Pokémon TCG: Sword and Shield—Brilliant Stars

gardy lock/plox thingy

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The Ralts

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After reading different states threads, I decided that the gardy lock mentioned in some threads would be very good for my metagame. So without furthor ado, I give you ...uhhh....my list....yeah.

Pokeemanz:22
4-2-3-2-1 (1 lv x and 2 gallade obv)
3 pachi
1 tauros (i've been putting one of these in every deck with pachi for a while now, they're just too good to pass up)
2-2 claydol
1-1 blasty (I had a few options for techs, but due to the fact that my meta is mainly gallade, i decided that this would be the best)

Trainers:24
4 rare candy
2 lake boundary
1 plus power
1 str charm
2 night maintenence
2 warp point
4 celios
1 bebe's
2 roseannes
4 wager
1 castaway

Energy:14
6 psychic
2 fighting
4 D.R.E.
2 scramble

so...you just psy lock your opponent and then....and then....uhh.......psy lock them again.....yeah...thats it.
 
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-Celios
+Bebes

it helps better since it puts something back into the deck and that helps claydol with cosmic power.

-Roseannes
+PP

U have Pachi x3 and a Tauros in case,I mean 2 is enough and 1 PP is just a waste so you have to run more and find a way to add in maybe Phobes Stadium,it helps more than you know.
 
I prefer warp point over pheobes, and does putting something back into the deck really help that much? I think i'd prefer to have celios at the start of the game when i want everything in my hand.
I guess i could try taking out the rose for 1 more pp, but wouldn't that lower the consistancy a little? and maybe it would be better to try adding one more wager or warp if i took out roseannes.
 
Getting closer!

Well, getting closer to where we were at States...

Be careful about Lake Boundary. It lets Banette autowin you, and it gives your opponents the chance to donk you with scrambles/wager when you aren't expecting it.

*Charm, scramble, lvl x, wager, win, draw 6 and psychic lock- knockout and no powers.*

Your jaw drops and you sign the slip. That's what GG can and will sometimes do to you. Lake Boundary is as much a liability as it is a knockout in GG.
 
good point....But I don't think there are many banette i my area, if at all. (I might still take out 1 lake boundary, maybe put in the pheobes, but I will have to go test)

And i took out the roseannes for another warp point. I've won a lot of games using 3 warp over 2.
 
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After testing, i have decided to make a few changes:

Adding the two stevens: I did this because of my atrocious luck. I keep getting horrible starts and decided to add some draw of my own. I thought that since I will be trying to mostly psy lock them, I didn't need to worry about them telepassing them to much. (though this will probably backfire on me and I will have to take them out for regionals)

Getting rid of an energy: I'm cursed. I played 15 energy and kept getting starts with 3 or 4 energy, I don't know how!
(this may work out, but as with the steven's, I may have to make changes to this plan and add in another energy for regionals)
 
uhh this is an awesome list but I guess I would say -1 Bebe's and +1 Phoebe's since crystal beach hurts pretty bad and psychic stuff with Battle Frontier sucks. I don't really think two things to counter other stadiums is really enough since the two most popular ones can hurt this deck pretty badly.
 
The Lurb: I haven't seen anybody play battle frontier, and If they do, then they are most likely either playing gallade, or they are using some non-psychic deck. As most psy decks/gallade counters run lake boundary, instead of BF. If they are playing gallade, then I doubt they are playing more than two BF, and if they are, then it just means I have to fight them on even ground.(since they wouldn't be able to use blastoise either)
Crystal beach may be a problem, and I will have to make a decision on whether or not I want to worry about it to much.
Sorry about the long paragraph.
Flygon999 and The lurb: The bebe's is like having a 5th celio's, and helps when I don't have very much draw.

Pokemonfreak:mmmm....spam.......
 
The Lurb: I haven't seen anybody play battle frontier, and If they do, then they are most likely either playing gallade, or they are using some non-psychic deck. As most psy decks/gallade counters run lake boundary, instead of BF. If they are playing gallade, then I doubt they are playing more than two BF, and if they are, then it just means I have to fight them on even ground.(since they wouldn't be able to use blastoise either)
Crystal beach may be a problem, and I will have to make a decision on whether or not I want to worry about it to much.
Sorry about the long paragraph.
Flygon999 and The lurb: The bebe's is like having a 5th celio's, and helps when I don't have very much draw.

Pokemonfreak:mmmm....spam.......

yah I guess your right, the only person I saw that played BF at Oregon and Washington states was Wyatt so I suppose it isn't really a threat. Crystal Beach is pure evilness and when a deck plays it they usually play 3-4 copies so make sure to consider the extra stadium. Also about the bebe's thing, I know it gives you a better chance to get the T2 gardy or Claydol to have more but when I played GG I often had about two Celio's stuck in my hand towards mid-game which was quite annoying. And since Gardy can Telepass your Opponents Celio's I rarely used them once Gardy was up. This stuff is just somethin' to consider.
 
Yeah, I probably should put in another stadium.
I think i'll take out the two stevens, but put in a castaway instead, to help make up for the loss in consistancy.
I'll either put in another lake boundary, or the pheobes. But I will try t with the other lake boundary first.
 
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