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Author Topic: What are Baby Pokemon, and other q's regarding energy?
messyjesse
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Member # 120957



posted January 05, 2003 04:24 PM      Profile for messyjesse   Email messyjesse    Edit/Delete Post Report This Thread to Moderators
I used to play this game when it first came out, now Iam just trying to get back into it, Iam 19 yr old. I want to know what baby pokemon are, are they the same as basic? Also what are all the new energys and what do they do, any help on anything would be apreciated. Also if you could post a link to where I could learn stuff for a sorta new comer.

[ January 05, 2003, 04:31 PM: Message edited by: messyjesse ]

Registered: Jan 2003  |  IP: Logged
Gyarados vision
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posted January 05, 2003 04:35 PM      Profile for Gyarados vision   Email Gyarados vision    Edit/Delete Post Report This Thread to Moderators
1. Baby Pokemon is pre-evolution of basic Pokemon.It counts as Basic Pokemon.IF a Baby is evolve into Basic,it is count as "Evolved" pokemon(That means a Broken Ground Gym can't affect the evolved Baby).When you want to attack an active baby,you have to flip a coin.If tails,your turn ends without an attack.Every baby have 30 HP.Neo baby don't have retreat cost,but Expedition one have.

2.Metal & Darkness Energy are special energy card & have special effect.Metal provide Metal nrg,Darkness provide Darknesss nrg.Here is the effect of Metal:When a Pokemon with Metal Energy receive an attack,the damage done to the Pokemon is reduce by 10.When a non-Metal Pokemon damage other Pokemon with an attack,the damage is reduce by 10.

Special Effect of Darkness Energy:when a Pokemon with darkness Energy attached damage another Pokemon with an attack,the damage done is increased by 10.After each players turn,put 1 damage counter to the Pokemon with Darkness Energy attached except Darkness Pokemon & Pokemon with Dark in their name.

Also note that,each energy is cumalative.And,you can't have more than 4 Metal & 4 Darkness.You can have 4 Metal,4 Darkness in the same deck.

Hope this help...

[ January 05, 2003, 04:36 PM: Message edited by: Gyarados vision ]

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From: Cheras,Kuala Lumpur,Malaysia | Registered: Oct 2002  |  IP: Logged
SlimeyGrimey
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posted January 05, 2003 05:21 PM      Profile for SlimeyGrimey      Edit/Delete Post Report This Thread to Moderators
Other special energy cards include:

*Full Heal Energy: provides 1 [White Mana] and removes special conditions from the pokemon you attach it to.

Recycle energy: provides 1 [White Mana] and returns to your hand when sent to the discard pile from play.

*Potion energy: provides 1 [White Mana] and removes 1 damage counter from the pokemon you attach it to

Miracle energy: provides 2 energy of any type, but can only be attached to a Shining pokemon, or a pokemon with light in its name, and must be discarded at the end of the turn. Limited 1 per deck.

*Rainbow energy: provides 1 energy of any type, but you must put one damage counter on the pokemon you attach it to.

*I don't know if these are new to you

Darkness energy doesn't increase bench damage.

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From: Edmonton,AB,Canada | Registered: Jul 2002  |  IP: Logged
ScythKing

Member # 26665



posted January 05, 2003 08:50 PM      Profile for ScythKing   Email ScythKing    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by messyjesse:
I used to play this game when it first came out, now Iam just trying to get back into it, Iam 19 yr old. I want to know what baby pokemon are, are they the same as basic? Also what are all the new energys and what do they do...

First off - glad to see you back into the fold - welcome!
Such things as energy types and babies are the tip of the iceberg. My first piece of advice would be to find a League (or Battlezone) and soak up the new info in a hands-on environment.
But - in a nutshell...
Babies are at a level lower than basic pokemon - but they can be played as a basic pokemon. They can evolve - the card they evolve into is stated on the card which is different than stage 1 & 2 pokemon which state the pokemon that they evolve from.
They universally have only 30 HP but are protected by the Baby Rule which states that if your opponent has a baby active you must flip to see if you can attack. If tails then you may not attack. NOT the attack fails as some will state. The distinction is important. Say your pokemon has an attack that requires an energy discard. If you were up against a Pokemon that had - say smokescreen - and you flip tails, you would still have to discard the energy as the attack failed. The baby rule says you may not attack at all if you flip tails so any costs are a moot point.
There are two new types of basic energies - darkness and metal. There are several new special energy cards. Note that in the case of darkness and metal energy cards - the card is not the energy - but rather a special energy card of that type. The special energy cards of those two types have bonus properties, and are limited 4 to a deck. A Darkness energy card will add +10 to the attack - after all other effects are figured (trainers, resistance, weakness, pokemon powers, etc)- if damage is inflicted on the active defending pokemon. If the darkness energy card is attached to a non-dark pokemon (dark type or "dark " in its name) then the card will also inflict 10 damage to the pokemon it is attached to at the end of each players turn. Ouch!
Metal energy will reduce the effects of an attack by -10 after all effects are figured in (trainers, weakness, etc). If the metal energy card is attached to a non-metal pokemon that pokemon's attacks are reduced by -10.
The reason that the distinction is made between the card and the energy type is that there may be ways to convert an energy of one type to a darkness or metal. Porygon 2 has a pokemon power that can change one energy into another until the end of the turn. So it could change a fire into a darkness for purposes of an attack, but since it is not a special energy card of that type it would not have the +10 effect of an actual darkness energy card.
Starting to sound like lawyers aren't we? [Wink]
All other special energy cards are colorless.
Rainbow energy - when attached to the pokemon you place 1 damage counter on that pokemon (its cost). This energy counts as every basic energy type while in play.
Potion energy - when attached take off one damage counter.
Full Heal energy - removes any special conditions from the pokemon when it is attached.
Recycle energy - if the energy is placed into the discard pile from play then the card goes back into the owners hand. Note that your Pokemon getting KO'd will not send this back into your hand as it is no longer in play.
Miracle energy - attached to a "Light" or "shining" pokemon - counts as 2 of every type of basic energy - discarded at end of turn, 1 of these cards per deck max.
The new Aquapolis set has 3 new energy types but the details are sketchy at this point.

[ January 05, 2003, 08:55 PM: Message edited by: ScythKing ]

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From: Chattanooga, TN USA | Registered: Jun 2001  |  IP: Logged
yoshi1001

Member # 825



posted January 05, 2003 09:10 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
quote:
If the darkness energy card is attached to a non-dark pokemon (dark type or "dark " in its name) then the card will also inflict 10 damage to the pokemon it is attached to at the end of each players turn. Ouch!
Actually, that's 1 damage counter. Slight difference.

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Otaku

Member # 42359



posted January 06, 2003 04:20 PM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
Here's the Compendium entry for Recycle Energy:

quote:
== RECYCLE ENERGY (Neo: Genesis Expansion)

Q. Does "Recycle Energy" go back into your hand if you discard it as part of a retreat cost? Does it go back into your hand if it's attached to a Pokémon that gets knocked out?
A. Yes in both cases. Don't be discarding it for Item Finder and expecting to get it back though... (Dec 21, 2000 WotC Chat, Q16)

Q. Describe "In Play" (as in Recycle Energy) for all the Trainers out there.
A. Easiest way to describe that would be any card that has been placed on the table for use in game. In other words, cards in your hand and cards in your discard pile or library are *not* in play. (Dec 21, 2000 WotC Chat, Q79)

Q. Does Recycle Energy go back into your hand if it is discarded from Wildfire?
A. Yes it would BUT wildfire only has you discard fire energy so you would have had to changed it into that somehow. [Ed. Note: This is from the attacker's perspective, not the defender's.] (Dec 21, 2000 WotC Chat, Q81)

So it will return to you hand if the Pokemon its attatched to is KO'd.

And with Metal, remember, it reduces damage. Period. The text reads:

quote:
Damage done to the Pokemon Metal Energy is attached to is reduced by 10 (after applying Weakness and REsistance). If the Pokemon Metal Energy isn't attached to isn't (M), whenever it damages a Pokemon, reduce that damage by 10 (before applying Weakness and Resistance).
Note, substitute (M) with the actual Metal Energy symbol.

So it will block damage done by Elekid's Playful Punch Pokemon Power, or the damage done by Rainbow Energy. Metal will not prevent damage counter placement, a la Sabrina's Kadabra's Life Drain attack, Burn and Poison damage, Darkness damage, etc.

Finally, if you haven't heard, Burn, Confusion, Sleep, Paralysis, and Poison are now collectively known as Special Conditions. Burn is a new status effect introduced in Expedition: it is not the same as Char. This is important because older cards that say "This Power can't be used" or "doesn't work" while "[This Pokemon] is Asleep, Confused, Paralyzed" also no longer work when said Pokemon is Burned or Posioned. Full Heal and Full Heal Energy also heal Burn now.

Hope that helps [Smile]

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From: Iowa | Registered: Sep 2001  |  IP: Logged


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