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Topic: Croconaw's Jaw Clamp and Warp Energy
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Crobat1
Member # 85086
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posted February 02, 2003 05:47 PM
Does Warp Energy break Croconaw's Jaw Clamp?
The cards reads: "Until the end of your opponent's next urn, as long as Croconaw is your active Pokemon, the Defending Pokemon cannot retreat and if the effect of an attack, Pokemon Power or Trainer Card would change that player's Active Pokemon, that part of the effect does nothing."
If you stick with the actual words--it does mention the effects of a special energy card.
But, I do believe the intent was to keep the Defending Pokemon totally clamped.
Has there been a ruling--or it simply accepted that the actual words are all that matters?
-------------------- Bilbo Baggins: "Every worm has its weakness."
Crobat2: Winner, Syracuse SBZ, Feb, 2003 22nd Place, 10 and Under, World's, August, 2002 Winner, Friday's Open Modified Event, Origins, July, 2002 Winner, 10 and Under Gym Challenge, Milford, May, 2002
Crobat1: Winner, Albany SBZ, May, 2003 9th Place: Professor's Tournament at World's, August 2002 Top 4, Theme Deck Tournament at World's, August, 2002 Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002
From: Binghamton, NY | Registered: May 2002
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SteveP
Member # 14743
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posted February 02, 2003 08:43 PM
The way that Clamping Jaw currently works, Warp Energy would indeed let you switch. It would be absurd if a judge ruled that the "intent" of the attack was to include ALL methods of going to the bench. Unless ruled otherwise, you MUST base your ruling on the wording on the card.
BTW, Warp Energy WOULD prevent the Defending Pokemon from going to the bench if you're going by the Japanese version of Clamping Jaw. FYI, here's Edo's translation of the attack:
quote: WWC: Hold Back: 30 Effect: During your opponent's next turn, if this Pokemon is your Active Pokemon, the Defending Pokemon cannot be moved out of the Active position.
-------------------- Proud member of Team PokéParents - we play Pokémon with our kids!
From: Colorado Springs, CO, USA | Registered: Apr 2001
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Big_Pappa_Poke
Member # 3495
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posted February 02, 2003 10:18 PM
Yes, warp energy WOULD allow the switch regardless of Jaw Clamp, Mean Look, etc.
Even if the opposing Pokemon is Light Dragonite it would STILL allow the switch, just as the effect of Full Heal, Potion would work as well. This is similar to the effect of "comes into play" Pokemon Powers (like Dark Golbat/Crobat, Entei, etc.) when a Muk, Goop Gas, or Magby's Sputter is in effect. The effect of the card actually happens BEFORE the card enters play. This also means Rainbow Energy would STILL add a damage counter if the opposing Pokemon is Light Dragonite, though the card would still only provide (*) energy.
Check the Team Compendium site. It is the BEST site for all new rulings
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From: Portsmouth, OH, USA | Registered: Mar 2001
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SteveP
Member # 14743
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posted February 03, 2003 09:31 AM
IMO, the "comes into play" ruling is absolutely bizzarre. For example, although Switch has exactly the same effect as Warp Energy, Switch CAN'T be used against Clamping jaw because it doesn't "come into play."
So, I challenge anyone to "explain away." Convince me otherwise that this ruling isn't absurd. Tell me why a played-card that "comes into play" gets to use its effect, yet a played-card that doesn't "come into play" can be cancelled.
BTW, at the 2001 WCSTS, my son played in the Top 8. In his match against an Entei/Magcargo deck, he Sputtered and the judge correctly ruled (IMO) that Howl couldn't be used by my son's opponent. [ February 03, 2003, 09:34 AM: Message edited by: SteveP ]
-------------------- Proud member of Team PokéParents - we play Pokémon with our kids!
From: Colorado Springs, CO, USA | Registered: Apr 2001
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IPGeek21
Member # 184
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posted February 03, 2003 09:53 AM
That is what I was going to point out... no mention of a 'special energy card's effect.'
BUT we do know of instances that it is NOT the card text but then intention
Ahhhh, THAT used to be ONE way to stop entei...
-------------------- Drafts bring out the BEST of the WORST cards in Pokemon *TC Member/WizpogMOD_Squad/Master_Prof* +GodFather to an Angel:RIP-Paloma Geronimo -=-=-=-=-=- TheCompendium Team Random Proud bro of SSJ3DVP11 ipgeek21.com SHUT UP & DO something about it
From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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Crobat1
Member # 85086
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posted February 03, 2003 03:56 PM
Thanks guys for helping to clarify how these things work.
IMHO, the wording on Croconaw is perfectly clear and therefore is very likely to stand as is. When the wording is soooo clear, there is no contention. Switch is a trainer and therefore has no effect on the Defending Pokemon. Warp Energy is an energy card.
On the other hand, if somehow, the ruling got bounced back to Japan for clarification, I have a feeling that Croconaw was supposed to keep a firm grip lock on the defending Pokemon. So it goes. The mistranslation from the Japanese weakens the card, but it does not cause any confusion.
-------------------- Bilbo Baggins: "Every worm has its weakness."
Crobat2: Winner, Syracuse SBZ, Feb, 2003 22nd Place, 10 and Under, World's, August, 2002 Winner, Friday's Open Modified Event, Origins, July, 2002 Winner, 10 and Under Gym Challenge, Milford, May, 2002
Crobat1: Winner, Albany SBZ, May, 2003 9th Place: Professor's Tournament at World's, August 2002 Top 4, Theme Deck Tournament at World's, August, 2002 Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002
From: Binghamton, NY | Registered: May 2002
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