Pokémon TCG: Sword and Shield—Brilliant Stars

Bravo Burner (Infernape)

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Abyss

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Bravo Burner by Abyss aka Jorge (george) Kouadio (quad-ee-oh)

3 Chimchar MD#57 (Cheri Berry)
1 Monferno DP#56
3 Infernape MD#22
1 Infernape Lv.X DP#121

2 Baltoy GE#60
2 Claydol GE#15

1 Togepi GE#88
1 Togekiss GE#11

4 Pachirisu GE#5

2 Rotom MD#13

1 Tauros CG#12

Pokemon: 21
4 Bebe's Search
4 TV Reporter
2 Rosseanne's Research
4 Rare Candy
2 PlusPower
2 Cessation Crystal
2 Warp Point
2 Night Maintenance
1 Windstorm

Trainers: 23

10 Fire Energy
4 Double Rainbow Energy
2 Scramble Energy

Energy: 16

Startegy -
Start with Pachirisu:lightning and Call For Family for Chimchar:fire: Baltoy:fighting: and Rotom :lightning. Turn 2 retreat Pachirisu:lightning and send Rotom :lightning active and Dual Trans :fire: energy to Chimchar:fire:. You can either choose to set up or immediately go on the offensive depending on the situation. Togekiss:colorless is for late game to replenish your pokemon preferably after you Flare Up.

BDIF

Edit: Togekiss line could be changed to any of the following.
  • 1-0-1 Alakazam: Power Cancel gets energy in the discard pile and allows you to shut of powers.
  • 1-0-1 Blastoise δ: Shield Veil takes away weakness with helps against Empoleon, Glaceon, and Garchomp also is a good attacker against Glaceon.
  • 1-1 Dugtrio : Sand Veil Prevents bench damage.
  • 1-1 Lati-Lock: Dual Aura Shuts off Evolved Pokemon's bodies which helps against Eeveelutions, Garchchomp, and Kabutops.

I believe that Claydol is a better fit in this deck than Delcatty and I will give pro's and con's for both.

Claydol
Pro's
  • Able to draw up to 6 cards without needing to have an energy card in hand.
  • Recycles your deck preventing you from losing by decking.
  • Team Galactic's Wager recovery.
  • Keeps the size of your hand down which makes your opponent playing a Copycat less effective.
  • Fighting type (not colorless type-Battle Frontier).
Con's
  • You must put at least one card from your hand under your deck.
  • Doesn't give you the opportunity to discard an energy.

Delcatty/ Delcatty EX
Pro's
  • Able to discard any energy from your hand.
  • Able to draw three cards no matter hand size.
  • Able to shuffle all energy cards from discard pile back into deck.
  • Able to Constrain both your and your opponents hands down to six.
  • Free Retreat.
Con's
  • Must have energy card in hand to be able to draw.
  • Draws at max 3 cards per Energy Draw.
  • Colorless Type (Battle Frontier).
  • 90 HP Pokemon EX.

Delcatty has more con's than Claydol and only 2 pro's that could ever be better and that is the ability to discard energy and the ability to get back dre's and scramble energy. Neither is needed in this deck because Infernape MD's attack discards energy, retreating Pachirisu and Rotom both put energy in the discard, also Infernape Lv.X is able to get back all basic fire energies with his Flare Up attack for a guaranteed OHKO on any pokemon in this format.

Match Ups

These Match Ups are based on both decks getting the best starting hand.
If you would like to test a deck against me my Hamachi Network is abyssbeatz and the password is also abyssbeatz.

Burner vs. Gardy Gallade
65-35
This a pretty easy match up because you do not rely on powers to fuel your attacks and late game GG can't keep up with your attacking ability.

Burner vs. Banette
70-30
Dre and one plus power rids you of Banette they are fast but you are faster.

Burner vs. Blissey Decks
70-30
They require too much energy and cannot keep up with your attacking power.

Burner vs. Empoleon
51-49
Weakness hurts but it's still not enough to throw the game in their favor beware of scramble Lake Boundary.
Set Up two Ape before attacking.

Burner vs. Glaceon
50-50
By far one of your hardest match-ups do to their ability to do bench damage as well as ko Ape. They also do 60 for 1
and prevent damage done. In this case retreat send up Rotom set up. This match is decided by who can set up fastest.

Burner vs. Garchomp
45-55
This is the hardest match-up because they have 130 hp and OHKO you for 3 energy no plus power needed. Because
of this Battle Frontier or Cessation Crystal is needed in this deck I just can't find the room.
 
Last edited:
play 3 pachi. not 4. cessation with claydol, burning head, serene grace? Only a nOOb does that. 1 windstorm? u might want some tvr instead of becuase u might not always something to discard. only 9 fire? infernape lvl.x is pretty useless.
4 chimchar and 3 monferno becuase u have 4 rare candies and u have to use it for togekiss. play a TSD. take out rotom. add in blazi PK or typhlo MT. rotom wastes a turn by attacking but blaziken and typhlo can recover energy in the middle of your turn and more than 2. u want 2 infernape. 1 active and one bench. u attack wit the bravo attack and then u use firestrarter and retreat and repeat attacking.
 
charchar, can you try to sound nicer?

besides, having cessation crystal doesn't mean you must use it. in my old lucario/machamp pk deck. You just need to know when to use them.

I don't like Rotom, you're basically wasting a turn to get back energy. Furthermore it has a retreat cost and you will have to use up your warp points/energy. Having energy early is not really a problem so you don't need to have that rotom out.
I agree with charchar a firestarter would be great.
 
Chimchar tool ones? Still donkable by a Piplup, lol. I rather like the DP one better IMO.
 
charchar - 4 pachi and 3 chimchar is the play u rotom t2 only maybe t3 ob so u can activate scrambles unless they can warp out off pachi, 140 with ape lv.x is still quite enough to ko any pokemon, cessation isn't used in most situations obv. thats why there is only 2, i play tauros thats y only 1 windstorm is needed how many times will i need to dre and crystal beach has me locked .......

ky00ber - u dont waste a turn because i dont attack until setup period unless im forced to go agro....

jason - chimchar md with cheri berry has the same hp as dp and a much better attack
 
i didnt think u were mean at all its the net.........this is the version that plays cessation and u can still beat plox easliy
 
13? i agree that u might need a tiny bit more like 1 or 2 but 4 is way to much. nothing else to take out unless you play it a different way.
 
vespa - no thats overkill
charchar - i have the firestarte version built as well they both work just fine this version is slightly more disruptive
 
alright then. i hope we helped u alot and good luck with the deck. tell us if u need any more help. :thumb:
 
I like the idea but I don't think that you will have 2 energy in your discard T2 for Rotom to use. Am I missing something?
 
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