Pokémon TCG: Sword and Shield—Brilliant Stars

Speed Beedrill (With Article)

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Gowk

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Title; Speedrill (Sorry for mess up in thread title)
Maker; Gowk (This modification and additions that is!)
Posted; 5/20/08

The list;


Pokemon (17)
-
Beedrill (GE) x4
Kakuna (GE) x3
Weedle (GE) x4
Duskull (DP) x2
Dusclops (DP) x1
Dusknoir (DP) x2
Baltoy (GE) x1
Claydol (GE) x1

Trainers (28)
-
Roseanne's Research (SW) x3
Celio's Network x4
Professor Oak's visit (SW) 3
Steven's Advice (PK) x3
Night Maintenance (MT) x3
Rare Candy (GE) x3
Dawn Stadium (MD) x2
Warp Point (DP) x3
Copycat () x2
Team Galactic's Wager (MT) x2

Energy (14)

-
Grass x8
Psychic x4
DRE x2

Article;

Pokemon-

Beedrill ( and line); With beedrills very quick attack that can deal 120 damage or more, it is a wonder why so little people play it. Beedrills line isnt so great, but the finaly result leaves with quick damage, leaving OHKO's to be easy and quick.

Dusknoir (and line); Dusknoir's poke-body (right?) helps destroy iin the meta game when Pokemon are being charged up. It makes the opponent take up the card and everything attacked back to their hand, possibly destroying some GG or Mag. Stratageys. Duskull can evolve on the turn played allowing for a quick follow up in the line evolution. The amount here is for constancy if anything is prized or what not. :p

Claydol (and line); Claydol is for basic drawing power and hand cleaning. Baltoy isnt that great, but Claydol makes it worth it.

Trainers-

Dawn Stadium; Attaching energy is a must, and having benefits for getting energy is fine.

Tell me if there are more trainers needing justification.

Energy-

Grass; For Beedrill
Physic; For Dusknoir
DRE's; Incase Dusknoir is your attacker and you need to get some energy for Dusknoir's attack (Which isnt that bad)

Strategy; Get out Beedrill and 3 benched ones as soon as possible, using either the long trainer list or Claydol, and than OHKO pokemon. If a Beedrill goes down Night Mantance it back.

Things i am Iffy about; Team Galactic's Wager ( Seems like to much luck)

Wins/Loss/Chances;
To be updated when played again

Credits;

-Alex for the help
-Who ever posted this first for the idea

Please give any impute you can think of. Thanks! ( That includes this post!)
 
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14 energy is too much
a 2-2 Claydol is much more consistent.
and my build i dont find a need for dusknoir
no bebes/celios?
and member: its speedrill not beedrill
 
Nice layout!

This deck could also play Cessation Crystal with Crystal Beach.
I think Great Ball and Pokedex 910 would make great additions if you think there are too many supporters.
17 supporters looks like a lot to me...

I'm wondering why is there Prof. Elm's Training Method and no Celio's Network?

Can you recover from Team Galactic's Wager using Claydol?

Which supporter seems to help the most?
 
play four DRE, it wont reduce the damage done by your dusknoir as it only put damage counter on the defending pokemon.......
 
@Prof Elm; Thanks for the help. Yah i think 14 energies is to many. So i need celios? How man energy need to be taken out, and what exactly needs to replace them? I forgot the Celio/Bebes, where would i add these?

@Alazor; Are you asking me the questions? I dont really know? Umm, I dont know.

@TcBlahBlahBlah; I dont think i need more energy, and since beedrill only needs 1, maybe 2, having that many is point less. I am actually thinking of removing some physic.

@Silent; Elm is used here to 1) Get any Beedrill 2)Get any Dusknoir 3) Get any claydol

I like having dusknoir becuase it 1) Can attack 2) In some cases when you really need to win or destroy the opponets strategy, his Poke-Power kills.

Do you all think i should 1) Get rid of some physic energy 2) Add some Celio/Bebe 3)Remove some Dusknoir for Claydol

If you do, please post and tell me why, i am always up for help!
 
-4 Prof Elm's Training Method
+4 Celio's Network
-1 Steven's Advice
-1 Prof Oak's Visit
+3 Pokedex 910

I don't know about the Dusknior, because it might just slow down your set-up.
Try Phione in this deck, it'll get the Beedrills out faster.
 
@Prof Elm; Thanks for the help. Yah i think 14 energies is to many. So i need celios? How man energy need to be taken out, and what exactly needs to replace them? I forgot the Celio/Bebes, where would i add these?

@Alazor; Are you asking me the questions? I dont really know? Umm, I dont know.

@TcBlahBlahBlah; I dont think i need more energy, and since beedrill only needs 1, maybe 2, having that many is point less. I am actually thinking of removing some physic.

@Silent; Elm is used here to 1) Get any Beedrill 2)Get any Dusknoir 3) Get any claydol

I like having dusknoir becuase it 1) Can attack 2) In some cases when you really need to win or destroy the opponets strategy, his Poke-Power kills.

Do you all think i should 1) Get rid of some physic energy 2) Add some Celio/Bebe 3)Remove some Dusknoir for Claydol

If you do, please post and tell me why, i am always up for help!
Celios/Bebe's cant get you that?
Well, Celios can get you that, and a basic.
Dusknoir can't attack in this deck.


Butchered Rock-Band a tad.
 
@ Alazor; So i am adding the changes.

@Vegeta; So should i change Dusknoir for another Claydol? What about rock band?

Back to back posts merged. The following information has been added:

-4 Prof Elm's Training Method
+4 Celio's Network
-1 Steven's Advice
-1 Prof Oak's Visit
+3 Pokedex 910

I don't know about the Dusknior, because it might just slow down your set-up.
Try Phione in this deck, it'll get the Beedrills out faster.

Why the Pokedex? I Should just use Bebe's Insted.

I will add the Celios, but i ned to get rid of something

Stevens is for more cards at once. Prof can go though!
 
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14 energy is too much
a 2-2 Claydol is much more consistent.
and my build i dont find a need for dusknoir
no bebes/celios?
and member: its speedrill not beedrill

It IS Beedrill, it's never been referred to as Speedrill by Colin and I, you can call it Kakuna if you wish. Speedrill refers to the FRLG Beedrill which was way inferior.
 
I think you're misunderstaning what Dusknoir's purpose is; he is solely played for his Poke-Power, not to attack. This makes him best as a 1-0-1 tech line. Since Beedrill only requires 1 Energy to attack, 10 Grass Energies should be more than sufficient to attack. I'd also seriously consider running a Ball Engine as well, those supporters will slow you down and leave you vulnerable to Gardy's Telepass in the end. And you have to use Crystal Beach, it's just too good to pass up and helps in so many different match-ups.
 
So REgis, what should i add? What balls do you say?

Ok, i will change the Dusknoir line, but do i add that extra space to claydol?
 
?

the point of the beedrill deck is meant to counter the mata games such as gg. you play too many supporters for them to telapass to setup with. the trainers should be steven's , bebe's and celios for only supporters. look at my thread if your curious
 
@Crazy; Thank you. So what thread? And that was really help ful. So i should be really afraid of somehting, that if correct, i KO in one hit before it is set up? Your right, but please elaborate here, not on another thread.
 
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