Pokémon TCG: Sword and Shield—Brilliant Stars

Why doesn't Pokemon...

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desert eagle

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... use a mulligan system like Magic except reverse (instead of losing a card, you give them a card). Pretty much like what happens when you have no basics, except you can choose to do it even if you have basics and a bad hand.

It would eliminate most of the luck factor (only prizes remain) since a good deck can usually beat a bad one even if they start with like 11 cards...

I DONT GET IT. WHY NOT??

reposting what i said in a post below here:

I mean seriously, losing a game because you start with, say, a chansey + 6 energy, especially when points are this important, is so ridiculous, espcially when you consider that if a loss liek that is the difference between top cut, and no top cut, it can be a 4 game point swing (losing the game instead of winning, not having the chance to win the top cut games) or more, meaning it SERIOUSLY hurts rankings chances.

For example, if this happened at states, on the surface, it could be a -32 point swing from losing the one game, but then you consider that if you average 12 points per win in top cut, that is a possible 68(!) point swing that can have severe impact on rankings.

ANYTHING that cuts down luck and focuses more on skill is good for the game.
 
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their are decks that are based on few basics, i.e. bandoom, lucario/blissey, T2K. So their draw back is not having enough basics, hence they have to give up cards.
 
their are decks that are based on few basics, i.e. bandoom, lucario/blissey, T2K. So their draw back is not having enough basics, hence they have to give up cards.

yes, it's not like it reduces that drawback at all. No basics still results in a forced mulligan giving your opponent a card, which still puts you in the same disadvantage.

It just gives people the chance to ACCEPT the same penalty as not having a basic when they have a completely unplayable hand.

I mean seriously, losing a game because you start with, say, a chansey + 6 energy, especially when points are this important, is so ridiculous, espcially when you consider that if a loss liek that is the difference between top cut, and no top cut, it can be a 4 game point swing (losing the game instead of winning, not having the chance to win the top cut games) or more, meaning it SERIOUSLY hurts rankings chances.

For example, if this happened at states, on the surface, it could be a -32 point swing from losing the one game, but then you consider that if you average 12 points per win in top cut, that is a possible 68(!) point swing that can have severe impact on rankings.

ANYTHING that cuts down luck and focuses more on skill is good for the game.
 
^Same here. I just don't see the game changing in that manner, not to mention the fact that Japan would have to change their rules before we change ours. : (

I also think sideboards would be cool... and I also wish we had the +5 turns solution to stalling.
 
I think to balance the optional mulligan, you'd have to draw one less card each time.
Otherwise, it would be worth mulliganing again and again until you got your god hand.
 
I think to balance the optional mulligan, you'd have to draw one less card each time.
Otherwise, it would be worth mulliganing again and again until you got your god hand.

not necessarily

if youre doing that, you're giving your opponent like a 10+ card hand to work with, and if they have a good deck, they should have a "god hand" as well. The thing is, if they have a deck that should be losing to your deck anyways, a 10+ card won't help them, so yes it would be good to mulligan repeatedly to get a hand you're satisfied with.

If you can beat a deck when they start with 3-4 more cards than you, then it's pretty clear your deck is better. Keep in mind they also have the option of mulliganning as well.

yeah I know the chances of that happening anytime soon are low, but my question is WHY Pokemon hasn't implemented something like this =/ i just dont get it, it's not hard to implement, and it wouldn't affect much at all in terms of tournament time, maybe add like 1-2 mins to the start of some games at most

EDIT: another thing this does is allow people to get more creative with techs and stuff. people would be less afraid to run one ofs to counter stuff, if there wasn't the risk of a "Latios*+*** start" or something like that, and that would lead to creativity and better ideas for the game overall
 
I think to balance the optional mulligan, you'd have to draw one less card each time.
Otherwise, it would be worth mulliganing again and again until you got your god hand.

BUT, why would it matter that you have a 7-card godhand , if you give your opponent a 13-card godhand in the process?



I think we should be allowed one Paris Mulligan per game, and your opponent should get two cards from it. That, IMO, would be balanced.
 
Every person that ever got a holon's magnemite start loves you now.

I support this 100%, though I agree that there prolly isn't much chance of it happening.
 
It seems like there would be some deck that could especially take advantage of this. Some broken combo that doesn't consistantly work enough right now. I like the idea of 1 or 2 of these though. And yeah, I'd make the penalty a bit bigger like 2 cards.
 
That is why there is a skill factor in building a 60 card deck. EVERY card counts! Luck is part of the game.

I agree that it sucks to get the 1 starter/tech basic only and no way out, but again, it goes to deck building. This has happened to everybody that has played this game. You can always opt to go the "safer" more consistent route w/o all the techs too.

IF this were to occur, I'd say you should draw 1 less card, until you get to say 4 cards, then stay there and the oppo. gets an option to draw a card then.

Keith
 
Just from a time factor optional mulliganing won't work. People won't have enough time for games if they spend 5-10 minutes re-drawing to get a god hand.
 
Just from a time factor optional mulliganing won't work. People won't have enough time for games if they spend 5-10 minutes re-drawing to get a god hand.

Game isn't going to go to time if the opponent gets 10 minutes worth of mulligan draws.
If the opponent isn't playing a starter deck, it's going to be over t2.
 
actually I think it could be a little better if the mulligan was like naruto where you draw less after each mulligan, and your opponent gets nothing extra

draw 7 cards
mulligan
Draw 6 cards
mulligan
Draw 5 cards
 
Well, ehich would you rather have:

30 random cards in your hand from your opponent mulliganing so much

or

any 7 cards you like in your deck in your hand?
 
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