Pokémon TCG: Sword and Shield—Brilliant Stars

Beedrill

Professor Elm

Active Member
Ah, this rare seems purty good actually.
120 for 1 G
Ok, now a lotta people don't think it's dat great.
It's too hard to swarm wit em etc.
I dunno though.
The ball engine would work well dats fo sho.
AND the deck can suffice with no more than 10 energy making plenty o room to max out on all the balls and add some good draw support like Birch etc.
I'm just curious about what starter to use.
4 basics makes it another Kricketune and infinite mullagains aren't good for the deck.
Anything that can't dish 110 or more a turn is in for trouble.
Here's what I am thanking

4-4-4 Beedrill
2-2 Claydol/Porygon 2
Dats 6 basics and 16 pokemon
10 Energy
10 Grass will do

Then 34 Trainers
4 Rare Candy
3 Pluspower (Can make the difference between an OHKO or a 2HKO on any 130 hp poke)
4 Quick Ball
4 Master Ball
4 Dusk Ball
4 Great Ball/Roseannes
4 Celios
3 Birch
2 Night Maintenance
2 Windstorm (3 seems a lil excessive in a deck that only uses 1 minor Poke-Power)
 
Good fun deck for league, but against the competetive decks of today's format, all these Beedrill just get one shotted, and this deck cannot survive if you don't have all four in play, because then you fail to OHKO Gardevor, Magmortar, (and with a pluspower) Gallade, Gardevoir LX, Blissey, and Magmortar LX.
 
Good fun deck for league, but against the competetive decks of today's format, all these Beedrill just get one shotted, and this deck cannot survive if you don't have all four in play, because then you fail to OHKO Gardevor, Magmortar, (and with a pluspower) Gallade, Gardevoir LX, Blissey, and Magmortar LX.

True, but I still like Beedrill and think it has potential. Gallade can OHKO anything basically, but I see how it is a problem.
Blissey is manageable.
Magmortar is scary, but it still needs AT LEAST 4 energy to OHKO me, so if I get my swarm out fast enough, I can maybe survive.
 
Well, if you plan on usinf the deck for fun, then here's my suggestion: Use 4x Absol. Since you run the fishing engine, you don't need a starter that draws cards for you, but you still need something, to say, slow the opponent down so that you can get get your Beedrills out at a seemingly faster pace. Just my opinion, though.
 
Well, if you plan on usinf the deck for fun, then here's my suggestion: Use 4x Absol. Since you run the fishing engine, you don't need a starter that draws cards for you, but you still need something, to say, slow the opponent down so that you can get get your Beedrills out at a seemingly faster pace. Just my opinion, though.

I may drop the Claydol/Porygon line for it.
but then I would have to find room for cessation.
 
That's simple enough, just drop the Windstorms, as you wouldn't have any vital need for them, along with 1 Duck Ball and 1 Master Ball. 4 of each of those balls seems a little excessive anyways.
 
wait, what does Beedrill do?

Beedrill 110 HP
(G) Band Attack 30x
Does 30 damage times the number of Beedrill in play.

(C)(C)(C) Twineedle 50x
Flip 2 coins this attack does 50 damage times the number of heads.

Weakness: R +30
Resistance:
Retreat Cost:

Sumtin like dat.
You can see Pokebeach for the scan/exact text.
 
Beedrill is nice, but I just find it a bit impractical to get out 4 of them in order to deal 120. It's almost comparable to Kricketune, except Kricketune has the notable advantage of being both Stage 1 and its attack dealing + damage if either Tune or Tot is in play. Sure it might deal less damage (80 compared to 120), but Kricketune can be T2, while Beedrill might be T3 at best I think for it to deal good damage.
 
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