stewy from The Family Guy

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From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
MrGrass

Member # 166



posted June 19, 2003 03:57 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
All right, I was able to ask at the chat myself. The second energy card does not get played.

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"They possess armor that explodes on impact." He-Man action figure commercial

"This is so good it just has to be fattening." Stewy from The Family Guy

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Yahoo: Shiny_Psyduck

From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged


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