HornetsBasketballFan
Active Member
Ever since Blissey came out, I knew that there would be a way to make it amazing. It Steam Rolled through BR's, but almost died with SW. Well, with that release for some good cards in GE, I thinks its more than back!
Pokemon:
4 Solrock(Sol Charge is simply amazing for Blissey)
3 Lunatone(Gravity Change gives more Draw Power + Puts energy in dicard Pile for Sol Charge.)
3 Chansey (Usually, I dont like playing 3/3 Blissey, but this time its right.)
3 Blissey (The Fat Egg. Main Attacker, TANK!)
2 Skitty PK(TAIL WHIP GO!)
2 Delcatty (Energy Draw Yadda Yadda)
1 Delcatty EX(Anti-Decking+Great Late Game Attacker=WOW)
3 Unown G(Makes GG not an Auto loss, plus gives me many matchups.)
Pokemon Overview
This is the best pokemon line up IMO.I do feel that 3/3 Blissey is right because 3 really is all you need, but Night Main allows me to have a 4th, 5th, & 6th Blissey if need be. The only thing that I think that I could do different would be taking out Delcatty(but leaving a 1-1 Delcatty EX) and lovering Lunatone(Which would lower Consistancy BTW) for a meta-game tech, but I dont know how well that would work. It would have to be something like this:
-1 Lunatone
-1 Skitty
-2 Delcatty
+2 Shuppet
+2 Bannete
But I really dont know how that would work. What do you guys think?
-1 Lunatone
-1 Skitty
-2 Delcatty
+2 Shuppet
+2 Bannete
But I really dont know how that would work. What do you guys think?
Trainers:
3 Mentor(This>Roseanne's. It put energy in the discard pile + sets-up early draw. 4 for Consistancy!)
3 BeBe's(This>Celios because I can search out Delcatty EX plus gives me some extra Anti-Decking)
4 TVR( 3 Plus discard and Energy FTW)
4 ER2's (Discarding energy's is great disruption and could leave them optionless on their next trun)
3 Windstorm Getting rid of CC's and Stadiums/Tools that help my Opponent could be crucial. Might take out.)
1 Stevens(Potential 6 straight cards! Might get rid of thought because of the fact that I rarely have a little enough hand)
2 Night Main(Replaces Unown G's that were 'Storm'd or a Blissey line for late game strength.)
1 Warp(Gets rid of that big bad Gallade or whatever for an easier KO that could give me that last prize FTW!)
Trainer Overview
I really cant think of another path for the trainers other thant this. The only think I might do is -1 Stevens + 1 Warp OR -2 Steven +2 Whatever Metagame tech I chose. I really wouldnt mind an extra Warp though, because that disruption fact is really nice, i might even want to try ER2's to get rid of much needed DRE/Scramblle's on the opponents pokemon.
Energy
6 Fighitng Energy( Having a fighting to attach first turn to a Solrock is very very very crucial.
4 Fire ( This + Holon FF = An Easier GG matchup)
4 Holon FF( See above on Fire, but it also adds pertection for the abundance of Colorless Resistance.)
4 Boost( Extra 30 could give me the Game)
Energy Overview
When I was first building this deck off of ideas, I thought this may be way to much, but after extensive testing, its easy to say that this is the perfect amount. The balance of basic energy is great so that I have a Fire,Fighting,and HOLON FF,
on EVERY Blissey no matter what!
on EVERY Blissey no matter what!
Strategy
I want to start with Solrock and abuse it to give extra energy Accel. onto Chansey/Blissey. Energy Draw/Gravity Change gives Great draw AND puts energy in the Discard for Sol Charge and Happy Chance.
Match-ups
GG 40-60
THis isnt an Autoloss, but its VERY important that you get set-up fast. you'll Almost ALWAYS take the first prize though because every varients Starter is weak to Fighting. If you can get a turn 3-4 Blissey doing 70 a turn with a HOLON FF + Fire +Unown G, you SHOULD be set, but you better hope that they dont get extremly lucky with turn 2-3 Gallade. Gallade is what makes this deck so hard. Gard X and Gard arent really problems, but Gallade is a MONSTER.
Fire Truk
Coming Tonight
Blissey Varients
Coming Tonight
Poison.Dec(Popular here)80-20
Very easy matchup. Being able to abuse Night Main and UNOWN G is VERY important. They have low Damage Out-Put and low HP. This deck COMPLETLY relys on Poison, which Unown G prevents. If you lose, its because you had a bad start or couldnt get out Unown G.
Reference Scans
Solrock
Lunatone
Unown G
Blissey
Delcatty
Delcatty EX
Thanks for Reading
HBF
HBF
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