Pokémon TCG: Sword and Shield—Brilliant Stars

Unown G - The Best Tech in DP-on format?

Dennis Hawk

New Member
Hi fellow Gymmers,

Just thought I would note out what a huge difference once used, soon forgotten card is going to make with a format shift.

Unown G will definitely be one of the best teches in the format, and should be included in possibly every deck. There's so many matchups this card will help in.

AMU: Worried about Azelf Lv.X? No need to! Keep your important pokémon safe from tons of damage counters that this little fellow would otherwise distribute. Other annoying effects of non-Lv.X's, like auto-sleep or no retreat can also be easily countered with this one.
Gliscor: So you're worried about Burning poison? Again, no need to. Sadly, this doesn't help against Lv.X's power, but it basically might save you from special conditions when Lv.X is in play.
Kingdra: Kingdra does have special conditions? Nope. It's a deck that does straight damage, so not much help from Unown G here. But if you're playing Mime against this, you could easily guarantee any outside interference from techs with this card.
Luxray: Not much for here either, if we disregard paralysis from lower stages and maybe teched in Dusknoir.
Magnezone: It should go without saying that this card is godly in this matchup.
EmpoZong: Not much here, although stopping Bronzong spread to some of your pokémon could prove vital.
GG: No Bring Down, no Sonic Blade? I'll take it. This completely neutralizes GG's 2 energy attacks, and thus slows down the deck just enough.
Leafeon-Magmortar: Nothing much here either, except escaping Bind Down in early game can prove useful.

Some cards that will benefit from this:
Mewtwo Lv.X: This is propably the card that will benefit most from Unown G. So you're playing Houndoom in AMU just to counter opponent's Mewtwo Lv.X? Think again! The annoying first attack turns into simple 30 dealing one, and Mewtwo Lv.X can easily take out Houndoom or even 2 with Snowpoint Temple by the time they can take out one. Time for AMU players to rethink their teches against Mewtwo Lv.X.
Leafeon Lv.X: Basically, if you play Leafeon, you should have a way to neutralize possible Azelf Lv.X. Unown G sounds like a reasonable way to do that.

Whereas Absol EX and Holon Castform were The tech cards in HP-on format, this is The tech card in DP-on. What's more, the only real drawback on this one is that Pachirisu - the forgotten card after Call Energy hit the format - is going to hit you for 40. Also, starting with Unown G can be painful, unless you start OHKOing AMU pokémon with it on T2. Still, the drawbacks are really small compared to the props here, as this one card can actually turn around some matchups.

Discuss.
 
How can there be a "best" tech card? The way I see it, Techs are there to help improve bad matchups. If you don't know what you will be playing, and you don't know what you will face, how can you even come up with techs for the deck?
 
Because you can infer what decks will be good/played and then tech accordingly. It's not entirely blind, especially after BRs.
 
you neglected to mention how unown g stops dusknoirs' attack dead in its tracks
i know ppl mostly used dusknoir for its power but was also a very good late game attacker
 
Dusknoir is actually mentioned in Luxray, but as we lose DRE, it'll not be seen in attacking role as much as before.

Some other useful things to do with this little guy:
TM-TS 2: Have an 1-0-1 tech line? Want to spare some candies? Unown G is your pick.
Froslass will be 50% easier to deal without the auto-sleep. Also, lol @ Destiny Bond (ruling needed, though).
Gengar shouldn't be putting down your Claydols as forcefully.
Machamp shouldn't be doing that to your basics either.
 
Because you can infer what decks will be good/played and then tech accordingly. It's not entirely blind, especially after BRs.

I understand what you mean, but the season isn't over for another 11 days, and we are at least a few weeks away from the first tournament of the next season. With no tournament experience for anyone, and only testing experience with oneself or with a group of friends, how do you accurately predict what will be played? In my opinion, Legends Awakened opened up many new ideas that could see play and I feel the game will change drastically with the new season. Because of that, I feel it's even harder to come up with ideas for techs right now, before any tournaments have gone down.

But you are right, once Battle Roads have gone by, people should be able to come up with a decent idea. But then we have Pre-Releases after that, and a brand new set to throw it all off again.
 
I love this card and used this as a tech in HP-On too. That format had Windstorm to get rid of it though. What in DP-On can help get around Unown G? The best I've come up with is Warp Point to send the active to the bench and then you can attack with something whose attack does damage PLUS something like a special condition. Any other ideas?
 
Afaik there is no card from DP-IFDS that can destroy Unown G tools.

While this tech has little use in DP-LA imho (Azelf Lv.X usually doesn't hurt very much, GG will be played less than before, Magnezone's Cyber Shock also won't happen that often and can be countered by Warp Point or Dawn Stadium as well), it should be an important staple card once the following set has released.

It prevents both Gengar and Dusknoir - two card I predict to be highly popular - from using their sniping attacks. It protects AMU against Machamp, and blocks Magnezone's paralysis which will get more popular with two new Magnezones beeing available.
 
I'm already seeing a lot of special condition decks especially with Gliscor or Houndoom. And if you play something that deals special conditions then Unown G can protect you if your opponent uses Ditto.
 
This doesn't stop Shoot Poison from Gliscore Lvl. X, which most Gliscore players will run. Since that is a power, and not an attack, Unown G is useless.

Useless against Vileplume too.
 
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