Pokémon TCG: Sword and Shield—Brilliant Stars

"E" for Vendetta

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Syrix_001

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Okay, so I made myself a deck that I liked, and even though it wasn't EXACTLY the best deck, especially for FL States, I still ran with it... and lost. Well, more like 4-3 anyways. So now of course, I'm looking to better my deck, so if anyone can give any USEFUL suggestions, other than saying that it sucks or that something else is better, then that would be appreciated. Thanks.

Pokemon: 19
3 Voltorb
3 Electrode
2 Holon's Castform
4 Murkrow (MT)
3 Honchkrow
1 Honchkrow Lv X
3 Absol (SW)

Trainers: 28
2 TGM
3 TGW
4 Cessation Crystal
3 Pokedex
3 Celios Network
2 Pluspower
3 Warp Point
2 Night Maintenence
3 Energy Removal 2
2 Castaway
1 Moonlight Stadium

Energy: 13
4 Darkness Energy (Special)
4 DRE
3 Multi Energy
2 Scramble Energy

Strategy: T1 should be either an Absol or Voltorb as a starter. Use an energy to get things going (probably with Absol for Baleful Wind). Try for a T2 Trode and blow up. Hope for a 2 turn KO. If things get dragged out longer, then use Cessation Crystal to shut down Gardevoir/Magmortar/Claydol. Cess should be on Absol or a souped up Honchkrow/Lv X. Then attack and wreck their hand, while stalling Powers and bodies.

I need some help, but also want to keep in mind that TGM can be used against me by Telepass. I have a slow set up, so what I'm looking for is a quicker and almost absolute T2 Trode, and back-up in the Hand Disruption and Power/Body-lock.
 
you should have some roseannes you need like 3-5 basic draw and some way of getting basics out, plus electrode would beneift from a tech lightning energy that could be searched by roseannes and you could take out those castforms as well for those extra coupple draw cards try steven's

you don't need ANY cess crystal since you have dre so i assume you depend on dark genes or whatever that is, plus you use electrodes power, plus your lightning weak nothing lightning weak should have tools
 
Vire X is non-existant anymore. You can play something lightning weak with tools. Electrode's an interesting card and I think it has massive potential with the right combination. Looking at your supporters right away I see that you have no way to search out basics. Roseannes or Mentor would help but like previously stated, tech lightnings would help trode early.
 
If you want guaranteed t2 Trode, you need to go up to 4-4 and add some lightning energy. 13 is a tad low if you want 2 by turn 2, so I would go up to 15 or 16.
 
Vire X is non-existant anymore. You can play something lightning weak with tools. Electrode's an interesting card and I think it has massive potential with the right combination. Looking at your supporters right away I see that you have no way to search out basics. Roseannes or Mentor would help but like previously stated, tech lightnings would help trode early.

i wasn't talking about that
 
you should have some roseannes you need like 3-5 basic draw and some way of getting basics out, plus electrode would beneift from a tech lightning energy that could be searched by roseannes and you could take out those castforms as well for those extra coupple draw cards try steven's

you don't need ANY cess crystal since you have dre so i assume you depend on dark genes or whatever that is, plus you use electrodes power, plus your lightning weak nothing lightning weak should have tools

well, also look at it this way: Cessation Crystal HACKS Telepass/Cosmic Power/Torrid Wave/Flame Body regardless of Pachi.

Also Think that most decks aren't running more than 2-3 Pachi, and I can OHKO them with Trode or a Pluspower/Special Dark Honchkrow Lv X. (originally I ran 2, but don't like that I can't get a Honchkrow when I need it for Lv X)

Also, if I can stop Claydol's Cosmic Power, then I can set up the Hand Disruption Mechanic, and then set up Trodes for OHKO's of anything.

I WAS thinking of:

-2 Holon's Castform
+2 Mawile (GE)

to help against Gardylade. I agree with the energy thing, and will probably add in more lightning/Dark energies, or add another Multi if I can find the room. And IMO 4-4 Trode is overkill. I only need it for the "Multi-energy" and the DRE 90 damage output.
 
But you said you wanted an "almost absolute T2 Trode" and the easiest way to do that is to add more Voltorbs and Trodes so you can start with them. It's only 2 cards.

I also think your Honch line should be 4-2-2 and try to find some room for 1 or 2 Premier Ball.
 
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