Formula Nine
New Member
Name: E-MEDA
TOTAL CARDS: 60
POKEMON: 22
Stage 2: 4
4 : Ampharos, SW-1
Stage 1: 3
3 : Magneton, PK-16
Basic: 15
4 : Mareep, SW-94
3 : Raikou, SW-16
1 : Rayquaza ex (d), DF-97
4 : Magnemite, PK-54
3 : Pachirisu, GE-5
TRAINERS: 19
Trainers: 11
2 : Night Maintenance, MT-113
4 : Rare Candy, OP5-7
2 : Warp Point, CG-84
3 : Windstorm, CG-85
Supporters: 8
3 : Celio's Network, CG-73
2 : Professor Oak's Visit, SW-122
3 : Roseanne's Research, SW-125
ENERGY: 19
Special Energy: 10
2 : Scramble Energy, DF-89
6 : Double Rainbow Energy, CG-88
2 : Cyclone Energy, PK-90
Basic Energy: 9
9 : Lightning Energy, PK-106
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Notes: My first posted deck here on Pokegym. Please, do tell me what to cut and what to insert, and do state why. (I'm currently using Redshark for this deck. Just seeing if it is a reasonable deck to play competitively, with GG and Magmortar out and whatnot.)
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Strategy: Here, Ampharos and Magneton are both evolved Pokemon. The rest are Basics. Rare Candy is needed for Ampharos as I have no Stage 1's for Mareep. Magneton doesn't really need a Rare Candy, but Ampharos does to help the setup.
Pachi is here to search up some Basics (Mareep, Rayquaza ex (d), Raikou, Magnemite, other Pachi).
Magneton's Magnetic Force can help when most of your Energies are used. Magnetic Field can be used if you need any Basic Energy and you don't need a card in your hand.
Doing so, you can regain Lightning Energy for Raikou and use Thunder Rumble. Adds 10 damage to one of your Opponent's Pokemon. Since you have two, you have a backup if one Raikou fails. Searchable via Pachi and other cards because of its Basic class.
Ray can target an Opponent's Benched Pokemon at hit 50's if they have a Poke Body or Power. Load up a Lightning Energy to Raikou, do 10 to a target with a Poke Body or Power, then snipe the same Pokemon with Ray. You don't need Ray as much as you need the others, and I didn't have multiples of him. This is to save myself from playing copies of him while desperate, and if they got knocked out, it will cost me one more Prize Card away to loss.
Ampharos' Jamming can hurt them if they constantly use Supporters. Most Decks use them, right..? For Cluster Bolt, use one Lightning Energy while you use a DRE. You won't waste Energy this way. Discard with Cluster Bolt, spread around 20 damage to each of your opponent's Benched while you hit a 70 on their Active. You can get two Basic Energy back thanks to Magneton.
Scramble Energy is there to help your Energy problems if you are losing. Cyclone Energy forces them to switch. Basic Lightning is your ammo for Raikou and Ampharos. DRE is self-explanatory.
Warp Point is there to make an opponent switch first, then you can switch to the right Pokemon for the job.
Windstorm away threats like attached Unown Gs and Crystal Beach. You've got three. Just in case.
TOTAL CARDS: 60
POKEMON: 22
Stage 2: 4
4 : Ampharos, SW-1
Stage 1: 3
3 : Magneton, PK-16
Basic: 15
4 : Mareep, SW-94
3 : Raikou, SW-16
1 : Rayquaza ex (d), DF-97
4 : Magnemite, PK-54
3 : Pachirisu, GE-5
TRAINERS: 19
Trainers: 11
2 : Night Maintenance, MT-113
4 : Rare Candy, OP5-7
2 : Warp Point, CG-84
3 : Windstorm, CG-85
Supporters: 8
3 : Celio's Network, CG-73
2 : Professor Oak's Visit, SW-122
3 : Roseanne's Research, SW-125
ENERGY: 19
Special Energy: 10
2 : Scramble Energy, DF-89
6 : Double Rainbow Energy, CG-88
2 : Cyclone Energy, PK-90
Basic Energy: 9
9 : Lightning Energy, PK-106
---
Notes: My first posted deck here on Pokegym. Please, do tell me what to cut and what to insert, and do state why. (I'm currently using Redshark for this deck. Just seeing if it is a reasonable deck to play competitively, with GG and Magmortar out and whatnot.)
-----
Strategy: Here, Ampharos and Magneton are both evolved Pokemon. The rest are Basics. Rare Candy is needed for Ampharos as I have no Stage 1's for Mareep. Magneton doesn't really need a Rare Candy, but Ampharos does to help the setup.
Pachi is here to search up some Basics (Mareep, Rayquaza ex (d), Raikou, Magnemite, other Pachi).
Magneton's Magnetic Force can help when most of your Energies are used. Magnetic Field can be used if you need any Basic Energy and you don't need a card in your hand.
Doing so, you can regain Lightning Energy for Raikou and use Thunder Rumble. Adds 10 damage to one of your Opponent's Pokemon. Since you have two, you have a backup if one Raikou fails. Searchable via Pachi and other cards because of its Basic class.
Ray can target an Opponent's Benched Pokemon at hit 50's if they have a Poke Body or Power. Load up a Lightning Energy to Raikou, do 10 to a target with a Poke Body or Power, then snipe the same Pokemon with Ray. You don't need Ray as much as you need the others, and I didn't have multiples of him. This is to save myself from playing copies of him while desperate, and if they got knocked out, it will cost me one more Prize Card away to loss.
Ampharos' Jamming can hurt them if they constantly use Supporters. Most Decks use them, right..? For Cluster Bolt, use one Lightning Energy while you use a DRE. You won't waste Energy this way. Discard with Cluster Bolt, spread around 20 damage to each of your opponent's Benched while you hit a 70 on their Active. You can get two Basic Energy back thanks to Magneton.
Scramble Energy is there to help your Energy problems if you are losing. Cyclone Energy forces them to switch. Basic Lightning is your ammo for Raikou and Ampharos. DRE is self-explanatory.
Warp Point is there to make an opponent switch first, then you can switch to the right Pokemon for the job.
Windstorm away threats like attached Unown Gs and Crystal Beach. You've got three. Just in case.