Pokémon TCG: Sword and Shield—Brilliant Stars

Pokemon TCG (D&P): Mystic Grove

aade8

New Member
Pokemon TCG: Mystic Grove

(As everyone who has contributed to my sets knows by now, this list was never meant to be in any kind of alphabetical order.)

Bold = Finished
Blue = Reserved by aade8
Red = Reserved by Gym member

1 Natu (aade8)
2 Xatu (aade8)
3 Ditto (greenzangoose)
4 Wurmple
5 Silcoon
6 Beautifly
7 Cascoon
8 Dustox
9 Hoothoot (meditite rox)
10 Noctowl (medititre rox)
11 Mew (aade8)
12 Celebi (Lucario EX)
13 Lotad (greenzangoose)
14 Lombre (greenzangoose)
15 Ludicolo (greenzangoose)
16 Happiny (aade8)
17 Chansey (aade8)
18 Blissey (aade8)
19 Yanma (aade8)
20 Yanmega (aade8)
21 Tentacool (aade8)
22 Tentacruel (aade8)
23 Gastly (aade8)
24 Haunter (aade8)
25 Gengar (aade8)
26 Misdreavus (aade8)
27 Mismagius (aade8)
28 Murkrow (aade8)
29 Honchkrow (aade8)
30 Dratini (Lucario EX)
31 Dragonair (Lucario EX)
32 Dragonite (Lucario EX)
33 Gligar
34 Gliscor
35 Nincada (greenzangoose)
36 Ninjask (greenzangoose)
37 Shedinja (greenzangoose)
38 Gulpin
39 Swalot
40 Stunky
41 Skuntank
42 Gible (charmander rox)
43 Gabite (charmander rox)
44 Garchomp (charmander rox)
45 Whismur (meditite rox)
46 Loudred (meditite rox)
47 Exploud (meditite rox)
48 Makuhita
49 Hariyama
50 Ralts
51 Kirlia
52 Gardevoir
53 Wingull
54 Pelipper
55 Seedot (aade8)
56 Nuzleaf (aade8)
57 Shiftry (aade8)
58 Skitty
59 Delcatty
60 Tailow (aade8)
61 Swellow (aade8)
62 Sableye
63 Absol (Lucario EX)
64 Luvdisc
65 Duskull (aade8)
66 Dusclops (aade8)
67 Dusknoir (aade8)
68 Poochyena (greenzangoose)
69 Mightyena (greenzangoose)
70 Mawile
71 Lunatone
72 Solrock
73 Spoink
74 Grumpig
75 Corphish
76 Crawdaunt
77 Root Fossil (Trainer)
76 Lileep
77 Cradily
78 Claw Fossil (Trainer) (aade8)
79 Anorith (aade8)
80 Armaldo (aade8)
81 Regrock
82 Regice (aade8)
83 Registeel
84 Regigigas
85 Cubone (meditite rox)
86 Marowak (meditite rox)
87 Baltoy
88 Claydol
89 Cacnea
90 Cacturne
91 Chinchou
92 Lanturn
93 Clamperl (meditite rox)
94 Huntail (meditite rox)
95 Gorebyss (meditite rox)
96 Plusle (greenzangoose)
97 Minun (greenzangoose)
98 Rotom (aade8)
99 Smoochum
100 Jynx
101 Delibird (greenzangoose)
102 Drifloon (aade8)
103 Drifblim (aade8)
104 Pineco
105 Forretress

106 Heal Ball (Trainer) (Luario EX)
107 Ultra Ball (Trainer)
108 Hidden Passage (Stadium) (Lucario EX)
109 Lily’s Orchard (Supporter)
110 Mystic Light (Trainer) (Holo-Rare)
111 DNA Categorization (Trainer)
112 Max Potion (Trainer) (ensignmerlin)
113 Cynthia (Supporter) (Holo-Rare) (aade8)
114 Gardenia’s Patrol (Supporter)
115 Candice’s Drive (Supporter) (aade8)
116 Wide Lens (Pokemon Tool)
117 Expert Belt (Pokemon Tool) (Lucario EX)
118 Ancient Compass (Pokemon Tool)
119 Forest Clearing (Stadium) (Lucario EX)
120 Galactic Ball (Trainer)
121 Galactic’s Cunning (Supporter)
122 Curious Scientist (Supporter) (aade8)
123 Powder Explosion (Trainer) (aade8)
124 Reversion Field (Stadium) (aade8)
125 Walking Stick [Galactic’s Secret Machine] (Trainer) (aade8)

126 Mew Lv.X (aade8)
127 Celebi Lv.X (Lucario EX)
128 Dragonite Lv.X (Lucario EX)
129 Dusknoir Lv.X (aade8)

Mew Lv.33 70HP {P}
Poke-Power: Enchanting Move
Once during your turn (before you attack) you may flip a coin. If heads, draw 1 card from your deck. This Power can’t be used if Mew is affected by a Special Condition.
{P} Focus Wave [10+]
Does 10 damage plus 10 more damage for each basic Energy card attached to the Defending Pokemon, and 20 more damage for each Special Energy card attached to the Defending Pokemon.
Weakness: {P}+20
Resistance:
Retreat Cost: {C}

Mew Lv.X 100HP {P}
Level-Up Put onto Mew
Poke-Power: Remembrance
Once during your turn (before you attack) you may choose an attack on a Pokemon in either player’s discard pile. Mew may use that attack as its own until the end of your turn (all Energy and attack requirements remain the same). After your turn is over, the owner of the Pokemon with the attack you choose shuffles that Pokemon into his or her deck. This Power can’t be used if Mew is affected by a Special Condition.
{P} Psystrike
Choose 1 of your opponent’s Pokemon. This attack does 10 damage times the number of {P} Energy attached to Mew to that Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).
Weakness: {P}x2
Resistance:
Retreat Cost: {C}


Natu Lv.21 60HP {P}
{-} Dive [20]
Flip a coin. If tails, this attack does nothing.
{P}{C} Peculiar Posture
Put 2 damage counters on 1 of your opponent’s Pokemon. The Defending Pokemon is now Confused.
Weakness: {L}+20
Resistance: {F}-20
Retreat Cost: {C}

Xatu Lv.42 90HP {P}
Evolves from Natu
Poke-Power: Eccentric Motion
Once during your turn (before you attack), if Xatu is your Active Pokemon and has at least 1 Energy attached to it, you may switch all Energy attached to Xatu with all Energy attached to the Defending Pokemon. If you do, at the end of your turn move all Energy attached to Xatu back to the Defending Pokemon, and vice-versa. This Power can’t be used if Xatu is affected by a Special Condition.
{C}{C} Psyblast 2 [10x]
The Defending Pokemon is now Confused. This attack does 10 damage times the amount of Energy attached to Xatu. If the Defending Pokemon was already Confused before you attacked, this attack does 20 damage times the amount of Energy attached to Xatu instead.
Weakness: {L}x2
Resistance: {F}-20
Retreat Cost: {C}{C}
 
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Hello there again. Sorry for jumping into the new set before the old one in done but... Anyway, here are some :cool:very cool:cool: cards. :tongue:

Nincada Lv. 12 50HP {G}
Basic pokemon
{*} Burrow
All damage done to Nincada during your opponent’s turn is reduced by 20.
{C} Underground attack [10]
If Nincada attacked with burrow during your last turn this attack does 10 + 30 and all damage done to Nincada during your opponent’s turn is reduced by 10.
Weakness: {R} +10
Resistance: None
Retreat Cost: {C}


Ninjask Lv. 32 70HP {G}
Evolves from Nincada
Poke-Power: Empty Shell
When you play Ninjask from your hand to evolve one of your pokemon, search your deck or discard for Shedinja and place it on your bench as a basic pokemon. Shuffle your deck afterwards.
Poke-Power: Undetectable Speed
You may use Undetectable Speed once per turn when Ninjask is your active pokemon. Flip a coin. If heads all damage done to Ninjask during your opponent’s turn is reduced by 60. If tails all damage done to Ninjask during your opponent’s turn is reduced by 20. You may only use one Undetectable Speed per turn.
{G}{C} Blade of Grass [40]
Flip a coin, if head this attack does 40 + 30 more damage.
Weakness: {R} +20
Resistance: {F} -20
Retreat Cost: None


Shedinja Lv. 37 30HP {P}
Evolves from Nincada
Poke-Power: Empty Shell
When you play Shedinja from your hand to evolve one of your pokemon, search your deck or discard for Ninjask and place it on your bench as a basic pokemon. Shuffle your deck afterwards.
Poke-Body: Wonder Guard
Prevent all effect of attacks, poke-powers, and poke-bodies, except damage, done to Shedinja. All attacks done by {C}, {L}, {M}, or {G} pokemon to Shedinja only do 10 damage.
{C} Confusion Blast [20]
If Shedinja has any basic {P} energy attached to it, the defending pokemon is now confused.
Weakness: None
Resistance: None
Retreat Cost: None


:lol: Blade of Grass, get it? LOL :lol:

I'd also like to reserve Delibird and the Ludicolo set please.:biggrin:
 
Duskull Lv.17 60HP {P}
{-} Higher Spirits
Flip a coin. If heads, search your deck for an Evolution card and put it into your hand. Shuffle your deck afterwards. If tails, Duskull does 10 damage to itself.
{P}{C} Ghost Wall [20]
During your opponent’s next turn, any damage done to Duskull as a result of your opponent’s attacks is reduced by 10 (before applying Weakness and Resistance).
Weakness: {D}+10
Resistance: {C}-20
Retreat Cost: {C}

Dusclops Lv.38 90HP {P}
Evolves from Duskull
{C} Aura of Sorrow
Put 1 damage counter on each Benched Pokemon (yours and your opponent’s).
{P}{P} Effect Play [20+]
If the Defending Pokemon has any Poke-Powers or Poke-Bodies, this attack does 20 damage plus 20 more damage. If the Defending Pokemon has any Special Energy cards attached to it, this attack does an additional 20 damage.
Weakness: {D}+20
Resistance: {C}-20
Retreat Cost: {C}{C}

Dusknoir Lv.60 110HP {P}
Evolves from Dusclops
Poke-Body: Aura of Loathing
If Dusknoir is your Active Pokemon and you have taken less Prize cards than your opponent, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon at the end of each of his or her turn.
{P}{P} Pain Manipulation
Count the number of damage counters on all of your Pokemon. Put half that number of damage counters on the Defending Pokemon (rounded up to the nearest 10).
{C}{C}{C} Shadow Punch [70]
Weakness: {D}x2
Resistance: {C}-20
Retreat Cost: {C}{C}{C}{C}

Dusknoir Lv.X 140HP {P}
Level-Up Put onto Dusknoir
Poke-Power: Damage Swap
As often as you like during your turn (before you attack), you may move 1 damage counter on 1 of your Pokemon to another as long as you don’t Knock Out that Pokemon. This Power can’t be used if Dusknoir is affected by a Special Condition.
{P}{P}{P} Ancient Curse
Put 6 damage counters on the Defending Pokemon. Your opponent can’t use any Poke-Powers or Poke-Bodies until the end of his or her next turn.
Weakness: {D}x2
Resistance: {C}-20
Retreat Cost: {C}{C}{C}{C}
 
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12 Celebi
30 Dratini
31 Dragonair
32 Dragonite
42 Gible
43 Gabite
44 Garchomp
50 Ralts
51 Kirlia
52 Gardevoir
63 Absol
106 Heal Ball (Trainer)
108 Hidden Passage (Stadium)
127 Celebi Lv.X
128 Dragonite Lv.X

May I reserve these cards?

Expert Belt
Pokemon Tool

Attach Expert Belt to one of your evolved Pokemon in play (excluding Pokemon-ex or Pokemon-Lv. X) that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. If the Pokemon Expert Belt is attached to is a Pokemon-ex, Pokemon-Lv. X, or a Basic Pokemon, discard this card.

If the Defending Pokemon has Weakness to the Pokemon that Expert Belt is attached to, that Pokemon's attacks do 30 more damage to the Defending Pokemon.Discard Expert Belt at the end of the turn in which it was attached.

Forest Clearing
Stadium

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Don't apply Resistance to the attacks of (G) and (C) Pokemon.
 
Tentacool Lv.31 60HP {W}
{-} Barrier Control
Both you and your opponent play with your hands face-up until the end of your next turn.
{W}{C} Water Gun [20+]
Does 20 damage plus 10 more damge for each {W} Energy attached to Tentacool but not used to pay for this attack’s Energy cost.
Weakness: {P}+10
Resistance:
Retreat Cost: {C}

Tentacruel Lv.44 90HP {W}
Evolves from Tentacool
Poke-Power: Energetic Toxins
Once during your turn (before you attack), if Tentacrual is your Active Pokemon and has at least 2 Energy attached to it, you may flip a coin. If heads, the Defending Pokemon is now Poisoned and put 2 damage counters instead of 1 on that Pokemon in between turns. If tails, the Defending Pokemon is now Burned. This Power can’t be used if Tentacruel is affected by a Special Condition.
{W}{C}{C} Reactive Stream [50+]
Does 50 damage plus 20 more damage for each Special Condition on the Defending Pokemon.
Weakness: {P}+20
Resistance:
Retreat Cost: {C}

Gastly Lv.18 50HP {P}
{-} Lick
Flip a coin. If heads the Defending Pokemon is now Paralyzed.
{P}{C} Blot [20]
Remove 1 damage counter from Gastly.
Weakness: {D}+10
Resistance: {C}-20
Retreat Cost: {C}

Haunter Lv.28 80HP {P}
Evolves from Gastly
Poke-Power: Sleepy Speech
Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep. This Power can’t be used if Haunter is affected by a Special Condition.
{P}{C} Dream Eater [40]
If the Defending Pokemon is not Asleep this attack does nothing. Remove damage counters from Haunter equal to half the amount of damage done to the Defending Pokemon (rounded up to the nearest 10).
Weakness: {D}+20
Resistance: {C}-20
Retreat Cost:

Gengar Lv.48 120HP {P}
Evolves from Haunter
Poke-Body: Darkness Evaporation
Don’t apply {D} Weakness for all Pokemon in play (yours and your opponent’s). Also, do not apply the effects of Special {D} Energy cards for all Pokemon in play.
{P}{C}{C} Revenge [40+]
Does 40 damage plus 20 more damage for each Prize card that your opponent has taken.
Weakness: {D}+30
Resistance: {C}-20
Retreat Cost:

Murkrow Lv.15 50HP {D}
{-} Peck [10]
{D}{C} Wing Attack [30]
Weakness: {L}+10
Resistance: {F}-20
Retreat Cost:

Honchkrow Lv.51 100HP {D}
Evolves from Murkrow
Poke-Power: Super Luck
Once during your turn if your Active Pokemon attacks, you may flip a coin. If heads, that attack does 20 more damage to the Defending Pokemon. This Power can’t be used if Honchkrow is affected by a Special Condition. You can’t use more than 1 Super Luck Poke Power each turn.
{D}{C}{C} Coercive Energy [20+]
This attack does 20 damage plus 10 more damage for each {D} Energy attached to all Pokemon in play (yours and your opponent’s).
Weakness: {L}x2
Resistance: {F}-20
Retreat Cost: {C}

Claw Fossil 50HP (Trainer)
Play Claw Fossil as if it were a {C} Basic Pokemon. (Claw Fossil counts as a Trainer card as well, but if Claw Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Claw Fossil can’t be affected by any Special Conditions and can’t retreat. At anytime before you attack, you may discard Claw Fossil from play. (This doesn’t count as a Knocked Out Pokemon.)
Poke-Body: Jagged Stone
If Claw Fossil is your Active Pokemon and is damaged by an opponent’s attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the attacking Pokemon.

Anorith Lv.39 80HP {G}{F}
Evolves from Claw Fossil
{F} Selective Genetics
Search your deck or your discard pile for an Anorith, Armaldo, Lileep or Cradily and put it into your hand. If you searched your deck, shuffle it afterwards.
{G}{C} Compression Choppers [20]
Does 20 damage to 1 of your opponent’s Benched Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).
Weakness: {W}+20
Resistance:
Retreat Cost: {C}{C}

Armaldo Lv.62 130HP {G}{F}
Evolves from Anorith
Poke-Power: Primal Power
Once during your turn if your Active Pokemon attacks you may discard a card with ‘Fossil’ in its name from your hand. If you do, your Active Pokemon does 20 more damage to the Defending Pokemon. This Power can’t be used if Armaldo is affected by a Special Condition.
{G}{F}{C} Blade Storm [60]
Flip a coin. If heads, this attack does 20 damage to each of your opponent’s Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).
Weakness: {W}+30
Resistance:
Retreat Cost: {C}{C}{C}
 
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I'll take the Gible line.

Gible Lv22 60HP [C]
BASIC

[.] Burrow
Flip a coin until you get tails. Draw 1 card for each heads.

[C] Ram 20

W - [C]+10
R -
RC - [C]

Gabite Lv41 80HP [C]
STAGE 1 - Evolves from Gible

[.] Energy Gain 20x
For each basic Energy card attached to the Defending Pokemon, search your deck for the same type of basic Energy card and attach it to Gabite. Then this attack does 20 damage times the number of Special Energy cards attached to the Defending Pokemon.

[C][C] Triumph 10x
Does 10 damage times the difference between the number of cards in your and your opponent's hands. Then, if you have less cards in your opponent, draw cards from your deck until you have the same number of cards in your hand as your opponent.

W - [C]+20
R -
RC -
 
I'll do the Whismer line, Hoothoot line, Clamperl line, and Cubone line.

Whismer LV.14 HP60 [C]
BASIC

[.] Soft Voice
Choose 1 Special Condition from Whismer and remove that Special Condition. Then, 1 of the Defending Pokemon is now affected by that Special Condition that you chose.

[C] Sonic Noise 10
Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.

W:[F]+10
R:
RC:[C]

Loudred LV.27 HP80 [C]
STAGE 1: Evolves from Whismer

[.] Noisy Rampage
Place 1 damage counter on each of your opponent's Basic Pokemon.

[C][C] Ear Ache
Does 30 damage to each of your opponent's Pokemon with any damage counters on it.

W:[F]+20
R:
RC:[C][C]

Exploud LV.42 HP130 [C]
STAGE 2: Evolves from Loudred

[.] Horn Blast
Discard 1 Energy card attached to the Defending Pokemon. If there were no Energy cards attached to the Defending Pokemon, this attach does 30 damage to that Pokemon.

[C][C][C] Tremendous Voice 10+
Does 10 damage plus 20 more damage for each Pokemon your opponent has in play.

W:[F]+30
R:
RC:[C][C][C]
 
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You need to fix Tremendous Voice.

Garchomp Lv67 130HP [C]
STAGE 2 - Evolves from Gabite

[C][C] Spectrum Connection 40+
Does 40 damage plus 20 damage for each basic Energy card attached to Garchomp that is also attached to the Defending Pokemon.

[C][C][C] Dragon Blast 60
You may discard 1 basic Energy card attached to Garchomp. If you do, discard all Energy cards attached to the Defending Pokemon that provide that type of Energy.

W - [C]+30
R -
RC -
 
Here are some more cards. :thumb:

Delibird Lv. 25 80HP {W}
Basic pokemon
Poke-power: Random Gift
Once during your turn, choose one card from the middle of your deck without looking and add it to your hand.
{C} Delivery [20]
Draw a card.
{W}{C} Present punch [30]
Flip two coins, if both are heads this attack does 30 + 50 more damage. If both are tails, after doing damage remove 7 damage counters from the defending pokemon.
Weakness: {M} +20
Resistance: {F} -30
Retreat cost: {C}


Lotad Lv. 12 50HP {W}
Basic pokemon
Poke-body: Swift swim
As long as Lotad has any {W} energy on it, Lotad has {C} less retreat cost.
{C} Rapid Swim
Flip a coin, if heads draw two cards. If tails discard the top 2 cards from your opponent’s deck.
{W} Splash [10]
Do 10 damage to one of your opponents benched pokemon.
Weakness: {G} +10
Resistance: none
Retreat cost: {C}


Lombre Lv. 27 80HP {G}
Evolves from Lotad
Poke-body: Wash away
Whenever this pokemon is damaged, look at the top 2 cards on your opponent’s deck and discard as many of them as you want, then shuffle the rest of the cards into your opponent’s deck.
{W}{W} Whirlpool [40]
Discard a card from your hand. Discard the top 3 cards from your opponent’s deck.
Weakness: {G} +20
Resistance: None
Retreat cost: {C}


Ludicolo Lv. 42 120HP {W}
Evolves from Lombre
Poke-body: River dance
As long Ludicolo has any {G} energy attached to it, Ludicolo is also {G} type. Whenever your opponent draws cards from the effect of a supporter or a trainer, discard that many cards from the top of your opponent’s deck. (After the supporter is resolved.) You may only discard up to 5 cards this way.
{G}{C} Leaf blade dance [50]
If this attack knocks-out the defending pokemon, discard the top 3 cards from your opponent’s deck.
{W}{C}{C} Dance of the Waterfall [60]
This attack does 60 + 10 damage for every energy attached to the defending pokemon.
Weakness: {G} +30
Resistance: none
Retreat Cost: {C}{C}


I'd also like to reserve Ditto, the Mightyena set, and Minun and Plusle, Thanks. :biggrin:
 
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Delibird is confusing. The Power makes barely any sense.

Back to back posts merged. The following information has been added:

Hoothoot LV.14 HP50 [C]
BASIC

[.] Vision of Power
Look at the top 3 cards of your deck, then put them back on top of your deck in any order you like.

[C][C] Peck 30

W: [L]+10
R: [F]-20
RC: [C]

Noctowl LV.37 HP90 [C]
STAGE 1: Evolves from Hoothoot

[P] Hand Balance
Both players may draw up to 5 cards. (You draw first.)

[P][P][P] Psychic Blast 20+
Does 20 damage plus 10 more damage for each card in your opponent's hand.

W:[L]+20
R:[F]-20
RC:[C]

Back to back posts merged. The following information has been added:

Clamperl LV.20 HP60 [W]
BASIC

[.] Close
During your next turn, reduce all damage done to Clamperl by 20 (after applying Weakness and Resistance).

[W] Whirlpool Blast 10
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Clamperl with 1 of your Benched Pokemon, if any.

W:[L]+10
R:
RC:[C][C]

Gorebyss LV.33 HP70 [W]
STAGE 1: Evolves from Clamperl

[.] Scale Burst 40
Flip the Clamperl card Gorebyss is evolved from over. If the Clamperl card is already flipped over or if Gorebyss is not evolved from Clamperl this attack does nothing.

[W][C][C] Deep Sea Destruction 40
Discard all [P] Energy cards attached to the Defending Pokemon.

W:[L]+20
R:
RC:

Huntail LV.35 HP80 [W]
STAGE 1: Evolves from Clamperl

[.] Teeth Rage
Does 20 damage to each of your opponent's Pokemon in play. Flip the Clamperl card Huntail is evolved from over. If the Clamperl card is already flipped over or if Huntail is not evolved from Clamperl this attack does nothing.

[W][C] Deep Sea Snare
Place 2 damage counters on the Defending Pokemon for each [D] Energy card attached to all of your opponent's Pokemon.

W:[L]+20
R:
RC:[C]
 
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Dratini 50 HP
(C) Basic

(C) Dragon Winds 10+
You may flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, this attack does nothing.

Weakness (C)+10 Resistance (R)-20 Retreat (C)

Dragonair 80 HP
(C) Stage 1
Evolves from Dratini

(. ) Mystic Evolution
Choose one of your Pokemon in play (excluding any Dragonair). Search your deck for a card that evolves from that Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon)

(C)(C) Horn Attack 20

Weakness (C)+20 Resistance (R)-20 Retreat 0

Dragonite 110 HP
(C) Stage 2
Evolves from Dragonair

(C)(C) East Winds
This attack does 20 damage to every Pokemon that has a Poke-Body.

(W)(L)(C) North Winds
Choose an attack on one of your opponent's Pokemon. North Winds copies that attack except for its energy cost. (You must still do anything else required for that attack.) Dragonite performs that attack.

Weakness (C)+40 Resistance (R)(F)-20 Retreat (C)(C)
 
Happiny Lv.13 60HP {C}
Poke-Power: Baby Evolution
Once during your turn (before you attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny.
{-} Adorable Care
Choose 1 of your Pokemon. Remove 1 damage counter from that Pokemon for each Happiny you have in play.
Weakness: {F}+10
Resistance:
Retreat Cost: {C}

Chansey Lv.30 90HP {C}
Poke-Power: Resourceful Healer
Once during your turn (before you attack), you may search your discard pile for up to 2 in any combination of Pokemon and Energy cards and shuffle them into your deck. This Power can’t be used if Chansey is affected by a Special Condition. You can’t use more than 1 Resourceful Healer Poke-Power each turn.
{C} Healing Ray [10]
Remove 1 damage counter from Chansey.
Weakness: {F}+20
Resistance:
Retreat Cost: {C}{C}

Blissey Lv.54 120HP {C}
Evolves from Chansey
Poke-Power: Power of Grace
Once during your turn (before you attack), you may flip a coin. If heads, search your discard pile for a Pokemon card and put it into your hand. If tails, search your discard pile for a basic Energy card and attach it to 1 of your Basic Pokemon (if you have no Basic Pokemon in play, this effect does nothing). In any case, if Happiny is anywhere under Blissey, you may also draw 1 card from your deck. This Power can’t be used if Blissey is affected by a Special Condition.
{C}{C} Surprise Explosion
Flip a coin. If heads, this attack does 40 damage to the Defending Pokemon. If tails, put 1 damage counter on each of your opponent’s Pokemon and then switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon.
{C}{C}{C}{C} Pink Assault [70]
Weakness: {F}+30
Resistance:
Retreat Cost: {C}{C}{C}

Misdreavus Lv.26 70HP {P}
{-} Hypnosis
The Defending Pokemon is now Asleep.
{P}{P} Ghoulish Voices [20]
Search your deck for a {P} Pokemon and put it into your hand. Shuffle your deck afterward.
Weakness: {D}+10
Resistance: {F}-20
Retreat Cost: {C}

Mismagius Lv.49 80HP {P}
Evolves from Misdreavus
Poke-Body: Condemning Stare
As long as Mismagius is your Active Pokemon, your opponent may not attach any Special Energy cards to any of his or her Pokemon.
{P} Astonish [30]
Flip a coin. If heads, the Defending Pokemon can’t attack during your opponent’s next turn.
{P}{P}{C} Scathing Hit [60]
Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.
Weakness: {D}x2
Resistance: {F}-20
Retreat Cost: {C}{C}
 
Celebi 70 HP
(P) Basic

(. ) Falling Leaves 10
You may attach 2 (G) Energy cards from your hand to Celebi. If you can't attach 2 (G) Energy cards, this attack does nothing.

(G)(G) Time Portal 20
Before doing damage, you may look at your opponent's hand. If your opponent's Bench isn't full, choose one Basic Pokemon from your opponent's hand and put it onto his or her Bench. Then, switch it with the Defending Pokemon. If you do, do the damage to the new Active Pokemon.

Weakness (P)+20 Resistance none Retreat (C)

Celebi Lv. X 100 HP
(P) Lv. X
(Lv. X rule)

Poke-Power Time Reversal
Once during your turn, when you play Celebi Lv. X from your hand to Level Up your Active Celebi, you may use this power. Remove the highest stage evolution from all of your opponent's Pokemon. Your opponent shuffles those cards into his or her deck.

(G)(G)(C) Time Lock 50
Your opponent can't evolve any of his or her Pokemon during his or her next turn.

Weakness (P)x2 Resistance none Retreat (C)
 
There, fixed delibird's awefully worded power. (Actually I just replaced it.) :biggrin:

Plusle Lv. 7 70HP {L}
Basic pokemon
Poke-body: Positive effect
As long as a Minun with the poke-body "Negitive effect" is on your side of the field, all of your {L} pokemon attacks that cost at least 1 {L} cost 1 {L} less.
{L}{L} Volt Tackle [50]
Weakness: {F} +20
Resistance: none
Retreat cost: {C}


Minun Lv. 13 60HP {L}
Basic pokemon
Poke-body: Negative effect
As long as Plusle is on your side of the field, all of your opponent’s pokemon do 20 more damage to your active pokemon.
{L} Charge [20]
Draw a card
Weakness: {F} +20
Resistance: None
Retreat cost: {C}

Ditto Lv. 29 80HP {C}
Basic pokemon
Poke-power: Unperfected copy
When this card is put onto your bench from your hand or deck, choose one of your opponent's pokemon. Ditto can use that pokemon’s attacks, poke-powers, and poke-bodies as it’s own. (It still needs to meet all of the requirement to do so.)
{C} Liquid tackle [10]
All damage done to Ditto during your next turn is reduced by 20.
Weakness: {F} +20
Resistance: None
Retreat Cost: {C}


Poochyena Lv. 12 50HP {D}
Basic pokemon
{D} Puppy fang [30]
Flip a coin, if tails this attack does nothing.
{D}{C} Puppy claw [20]
If the defending pokemon is a stage 2 pokemon, this attack does 20 + 30 more damage.
Weakness: {F} +10
Resistance: {P} -20
Retreat Cost: {C}


Mightyena Lv. 38 90HP {D}
Evolves from Poochyena
{D} Mighty Fang [40]
{D}{D} Mighty Claws [30]
If the defending pokemon is a stage 2 pokemon or a pokemon Lv. X, this attack does 30 + 40 more damage.
Weakness: {F} +30
Resistance: {P} -20
Retreat Cost: {C}
 
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oh why not..

Max Potion
TRAINER

Choose 1 of your Pokémon in play. Remove all Energy Cards and Damage Counters from that Pokémon.
 
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