Pokémon TCG: Sword and Shield—Brilliant Stars

The Reign of Gardelade

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Muscovy Level X

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Gardelade's Reign



G&G (more Gallade then Gardevoir)

So first of all, why it's broken...

G&G may now be overshadowed by the other version, PLOX (more Gardevoir, less Gallade), but it's still good nonetheless. Why, though? Why did this deck sweep Cities? Well, first off, there're huge synergy between Gardevoir and Gallade. Early game, Gallade gets quick KOs with his near-limitless attack, Psychic Cut. Then, late game, when Gallade gets weaker, we send up Gardevoir Lv.X to Bring Down they're weaker Pokemon, taking the last few Prizes. Gardevoir also has a Power called Telepass, which is very powerful. You copy a Supporter in your opponent's discard pile. Copy a Ceilio's Network, get yourself a Gallade, Candy Ralts to Gallade, now you have a Gallade ready. You can get out a Gardevoir Lv.X as well, which you can use later. Other then that, you can use it to get a limitless supply of Team Galactic's Wager, Professor Oak's Visit, Team Galactic's Mars, etc. This is why it's broken.
Here's a sample list:

2 Gardevoir Lv.X
2 Gradevoir SW
3 Gallade SW
3 Kirlia SW
4 Ralts SW/DF
4 Absol SW

4 Celios
3 POV
3 TGM
4 Rare Candy
2 Night Maintenance
2 Great Ball
2 Warp Point
2 Roseane
3 TGW
1 Phoebes Stadium

6 Psychic
3 Fightning
4 DRE
3 Dark Basic
Note that this is a sample list. All G&G decks will vary, most particalaly with the sloy of 4 cards that was used for Absol. Other common cards to be used are Furret (not the best for a simple deck), Claydol (this is the BIG one), and Pachirisu. Exepect other variations like how many Gardevoir SW/PK/Lv.X.

Next, some potienal counters...
Altaria (Great Encounters): Personally, I like Altaria very much. -60 from Gallade, or even -80 from Gallade with Buffer Piece. Cotton Cloud; -30, Drake's Stadium; -10, Resistance; -20, and Buffer Piece; -20. It would take 5 prize flips to KO!
Arceus999 said:
I use it with Darkrai and Weavile, and so far it's undefeated against G&G. All those G&G players, WATCH OUT FOR ME!:rolleyes:

Gardevoir (Secret Wonders): Give G&G a taste of it's own medicine! Perhaps not with Gallade (because then you'd be running G&G or PLOX), but Gardevoir can work with other things! G&G has mono Weakness to Gardevoir, so it's doing 90 + stopping Powers!

Flygon δ ex: This is so great against the deck for one reason; its a delta Pokemon. Flygon δ ex is the strongest psychic Pokemon without the usual Psychic weakness.

Flygon ex: Here's another card that can take lots of damage. It would take a full-on Psychic Cut to KO, and that's without even useing the body! You can reduce attacks by 70 (40 from Body, 10 from Drake's Stadium, 20 from Bufer Piece). And an extra 30 off from Gallade! There's just no way they can pull a fast KO.

Mismagius (Diamond and Pearl): 3 Energy on a Gallade/Gardevoir = 120 damage from Mismagius, more still if you have a Lake Boundary in play! However, it only has 90 HP, so a Gallade will OHKO you...

Now, the one card that can flip over your opponent's Prizes...

Mawile (Great Encounters): Not the best choice... but it can flip over G&G's Prizes, so Gallade does less damage... unfortunatly, you're not likely to flip over more the 3 Prizes, with G&G being so fast... and G&G uses Gardevoir as an attacker too. Use it if you like, but I wouldn't recomend it. It'd only really work if you used Pachirisu to get it out, because there's no way you'd want 4 in. Still, it's a good tech that can prevent a suprise KO from Gallade. Once you've prevented that, the deck isn't broken, it's only pretty good.


Matchups:

Plox: 40-60
The speed of Plox and the focus of Gardevoir gives Plox an edge over traditional G&G. It's built to start fast, so G&G will take some early KOs.

Magmortar: 70-30
Magmortar decks run on :ppowr:s . The best thing to do is get a Gardevoir up and start Psychic Locking. If you stop the energy supply, just wach out for DRE. And try not to bench anything you don't need, because you will take some hits from Magmortar.

Infernacatty: 75-25
Do pretty much the same thing as Magmortar, exept you don't have to worry about your bench. Once the Poke-Powers are shut down, it can't do much.

Blissey: 70-30
Just beware of Holon FF energy. As long as they don't cancel Blissey's weakness, Gallade will sweep through. Try not to let them build up on the bench.

Banette: 20-80
Gallade is your best bet. Get one up right away and start attacking, and try messing around with Warp Points.
Banette pretty much owns G&G, because of weakness and speed. It makes it much harder with Cessation Crystal and Crystal Beach, so be prepared to use them up in early game. The best defence you can have is an Absol (SW or EX) as a tech.

Skittles: 60-40
Gallade is pretty useless here. Gardevoir's Psychic Lock will stop Serene Grace, and slow it down conciderably.



PLOX (like Gardilade, but with more Gardy, and all about speed)

1 Gardevoir Lv.X
3 Gradevoir SW
2 Gallade SW
3 Kirlia SW
4 Ralts SW/DF
2 Claydol GE
2 Baltoy GE

4 Celio
3 POV
4 Rare Candy
2 Night Maintenance
2 Warp Point
3 Roseane
4 TGW
4 Quick Ball
1 Phoebes Stadium

9 Psychic
3 Fightning
4 DRE


Why it's broken...

PLOX, the new age G&G. PLOX focuses more on Gardevoir then Gallade. The main focus of the deck is to keep playing down Team Galactic's Wager, forcing them down to 3 or 6 cards, then you Psychic Lock, stopping their Claydol from recovering. As most deck's nowadays play less draw, replacing it with Claydol, it can work. Gallade is really just backup, or to OHKO bigger opponent's that Gardevoir doesn't want to handle. It's a fast deck, but well placed attacks can KO benched ralts, preventing a surprise Gallade.

Possible counters...
Exactly the same as the one's from G&G, except that Altaria has a different strategy...

Altaria (Great Encounters): Reduce 40 damage from Psychic Lock, or reduce all of it with Buffer Piece... Bring Down is the only problem here. Luckily a benched Baltoy, Kirlia and Ralts can prevent it, or a weakened Claydol.

And any Gardy deck is hurt by bench hitting (Moreso PLOX, because there's more Gardy Lv.X), because you can eliminate the risk of Bring Down.

Another counter...
MORE DRAW!: PLOX likes you to have little draw, only about 4 draw cards in the entire deck. By running 6-8 draw cards, you can get back those cards. No Claydol hurts, but at least, you can't be locked in with just 3 cards in your hand as easily. Card like Felicity's Drawing and POV (that's Oak's Visit, for those who didn't know) are your friend here. Run them, since they are good anyways.


G&G: 60-40
Plox beats G&G, just because of speed and more focus on Gardevoir.

Magmortar: 65-35
The :ppowr:s in Magmortar are what run the deck. The best thing to do is get a Gardevoir up and start Psychic Locking. If you stop the energy supply, just wach out for DRE. And try not to bench anything you don't need, because you will take some hits from Magmortar.

Infernacatty: 75-25
Do pretty much the same thing as Magmortar, exept you don't have to worry about your bench. Once the Poke-Powers are shut down, it can't do much.

Blissey: 65-35
Just beware of Holon FF energy. As long as they don't cancel Blissey's weakness, Gallade will sweep through. Try not to let them build up on the bench.

Banette: 15-85
You don't have that much hope, because of weakness and speed. It makes it much harder with Cessation Crystal and Crystal Beach, so be prepared to use up your DRE in early game. The best defence you can have is an Absol (SW or EX) as a tech.

Skittles: 65-35
Gallade is pretty useless here. Gardevoir's Psychic Lock will stop Serene Grace, and slow it down conciderably.


So how do they stack up?
So what really sets these very similar decks apart, other than Gardevoir/Gallade concentration?
Other Pokemon: G&G: Claydol, Absol, Pachirisu, Furret, and ocasional Absol ex. Plox: Absol, Claydol or nothing.
Already that shows some of the strategy differences. Plox is built for more speed, and to mess around with the opponent, with TGM and Absol. G&G is much more built on "slow and steady". It can easily set up either a Gallade or Gardevoir, for support or offence. And there are more late game oportunities, with Bring Down and damage manipulation (Absol ex).
The esential difference is that Plox is about speed and slowing your opponent, and G&G is about strength and consistancy.


So why are these decks dominating? Well, versatility, along with Psychic Lock and the ocasional heavy hit from Gallade drive the deck. Most dmage is done from Psychi Locking, for 60 and a power block, which is enough to dominant on its own!


But will it survive next format? Yes. The only major cards going are DRE and Scramble, which are not essential. The unstopable quality of it means that a T3 Gardy or Gallade is just as good as a T2 one. It will go from "Insanely uber broken deck." to "A pretty good deck.".


By Me, Arceus999, charmander rox, meditite rox.
Special thanks to Arceus999!:biggrin:
 
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I don't really see the need for TGM in Plox, but I will admit that its nasty with ablol in G&G. As for how they will do next year? I really don't think that Plox or G&G will do much of anything considering that Kingdra, AMU and Magnezone will destroy them.
 
Lol neither of your lists represented the one most used in nats, specifically the ones that obtained t64
Also most Gallades in t64 weren't self-referenced as 'plox' not that it matters anyway since you seem to think any non-absol Gallade is plox but just saying...
 
Lol neither of your lists represented the one most used in nats, specifically the ones that obtained t64
Also most Gallades in t64 weren't self-referenced as 'plox' not that it matters anyway since you seem to think any non-absol Gallade is plox but just saying...
Actualy we did this 2 months ago and submited it for fromt pge, but I figured we may as well use it while it's still (pretty) valid. :lol:
 
Yeah but it's completely invalid...your lists are really poor and don't represent the majority....augh whatever I'm tired of knocking sense into people, the season's over, Gallade is dead next year, whatever...

yawn
 
Plox without Call Energy or Pachirisu? How are you going to setup?
btw standard Plox plays Dusknoir.

I also don't agree with the matchups. You didn't cover the most important decks in the current metagame. Empoleon and some other archtypes are missing. If you are talking about HP-GE matchups, nobody was playing Inferncatty that time - at least, Hurricane, Togechomp and a whole bunch of other decks were ten times more popular than Inferncatty.

GG does no way have 70-30 vs Magmortar. It's 50-50 in best case - why do you think so many people played Magmortar at States? Because it has a decent matchup vs GG and beats most of the other decks.

It doesn't win to Skittles either. Non-Plox GG isn't built to keep the Psychic Lock all the game, so Togekiss will get an opportunity to use its power. Ho-oh has fighting resistance, and its power is not prevented by Psychic Lock. btw don't forget Crystal Beach. But this time it doesn't matter because almost noone is playing Skittles any more right now.

Banette Matchup is difficult, but not 15-85. There are Plox versions that have an acceptable matchup vs Banette, up to 40-60 or something like that. Without special techs it should be around 30-70 or 25-75. Maybe your list with one single countergym that also helps Banette has 15-85, but a good Plox deck has a better matchup.
 
Plox without Call Energy or Pachirisu? How are you going to setup?
btw standard Plox plays Dusknoir.

I also don't agree with the matchups. You didn't cover the most important decks in the current metagame. Empoleon and some other archtypes are missing. If you are talking about HP-GE matchups, nobody was playing Inferncatty that time - at least, Hurricane, Togechomp and a whole bunch of other decks were ten times more popular than Inferncatty.

GG does no way have 70-30 vs Magmortar. It's 50-50 in best case - why do you think so many people played Magmortar at States? Because it has a decent matchup vs GG and beats most of the other decks.

It doesn't win to Skittles either. Non-Plox GG isn't built to keep the Psychic Lock all the game, so Togekiss will get an opportunity to use its power. Ho-oh has fighting resistance, and its power is not prevented by Psychic Lock. btw don't forget Crystal Beach. But this time it doesn't matter because almost noone is playing Skittles any more right now.

Banette Matchup is difficult, but not 15-85. There are Plox versions that have an acceptable matchup vs Banette, up to 40-60 or something like that. Without special techs it should be around 30-70 or 25-75. Maybe your list with one single countergym that also helps Banette has 15-85, but a good Plox deck has a better matchup.
Magmortar is SLOW. I have never seen a Mag deck that can consistantly keep up with G&G.

Edit: The best I've seen was 80 and a big discard T2.
 
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Right, that's why Gallade played Feraligatr or Swampert during states, because Magmortar wasn't a threat nor was it weak to water. =\
 
Standard G&G list:

Pokemon (21):

Gallade x3
Gardevoir Lv.X x2
Gardevoir x2
Kirlia x2
Ralts x4
Furret x2
Sentret x4
Dusknoir x1
Duskull x1

Trainers (23):

Rare Candy x4
Ceilio's x3
Roseanne's x3
POV x3
Wager x3
Warp Point x2
Windstorm x2
TGM x2
NM x1

Energy (16):

DRE x4
Scramble x2
Psychic x7
Fighting x3


Standard PLOX list:

Pokemon (20):

Gardevoir Lv.X x1
Gardevoir x3
Gallade x2
Kirlia x2
Ralts x4
Claydol x2
Baltoy x2
Phione x2
Dusknoir x1
Duskull x1

Trainers (23):

Wager x4
Rare Candy x4
Ceilio's x3
POV x3
Roseanne's x3
Warp Point x2
Night Maintenance x2
Windstorm x2

Energy (17):

DRE x4
Call x4
Scramble x2
Psychic x6
Fighting x1

...Or something like that anyway.

Oh, yay, I get special thanks! :biggrin:
 
Standard PLOX list:

Pokemon (20):

Gardevoir Lv.X x1
Gardevoir x3
Gallade x2
Kirlia x2
Ralts x4
Claydol x2
Baltoy x2
Phione x2
Dusknoir x1
Duskull x1

Trainers (23):

Wager x4
Rare Candy x4
Ceilio's x3
POV x3
Roseanne's x3
Warp Point x2
Night Maintenance x2
Windstorm x2

Energy (17):

DRE x4
Call x4
Scramble x2
Psychic x6
Fighting x1

Something like this could work too:

4 Ralts
2 Kirlia
3 Gardy
1 Gardy LV.X
2 Gallade
2 Baltoy
2 Claydol
3 Phione
1 Holon's Castform
1 Unown Q
1 Shroomish
1 Breloom
[23]

4 Rare Candy
4 Celios
4 Wager
2 Night Maint.
3 Roseannes
2 Phoebe's Stadium
2 Cessation Crystal
[21]

4 DRE
4 Call Energy
4 Psychic
2 Scramble
2 Fighting
[16]
 
Yeah but it's completely invalid...your lists are really poor and don't represent the majority....augh whatever I'm tired of knocking sense into people, the season's over, Gallade is dead next year, whatever...

yawn

it is not dead next year. it will survive and it will evolve. the strategy may be different but it will exist.
 
" What's the point of Breloom?"

Probably to use with Moonlight Stadium and Scramble against free-retreat pokemon, 120 damage for 3 energy isn't bad.
 
What's the point of Breloom? To pwn.

Well, with Moonlight, all those Gardevoirs have to take 120 damage from Breloom... Ape players get OHKO'd by it... that's the point of Breloom.

GKOTM - Yeah, you could do that I guess. Or something like that, anyway.
 
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