Pokémon TCG: Sword and Shield—Brilliant Stars

You suffer from HIVES! (Dp-on i guess)

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Black Mamba

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Makes a nice fun deck... Vespiquen can be a BEAST if used right.

Pokemon-19

4-4 Cherrim IFDS
2-2 Shaymin
2/1-3 Vespiquen (2 Combee DP/1 IFDS, 3 Quen IFD)
1 Azelf LA

Trainers-26

4 Bebe
3 Roseanne
3 Buck
3 Cynthia
4 Pokehealer
2 Pluspower
2 Warp Point
2 Dawn Stadium
2 Night Maintenance
1 Premier Ball

Energy-15

15 Grass


Shaymin with it's lv.X makes for a nice setup. You get all your energies out early game, then beef up all your pokemon for later. But Vespiquen is where the real meat is. With Shaymin X out, it has a beastly 140 hp, and with it's body coupled with IFDS Cherrim, it's a freakin WALL! Say you're down on prizes, you have 3 Cherrims out, and Shaymin X, along with 1 other bench. Suddenly, your modest little beehive becomes a 140 HP juggernaut, doing 100 damage and healing 100 for 1 grass energy! I dont know about you guys, but to me, that's AMAZING. I'm not too sure whether to use pokehealer for just sick amounts of recovery, or maybe the searching one, since playing Claydol in this deck isn't the best idea.

Comments, opinions, fixes?

EDIT: whoops, forgot that. >.>

Combee LV.12– Grass – HP50
Basic Pokemon

Pokemon Tool: Sweet Honey
During your turn, when you play this Pokemon from your hand onto your Bench, search your discard pile for 1 Basic Pokemon card and play it onto your Bench.

[C] Notify: Draw 1 card from your deck. Then, you may switch Combee with one of your Benched Pokemon.

Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 1

Vespiquen LV.44 – Grass – HP100
Stage 1 – Evolves from Combee

Poke-Body: Green Will
This Body works as long as you have more Prize cards remaining than your opponent. Any damage done to any Active Pokemon by this Pokemon’s attacks is increased by 10 for each Grass-type Pokemon on your Bench.

[G] Bee Drain: 20 damage. Remove damage from Vespiquen equal to the amount of damage done to the Defending Pokemon by this attack.
[G][C] Bee Powder: 50 damage. Flip 2 coins, if both are heads the Defending Pokemon is now Poisoned, Burned, and Paralyzed.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1

Cherrim LV.30 – Grass – HP80
Stage 1 – Evolves from Cherubi

Poke-Body: Sunny Day
Each of your Grass-type and Fire-type Pokemon’s attacks does an additional 10 damage to your opponent’s Active Pokemon.

[.] Sweet and Salty Pollen: 20 damage. Remove 2 damage counters from 1 of your Pokemon.
[G][C][C] Solar Beam: 50 damage.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1

Shaymin LV.42 – Grass – HP70
Basic Pokemon

[G] Flower Aroma: 10 damage. Remove 2 damage counters from Shaymin, and the Defending Pokemon is now Asleep.
[G][C] Damage Aid: 30 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 50 damage. Then, remove all Special Conditions from the Defending Pokemon.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1

Shaymin LV.X – Grass – HP100
Level Up

Poke-Body: Sense of Gratitude
Each of your Grass-type Pokemon in play (excluding any Shaymin) has its maximum HP increased by 40. This Body stops working if you already have another Sense of Gratitude Poke-Body in effect.

[G][C][C] Seed Flare: 40 damage. You may choose any number of Grass Energy in your hand and attach them to your Pokemon in any way you like. If you do, this attack does an additional 20 damage for each Energy card you attach.

Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1

Azelf LV.55 – Psychic – HP70
Basic Pokemon

Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1
 
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This deck just confuses me. There's no real way to fall behind to activate the body, so do you swarm Cherrims and use Bee Powder for lots of damage?

Pokedrawer > Pokehealer.
 
This deck just confuses me. There's no real way to fall behind to activate the body, so do you swarm Cherrims and use Bee Powder for lots of damage?

Pokedrawer > Pokehealer.

well, falling behind isn't exactly the STRATEGY, but if/when it happens, you're prepared for it. You can still bee powder for pretty big damage, and that 25% of the time big status is painful. If they chance a couple KO's early game (kingdra I'm looking at you), then you come back full force and give them a good stabbing.
 
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