Pokémon TCG: Sword and Shield—Brilliant Stars

Breath Spread. DP-on damage spread.

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kaworu

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Breath Spread is a combination of Froslass's Icy Breath and Spiritomb's Curse Breath both of which have amazing damage spread abilities.

Froslass spreading 10 to all the bench plus sleep and 40 dmg for only 2 energy. Spiritombs power says when you place it on the field it places a damage counter on each pokemon with damage already on them.

~~~~~~~

21

4 Snorunt
4 Froslass
4 Chatot
3 Spiritomb
2 Baltoy
2 Claydol
1 Omanyte
1 Omastar

24

4 scoop up
4 Bebe
3 Roseanne
1 Rare Candy
3 Prof Oak visit
2 Buck
3 Plus power
2 Night Maintenance
1 Warp point
1 Helix Fossil

15

8 Water
4 Psychic
3 Call energy

~~~~~~~

Froslass: http://pokegym.net/gallery/showimage.php?i=35718&c=190

Spiritomb: http://pokegym.net/gallery/showimage.php?i=35678&c=190

Just spread and spread and spread.

As you always want the Snorunt start to try and guarantee the T2 Froslass with only 4 snorunt and 6 other basics the odds are against you, with 4 chatot not only are they good free attackers refreshing your hand but they have free retreat cost also which puts the T2 froslass odds back in your favor.

Froslass spreading every turn and sleeping inducing every turn is amazing, say the flip tails 50% of the time that's another 10 spreaded from icy breath and 10 for Curse breath twice as much.

Spiritombs attack isn't bad if you just need that extra 10 dmg to ko something, it's only one energy and could prove vital at one point. Froslass's first attack can provide some interesting stall situations. If they have only one attacker ready they probably wont want to ko themselves untill something else they have is set up as they know your froslass's only need 2 energy. Also if they are on their last prize it could be funny.

Chances are by T2 you will draw into a Froslass or a Bebe, if this isn't happening I suggest removing some of the trainers for more pokemon searchers as you really need to be spreading and attacking asap.

Super scoop up is mainly for Spiritomb, effectively flipping a coin for 10 to all of your opponents pokemon (and your damaged ones). SSU can also be used for scooping damaged froslass's and as they only need 2 energy you should have another one ready on the bench. SSU Omastar and re-evolve it again to use it's power more than once.

Claydol for consistant hand refreshing.

Plus powers and Bucks are because of the low direct dmg, 40 is max and sometimes you need to just finish something off before they get another turn.

Omastar is obvious, as you are spreading like wild fire it devolves all of their rare candied stage 2's into a ko for all of them. In theory by T5 all of their pokemon could have 60 dmg on them, drop omastar and watch those basics die. Don't forget, getting to T5 isn't as bad as it sounds due to the fact that they will be flipping for sleep every turn.

Firt turn chatot/snorunt/call energy for set up. Night Maintenance to get back the froslass's that have fallen or the spiritombs. Roseanne searches for that snorunt/baltoy/spiritombx2 you might need or that water or psychic.

The only major problem is Dusknoir, if you fill your bench with a snorunt /claydol / spiritomb you can't lay another spiritomb untill something dies. You can still SSU the spiritomb and re play it or just keep spreading with froslass.

The deck has a bit of room for change and this list is just something off the top of my head.

Thoughts/ideas?
 
no chatot use yanmenga, spread free ...
no spiritbomb, use bronzong (MD)
- 4 SSU and add + 1 rare candy more, no PP
 
no chatot use yanmenga, spread free ...
no spiritbomb, use bronzong (MD)
- 4 SSU and add + 1 rare candy more, no PP

I like the idea. I'll do another list using those pokemon.

I prefer to constantly attack with froslass though (with the sleep effect) and have the spiritombs spreading extra dmg on top without wasting attacks for the extra spread.
 
Breath Spread is a combination of Froslass's Icy Breath and Spiritomb's Curse Breath both of which have amazing damage spread abilities.

Froslass spreading 10 to all the bench plus sleep and 40 dmg for only 2 energy. Spiritombs power says when you place it on the field it places a damage counter on each pokemon with damage already on them.

~~~~~~~

21

4 Snorunt
4 Froslass
4 Chatot
3 Spiritomb
2 Baltoy
2 Claydol
1 Omanyte
1 Omastar

24

4 scoop up
4 Bebe
3 Roseanne
1 Rare Candy
3 Prof Oak visit
2 Buck
3 Plus power
2 Night Maintenance
1 Warp point
1 Helix Fossil

15

8 Water
4 Psychic
3 Call energy

~~~~~~~

Froslass: http://pokegym.net/gallery/showimage.php?i=35718&c=190

Spiritomb: http://pokegym.net/gallery/showimage.php?i=35678&c=190

Just spread and spread and spread.

As you always want the Snorunt start to try and guarantee the T2 Froslass with only 4 snorunt and 6 other basics the odds are against you, with 4 chatot not only are they good free attackers refreshing your hand but they have free retreat cost also which puts the T2 froslass odds back in your favor.

Froslass spreading every turn and sleeping inducing every turn is amazing, say the flip tails 50% of the time that's another 10 spreaded from icy breath and 10 for Curse breath twice as much.

Spiritombs attack isn't bad if you just need that extra 10 dmg to ko something, it's only one energy and could prove vital at one point. Froslass's first attack can provide some interesting stall situations. If they have only one attacker ready they probably wont want to ko themselves untill something else they have is set up as they know your froslass's only need 2 energy. Also if they are on their last prize it could be funny.

Chances are by T2 you will draw into a Froslass or a Bebe, if this isn't happening I suggest removing some of the trainers for more pokemon searchers as you really need to be spreading and attacking asap.

Super scoop up is mainly for Spiritomb, effectively flipping a coin for 10 to all of your opponents pokemon (and your damaged ones). SSU can also be used for scooping damaged froslass's and as they only need 2 energy you should have another one ready on the bench. SSU Omastar and re-evolve it again to use it's power more than once.

Claydol for consistant hand refreshing.

Plus powers and Bucks are because of the low direct dmg, 40 is max and sometimes you need to just finish something off before they get another turn.

Omastar is obvious, as you are spreading like wild fire it devolves all of their rare candied stage 2's into a ko for all of them. In theory by T5 all of their pokemon could have 60 dmg on them, drop omastar and watch those basics die. Don't forget, getting to T5 isn't as bad as it sounds due to the fact that they will be flipping for sleep every turn.

Firt turn chatot/snorunt/call energy for set up. Night Maintenance to get back the froslass's that have fallen or the spiritombs. Roseanne searches for that snorunt/baltoy/spiritombx2 you might need or that water or psychic.

The deck has a bit of room for change and this list is just something off the top of my head.

Thoughts/ideas?

Ok heres my thoughts. I love frosslass too! I am currently testing it with Bronzong, but my list looks very similar.

Fixes:

You need to re-read Spiritomb, as it says "you can only use one cursed breath power once each turn" so, from the hand, you wont be able to drop 2 a turn.

This, combined with the scoop ups, means you only really need to play 1 (maybe two as prize insurance, but for this fix I'm going to assume 1. I also think you can safely drop 1 Chatot, as you will have more Call NRG by the time I'm done

-2 spiritomb
-1 Chattot

On to the Trainers.

With swarming of Frosslass, your Pokemon are going to be getting KO'ed alot, so Cynthia's Feelings is the play here, I recommend maxing 4.

*side note* you dont have to wait for a pokemon to be knocked out for Cynthia's to be good. If you have claydoll in play, you can Cynthia's to 4, play most of those; then bump that right back up with claydoll, so in the end it gets you more cards then say an prof rowan or oak.

+4 Cynthia's

3 oaks visit and 2 bucks is not the right play here. Don't worry about drawing, that's what claydol is for, just worry about searching. You're not going to OHKO much with frosslass, and you really dont want to, as the longer they stay asleep the longer you spread. If you OHKO them to much, you will drop fross's like flys

-3 oaks.
-2 Bucks

Definitely go with TGW for the disruption factor, it think it will add an annoying factor to the deck + you have claydol to back you up. I would also bump your rare candy by 1

+2 TGW
+1 Rare candy

Last spot goes to 1 of my fav new cards. TM-TS2 devo. this card rocks in spread decks, my fav combo is to stick it on Spirtomb after I drop him, as he can then take a prize for 0 NRG ! (and if you scoop him, just drop the devo tool right back down with him) Also this lets you not have to wait for Omistar

+1 TM-TS 2 devo

E N E R G Y

ok. Why are you running :psychic: nrg? your only :psychic: pokemon is Spiritomb and he only needs 1. Here is the correct NRG play IMO

- 4 :psychic:
+1 Call
+ 3 mulit

Mulit lets you attack with claydol or spirtomb.


F I N A L L I S T

18

4 Snorunt
4 Froslass
3 Chatot
1 Spiritomb
2 Baltoy
2 Claydol
1 Omanyte
1 Omastar

26

4 scoop up
4 Bebe
4 Cynthia's Feelings
3 Roseanne
2 TGW
2 Rare Candy
3 Plus power
2 Night Maintenance
1 Warp point
1 Helix Fossil

16

8 Water
4 Mulit
4 Call energy

Hope this works for ya :thumb: , my list is a bit different with different tech's in it:wink:

If you have to much Paralysis running around in your neck of the woods, drop all 3 PP for 2 more warp point and 1 counter stadium (I'd go with dawn or Lake boundry)
 
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You need to re-read Spiritomb, as it says "you can only use one cursed breath power once each turn" so, from the hand, you wont be able to drop 2 a turn.

I don't actually say you can drop 2 a turn anywhere in what i posted. Which is why said "In theory by T5 all of their pokemon could have 60 dmg on them" knowing you cannot drop them all in one turn and having to wait. So I don't think I need to re-read it at all, if anything you need to re-read my post.

Also multi energy don't work with call energy, i don't feel like risking having 2 colorless on a pokemon. Also the psychics are for froslass aswell as spiritomb.

4 multi and 4 call? thats 8 energy you cannot use together.
 
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Get rid of the Omastar line. It's too hard to get a 1-1-1 working well only running one of each and only one Rare Candy.
 
Get rid of the Omastar line. It's too hard to get a 1-1-1 working well only running one of each and only one Rare Candy.

Helix fossil searches for omanyte, then all I need is a bebe to get omastar, Omastar has too much of a big effect not to use it, it's synergy with damage spread is too good to pass up. The rare candy is for insurance, also it can be used on froslass in desperate situations.
 
dont add the multis. that wont work
I highly recommend 4 buck's training. It is proving to be a *4 in every deck* card in japan

4 bucks seems a bit much with the plus powers, and you dont get as much draw as a prof oak.

Is it better to run Bronzong than spiritomb? Bronzong is another stage 1 attacker, but spiritomb works whilst you consistently attack with Froslass.
 
Spiritomb IMO. I run my list like this:

Pokemon:15
4 Snorunt MT
4 Froslass LA
3 Spiritomb LA
1 Baltoy GE
1 Claydol GE
1 Azelf LA
1 Azelf Lvl X LA

Trainers:31
4 Buck's Training
4 Roseanne's Research
4 Energy Patch
4 Pluspower
4 SSU
4 Warp Point
3 Bebe's Search
2 Dawn Stadium
2 Night Maintenence

Energy:14
5 Water
5 Psychic
4 Call

Azelf I know may seem like a WTF?? card, but it's an answer to your one huge auto-loss, the one the only, Leafeon Lvl X. Boasting resistance and sheer power hits that Froslass cannot withstand, she basically tramples this deck flat. The Warp Points may seem too many in numbers, but trust me I love the ability to swap Pokemon constantly and it usually works into my favor. Anyways, Buck's and Pluspower should both be run in 4 for Froslass, unless you honestly want to 3 shot one Pixie, 3 shot another Pixie, rather than 2 shot them. Plus, essentially you do get the same draw as an Oak's, seeing as Oak places one of the three drawn cards to the bottom of the deck. In case you forgot that part of Oak's, I mean I guess you get a choice on what the worst card drawn is and throw that one away, but what if maybe that card was going to be useful for the next turn? Kiss it goodbye and thank Oak for that. =p Energy Patch is here for a chance at powering up in an instant Froslass in case the active one is KO'd and you had no back-up. Yanmega would simply make this deck redundant with spread, so I will not run it together with Froslass, why not just make the same deck with Yanmega instead of Froslass? And Bronzong wastes a turn using his attack, so Spiritomb's Power is my prefered partner. I'm planning on running this and Gliscor this season, and this is my prefered build for Froslass thus-far. Hope it helps ya.
 
I don't actually say you can drop 2 a turn anywhere in what i posted. Which is why said "In theory by T5 all of their pokemon could have 60 dmg on them" knowing you cannot drop them all in one turn and having to wait. So I don't think I need to re-read it at all, if anything you need to re-read my post.

Also multi energy don't work with call energy, i don't feel like risking having 2 colorless on a pokemon. Also the psychics are for froslass aswell as spiritomb.

4 multi and 4 call? thats 8 energy you cannot use together.

ok to your first point. Ok I might not have read your post THAT deeply and done the math for your turn 2 60 damage or whatnot, but that still doesn't change the fact you dont want to waist that many deck spots and bench spots on a card that is almost useless after you drop it on the field.

Second... what are you talking about "you dont want 2 colorless nrg on a pokemon" then dont drop a M and a C on the the same Pokemon.

If you really don't want to go M nrg, then I would change out the :psychic: for :fighting: and :water: as you will probably want to attack with claydol WAY more then you ever would with Spiritomb.

your choice, just my recommendation.
 
ok to your first point. Ok I might not have read your post THAT deeply and done the math for your turn 2 60 damage or whatnot, but that still doesn't change the fact you dont want to waist that many deck spots and bench spots on a card that is almost useless after you drop it on the field.

Second... what are you talking about "you dont want 2 colorless nrg on a pokemon" then dont drop a M and a C on the the same Pokemon.

If you really don't want to go M nrg, then I would change out the :psychic: for :fighting: and :water: as you will probably want to attack with claydol WAY more then you ever would with Spiritomb.

your choice, just my recommendation.

I was making a point of that there are 8 energies I cannot use together, what if I don't draw a water and draw 3 call and say 2 multi? Then I can't do anything.

Cynthia + TGW sound like good choices though.
 
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