my profile | search | faq | all boards index
  next oldest topic   next newest topic
» Wizards.Com Boards   » Card Rulings and Strategies   » Misdreavus + Dark Gengar - Good combo?

   
Author Topic: Misdreavus + Dark Gengar - Good combo?
Master 1080
Member
Member # 24288



posted October 19, 2002 06:26 PM      Profile for Master 1080   Email Master 1080    Edit/Delete Post Report This Thread to Moderators
If someone saw what these two cards did then my title is self-explanitory. For those of you who don't know, one of the Misdreavus cards (I think from Neo Revalation) has the Perish Song attack. Since the auto-KO only works if the Defending Pokemon was asleep by Misdreavus' first attack, then it would make sense to try to limit your opponent's chances of waking it up. Dark Gengar (I believe I am referring to the correct card) has a Pokemon Power that makes your oppenent flip two coins to wake a defending Pokemon up.

I just want to know how effective this combo will be in today's environment.

--------------------
"I live in shadows, a ninja! My intricate style will confound and destroy you! Confusion, sleep, poison... Prepare to be victom of my sinister technique!" - Koga, Elite Four

"Every story must have an ending." - Auron

"The steel of my sword is hard, but the steel of my will makes it harder." - MetaKnight

From: Los Angeles, CA, USA | Registered: May 2001  |  IP: Logged
MrGrass

Member # 166



posted October 19, 2002 07:27 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
Oh I love this combo. When I saw the translation of Dark Gengar I started designing. I have a deck right now, which I call the Big Sleep, which focuses on this combo. It also uses Igglybuff, Rocket's Snorlax, and base set Haunter. It usually works really well. Once big pappa Gengar hits the table I have lots of fun.
There is one card, however, that really botches this deck: Switch. With its re-release in Expidition it is sure to see play. And it really messes up the strategy of this deck. It had a chance before Expidition, but now it's mediocre. Still fun though.

--------------------
"They possess armor that explodes on impact." He-Man action figure commercial

"This is so good it just has to be fattening." Stewy from The Family Guy

AIM: SpectreX0
Yahoo: Shiny_Psyduck

From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
Dark and Vile

Member # 74653



posted October 20, 2002 12:40 AM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
I like Dark Gengar a lot and had tried this combo when it was first released.

I don't like it as much as I thought I would.

Too many things can happen.

First off, your opponent has 2 opportunities to wake up. Granted, each opportunity requires 2 heads, but there's a 25% chance he'll get it on either try.

Second, with all the status effects going around, people have taken to using full heal energies. So much for being asleep.

Switch, double gust, warp point - they eliminate the effectiveness of Misdreavus.

Finally, the removal of the Sleep trainer hurt. That card gave a LOT of versitility to this deck.
(Sleep trainer with Dark Gengar and Umbreon was NASTY).

Misdreavus/Dark Gengar looks like it should be killer, but in play testing, there are just too many bad things that can mess it up.

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
ukpokemonpro

Member # 518



posted October 21, 2002 05:46 AM      Profile for ukpokemonpro   Email ukpokemonpro    Edit/Delete Post Report This Thread to Moderators
Dark and Vile is spot on looks good isn't in practice.

Even with Dark Energy this isn't the killer it look to be and sorry Dark Gengar just doesn't quite cut it..

--------------------
ukpokemonpro

"a meaningless title is just that ... meaningless"

"London Super Battlezone 2003"
quote the judge...

'only joking' on misreported match results: DQ Yep its that serious!


14,000 deck boxes yeah we'll take all of them .... what have I done!

Find the Pokemon League and Tournaments in Kent at:The Gamers Guild

From: Gillingham, Kent, UK | Registered: Feb 2001  |  IP: Logged
dark_umbreon
Member
Member # 108573



posted October 21, 2002 05:54 AM      Profile for dark_umbreon   Email dark_umbreon    Edit/Delete Post Report This Thread to Moderators
Yep Dark Gengar is good. but i have a question... you have a Misdreavus that is active and you just did Night Eyes and you have 2 Dark Gengar on your bench does your opponent flip 4 coins???? [Frown] [Confused]

--------------------
Vhat ~_^
"I don't fight punnie little girls like you."-Cheng Wufie

"More testicles mean more iron!"-LunchLady Doris

"Me so hungy!"-Homer

"Once agian I'll be the god of death. But right know I need alittle sleep!!!"-Duo Maxwell

I lost my DCI card...in my house ....i had such a good record.>_<

From: 123FakeSt. | Registered: Oct 2002  |  IP: Logged
Dark and Vile

Member # 74653



posted October 21, 2002 08:56 AM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
Dark Gengar's power is not cumulative. Your opponent flips 2 coins.

But make no mistake about it, I love Dark Gengar. It plays great and is very competitive.

I just find that Misdreavus does not compliment Dark Gengar as much as one would think by first looking at it.

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
twinsen21

Member # 219



posted October 21, 2002 09:13 AM      Profile for twinsen21   Email twinsen21    Edit/Delete Post Report This Thread to Moderators
Misdreavus is horrible with Dark Gengar IMO. It's way too slow and once you KO something with it, Misdreavus is as good as a free prize since the new active can just KO it. It's good against Steelix though, but that's about it.

Now, the best way for a Dark Gengar deck to be sucessful is to use the locking ability. Put their active to sleep and get Murkrow out.

Switch hurts the deck more than any other cards. It's way too bad that Chaos Gym rotated out... Now the only way for Trainer denial in Modified is Slowking.

--------------------
ViSiT PoJo.CoM'S BoArD!

From: San Jose - GO SHARKS!! | Registered: Feb 2001  |  IP: Logged
DOMCGI

Member # 20344



posted October 23, 2002 07:23 AM      Profile for DOMCGI      Edit/Delete Post Report This Thread to Moderators
I am designing a Dark Genger desk.

Originally, I add Misdreavus. But later on, I have to take this out.

For a Dark genger desk, there are 2 major trouble:
1. Trainer (Swap Point, Switch, Double Gust) break the lock.
2. After KO the Active, you will face a big hitter and being KO. If using Misdreavus, you can KO any Pokemon in 2 turns. But after KO, the Misdreavus will face a big hitter.

The solution of the above problem are:
1. Trainer denial. Only Slowking can be used now.
2. Bench hitter after lock the active and do enough damage to each bench Pokemon by Dark Genger.

The following is my deck:
3 Slowpoke
3 Slowking
4 Gastly
1 Dark Haunter and 2/3 Breeder
3 Dark Genger
3 Cleffa
3 Murkrow

Total: 20 Pokemons + 2/3 Breeder

The count of the Pokemons is a little too high because there is 2 lines of Evolution. This is why I am not using Umbreon.

Also, to make this desk work, you have to have all the following pokemon in play at the same time:
2 Slowking, 1 to 2 Dark Genger, 1 Murkrow. Plus 1 Cleffa the help you set up the Pokemons. There is already 5 to 6 Pokemon in Play (Active and bench) and no space for a Misdreavus. Also, needing at least 4 Pokemon in play is too many.

I am thinking to replace the Slowking with Umbreon. It will lost the Trainer deniel, but each Pokemon can work well even without support, so easier to play.

This deck also seem difficult to set up. I just try some simulation play (play by myselve with no opponent). It take around 4 to 6 turns to set up the above if no disturb(e.g. Cleffa facing Cleffa and flip tail). Have to really play this to see if this work.

--------------------
An Old Pokemon Trading Card Game Player.

Pokemon Professor: Score of 40/50

From: Toronto, Canada | Registered: May 2001  |  IP: Logged
ukpokemonpro

Member # 518



posted October 23, 2002 07:35 AM      Profile for ukpokemonpro   Email ukpokemonpro    Edit/Delete Post Report This Thread to Moderators
quote:
2 Slowking, 1 to 2 Dark Genger, 1 Murkrow. Plus 1 Cleffa the help you set up the Pokemons. There is already 5 to 6 Pokemon in Play (Active and bench) and no space for a Misdreavus. Also, needing at least 4 Pokemon in play is too many.

I am thinking to replace the Slowking with Umbreon. It will lost the Trainer deniel, but each Pokemon can work well even without support, so easier to play.

Trust me this deck is not great it is interesting but will get rolled over and trashed by Entails or Encargo decks, Kingdra just laughs at it and it is too slow to power for most 30min Matches.

The most you can hope is that by 20mins in you are reaching parity with your opponent and now have a powered Gengar ready to rock .. and then they call time..

Too slow with no finishing power.. try something else instead and don't waste your time.

--------------------
ukpokemonpro

"a meaningless title is just that ... meaningless"

"London Super Battlezone 2003"
quote the judge...

'only joking' on misreported match results: DQ Yep its that serious!


14,000 deck boxes yeah we'll take all of them .... what have I done!

Find the Pokemon League and Tournaments in Kent at:The Gamers Guild

From: Gillingham, Kent, UK | Registered: Feb 2001  |  IP: Logged
Otaku

Member # 42359



posted October 23, 2002 08:54 AM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
The Dark Cengar/Misdreavous combo looks good, but tends to fail in practce. I should add that The TR/LC Drowzee works well with this, as last time I checked, if they did wake up, you could put them back to sleep with a Drowzee and the attack would still work (its in the way the attack is worded). They may have reversed that ruling, though. Besides, by the time yo do all this, you might as well run a Turbo Snorlax deck. I combined TR Drowzee, Dark Gengar, and Slowking with the big guy, and it works out okay... I wouldn't use it for tournaments, but it can be fun for league. Though I should point out, I think that Big Fire is not the dominant deck; I have been talking with people, and it seems that local areas are all different.

Edited because I got off track. [Embarrassed]

[ October 23, 2002, 02:46 PM: Message edited by: Otaku ]

--------------------
Imakuni Rules!

You can reach me at Otakutron on AIM and nihon_game_otaku on Yahoo Messenger.

From: Iowa | Registered: Sep 2001  |  IP: Logged
yoshi1001

Member # 825



posted October 23, 2002 09:00 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
quote:
as last time I checked, if they did wake up, you could put them back to sleep with a Drowzee and the attack would still work (its in the way the attack is worded).
Q. If I use Misdreavus' Night Eyes attack on my turn and the Defending Pokémon wakes up between turns, can I put it to sleep with Rocket Drowzee or a Sleep! trainer in order to knock the Defending Pokémon out with Perish Song on my next turn?
A. Yes you could, it just has to be Asleep and have been attacked by Night Eyes last turn. It doesn't matter if it is asleep from another effect or not. (Oct 11, 2001 WotC Chat, Q5)

There it is.

--------------------
Visit Pokéwatch!

Listen to PIRN, the Pokémon Internet Radio Network. We have interviews with Master Trainer Mike, Kierin Chase, and more, as well as your favorite Pokémon music! PIRN: The number 1 Pokémon Internet Radio Station!

PIRN: The Magazine

PIRN Message Boards

GCAbGEbGF

AIM: yoshi1001

From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Dark and Vile

Member # 74653



posted October 23, 2002 12:42 PM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
The mistakes most people make with Dark Gengar/Slowking is

(a) picking off babies on the bench and
(b) hitting a Pokemon until it dies.

The problem in both these cases is that you have to deal with a fully powered, undamaged Pokemon coming off the bench.

A better approach is to damage a Pokemon until it is one attack from being knocked out, then bring up a different Pokemon. After several turns, your opponent will have a bench full of damaged Pokemon. NOW, start bringing them up and taking them out, starting with the most dangerous Pokemon first. Use Focus Band on Dark Gengar to help him survive that first pop from the new Pokemon following the KO.

I played a Dark Gengar/Slowking deck at the Washington, DC Gym Challenge (15+ division) and finished 1st. It's a very competitive deck.
(But I still lament the fact that the Sleep trainer from Team Rocket is gone. That added SERIOUS options.)

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged


All times are Pacific Time  
   Close Topic    Move Topic    Delete Topic    next oldest topic   next newest topic
Printer-friendly view of this topic
Hop To:

Contact Us | www.Wizards.com | Privacy Statement



Powered by Infopop Corporation
Ultimate Bulletin BoardTM 6.2.0

ShopGamesBooksMagazinesStoresEventsCompanyWorldwideCommunity