Pokémon TCG: Sword and Shield—Brilliant Stars

Gallantry *Article Included*

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ShaunAndersen

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Here is my Gallantry Deck. There is an article at the bottom.

4-4-2-3 Gardevoir/Gallade
1-1 Mismagius
2 Cresselia
=17

4 Master Ball
3 Plus Power
3 Quick Ball
3 Dusk Ball
3 Dual Ball
3 PETM
3 Bebe's Search
3 NM
=25

8 Physic
7 Fighting
3 Multi Energy
=18


Article-

Gallade is the core to the deck. The first attack, Sonic Blade, spanks away any Blissey or other high hp Pokemon. Even Flygon ex d, which Gallade has weakness to, can lose 100 hp and be sent back to the bench with this attack. However, when playing against fast T2 decks that have Pokemon with low hp, it is better to stick with the second attack. Psychic Cut is the epitome of a powerful attack. All it needs to work is it to be early in the game, so that you have most of your prizes left. You can either chose to flip over multiple prize cards at once, taking out a big attacker (although it may just be wiser to use sonic blade in this situation), or you can just smack their smaller Pokemon with a volley of 80 damage per turn. Although the consistency is lacking, Psychic Cut is a great attack with its ability to do massive damage early in the game. The psychic weakness of Gallade leaves him vulnerable to Flygon ex d or mirror matches that use Lake Boundary.

Gardevoir SW is a great support of Gallade. With 20 less hp than its counterpart, Gardevoir is much weaker to direct hits. However, what it lacks in defense and power, it makes up in versatility. The poke-power, telepass, makes Gardevoir a great card to have on the bench in order to aid the setup. The added bonus of a second supporter card on that turn will increase your deck speed dramatically. Besides, the supporter card doesn’t even have to be yours, as it comes from your opponent’s discard pile. Gardevoir’s attack, called psychic lock, is also very good in certain situations. When you are playing against decks that use many poke-powers per turn, such as Hurricane and Inferncatty, this will destroy their deck strategy. Overall, Gardevoir is a great card to have with its setup potential and poke-power locking.
 
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No Rare Candy... you need 4.

No Gardy X... you need 1 or 2.

No Ceilio's... you need 3.

No Cress X... you need 2.

I'll tell you what to take out for them later.
 
Exactly what Regis Neo said. I took out some cards from my BanBliss deck into my G&G. And if you REALLY don't want to mix cards up, you could just proxie them, as Flygon999 said.

Oh, and this is how you should do your Energy line:

Psychic Energy x7
Fighting Energy x3
Scramble Energy x2
Double Rainbow Energy x4

This is what I'm running, and it's really effective.
 
...you do know it's acceptable to mix and match cards from different decks, right?

why don't you just make a proxie? are you saying your gonna use garchomp instead?

Exactly what Regis Neo said. I took out some cards from my BanBliss deck into my G&G. And if you REALLY don't want to mix cards up, you could just proxie them, as Flygon999 said.

Oh, and this is how you should do your Energy line:

Psychic Energy x7
Fighting Energy x3
Scramble Energy x2
Double Rainbow Energy x4

This is what I'm running, and it's really effective.

I am going to use my Garchomp Deck for States. Hopefully I can get a bunch of Celios and Candies there. I am not the type of person to proxie. Thanks for the tips. I am keeping those in mind. I might even print them out and take them to states.
 
If your not the type of person to proxie, then only focus on one deck that you have the cards for... Any way the deck is really weird... Take out the cress completely if you dont have any level x. But I do like the concept of mismamis, its an underated card and it does well against mirror match and blissy, I would increase it to 2-2 or even 3-3.. Next you need a starter, I prefer absol in gardilade, but it depends what your prefrence is. The trainer engine is really pointless to tell you the truth. It should be someting like

4 celios
4 rare candy
3 roseanes
3 tgw
3 tgm
2 night maintannce
1 stevens
.... Etc.
 
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