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Author Topic: Which jumpluff is better?
Blinks
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posted November 21, 2002 05:07 PM      Profile for Blinks   Email Blinks    Edit/Delete Post Report This Thread to Moderators
Revelation or Neo 1?
From: Here | Registered: Nov 2002  |  IP: Logged
MrGrass

Member # 166



posted November 21, 2002 05:17 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
I actually like them both. The revelation is great for starting a swarm of low cost attackers. It's also got great cost/damage attack. I like the Neo1 Jumpluff for it's variance. Can put to sleep and heal self. If I was doing a Jumpluff swarm deck I'd go 2 rev/2 gen.

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From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
RabidRaichu

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posted November 24, 2002 08:13 PM      Profile for RabidRaichu      Edit/Delete Post Report This Thread to Moderators
I agree, for the reasons MrGrass states, though I run 3 Revelation and 1 Genesis Jumpluff as an extra help towards getting my swarm going. You just can't beat the combo of one G Energy attacks and no retreat cost. I do find that mixing the Skiplooms also adds some spice to the game -- they add some nice status effects and are a useful intermediate stage.

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From: Modesto, CA | Registered: Aug 2001  |  IP: Logged
SauroN

Member # 373



posted November 25, 2002 01:15 AM      Profile for SauroN   Email SauroN    Edit/Delete Post Report This Thread to Moderators
I've played jumpluff for a loooooooooong time now. you can see it in the deck forums as "6 6 6" ... anyway, the neo.g pluff stinks. i dont get it. why play that piece of junk ? it can put to sleep and heal itself ... oh god. leech seed: 20 dmg and you may remove 10 from pluff. yay!

theres simply no reason why you should play neo.g pluff...

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From: Sweden | Registered: Feb 2001  |  IP: Logged
Polish_Garlic
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posted November 25, 2002 05:39 AM      Profile for Polish_Garlic   Email Polish_Garlic    Edit/Delete Post Report This Thread to Moderators
It depends, how do YOU think! For me each of them is quite good. N3 Pluff can be used in grass decks that need strong and quick attack. This 1 from N2 is rather good for the decks for disturbcion decks. (I often use the first one).
See ya

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AFU RANCHO

From: Poland | Registered: Nov 2002  |  IP: Logged
SauroN

Member # 373



posted November 25, 2002 06:37 AM      Profile for SauroN   Email SauroN    Edit/Delete Post Report This Thread to Moderators
wha ?

the n1 can't do anything. even if you swarm with it you'll never do enough damage.

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The Highgrounds: One giant step for man, one giant leap for the end of humanity.

Yes! Jumpluff DOES own you!

Cursing is good for your health.

I hate it when people edit my posts ...

Number of posts edited since day 1: Lost count after 237 ...

From: Sweden | Registered: Feb 2001  |  IP: Logged
SuperSaiyanEevee
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posted November 25, 2002 08:47 PM      Profile for SuperSaiyanEevee      Edit/Delete Post Report This Thread to Moderators
rev. jumpluff rules man! turn 2 30 damage for 1 nrg. it rocks. rev. jumpluff's 1st attack is pretty cool to. [Turkey]

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From: Eevee's House | Registered: Oct 2002  |  IP: Logged


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