Pokémon TCG: Sword and Shield—Brilliant Stars

Does this GG deck work?

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afstandopleren

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After having spend a lot of time in collecting the cards because I did not get any Gallades and Gardevoirs from Boosters :nonono:, I have traded and bought my way to this deck.

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Pokemon
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2-2-2 Dusk line (with Duskull from SW)
3-2 Furret
4-3-2-2-1 Gardelade line with lv.X

Total: 25
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Trainers:
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4 Rare Candy
2 Super Scoop Up
2 Holon Mentor
2 Bill's Maintenance
2 Bebe's Search
3 Switch
1 Moonlight Stadium
2 Phoebe's Stadium

--------
Energy
--------
14 Basic :psychic:
2 DRE
2 Multi
1 Scramble

Any thoughts or advice?
 
pokemon:
4-2 furret
1-0-1 dusknoir
4-2-3 gallade
2-1 gardivoir
or 3-1 gardy and 2 gallade

energy:
4 DRE
2 fighting
1 scramble
9 phyhic
 
Dusknoir isn't needed that much and should only be used as a tech. Also use Eleckids list exept take out a psychic and add in a scramble.

Also 3 switch, 2 pheopes and 1 moonlight stadium is way too much. Use 1 pheobes or moonlight and use 1 warp point. Use 3 oaks visit and you need 4 celio. You need at lest 3 basic search so add in 2 roseanne and keep 1 mentor. Also take out the SSU. And add in 2 NM.
 
Sounds like a lot of Supporters.... is Telepass not enough with the help with just a few in your own deck?

No not even close. First you need to garnty that you will get out an early telepass which can be hard unless you have a lot of them. Secondly the reason GG is so fast and good because you can use 2 supporters a turn. You have to make it so you don't have to rely on gardy to get set up. The only thing telepass is for is to consistenly set up and also get a fast set up.

You need 4 pokemon search cards, 3-4 draw cards and 3-4 basic search cards. You need at least this.
 
No porygon 2 is just a waste of space. You need speed. Porygon just slows it down. At times a supporting card can be helpful and speed's you up but in some cases it is not needed like now and it will just get in the way.
 
After having spend a lot of time in collecting the cards because I did not get any Gallades and Gardevoirs from Boosters :nonono:, I have traded and bought my way to this deck.

----------
Pokemon
----------
2-2-2 Dusk line (with Duskull from SW)
3-2 Furret
4-3-2-2-1 Gardelade line with lv.X

Total: 25
----------
Trainers:
----------
4 Rare Candy
2 Super Scoop Up
2 Holon Mentor
2 Bill's Maintenance
2 Bebe's Search
3 Switch
1 Moonlight Stadium
2 Phoebe's Stadium

--------
Energy
--------
14 Basic :psychic:
2 DRE
2 Multi
1 Scramble

Any thoughts or advice?

Okay, your gonna have some problems. You dont need 2-2-2 Dusknoir, but if you want to keep it in that is fine. Dusknoir is better for mid to late game to close out the game and complete mess over you opponent. However, I would go 1-0-1 and then go 2-2 Claydol for the deck.

I would also add a 3rd Gardevoir but I left it at 2 for the list below.

I think you need to "fix" your trainers

4 Rare Candy is fine and you should leave at that.

2 Super Scoop Up - You should take this out, you dont have any need for this.

2 Holon Mentor - Same as before, this isnt the card you want in the deck

2 Bill's Maintenance - Professor Oak's Visit is much better here, so replace these with that.

2 Bebe's Search - Play Celio's, if you can't get Celio's then this is fine, but you really should max it out to 4 of one or the other.

3 Switch - You are playing 3 Stadiums that give most of your Pokemon free retreat, plus you play Gardevoir Lv. X which has a switching power. Take all 3 of these out.

1 Moonlight Stadium - Um, no, you dont need this. If your gonna play a Stadium go for Lake Boundary, and if you decide you dont need any stadiums, go wiith Windstorm. I would play 2 since that is a managable number, however you may want to play 3.

2 Phoebe's Stadium - You dont need this at all so drop them

14 Basic Psychic - Okay, this is way too many. You dont need 14 energy. Drop 7 of these and then add 3 Fighting energy
2 DRE
2 Multi - Drop these for 2 more DRE
1 Scramble - If you going to play Scramble, play 2 not 1. Your never gonna have it at the right time if you only play 1 of them.

So, going back over the trainers since I left you with only 10, I would do the following with the last 13 cards.

I would go with 3 Team Galactic's Wager, 4 Roseanne's Research, 2 Steven's Advice, 1 Warp Point, 3 Night Maintenance



With the fixes the list looks like this -

Pokemon - (21)

3 Sentret
2 Furret
4 Ralts
3 Kirlia
2 Gardevoir
2 Gallade
1 Gardevoir Lv. X
2 Baltoy
2 Claydol

Trainers - (23)

4 Celio's Network/Bebe's Search - Which ever one you have
4 Rare Candy
4 Roseanne's Research
3 Team Galactic's Wager
3 Night Maintenance
2 Steven's Advice
2 Professor Oak's Visit
1 Warp Point

Energy - (16)

7 Psychic
3 Fighting
4 DRE
2 Scramble

That is just a simple list. I could of made a few more changes but this is a pretty solid list. As I said, I would consider playing Windstorm in the deck and possibly PlusPower as well.

Hope that helps you and GL at Regionals,

Drew
 
Okay, your gonna have some problems. You dont need 2-2-2 Dusknoir, but if you want to keep it in that is fine. Dusknoir is better for mid to late game to close out the game and complete mess over you opponent. However, I would go 1-0-1 and then go 2-2 Claydol for the deck.

I would also add a 3rd Gardevoir but I left it at 2 for the list below.

I think you need to "fix" your trainers

4 Rare Candy is fine and you should leave at that.

2 Super Scoop Up - You should take this out, you dont have any need for this.

2 Holon Mentor - Same as before, this isnt the card you want in the deck

2 Bill's Maintenance - Professor Oak's Visit is much better here, so replace these with that.

2 Bebe's Search - Play Celio's, if you can't get Celio's then this is fine, but you really should max it out to 4 of one or the other.

3 Switch - You are playing 3 Stadiums that give most of your Pokemon free retreat, plus you play Gardevoir Lv. X which has a switching power. Take all 3 of these out.

1 Moonlight Stadium - Um, no, you dont need this. If your gonna play a Stadium go for Lake Boundary, and if you decide you dont need any stadiums, go wiith Windstorm. I would play 2 since that is a managable number, however you may want to play 3.

2 Phoebe's Stadium - You dont need this at all so drop them

14 Basic Psychic - Okay, this is way too many. You dont need 14 energy. Drop 7 of these and then add 3 Fighting energy
2 DRE
2 Multi - Drop these for 2 more DRE
1 Scramble - If you going to play Scramble, play 2 not 1. Your never gonna have it at the right time if you only play 1 of them.

So, going back over the trainers since I left you with only 10, I would do the following with the last 13 cards.

I would go with 3 Team Galactic's Wager, 4 Roseanne's Research, 2 Steven's Advice, 1 Warp Point, 3 Night Maintenance



With the fixes the list looks like this -

Pokemon - (21)

3 Sentret
2 Furret
4 Ralts
3 Kirlia
2 Gardevoir
2 Gallade
1 Gardevoir Lv. X
2 Baltoy
2 Claydol

Trainers - (23)

4 Celio's Network/Bebe's Search - Which ever one you have
4 Rare Candy
4 Roseanne's Research
3 Team Galactic's Wager
3 Night Maintenance
2 Steven's Advice
2 Professor Oak's Visit
1 Warp Point

Energy - (16)

7 Psychic
3 Fighting
4 DRE
2 Scramble

That is just a simple list. I could of made a few more changes but this is a pretty solid list. As I said, I would consider playing Windstorm in the deck and possibly PlusPower as well.

Hope that helps you and GL at Regionals,

Drew

I have finished the improvements and here is what it looks like now:

---------
Pokemon
---------
1-1-1 Dusknoir
4-3-2-2-1 Gardelade
3-2 Furret
1-1 Claydol
---------
Trainers
---------
4 Rare Candy
3 Warp Points
3 Bebe's Search
2 Roseanne's Research
2 Prof. Elm's Training Method
2 Lake Boundary
1 Holon Circle

-------
Energy
-------
4 DRE
1 Scramble
2 Multi
8 Basic :psychic:
6 Basic :fighting:

I have kept Dusclops in so I don't need to wast a Rare Candy. Ofcourse I use the SW Duskull for faster evolution.
Also, I don't have multiple Claydolls. I just have that one. Same goes for the Gardevoir.
 
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First way to many energy take out 4 fightings. Also take out the PETM, the holon circle, 1 warp point and 1 lake boundary and add in 1 pheobes stadium, 1 roseanne, 1 celio, 3 oaks visit, and 3 plus power.
 
Why Phoebe? Teleportation and Warp Points enough in the deck. Plus, I don't think there is a huge need for switching.
Also, why take out Holon Circle? It could work as a safetynett. You never know what is going to happen, right?

I do have put in extra Plus Powers and taken away a few energy.
I also added Prof Oaks Visit and removed PETM.
 
pokemon:
1-0-1 dusknoir (your almost never going to evolve it through the whole line)
4-2 furret (you have a higher chance of starting with it)
4-2-3 gallade (3 is a must)
2-1 gardivoir
1-1 claydol
 
As I said in the starting post of this thread, I can't get more Gardilades. I have already put a lot of effort in getting them. I really think this is a good spread. It DOES work, does'nt it?

About the Dusk line. Again, why waste a Rare Candy on it if it's only gonna be used for it's Poke-Power?
Besides, it's setup is already cut in half with the Reapers Cloth from Duskull SW.
 
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well that 1 card is needed for other space and you need 3 of either gallade or gardy try and get one of them in POP7
 
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