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Author Topic: Croconaw's Jaw Clamp and Warp Energy
Crobat1

Member # 85086



posted February 02, 2003 05:47 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
Does Warp Energy break Croconaw's Jaw Clamp?

The cards reads: "Until the end of your opponent's next urn, as long as Croconaw is your active Pokemon, the Defending Pokemon cannot retreat and if the effect of an attack, Pokemon Power or Trainer Card would change that player's Active Pokemon, that part of the effect does nothing."

If you stick with the actual words--it does mention the effects of a special energy card.

But, I do believe the intent was to keep the Defending Pokemon totally clamped.

Has there been a ruling--or it simply accepted that the actual words are all that matters?

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Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
SteveP

Member # 14743


posted February 02, 2003 08:43 PM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
The way that Clamping Jaw currently works, Warp Energy would indeed let you switch. It would be absurd if a judge ruled that the "intent" of the attack was to include ALL methods of going to the bench. Unless ruled otherwise, you MUST base your ruling on the wording on the card.

BTW, Warp Energy WOULD prevent the Defending Pokemon from going to the bench if you're going by the Japanese version of Clamping Jaw. FYI, here's Edo's translation of the attack:

quote:
WWC: Hold Back: 30
Effect: During your opponent's next turn, if this Pokemon is your Active Pokemon, the Defending Pokemon cannot be moved out of the Active position.



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From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
Big_Pappa_Poke

Member # 3495



posted February 02, 2003 10:18 PM      Profile for Big_Pappa_Poke   Email Big_Pappa_Poke    Edit/Delete Post Report This Thread to Moderators
Yes, warp energy WOULD allow the switch regardless of Jaw Clamp, Mean Look, etc.

Even if the opposing Pokemon is Light Dragonite it would STILL allow the switch, just as the effect of Full Heal, Potion would work as well.
This is similar to the effect of "comes into play" Pokemon Powers (like Dark Golbat/Crobat, Entei, etc.) when a Muk, Goop Gas, or Magby's Sputter is in effect.
The effect of the card actually happens BEFORE the card enters play. This also means Rainbow Energy would STILL add a damage counter if the opposing Pokemon is Light Dragonite, though the card would still only provide (*) energy.

Check the Team Compendium site. It is the BEST site for all new rulings

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From: Portsmouth, OH, USA | Registered: Mar 2001  |  IP: Logged
SteveP

Member # 14743


posted February 03, 2003 09:31 AM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
IMO, the "comes into play" ruling is absolutely bizzarre. For example, although Switch has exactly the same effect as Warp Energy, Switch CAN'T be used against Clamping jaw because it doesn't "come into play."

So, I challenge anyone to "explain away." Convince me otherwise that this ruling isn't absurd. Tell me why a played-card that "comes into play" gets to use its effect, yet a played-card that doesn't "come into play" can be cancelled. [Confused] [Roll Eyes] [Razz]

BTW, at the 2001 WCSTS, my son played in the Top 8. In his match against an Entei/Magcargo deck, he Sputtered and the judge correctly ruled (IMO) that Howl couldn't be used by my son's opponent.

[ February 03, 2003, 09:34 AM: Message edited by: SteveP ]

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From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
IPGeek21

Member # 184



posted February 03, 2003 09:53 AM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
That is what I was going to point out... no mention of a 'special energy card's effect.'

BUT we do know of instances that it is NOT the card text but then intention [Confused]

Ahhhh, THAT used to be ONE way to stop entei...

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SHUT UP & DO something about it

From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Crobat1

Member # 85086



posted February 03, 2003 03:56 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
Thanks guys for helping to clarify how these things work.

IMHO, the wording on Croconaw is perfectly clear and therefore is very likely to stand as is. When the wording is soooo clear, there is no contention. Switch is a trainer and therefore has no effect on the Defending Pokemon. Warp Energy is an energy card.

On the other hand, if somehow, the ruling got bounced back to Japan for clarification, I have a feeling that Croconaw was supposed to keep a firm grip lock on the defending Pokemon. So it goes. The mistranslation from the Japanese weakens the card, but it does not cause any confusion.

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged


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