Pokémon TCG: Sword and Shield—Brilliant Stars

Lv X's That need to be created

sar86

New Member
Forget Heatran and AMU, we need these!!!!!

Salamance Lv X - Colourless - 160HP

:ppowr: Energy Save
Once during your turn (before you attack) when you put Salamace Lv X from your hand to level up your active Salamance, you may use this power. When Salamance attacks this turn it does not have to discard any energy cards.

RRWWC - Outrage - 200
Discard all energy cards attached to Salamance Lv X

Weakness C X2 Resistance F -20 Retreat - CC



Tyranitar Lv X - Dark - 170HP
:pbody: Protect
Your active pokemon has no weakness

FFFC Rock Wrecker - 130
Discard the top 3 cards of your deck, then discard the top 3 cards of your opponents deck

Weakness F X2 Resistance P -20 Retreat - CCC



Gyarados Lv X - Water - 140 HP

WC - Aqua Splash
Does 20 damage to each of your opponents benched pokemon (ignore weakness & resistance)

WW - Dragon Rush - 80
Flip a coin, if heads Gyarados does 40 damage to itself

Weakness L X2 Resistance F -20 Retreat - CC



Blissey LvX - Colourless - 160HP
:pbody: Defence Curl
Any damage done to your C pokemon is reduced by 10 (after aplying weakness & resistance)

CCC - Refresh
Discard 3 energy attached to Blissey, then remove all damage counters from Blissey

Weakness - F X2 Resistance - None Retreat - CCC



Wailord Lv X - Water - 250HP

WW - Water Splash - 40
This attack does 10 damage to 2 of your oppenents benched Pokemon (ignore weakness & resistance for benched pokemon)

WWWCC Water Spout - 200-
This attack does 200 minus 10 for each damage counter on Wailord

Weakness - L X2, G X2 Resistance - None Retreat - CCCC



Jumpluff Lv X - Grass - 110HP
:pbody: Cotton Protection
Prevent all effects of an attack (including damage) done to Jumpluff that does 40 or more damage (after applying weakness and resistance, poke powers, poke bodys, or any other effects on the attacking or defending Pokemon), and would knock out Jumpluff.

G - Cotton Spread
Flip a coin for each energy attached to Jumpluff, for each heads to 10 damage to each of your opponents pokemon (don't apply weakness or resistance for bench pokemon)

Weakness - R +30 Resistance - F -20 Retreat - None
 
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On Salamence, it's Level Up, not evolve...
On Tyranitar, it seems too typical of Tyranitars...
Blissey's Body could be better...
Wailord's Water Gun doesn't follow the Water Gun rule...

Other than that, good job!
 
Lol, Jumpluff Vs. any Fire pokemon = Jumpluff always negates ANY damage done to it. :tongue: That thing would simply rock. No more worries about Plox, Gallade, Magmortar, Blissy with 2 or more energy, and any other pokemon without a weak first attack. :biggrin:

Oh, the retreat cost on Tyranitar is too big (The same a Wailord!) Just cuz it's a rock doesn't mean it moves like one... :tongue:
 
On Salamence, it's Level Up, not evolve...
On Tyranitar, it seems too typical of Tyranitars...
Blissey's Body could be better...
Wailord's Water Gun doesn't follow the Water Gun rule...

Other than that, good job!

Fixed Sally's body, T-tar's retreat cost (only meant it to be 3), and wailords attack name, didn't think about the water gun rule

I like Tyranitars the way they are, I just wanted to make a stronger one
I also think Blissey's body keeps it from being overly broken, if I had it reduced by anymore Blissey would be crazy to take down
 
I would only play Blissey for its hp only gallede will ohko it tho and the attack only helps if you are not already koed
 
Remember, Jumpluff only prevents damage if it would be knocked out. Slap it for 80+, then finish it off.
 
Jumpluff is broken, particulary combined with the 50-50 chance it already has to negate all damage with its SW counterpart. Maybe make it so that damage above 40 is reduced to 40?
 
Jumpluff is broken, particulary combined with the 50-50 chance it already has to negate all damage with its SW counterpart. Maybe make it so that damage above 40 is reduced to 40?

Then you look at the fact that it may never do damage ever
 
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