Pokémon TCG: Sword and Shield—Brilliant Stars

what's the difference between PLOX and GG?

Exactly, and Dusknoir can abuse DRE, so its pretty easy to power him and still do enough damage.
And btw, i'd always use a single tauros in any deck, so at least once you can get rid of crystal beach for sure.
Btw, I've just played the standart 44 Banette 1 Minum, why does everyone use Lunasol now ?

Lunaton discards banette so your able to hit for 80 a turn (thats why they play 4 bebe's and draw cards to get banette back after shuffling it back into the deck) and usually just 1 solrock so you can draw an extra card plus if you have lunasol in play then :fighting: and :psychic: attacks arent affected by resistance..
 
If you really want to know more about Plox I would ask a member of Team R about it as they are the makers.

Basicly it's more focused on Gardevoir as the main attacker with TGW and Claydol. It usually teches in a Gatr MT to beat Mag, and help out against Banette.

Ha-ha. No one MADE Plox, everyone used Gardevoir's Psychic Lock for disruption way before stats, when the name was introduced. Even though Plox was a common sense deck, and has no one, or group of creators, I believe Team R has credit for naming the deck a deck name that isn't completely crappy.
 
Plox is a Gardevoir based GG Gardevoir (if your a good player) ruins banette with bring down in this format Dusknoir doesn't do much for you as any smart player with a good deck can play with only three benched.
 
How can bring down beat banette ? you kill a shuppet, they kill your Gardi X with 2 NRGs, doesn't sound to great to me
 
3 Gallade is for more Gallade openings than Gardy, because in the "old" version you start with Gallade and clean up with Gardy Lv. X (that's why it was 2-2). I guess in Plox, you are pretty much always attacking with Gardy and you use Gallades when you need to one-hit something...I'm guessing it attacks more often against Banette?
What? Everybody ran 3 gardy and 2 gallades back at cities. :/ And darthpikachu, what? lol. Won't be able to discard bannette because...? You psychic lock me? Big deal, I live and hit you for 70 or tv/felicities for the ko. So hard. And then what? You PLOX me again? And then I bring up #2 and ko you again? lol.
 
PLOX is actually:

4-2-3-1-1 Gardevoir
3 Pachirisu
1 Tauros
2 Baltoy
2 Claydoll
1 Squirtle
1 Blastoise d

Blastoise + Lake Boundary in mirror match = YOU WIN!
 
plox was originally invented by Team R (alex hill? - GA state champ with the same deck) around or before cities and revolved around the lock. all of the dominating GG lists ran more gallade, as that was the focus of the deck. R's original build had wildly different techs (tons of wager and battle frontier for example!) and was the FIRST to focus on gardy's psychic lock :)

in conclusion, i would say

GG is more Gallade
Plox is more Gardy
 
How can bring down beat banette ? you kill a shuppet, they kill your Gardi X with 2 NRGs, doesn't sound to great to me

The idea is to wipe out there shuppet or more importantly there lunatone. If you keep them from discarding banette there is not a thing they can do. I have playtested many times against it and when you use gardevoir and only two energy you gain a big advantage.

Basically you for it to use ghost head and they expect you to discard it and then if you play cress you move the damage and get two K.O.s in one turn.
 
ultimately the issue is which is better in the metagame. banette should have an advantage directly against gg/plox unless gg/plox is teching blastoise d or weavile sw and yes plox with blastoise d in theory should have an advantage vs gg. but these are specific matchups, in a tourney field against magmortar and all kinds of rogue decks banette struggles alot and blastoise d is two (mostly) useless cards.

i do not favor the blastoise d tech, though i sympathize alot with it. but as a rule of thumb the more aggresive player will be the winning player, which is why you see lots of pluspowers and strength charms but never potion, buffer piece or leftovers amongst top tier players and decks. simply put, blastoise d is a defensive tech, it is one more thing to have to try set up (almost always using a rare candy which could be getting you another gardy/gallade instead) in what is a very fast game right now. and it is one more thing taking up space on the bench which makes you just that much more susceptible to a dusknoir tech. yes a skilled player can win only utilizing three bench spaces but a skilled player using a dusknoir tech will wait until the opponent's bench is fuller before putting dusknoir in play.
 
A major difference I have noticed is G&G tends to run on Furrett for set up, followed quickly by Gallade putting early pressure on the opponent. Plox relies on Claydol and Gardevoir to set up your deck while disrupting your opponent with Psychic Lock and Team Galactic's Wager. G&G has a more set up and sweep kind of feel whereas Plox is a bit more offensive minded, since you want to set a Gardy up quickly and start attacking.
 
Cant discard a banette every turn??tvr/felicty/mentor can get rid of banette,you have to 2hit Banette with Gardy to KO,Banette can OHKO it,so Banette will take 2 to 1,why Banette can beat this deck even with Blasty d tech,they have to get it out in the first few turns or its over.

The difference between PLOX and GG is the name :p
 
Blastoise d is a waste of time vs. a Turn 2 Banette/BanBliss because of Cessation Crystal. I don't find a difference between G&G and PLOX because you can still Psy Lock in a G&G deck that plays 2-2 Gardy (Lv.X). In my build, ArKaide, I go with the flow of the match to destroy anything my opponent does. In conclusion, PLOX = G&G and G&G = PLOX, any good Gardy/Gallade player will try and Psy Lock for the game.
 
Agreed, PLOX to me is generally more of the core strategy deck when running the deck, is to get a POWER LOCK (PLOX) going.

If someone wanted to name their deck PLOX, that is fine, but it is like the name Kleenex, it is something to wipe your nose, not the brand. Power Lock is just one leg of the 4 legs of the broken combo G&G.
 
I still think that Dusknoir would be the best tech for this deck. Weavile is a tech for 1 deck that you have a decent chance of NOT facing. While Dusknoir will be helpful against almost every deck you play. Your going for DISRUPTION, and the fact is Weavile is NOT disruption, while Dusknoir IS.

JMO,
Drew
 
I actually disagree Drew. Weavile can help Gardevoir's Psychic Lock directly by adding more damage. Each special darkness energy you get on a Garde is like a plus power in play. Doing 70 or even 80 for each Psychic Lock attack can really add up & it can be a real difference maker to 2HKO say a Blaziken vs 3HKOing them & being able to do it consistently.

It can also be meaningful to get around resistance or to hit weakness vs Banette. Heck I've even used Weavile & Moonlight Stadium to free retreat stuff that got stuck active that I didn't want there. Weavile can be a very versatile play.
 
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