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Author Topic: Fossil Moltres Tips
Prime
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Member # 102940



posted October 22, 2002 01:49 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Ok, me and my friend like to help each other out with their new decks and all. My friends wants to make a new moltres deck with EX venusaur, and eco-gym. But I told him that eco-gym wouldnt help him discarding cards with an attack of his own. So he was wondering what kind of cards should he put in his deck so that he can either not lose the energies when he does the attack(discard a number of fire to discard that many from the top of your opponent's deck) or to get them back really good. We thought up Neo 3 Parasect, but that wouldn't work either. Any tips?

Thanks

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From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
Extreme Espeon
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Member # 38528



posted October 22, 2002 04:43 PM      Profile for Extreme Espeon      Edit/Delete Post Report This Thread to Moderators
Interesting idea! Well, this deck idea is rather simple! Put in a bunch of Enteis and recycle cards (Super Energy Retrieval, Nightly Garbage Run, Time Capsule) You would just need several turns to stall with babies and then wither away at your opponents deck! You could try and combo it with Slowking: Your opponent tries to play a trainers, Slowking top decks the trainer, then Motres Wildfires it away. A nice idea that might be worth checking out! See ya!

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Registered: Aug 2001  |  IP: Logged
MrGrass

Member # 166



posted October 22, 2002 04:45 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
Energy Retrieval, Super Energy Retrieval, Energy Stadium, Typhlosion (the Fire Recharge pokemon power one), Trash Exchange, Nightly Garbage Run, Time Capsule.

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From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
LuckyCal

Member # 2435



posted October 23, 2002 08:49 AM      Profile for LuckyCal   Email LuckyCal    Edit/Delete Post Report This Thread to Moderators
I once made a good deck based on Moltres... I backed it up with Typhlosion, Noctowl and Unown O. Use Noctowl's Power to keep usable Trainers out of your opponent's hand, then Unown O lets you see what your opponent will draw. Genesis Cleffa, Professor Elm, and Gambler are definite things you don't want your opponent to ever get in his or her hand.

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From: Springfield, USA | Registered: Mar 2001  |  IP: Logged
Porygone3
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posted October 23, 2002 08:59 AM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
Engery Restore may help if your good at getting heads, Engery Statum can get engery cards back to your hand. The E Magbi can get engery back as well. Also have stall cards, Chancey with 90 hp may not be as big as its older version, but dont forgett Blissy!!

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From: USA | Registered: Mar 2002  |  IP: Logged
Lord_Ninetales

Member # 386



posted October 23, 2002 09:07 AM      Profile for Lord_Ninetales   Email Lord_Ninetales    Edit/Delete Post Report This Thread to Moderators
Entei is NOT good with Moltres when you think about it - you want to make them deck out before you, and at best Entei is equally bad for both of you (it discards 5 cards from your deck - if they are all R energy, you can use them with Wildfire to discard 5 cards from your opponent's deck). That's best case senario. A more likely outcome is that you lose some non-energy cards from your deck, putting you 5 cards down, and your opponent only, say, 2 or 3.

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From: Glasgow, Scotland | Registered: Feb 2001  |  IP: Logged


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