Muscovy Level X
New Member
Gardelade's Reign
G&G (more Gallade then Gardevoir)
So first of all, why it's broken...
G&G may now be overshadowed by the other version, PLOX (more Gardevoir, less Gallade), but it's still good nonetheless. Why, though? Why did this deck sweep Cities? Well, first off, there're huge synergy between Gardevoir and Gallade. Early game, Gallade gets quick KOs with his near-limitless attack, Psychic Cut. Then, late game, when Gallade gets weaker, we send up Gardevoir Lv.X to Bring Down they're weaker Pokemon, taking the last few Prizes. Gardevoir also has a Power called Telepass, which is very powerful. You copy a Supporter in your opponent's discard pile. Copy a Ceilio's Network, get yourself a Gallade, Candy Ralts to Gallade, now you have a Gallade ready. You can get out a Gardevoir Lv.X as well, which you can use later. Other then that, you can use it to get a limitless supply of Team Galactic's Wager, Professor Oak's Visit, Team Galactic's Mars, etc. This is why it's broken.
Here's a sample list:
2 Gardevoir Lv.X
2 Gradevoir SW
3 Gallade SW
3 Kirlia SW
4 Ralts SW/DF
4 Absol SW
4 Celios
3 POV
3 TGM
4 Rare Candy
2 Night Maintenance
2 Great Ball
2 Warp Point
2 Roseane
3 TGW
1 Phoebes Stadium
6 Psychic
3 Fightning
4 DRE
3 Dark Basic
Note that this is a sample list. All G&G decks will vary, most particalaly with the sloy of 4 cards that was used for Absol. Other common cards to be used are Furret (not the best for a simple deck), Claydol (this is the BIG one), and Pachirisu. Exepect other variations like how many Gardevoir SW/PK/Lv.X.
Next, some potienal counters...
Altaria (Great Encounters): Personally, I like Altaria very much. -60 from Gallade, or even -80 from Gallade with Buffer Piece. Cotton Cloud; -30, Drake's Stadium; -10, Resistance; -20, and Buffer Piece; -20. It would take 5 prize flips to KO!
Gardevoir (Secret Wonders): Give G&G a taste of it's own medicine! Perhaps not with Gallade (because then you'd be running G&G or PLOX), but Gardevoir can work with other things! G&G has mono Weakness to Gardevoir, so it's doing 90 + stopping Powers!
Flygon δ ex: This is so great against the deck for one reason; its a delta Pokemon. Flygon δ ex is the strongest psychic Pokemon without the usual Psychic weakness.
Flygon ex: Here's another card that can take lots of damage. It would take a full-on Psychic Cut to KO, and that's without even useing the body! You can reduce attacks by 70 (40 from Body, 10 from Drake's Stadium, 20 from Bufer Piece). And an extra 30 off from Gallade! There's just no way they can pull a fast KO.
Mismagius (Diamond and Pearl): 3 Energy on a Gallade/Gardevoir = 120 damage from Mismagius, more still if you have a Lake Boundary in play! However, it only has 90 HP, so a Gallade will OHKO you...
Now, the one card that can flip over your opponent's Prizes...
Mawile (Great Encounters): Not the best choice... but it can flip over G&G's Prizes, so Gallade does less damage... unfortunatly, you're not likely to flip over more the 3 Prizes, with G&G being so fast... and G&G uses Gardevoir as an attacker too. Use it if you like, but I wouldn't recomend it. It'd only really work if you used Pachirisu to get it out, because there's no way you'd want 4 in. Still, it's a good tech that can prevent a suprise KO from Gallade. Once you've prevented that, the deck isn't broken, it's only pretty good.
Matchups:
Plox: 40-60
The speed of Plox and the focus of Gardevoir gives Plox an edge over traditional G&G. It's built to start fast, so G&G will take some early KOs.
Magmortar: 70-30
Magmortar decks run on powr:s . The best thing to do is get a Gardevoir up and start Psychic Locking. If you stop the energy supply, just wach out for DRE. And try not to bench anything you don't need, because you will take some hits from Magmortar.
Infernacatty: 75-25
Do pretty much the same thing as Magmortar, exept you don't have to worry about your bench. Once the Poke-Powers are shut down, it can't do much.
Blissey: 70-30
Just beware of Holon FF energy. As long as they don't cancel Blissey's weakness, Gallade will sweep through. Try not to let them build up on the bench.
Banette: 20-80
Gallade is your best bet. Get one up right away and start attacking, and try messing around with Warp Points.
Banette pretty much owns G&G, because of weakness and speed. It makes it much harder with Cessation Crystal and Crystal Beach, so be prepared to use them up in early game. The best defence you can have is an Absol (SW or EX) as a tech.
Skittles: 60-40
Gallade is pretty useless here. Gardevoir's Psychic Lock will stop Serene Grace, and slow it down conciderably.
PLOX (like Gardilade, but with more Gardy, and all about speed)
1 Gardevoir Lv.X
3 Gradevoir SW
2 Gallade SW
3 Kirlia SW
4 Ralts SW/DF
2 Claydol GE
2 Baltoy GE
4 Celio
3 POV
4 Rare Candy
2 Night Maintenance
2 Warp Point
3 Roseane
4 TGW
4 Quick Ball
1 Phoebes Stadium
9 Psychic
3 Fightning
4 DRE
Why it's broken...
PLOX, the new age G&G. PLOX focuses more on Gardevoir then Gallade. The main focus of the deck is to keep playing down Team Galactic's Wager, forcing them down to 3 or 6 cards, then you Psychic Lock, stopping their Claydol from recovering. As most deck's nowadays play less draw, replacing it with Claydol, it can work. Gallade is really just backup, or to OHKO bigger opponent's that Gardevoir doesn't want to handle. It's a fast deck, but well placed attacks can KO benched ralts, preventing a surprise Gallade.
Possible counters...
Exactly the same as the one's from G&G, except that Altaria has a different strategy...
Altaria (Great Encounters): Reduce 40 damage from Psychic Lock, or reduce all of it with Buffer Piece... Bring Down is the only problem here. Luckily a benched Baltoy, Kirlia and Ralts can prevent it, or a weakened Claydol.
And any Gardy deck is hurt by bench hitting (Moreso PLOX, because there's more Gardy Lv.X), because you can eliminate the risk of Bring Down.
Another counter...
MORE DRAW!: PLOX likes you to have little draw, only about 4 draw cards in the entire deck. By running 6-8 draw cards, you can get back those cards. No Claydol hurts, but at least, you can't be locked in with just 3 cards in your hand as easily. Card like Felicity's Drawing and POV (that's Oak's Visit, for those who didn't know) are your friend here. Run them, since they are good anyways.
G&G: 60-40
Plox beats G&G, just because of speed and more focus on Gardevoir.
Magmortar: 65-35
The powr:s in Magmortar are what run the deck. The best thing to do is get a Gardevoir up and start Psychic Locking. If you stop the energy supply, just wach out for DRE. And try not to bench anything you don't need, because you will take some hits from Magmortar.
Infernacatty: 75-25
Do pretty much the same thing as Magmortar, exept you don't have to worry about your bench. Once the Poke-Powers are shut down, it can't do much.
Blissey: 65-35
Just beware of Holon FF energy. As long as they don't cancel Blissey's weakness, Gallade will sweep through. Try not to let them build up on the bench.
Banette: 15-85
You don't have that much hope, because of weakness and speed. It makes it much harder with Cessation Crystal and Crystal Beach, so be prepared to use up your DRE in early game. The best defence you can have is an Absol (SW or EX) as a tech.
Skittles: 65-35
Gallade is pretty useless here. Gardevoir's Psychic Lock will stop Serene Grace, and slow it down conciderably.
So how do they stack up?
So what really sets these very similar decks apart, other than Gardevoir/Gallade concentration?
Other Pokemon: G&G: Claydol, Absol, Pachirisu, Furret, and ocasional Absol ex. Plox: Absol, Claydol or nothing.
Already that shows some of the strategy differences. Plox is built for more speed, and to mess around with the opponent, with TGM and Absol. G&G is much more built on "slow and steady". It can easily set up either a Gallade or Gardevoir, for support or offence. And there are more late game oportunities, with Bring Down and damage manipulation (Absol ex).
The esential difference is that Plox is about speed and slowing your opponent, and G&G is about strength and consistancy.
So why are these decks dominating? Well, versatility, along with Psychic Lock and the ocasional heavy hit from Gallade drive the deck. Most dmage is done from Psychi Locking, for 60 and a power block, which is enough to dominant on its own!
But will it survive next format? Yes. The only major cards going are DRE and Scramble, which are not essential. The unstopable quality of it means that a T3 Gardy or Gallade is just as good as a T2 one. It will go from "Insanely uber broken deck." to "A pretty good deck.".
By Me, Arceus999, charmander rox, meditite rox.
Special thanks to Arceus999!:biggrin:
G&G (more Gallade then Gardevoir)
So first of all, why it's broken...
G&G may now be overshadowed by the other version, PLOX (more Gardevoir, less Gallade), but it's still good nonetheless. Why, though? Why did this deck sweep Cities? Well, first off, there're huge synergy between Gardevoir and Gallade. Early game, Gallade gets quick KOs with his near-limitless attack, Psychic Cut. Then, late game, when Gallade gets weaker, we send up Gardevoir Lv.X to Bring Down they're weaker Pokemon, taking the last few Prizes. Gardevoir also has a Power called Telepass, which is very powerful. You copy a Supporter in your opponent's discard pile. Copy a Ceilio's Network, get yourself a Gallade, Candy Ralts to Gallade, now you have a Gallade ready. You can get out a Gardevoir Lv.X as well, which you can use later. Other then that, you can use it to get a limitless supply of Team Galactic's Wager, Professor Oak's Visit, Team Galactic's Mars, etc. This is why it's broken.
Here's a sample list:
2 Gardevoir Lv.X
2 Gradevoir SW
3 Gallade SW
3 Kirlia SW
4 Ralts SW/DF
4 Absol SW
4 Celios
3 POV
3 TGM
4 Rare Candy
2 Night Maintenance
2 Great Ball
2 Warp Point
2 Roseane
3 TGW
1 Phoebes Stadium
6 Psychic
3 Fightning
4 DRE
3 Dark Basic
Note that this is a sample list. All G&G decks will vary, most particalaly with the sloy of 4 cards that was used for Absol. Other common cards to be used are Furret (not the best for a simple deck), Claydol (this is the BIG one), and Pachirisu. Exepect other variations like how many Gardevoir SW/PK/Lv.X.
Next, some potienal counters...
Altaria (Great Encounters): Personally, I like Altaria very much. -60 from Gallade, or even -80 from Gallade with Buffer Piece. Cotton Cloud; -30, Drake's Stadium; -10, Resistance; -20, and Buffer Piece; -20. It would take 5 prize flips to KO!
Arceus999 said:I use it with Darkrai and Weavile, and so far it's undefeated against G&G. All those G&G players, WATCH OUT FOR ME!
Gardevoir (Secret Wonders): Give G&G a taste of it's own medicine! Perhaps not with Gallade (because then you'd be running G&G or PLOX), but Gardevoir can work with other things! G&G has mono Weakness to Gardevoir, so it's doing 90 + stopping Powers!
Flygon δ ex: This is so great against the deck for one reason; its a delta Pokemon. Flygon δ ex is the strongest psychic Pokemon without the usual Psychic weakness.
Flygon ex: Here's another card that can take lots of damage. It would take a full-on Psychic Cut to KO, and that's without even useing the body! You can reduce attacks by 70 (40 from Body, 10 from Drake's Stadium, 20 from Bufer Piece). And an extra 30 off from Gallade! There's just no way they can pull a fast KO.
Mismagius (Diamond and Pearl): 3 Energy on a Gallade/Gardevoir = 120 damage from Mismagius, more still if you have a Lake Boundary in play! However, it only has 90 HP, so a Gallade will OHKO you...
Now, the one card that can flip over your opponent's Prizes...
Mawile (Great Encounters): Not the best choice... but it can flip over G&G's Prizes, so Gallade does less damage... unfortunatly, you're not likely to flip over more the 3 Prizes, with G&G being so fast... and G&G uses Gardevoir as an attacker too. Use it if you like, but I wouldn't recomend it. It'd only really work if you used Pachirisu to get it out, because there's no way you'd want 4 in. Still, it's a good tech that can prevent a suprise KO from Gallade. Once you've prevented that, the deck isn't broken, it's only pretty good.
Matchups:
Plox: 40-60
The speed of Plox and the focus of Gardevoir gives Plox an edge over traditional G&G. It's built to start fast, so G&G will take some early KOs.
Magmortar: 70-30
Magmortar decks run on powr:s . The best thing to do is get a Gardevoir up and start Psychic Locking. If you stop the energy supply, just wach out for DRE. And try not to bench anything you don't need, because you will take some hits from Magmortar.
Infernacatty: 75-25
Do pretty much the same thing as Magmortar, exept you don't have to worry about your bench. Once the Poke-Powers are shut down, it can't do much.
Blissey: 70-30
Just beware of Holon FF energy. As long as they don't cancel Blissey's weakness, Gallade will sweep through. Try not to let them build up on the bench.
Banette: 20-80
Gallade is your best bet. Get one up right away and start attacking, and try messing around with Warp Points.
Banette pretty much owns G&G, because of weakness and speed. It makes it much harder with Cessation Crystal and Crystal Beach, so be prepared to use them up in early game. The best defence you can have is an Absol (SW or EX) as a tech.
Skittles: 60-40
Gallade is pretty useless here. Gardevoir's Psychic Lock will stop Serene Grace, and slow it down conciderably.
PLOX (like Gardilade, but with more Gardy, and all about speed)
1 Gardevoir Lv.X
3 Gradevoir SW
2 Gallade SW
3 Kirlia SW
4 Ralts SW/DF
2 Claydol GE
2 Baltoy GE
4 Celio
3 POV
4 Rare Candy
2 Night Maintenance
2 Warp Point
3 Roseane
4 TGW
4 Quick Ball
1 Phoebes Stadium
9 Psychic
3 Fightning
4 DRE
Why it's broken...
PLOX, the new age G&G. PLOX focuses more on Gardevoir then Gallade. The main focus of the deck is to keep playing down Team Galactic's Wager, forcing them down to 3 or 6 cards, then you Psychic Lock, stopping their Claydol from recovering. As most deck's nowadays play less draw, replacing it with Claydol, it can work. Gallade is really just backup, or to OHKO bigger opponent's that Gardevoir doesn't want to handle. It's a fast deck, but well placed attacks can KO benched ralts, preventing a surprise Gallade.
Possible counters...
Exactly the same as the one's from G&G, except that Altaria has a different strategy...
Altaria (Great Encounters): Reduce 40 damage from Psychic Lock, or reduce all of it with Buffer Piece... Bring Down is the only problem here. Luckily a benched Baltoy, Kirlia and Ralts can prevent it, or a weakened Claydol.
And any Gardy deck is hurt by bench hitting (Moreso PLOX, because there's more Gardy Lv.X), because you can eliminate the risk of Bring Down.
Another counter...
MORE DRAW!: PLOX likes you to have little draw, only about 4 draw cards in the entire deck. By running 6-8 draw cards, you can get back those cards. No Claydol hurts, but at least, you can't be locked in with just 3 cards in your hand as easily. Card like Felicity's Drawing and POV (that's Oak's Visit, for those who didn't know) are your friend here. Run them, since they are good anyways.
G&G: 60-40
Plox beats G&G, just because of speed and more focus on Gardevoir.
Magmortar: 65-35
The powr:s in Magmortar are what run the deck. The best thing to do is get a Gardevoir up and start Psychic Locking. If you stop the energy supply, just wach out for DRE. And try not to bench anything you don't need, because you will take some hits from Magmortar.
Infernacatty: 75-25
Do pretty much the same thing as Magmortar, exept you don't have to worry about your bench. Once the Poke-Powers are shut down, it can't do much.
Blissey: 65-35
Just beware of Holon FF energy. As long as they don't cancel Blissey's weakness, Gallade will sweep through. Try not to let them build up on the bench.
Banette: 15-85
You don't have that much hope, because of weakness and speed. It makes it much harder with Cessation Crystal and Crystal Beach, so be prepared to use up your DRE in early game. The best defence you can have is an Absol (SW or EX) as a tech.
Skittles: 65-35
Gallade is pretty useless here. Gardevoir's Psychic Lock will stop Serene Grace, and slow it down conciderably.
So how do they stack up?
So what really sets these very similar decks apart, other than Gardevoir/Gallade concentration?
Other Pokemon: G&G: Claydol, Absol, Pachirisu, Furret, and ocasional Absol ex. Plox: Absol, Claydol or nothing.
Already that shows some of the strategy differences. Plox is built for more speed, and to mess around with the opponent, with TGM and Absol. G&G is much more built on "slow and steady". It can easily set up either a Gallade or Gardevoir, for support or offence. And there are more late game oportunities, with Bring Down and damage manipulation (Absol ex).
The esential difference is that Plox is about speed and slowing your opponent, and G&G is about strength and consistancy.
So why are these decks dominating? Well, versatility, along with Psychic Lock and the ocasional heavy hit from Gallade drive the deck. Most dmage is done from Psychi Locking, for 60 and a power block, which is enough to dominant on its own!
But will it survive next format? Yes. The only major cards going are DRE and Scramble, which are not essential. The unstopable quality of it means that a T3 Gardy or Gallade is just as good as a T2 one. It will go from "Insanely uber broken deck." to "A pretty good deck.".
By Me, Arceus999, charmander rox, meditite rox.
Special thanks to Arceus999!:biggrin:
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