Pokémon TCG: Sword and Shield—Brilliant Stars

Just thought I'd post my regional deck

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Syrix_001

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Okay, so I've been planning to go to this thing for almost a month now, even ensuring that my girlfriend gets to go. She will be playing Infernacatty, and I... well, that was a tough decision. originally I decided to stick with a souped up version of my deck (my "E for Vendetta" deck that i posted earlier.) Then I started to get antsy and wanted to play a deck that would WIN me the regionals and so I looked to G&G and Banette variants. And so to bring my life story to a close ( :p ) I decided to bring my play strategy back to this deck... all based on a T-shirt I found at Hot Topic. And without further ado, I bring you my Florida Regional deck... DARKWING DUCK!!!!!

Pokemon: 15
4x Murkrow (MT) - The ones with Dusk Stone are too slow and are a dead draw if they are my starter. Besides, even if I COULD pull one with Swarm, It still couldnt evolve til next turn anyways.
3x Honchkrow - Darkwing Duck himself! Of course, he'll be giving the orders to his Murkrow minions.
1x Honchkrow Lv. X - The big Kahuna who gets things going faster if I need a hand. :eek:AND LOOK!:eek: he even pulls a card from my discard pile if i K.O. your Pokemon!
3x Absol (SW) - Okay, this guy is the starter that I REALLY want, but becomes Oak fodder if I draw him later... or a one-turn shield if I need the extra energy.
2x Sneasel - Okay, so he's not the best, but until we get the next set one, then I'm stuck with it. Not that bad of a starter if i get...
2x Weavile :)dark:) - The :dark: Nasty Plot helps if Sneasel is my starter, and gets the game going quick for me. He has 80 HP so I can't be T2 Banette'd. His second Attack, however, :dark::dark::dark: Dark Pulse gets me a late game sweep for GG (not gardy-gallade, good game). I think it is an underused card with great potential.

Trainers/Supporters/Stadiums: 29
3x Professor Oak's Visit - It helps if I have a slow hand, or if I'm looking for the one card that i need to K.O. a pokemon.
3x Roseanne - Also helps with a slow start, but has great mid-game performance. If Murkrow is my starter, then pull Sneasle/Basic Dark. If anything else is my starter, Pull Murkrow/Murkrow, and set up DWD.
4x Celios Network - The great "tutor" That lets me get any Pokemon I want... like the Lv. X to add 10 damage and a salvage to my Murkrow's attacks, or the Weavile I need to set up the end game sweep.
3x team Galactic's Mars - The great combo to Absol'd attack to get 2 cards out of your hand (or possibly 3) limited because of Telepass.
2x Team Galactic's Wager - If I can use this right, I can royally screw up a Hurricane/Porygon Z/anything that stocks alot of cards in hand. I hate the RPS game since I'm almost never good at it, but it does have it's good moments.

4x Pluspower - If I need that extra 10 points of damage, and I don't have a Darkness Energy to spare, well: here it is.
3x Cessation Crystal - Okay, now I know what you are thinking: WTHeck? He USES Dark Genes! Yeah, i know, but when it's attached to my Weavile or Honchkrow that is out to attack, it doesn't really make a difference either way. besides, the one Pokemon that screws up DWD is Claydol, so if I take it out early, then I can kill late game.
3x Warp Point - THE BEST CARD EVER! (read Moonlight Stadium)
2x Night Maintenece - Obviously, the clean-up crew of the whole deck. If I need to salvage Dark energy for a Weavile, or a Murkrow for the bench, this is how I do it.

2x Moonlight Stadium - How sick is it when I Warp Point you for a weaker benched and then retreat my weaker bench for the beatstick I set up?

Energy: 16
8x Basic Dark - I DID run 6, but I figured I needed more to help Weavile, and also to make the 3 Roseanne's worthwhile.
4x Darkness Energy - Gee, this is a dark deck, so why in the world would I NOT run these?
4x Double Rainbow Energy - The shining glory of this deck. Beginning of game I use these to get a good Murkrow/Honchkrow setup going, and Mid to late game, to set up my Weavile for the sweep.

Strategy:

Sneasel Start: Get a Weavile into play ASAP and Nasty Plot to get a good set up. Go for a DWD setup and worry about setting up the Dark Pulse setup when you have the energy to spare. If the cards say otherwise then set up the Dark Pulse sweep for an early game victory.

Murkrow Start: Start swarming for Murkrows and use your resources to get up a DWD attack pattern then scramble together a Weavile to make use of all that extra energy.

Absol Start: Own their hand with Baleful Wind and continue to set up what is readily available: The Weavile if available, or the DWD if not.

Pachirisu Start: You're playing the wrong deck.

Ideas: I'm open to suggestions, but I'll likely leave my deck the way it is since i can't get my hands on another DRE for my deck and even though I was thinking 4-2-2 for DWD, I can't get another one of those. (I also need a Delcatty ex for my girlfriend's deck, so if anyone is going to the FL regionals on Kirkman, look for me. I'll be wearing the shirt that corresponds to my deck! :p ) Anyways, feel free to leave suggestions. I doubt I'll get in the Top 8 with all the G&G running around, but I'll put up one good fight!
 
Might need Night Maintenance.... But that is my oppinion.
Murkrow is weaker then it used to be.

Also don't depend on getting alot of KO's with Dark Pulse. The only way that would work is with Togekiss.
 
Moonlight Stadium--- It's very risky because many others play Gardevoir and so get free retreat too

and why don't you run Darkrai LV. X?
Gives you the +10 dmg when you need it...
 
Might need Night Maintenance.... But that is my oppinion.
Murkrow is weaker then it used to be.

Also don't depend on getting alot of KO's with Dark Pulse. The only way that would work is with Togekiss.

Trainers/Supporters/Stadiums: 29
3x Professor Oak's Visit - It helps if I have a slow hand, or if I'm looking for the one card that i need to K.O. a pokemon.
3x Roseanne - Also helps with a slow start, but has great mid-game performance. If Murkrow is my starter, then pull Sneasle/Basic Dark. If anything else is my starter, Pull Murkrow/Murkrow, and set up DWD.
4x Celios Network - The great "tutor" That lets me get any Pokemon I want... like the Lv. X to add 10 damage and a salvage to my Murkrow's attacks, or the Weavile I need to set up the end game sweep.
3x team Galactic's Mars - The great combo to Absol'd attack to get 2 cards out of your hand (or possibly 3) limited because of Telepass.
2x Team Galactic's Wager - If I can use this right, I can royally screw up a Hurricane/Porygon Z/anything that stocks alot of cards in hand. I hate the RPS game since I'm almost never good at it, but it does have it's good moments.

4x Pluspower - If I need that extra 10 points of damage, and I don't have a Darkness Energy to spare, well: here it is.
3x Cessation Crystal - Okay, now I know what you are thinking: WTHeck? He USES Dark Genes! Yeah, i know, but when it's attached to my Weavile or Honchkrow that is out to attack, it doesn't really make a difference either way. besides, the one Pokemon that screws up DWD is Claydol, so if I take it out early, then I can kill late game.
3x Warp Point - THE BEST CARD EVER! (read Moonlight Stadium)
2x Night Maintenance - Obviously, the clean-up crew of the whole deck. If I need to salvage Dark energy for a Weavile, or a Murkrow for the bench, this is how I do it.

2x Moonlight Stadium - How sick is it when I Warp Point you for a weaker benched and then retreat my weaker bench for the beatstick I set up?

Back to back posts merged. The following information has been added:

Well, the reason I think that Weavile can K.O. is that he isn't a "go out right now and deal damage" kind of guy. He sits on the bench, as does Honchkrow (possibly 2 Honchkrow) and gathers energy. For example:

Active: Murkrow, no energy.

Benched: Honchkrow, 1x DRE, 1x Basic Dark
Honchkrow Lv. X, 2x Basic Dark, 1x Special Dark
Weavile, 1x DRE, 2x Basic Dark
Weavile, 1x Special Dark, 1 Basic Dark, 1x DRE
Murkrow, no energy

That right there makes the first Weavile's attack 130 damage
(3 :dark: on Honchkrow, 3 :dark: on Honchkrow Lv. X, 4 :dark: on Weavile #1, and 4 :dark: on Weavile #2 = 14 energy=140 damage - 10 damage = 130)
enought to K.O. a Gallade, a Gardevoir Lv. X, and a Magmortar. The second one is a 140 damage. This will likely be a consistant setup since I will be using Murkrow's for shields and as my main attackers until I get my Weavile's up and running. even doing 70 damage is good, since Murkrow will hit them for 60 damage (with Lv. X) and then 70-80 to finish them off. it'll already be 60 base because of the energy to use Lv. X's attack and Weavile's attack, then Pluspowers or Special Darks to add flavoring.

Rayquaza14: I agree with you on the Moonlight Stadium, but I can't find a replacement. I like it for the Warp Point abusal, as much as it hurts me against G&G. Besides, either way you look at it, once Gardevoir Lv. X gets up, she pretty much Teleports wherever. No Moonlight Required.
 
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So then why not Weavile AND Dakrai ?

Even a 2-2 Weavile + 1-1 Darkrai could be cool...
2-2 + 2-2 would be the best IMO

And what about a castaway and 1-2 strength charm
you have your CC's anyways so Castaway would help you there aswell...
 
The reason I said that Murkrow is weaker then it used to be.
Before the DP series, it was a Basic with 70 HP. It now only has 50/60 HP making it easier to get ko'd.
 
I just have to worry about budget since Castaways, even now, are a pain in the behind to trade from people. I would like to, since the deck, even with Oak's Visit seems to run a tad too slow. Idk what I'd take out for the 1-1 Darkrai, or even 2-2 Darkrai. or for the Castaways for that matter. I'd love to try it out, so if you could, try to give a deck fix?

And btw, I want to keep the Absols because I was playing a G7G deck and came to an Absol stall. me and him baleful winding each turn. I got the faster set up and would have beaten him if I didn't use the TGW in my hand. :p

Yeah just see if you can give me a deck fix and I'll try to try it out in the 6 days I have before Regionals.
 
It can do over 130 damage. But how many turns does that take to setup?
I mean, if you want to do 130 per turn, you'd first need 13 turn to setup without getting KO'd.
That is why it should be played with Togekiss.
 
It counts DRE twice, you know. And if Scramble was in here, it would count as 3.

And anything that needs more than 4 energy is usually not the play with Togekiss...other than Ho-Oh of course :)
 
i would drop the absols altogether and max out (4-4) the weavile line, only go 2 dark and 2 water weaviles. shadow charge shouldn't be underrated in a deck like this. it has been my experience that furret keen eye trumps absol baleful wind more often than not.
 
- 3 Absol
- 3 Cess. Crystal
(- 1 DRE)

+ 2 Darkrai
+ 2 Darkrai Lv. X
+ 1 Castaway
+ 1 Strength Charm
+ 1 basic darkness energy

the reason ^ stands somewhere above
 
4-2-2 Honchkrow MT/Honchkrow Lv.X(Murkrow MT 3 Murkrow Sw 1)
4 Absol
2-2 Darkrai Lv.X
1-0-1 Togekiss GE
1-1 Claydol GE

Fishing Engine
TGW
TGM
NMs
PPs
ER2
one of the funiest DWD iv played with,and it works too since you togekiss mid game.
 
revdjweb: Again I have to state that while claydol cakes up Absol, I came into a Absol stall against a G&G deck, where we ended up baleful winding each other for several turns on end. Lucky for me, I don't need a hand to set up. Every card I drew was another card I could add to my bench, or add to another card on the bench. Now I'm not so naive that I'd think that would happen with every Absol matchup, nor think that it would happen as good as it did that day (I still lost though, because I played TGW and gave him a hand... stupid me!) But by the time he got a Gallade up, My Weavile was already primed, and my Murkrow were stalling him until I brought out Weavile and OHKO'ed Gallade. After that he used Claydol and LB for Good Game.

Rayquaza14: Darkrai I feel overall is way too overrated. I liked it before the release and when I figured that Gallade would Psychic Cut a hole into it it lost it's potential to me. It's too low HP to try against Gallade (1 Psychic Cut +20 weakness= no prize filp for a KO, Darkrai Lv. X= 1 Psychic Cut x2 weakness= no prize filp KO.) I WANT him to flip prizes for my Pokemon, which is why I run the DWD since he has to flip 2 prizes to deal with it (with a DRE) and soon 3 with the addition of Snowpoint Temple XD. Half of your prizes to deal with Brandon Lee? AND Roseanne's brings more? They'll be tapping out early game. Like I stated before, I can't expect every game to be perfect, and I can't gurantee that Weavile will be of perfect use EVERY time, but it still helps more than it hurts. And the Cess Crystal is meant to screw over Magmortar decks that can't set up fast enough. And it hurts Claydol and Gardevoir, the two Pokemon that screw up my setup.

Flygon: I can't get my hands on another Honchkrow Lv X. Otherwise I'd likely run it. 4-3-1 seems to clog up my hand with a bunch of extra Honchkrow. As such, I often recycle them back in with a bunch of POV.

Oh and btw, I think I already stated why I wouldn't run a 3-1 Murkrow MT-SW since SW is a less amount of HP, lets Gallade flip one less prize when having to deal with it with a DRE attached, and it's attacks are too slow for a first turn Pokemon. even if I get it otu by a means other than swarm, then woop-de-doo. I can have a Honchkrow Turn 1 and a Honchkrow Lv.X turn 2. While that seems awesome sicne I can start to snipe their setup, It's something that won't happen ofetn enough to make it worthwhile. That's why I have 4 MT Murkrow.
 
i like this deck, but i played something like it. it really didn't do well. but i think that u should try to make room for a SW Weavile, i think both of them do well together, SW Weavile gets all of the dark nrgies out, then start the beatdown with DP Weavile, if u do this well and practice wiht this combo more than i did (one day for me), then u should do great. also, add Darkrai Lv.X so that your basic darks have the effect of a special dark.
 
Hi Syrix_001,

Consider to replace the Weavile line with Darkrai Lv.X. That card has a nice attack which enables a decent status lock bench hitter combo in the middle to late game. It also enables Honchkrow to clean house for the final price and recycle needed cards to score some on hit knock outs. Not entire sure on Absol and the ratio on the standard and leveled up Honchkrows. The deck worked better for me with just Honchkrow and Darkrai and an even break between standard and leveled up versions. Also consider some ER2 for a little more disruption.
 
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