Alazor
Active Member
Here is my haymaker deck idea for the modified format:
Pokemon: 14
3 Ditto (LA)
2 Rotom (MD)
2 Mewtwo (MD)
2 Mewtwo lv. X (LA)
2 Chatot (MD)
1 Smeargle (SW)
1 Shuckle (SW)
1 Lunatone (GE)
Trainers: 31
4 Snowpoint Temple (LA)
3 Warp Point (DP)
4 Felicity's Drawing (GE)
4 Pluspower (DP)
4 Super Scoop Up (DP)
4 Roseanne's Research (SW)
2 Night Maintenance (MT)
2 TM-TS 2 (LA)
4 Pokedex 910 (DP)
Energy: 15
3 Psychic
2 Lightning
2 Fighting
2 Grass
2 Fire
2 Call Energy (Majestic Dawn) or Multi Energy
Strategy: Discard energy with Lunatone and Felicity's Drawing and power up Ditto with Rotom. Snowpoint Temple gives some extra HP and Super Scoop Up if you need to.
Spoiler (LA) from Pokebeach...
[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
Ditto LV.33 – Colorless – HP60
Basic Pokemon
Poke-Body: Metamorphosizing DNA
As long as this Pokemon is an Active Pokemon, its maximum HP is the same as the opponent's Active Pokemon's maximum HP, and it can use that Pokemon's attacks as its own (it must have the required Energy for the attack).
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
Snowpoint Temple – Stadium
Each player's Unevolved Pokemon has its maximum HP increased by 20.
A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
Mewtwo LV.X - Psychic - HP120
Level-up
Poke-Body: Psychic Barrier
Prevent all damage and effects done to Mewtwo by the attacks of your opponent's unevolved Pokemon.
[P][P][C] Giga Burn: 120 damage. Discard all Energy attached to Mewtwo.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Pokemon: 14
3 Ditto (LA)
2 Rotom (MD)
2 Mewtwo (MD)
2 Mewtwo lv. X (LA)
2 Chatot (MD)
1 Smeargle (SW)
1 Shuckle (SW)
1 Lunatone (GE)
Trainers: 31
4 Snowpoint Temple (LA)
3 Warp Point (DP)
4 Felicity's Drawing (GE)
4 Pluspower (DP)
4 Super Scoop Up (DP)
4 Roseanne's Research (SW)
2 Night Maintenance (MT)
2 TM-TS 2 (LA)
4 Pokedex 910 (DP)
Energy: 15
3 Psychic
2 Lightning
2 Fighting
2 Grass
2 Fire
2 Call Energy (Majestic Dawn) or Multi Energy
Strategy: Discard energy with Lunatone and Felicity's Drawing and power up Ditto with Rotom. Snowpoint Temple gives some extra HP and Super Scoop Up if you need to.
Spoiler (LA) from Pokebeach...
[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
Ditto LV.33 – Colorless – HP60
Basic Pokemon
Poke-Body: Metamorphosizing DNA
As long as this Pokemon is an Active Pokemon, its maximum HP is the same as the opponent's Active Pokemon's maximum HP, and it can use that Pokemon's attacks as its own (it must have the required Energy for the attack).
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
Snowpoint Temple – Stadium
Each player's Unevolved Pokemon has its maximum HP increased by 20.
A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
Mewtwo LV.X - Psychic - HP120
Level-up
Poke-Body: Psychic Barrier
Prevent all damage and effects done to Mewtwo by the attacks of your opponent's unevolved Pokemon.
[P][P][C] Giga Burn: 120 damage. Discard all Energy attached to Mewtwo.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
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