Pokémon TCG: Sword and Shield—Brilliant Stars

Psyquic Sentence (DP-IFDS)

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lestatxxx

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:pokeball::psychic::fighting:

4 gastly (IFDS)
2 Haunter (DP)
1 Gengar (DP)
3 gengar (IFDS)
2 spiritbomb (LA)
2 baltoy
2 claydol
2 duskull (Shinny) (IFDS)
1 duskclops (DP)
2 Dusknoir (DP+IFDS)
2 Dusknoir lv.X (IFDS)

4 rare candy
4 bebe search
2 luxury ball (IFDS)
2 roseane research
4 pokedrawer+ (IFDS)
2 Night maintence
2 TM-TS2 (LA)
2 miasma valley (IFDS)
1 warp point

10 :psychic: energy
4 :colorless call energy

Spoiler (LA-IFDS)

Gastly LV.14 – Psychic – HP50
Basic Pokemon

[.] Blackout: Your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.
[P] Trick Gas: 10 damage. You may switch Gastly with one of your Benched Pokemon.

Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1

Gengar LV.43 – Psychic – HP110
Stage 2 – Evolves from Haunter

Poke-Power: Death Sentence
You can use this Power once during your opponent’s turn, when this Pokemon’s HP is reduced to 0 by damage from an attack. Flip a coin, if heads the attacking Pokemon is Knocked Out.

[P] Shadow Loom: Place 3 damage counters on 1 of your opponent’s Pokemon. If that Pokemon has a Poke-Power, place an additional 3 damage counters.
[P][C] Poltergeist: Look at your opponent’s hand, and do 30 damage for each Trainer card, Supporter card, and Stadium card you find.

Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 0

Spiritomb LV.44 – Psychic – HP70
Basic Pokemon

Poke-Power: Cursed Breath
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on every Pokemon in play that already has damage counters on it. This Power can't be used if you already used another Cursed Breath Poke-Power during your turn.

[P] Pain Move: Choose 1 damage counter on one of your Pokemon and move it onto one of your opponent's Pokemon.

Weakness: none
Resistance: Colorless (-20)
Retreat: 2

Duskull LV.18 – Psychic – HP60
Basic Pokemon

[.] Counting Song: Place up to 3 damage counters on Duskull. Then, place the same number of damage counters on the Defending Pokemon.
[P] Ram: 10 damage.
[P][C] Night Bind: 20 damage. Flip a coin, if heads your opponent can’t attach any Energy cards from his or her hand to any Active Pokemon during your opponent’s next turn.

Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1

Dusknoir LV.48 – Psychic – HP120
Stage 2 – Evolves from Dusclops

Poke-Power: Shadow Orders
You can use this Power once during your turn. Draw 2 cards from your deck, then if you have 7 or more cards in your hand, discard cards from your hand until you have 6 cards remaining. Then, place 2 damage counters on this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.

[P][C] Damage Even: Place a number of damage counters on 1 of your opponent’s Pokemon equal to the number of damage counters on Dusknoir.
[P][P][C] Night Spin: 50 damage. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Dusknoir by your opponent’s Pokemon with 2 or fewer Energy attached.

Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 3

Dusknoir LV.X – Psychic – HP140
Level Up

Poke-Power: Ectoplasm
This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play).
If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead.

Weakness: Darkness (+x2)
Resistance: Colorless (-20)
Retreat: 3

Luxury Ball – Trainer

Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.

If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.

Pokedrawer + – Trainer

You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)

Technical Machine TS-2 – Trainer – Technical Machine (LA)

[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.

To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.

Miasma Valley – Stadium

Whenever either player plays a Basic Pokemon card (excluding Grass-type and Psychic-type Pokemon) from his or her hand onto the Bench, place 2 damage counters on that Pokemon.

You can play a Stadium card next to your Active Pokemon 1 time during your turn. If a Stadium card with a different name is put into play, discard this card.

Strategy:

Gastly T1 Attack ¨blackout¨ opponent no trainer + energy charge T2 energy charge + gengar = polstergeist =Big Damage
Starmie snniper bench of my opponent w/ core flash ... + gengar shadow loom + damage even + poke-power dusknoir lv. X + miasma valley = Big combo
Dusknoir DP, Limits opponent bench pokemon, then, miasma valley and adiccional damage
claydol draw power
TM-TS2 deevolved pokemon of my opponent is very good tech ...
2 energy requiered gengar and dusknoir for attack, starmie 1 energy, good support and trainer, good strategie

Opinion? :lol:

Edited thank killax!

this deck and this http://pokegym.net/forums/showthread.php?t=79046 for next season of pokemon
 
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You do know that shiny pokemon are a bit rarer than the lv.x's, right?
 
Meh I thought the same but I doubt they'll sell for more than Lugia ex and that was heavily played. If Dusknoir becomes an archetype however...

Wow, those would sell for lots if the above becomes true.
 
To the deck-> I really like it, it has good theme but however, I would try to add a bebe and a premier ball. Even a second Lux. ball might be a good idea!

The starmie and starmy don't add to much imho. You might want to have 2 spirittomb for spreading even more damage! than you've got 2 places for the pokemon left, I would add 1 duskull and another dusclops.

Cheers,
 
You do know that shiny pokemon are a bit rarer than the lv.x's, right?

Duskull (Shinny) is common card, no rare

http://pokebeach.com/scans/japanese/intense-fight-in-the-destroyed-sky/duskull.jpg

Back to back posts merged. The following information has been added:

Ok, No premium ball dusknoir lv. X return a you hand read a poke-power ...

- 2 staryu
- 2 starmie
- 1 Psy energy

+ 2 spiritbomb
+ 1 bebe search
+ 1 luxury ball
+ 1 warp point

Edit deck ***

Thanks killax
 
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Maybe you might want to have one Gengar (Diamond and Pearl) to combo with your Spiritomb?
 
No is neccesary ... but could make only 1, probabilty life drain + spiritbomb is 50% K.O vs. Polstergeist combo w/ gastly is 75% K.O

I'll think ...

Thanks you!
 
Personally I would use the other gengar, it's attack is to flippy, good, but still to flippy.

I think the deck is complete now, no starmy etc, but all ghost :D

Just watch out vs to many dark pokemon (darkrai,togekiss, weavile,tyranitar decks)
 
Personally I would use the other gengar, it's attack is to flippy, good, but still to flippy.

I think the deck is complete now, no starmy etc, but all ghost :D

Just watch out vs to many dark pokemon (darkrai,togekiss, weavile,tyranitar decks)

yES ADD 1 GENGAR (DP)

If there is more dark, so K.O faster the stadium dusknoir lv. X ^^ Is a cool deck! :thumb:

off topic:

what´s IMO? :smile:
 
It means "In my opinion". I thought of this deck a couple of days ago. I suggest 2 of the starter deck Dusknoir then the DP and other IFDS ones. Lose the luxary ball for another misama valley and roseanne's. Other than that looks pretty good
 
shineys are pretty hard to get out of 3 boxes of Japanese IFDS i got 1 Voltorb Shiney and 1 Driftloon Shiney
 
Dusknoir poke-power draw power ...

claydol poke-power draw power ...

In my opinion, take out - 1 luxury and 1 bebe, add + 1 miasma o 1 moonlight + 1 warp o + 1 roseanne ...

Spirit bomb 2 cost, dusknoir 3 cost, gangar (DP) 1 cost, claydol 2 cost high cost of retire ...

theory:

dusknoir active until K.O , spirit bomb, and claydol in the bench, gengar active K.O pokemon of my oponent

what´s IMO?
edit** Thanks Darthpika ^^ (IMO= Is my opinion)

Homeofmew:

I am not scared that I thought were easy to obtain the shinny pokemon =S
 
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First off it's Spiritomb NOT Spiritbomb!!!

Second I think you should try to find room for +2 :psychic:Energy
 
spiritomb ... spiritbomb is the same
I understood XDDD

No more energy, gengar (DP) 1 energy, gengar (IFDS) 2 energy, Dusknoir (DP) and spiritbomb NO used energy, Dusknoir (IFDS) 2 energy ...
10 psy
4 call is much energy, + 2 night maintence ...
 
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