Pokémon TCG: Sword and Shield—Brilliant Stars

Team Rox thread.

ensignmerlin

Active Member
Charmander Rox's team thread. I will later post challenges and information here.

Current Leader: Charmander Rox.

Current Members:
Meditite Rox
Arceus999
Hectagonman
 
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If we're supposed to vote for our team name... Team Rox. Because we have Charmander Rox as our leader, and Meditite Rox as his first choice. And me and Hectagonman... well, we were chosen later, so yeah.

P.S. Are we supposed to vote on our team name?
 
Light Type:

Resistant: Light and Ghost
Weak: Dark, Bug, and Psychic
Immune: Fighting
Super Effective: Dark, Fighting, Water, and Ghost
Not Very Effective: Steel, Psychic, Light, and Bug
Not Effective: Grass

Attacks:
Flash
Light Screen
Swift
Safeguard
Morning Sun
Tail Glow
Flash Cannon
Bright Beam (50 power, 50% chance of lowering accuracy)
Solar Ray (40 power)
Light Pulse (80 power, 10% chance of increasing Sp. Attack)
Give Away (User gives held item, to opponent, if opponent had a hold item, it loses that hold item)
Shine (80, damages all other Pokemon)
Sudden Burst (Lowers accuracy by 2 stages)
Spectrum Blast (100 power, has a random type, is still considered Light)

Pokémon:
Ninetales
Tentacruel
Staryu
Starmie
Dragonair
Chinchou
Lanturn
Mareep
Fflaffy
Ampharos
Sunflora
Espeon
Volbeat
Illumise
Shinx
Luxio
Luxray
Zebright (I made it, it's Light/Dark, it's the Zebra Pokémon)

Brightness Energy [T]
SPECIAL ENERGY CARD

Picture: It's generally a light yellow orb, with a black sun in it, which has 6 points and a circle inside, so it's generally a black circle with six triangles placed equally around it.

If the Pokémon Brightness Energy is attached to attacks, the attack does 10 damage to 1 of your opponent's Benched Pokémon (don't apply Weakness and Resistance for Benched Pokémon). This effect is done after all other effects of the attack were already resolved. Ignore this effect if the Pokémon that Brightness Energy is attached to isn't [T]. Brightness Energy provides [T] Energy. (Doesn't count as a basic Energy card.)
 
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Bomb Type!

Weakness: Fire, Lightning, Water, Ice, Bomb
Resistance: Dark, Poison, Bug

Super Effective: Ice, Ground, Rock, Ghost, Steel, Bomb, Fighting, Time
Not Very Effective: Fire, Water, Bug

Pokémon:
Geodude
Graveler
Golem
Voltorb
Electrode
Koffing
Weezing
Pineco
Forretress
Baltoy
Claydol
Regirock
Regice
Registeel
Drifloon
Drifblim


Explosive Energy
SPECIAL ENERGY CARD

Picture: http://pokegym.net/gallery/showimage.php?i=33345

When the Pokémon Explosive Energy is attached to attacks, you may discard Explosive Energy. If you do, that attack does 20 more damage to the Defending Pokémon. Ignore this effect if the Pokemon that Explosive Energy is attached to isn't [BOMB]. Explosive Energy provides [BOMB] Energy. (Doesn't count as a basic Energy card.)
 
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^You forgot to put that it is super effective against itself. It says Brightness Energy in the text. Shouldn't it be super effective against Fighting?

EDIT: Why is it resistant to light??? Light is still effective against Bomb. I refuse to change my card to say that it isn't very effective against Bomb!

EDIT: We should all edit our cards at the end to include each other's cards, if necessary.
 
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TIME TYPE: Weakness: Psychic, Space (another type I made up).
Resistance: Metal, Dark.

Super Effective: Fighting, Space.
Not Very Effective: Fire, Water.

Time-Travel Energy
Special Energy

If the Pokemon Time-Travel Energy is attached to attacks, you may search your discard pile for a card and put it into your hand. If you do, discard Time-Travel Energy. Ignore this effect if the Pokemon Time-Travel Energy is attached to isn't [T]. Time-Travel Energy provides [T] Energy.
 
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What kind of Pokemon would be Time type? I can only think of Xatu, Celebi, Dialga, and Claydol, all of which already have 2 types. Also, I can think of several things that could be used to decide its Super and Not Very Effectives. Time in general is "Super Effective" against fire (doesn't last long), electricity (lightning lasts a very, very short amount of time, plus it does soon run out), fight(ers) (they don't live that long), and bugs (don't live long at all). It would be Not Very Effective against plants (many live for hundreds and hundreds of years), water (water lasts forever), dragon (dragons live for a loooong time), and poison (poison gets stronger as time goes on). It would be resistant to fire, lightning, and fighting. It would be weak to grass, dragon, and poison. I think that it would be immune to Time, because it could warp through/ see through time anyway, so it would not be very altered by time. Not sure if you want to listen to me or not, it's just my opinion.

EDIT: Your card's text is not exactly right. Try going here to try to get it right:http://www.pokepedia.net/. search for Darkness Energy, copy it, then fill in with what is different for your card. Use the MT one, because there apparently was a text change.

Back to back posts merged. The following information has been added:

Here, try:
Time-Travel Energy can be attached only to an Evolved Pokemon. If the Pokemon Time-Travel Energy is attached to attacks, you may search your discard pile for a card and put it in your hand. If you do, discard Time-Travel Energy. Ignore this effect if the Pokemon that Time-Travel Energy is attached to isn't [T]. Time-Travel Energy provides [T] Energy. (Doesn't count as a basic Energy card.)
 
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Alright, time for my super awesome energy card to be revealed!

Spiral Energy:

Super Effective against: Ghost, Dark, Normal, Steel

Not very effective against: Electric, Psychic, Fighting, Spiral

Spiral Energy (Energy Card)

When you attach Spiral Energy to one of your Pokémon, you may search your deck for a card that evolves from that Pokémon and place it on that Pokémon (This counts as evolving that Pokémon.) Shuffle your deck afterwards. The Pokémon this card is attached to can use any attack from it's Basic Pokémon or Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) Spiral Energy provides one {Spiral} Energy (Doesn't count as a basic Energy card.)

Picture: The energy symbol is a green, glowing, upside-down Triangle, with black lines going through it, making it appear as if it were a two-dimensional drill. The backround is an outer-space type scene, with lots of tiny explosions everywhere.

Rarity: Rare Holo

Concept: Based largely on the greatest anime ever made, Tengen Toppa Gurren-Lagann. For those of you who are not familiar, in the show the describe humans as "Spirals", because like Spirals (By Spiral, I mean Drill.), with every new revolution, they advance further (Meaning that Humans essientaly have the ability to evolve.). Same concept is applied here. With Spiral Energy, you can evolve.

Strategy: Well, it would really work in decks that rely on having a lot of evolution cards needed to effectively work (Some of the ones I can think of is Electivire and Empoleon/Infernape).

Well, there it is. I know there can be more in the strategy section, but I can't think of anything at the moment. If any of my mmbers would help out, it'd be much appreciated.
 
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Arceus999, why only evolved Pokemon? Dialga and Celebi are Basic.

Spiral Type... hmmmmmm, a bit odd. What Pokemon would be Spiral type?
 
Good point... I'll change it. Anyone think I should make it so that it can't be attached to a Pokemon that already has an Special Energy card attached to it?
 
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Well, that does NOT affect this thread.

So, anybody who evolves is Spiral type, that's 90% of all Pokemon...
and what attacks would be Spiral type?
 
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