Pokémon TCG: Sword and Shield—Brilliant Stars

Best Lines for G&G

PGrod

New Member
Ok, I open this thread beacuse there are a lot of diferent styles of G&G like plox or G&G/Absol Or with claydol , the dusknoir tech so I want you to post the pokemon lines that you prefer for G&G and why (advantages and disadvantages)

I will start with mine

4 ralts
2 kirlia
3 gallade
2 gardevoir
1 gardevoir lv x
1 duskull
1 dusknoir
4 absol SW

this is are the basic pokeo¿mon of a G&G I play it at citys and it runs well i couldn´t attend states so i think the lines have change a lot so that is the question ¿What are the best pokemon lines for G&G and why?
 
4 Ralts DF
2 Kirlia
3 Gardevoir
2 Gallade
1 Gardevoir Lv.X

1 Duskull
1 Dusknoir

2 Baltoy
2 Claydol

3 Pachi
1 Tarous

Pachi gets 2 Baltoy and Ralts, or Noir. Quickly setup using Claydol.
 
if you are going to run pachi i would also run at least 1 unown g
first cff get a ralts, baltoy and unown g. next turn attach unown g as a tool to ralts and then cff for three more to fill your bench. unown g is immensely useful in mirror matches and against banette and darkrai.
 
My pokemon for regionals was:

3 Ralts SW
1 Ralts DF
2 Kirlia SW
3 Gardevoir SW
1 Gardevoir LvX
1 Gallade

1 Duskull (auto evo one)
1 Dusclops CG
1 Dusknoir

4 Sentret
3 Furret
2 Tauros CG

I'll admit, that not having 2 Gallade's is what knocked me out of top 8.
 
4-2-2-3-1 Gallade/Gardevoir (LV.X) SW
1-1 Dusknoir DP
4-3 Furret SW
1-1 Claydol GE
1-1 Shiftry EX CG

Deck i used for reginals.
 
I personally run...

4-4 Bannette
3 lake boundry
2 Battle frontiers
2 Crystal beach

Good luck with another gallade deck....:rolleyes:

Jimmy
 
4-2-2-3-1 Gallade/Gardy/Lv. X
2-2 Claydol
1-1 Dusknoir
4 Absol

It works well and got me top at regs. Absol is not only a great starter but one of the best disruptive cards in the game.
 
This is what I used to go 7-0 in swiss at my regionals and ended up finishing 3rd.

4 Ralts (SW)
2 Kirlia (SW)
2 Gallade (SW)
3 Gardevoir (SW)
1 Gardevoir Lvl X (SW)
2 Baltoy (GE)
2 Claydol (GE)
1 Duskull (DP)
1 Dusknoir (DP)
1 Cresselia (GE)
1 Cresselia Lvl X (GE)
1 Tauros (CG)
1 Unown G (GE) ---> now 1 Pachirisu (GE)

4 starters are not really needed in Plox and with Dusknoir seeing more and more play the extra starters are clutter that can be used for other tech lines (like the Cresselia I used) or to shore up the vulnerabilities that the deck does have. Extra space for more Warp Point, Windstorm, Plus Power, or counter stadiums is always a good thing.
 
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