Breath Spread is a combination of Froslass's Icy Breath and Spiritomb's Curse Breath both of which have amazing damage spread abilities.
Froslass spreading 10 to all the bench plus sleep and 40 dmg for only 2 energy. Spiritombs power says when you place it on the field it places a damage counter on each pokemon with damage already on them.
~~~~~~~
21
4 Snorunt
4 Froslass
4 Chatot
3 Spiritomb
2 Baltoy
2 Claydol
1 Omanyte
1 Omastar
24
4 scoop up
4 Bebe
3 Roseanne
1 Rare Candy
3 Prof Oak visit
2 Buck
3 Plus power
2 Night Maintenance
1 Warp point
1 Helix Fossil
15
8 Water
4 Psychic
3 Call energy
~~~~~~~
Froslass: http://pokegym.net/gallery/showimage.php?i=35718&c=190
Spiritomb: http://pokegym.net/gallery/showimage.php?i=35678&c=190
Just spread and spread and spread.
As you always want the Snorunt start to try and guarantee the T2 Froslass with only 4 snorunt and 6 other basics the odds are against you, with 4 chatot not only are they good free attackers refreshing your hand but they have free retreat cost also which puts the T2 froslass odds back in your favor.
Froslass spreading every turn and sleeping inducing every turn is amazing, say the flip tails 50% of the time that's another 10 spreaded from icy breath and 10 for Curse breath twice as much.
Spiritombs attack isn't bad if you just need that extra 10 dmg to ko something, it's only one energy and could prove vital at one point. Froslass's first attack can provide some interesting stall situations. If they have only one attacker ready they probably wont want to ko themselves untill something else they have is set up as they know your froslass's only need 2 energy. Also if they are on their last prize it could be funny.
Chances are by T2 you will draw into a Froslass or a Bebe, if this isn't happening I suggest removing some of the trainers for more pokemon searchers as you really need to be spreading and attacking asap.
Super scoop up is mainly for Spiritomb, effectively flipping a coin for 10 to all of your opponents pokemon (and your damaged ones). SSU can also be used for scooping damaged froslass's and as they only need 2 energy you should have another one ready on the bench. SSU Omastar and re-evolve it again to use it's power more than once.
Claydol for consistant hand refreshing.
Plus powers and Bucks are because of the low direct dmg, 40 is max and sometimes you need to just finish something off before they get another turn.
Omastar is obvious, as you are spreading like wild fire it devolves all of their rare candied stage 2's into a ko for all of them. In theory by T5 all of their pokemon could have 60 dmg on them, drop omastar and watch those basics die. Don't forget, getting to T5 isn't as bad as it sounds due to the fact that they will be flipping for sleep every turn.
Firt turn chatot/snorunt/call energy for set up. Night Maintenance to get back the froslass's that have fallen or the spiritombs. Roseanne searches for that snorunt/baltoy/spiritombx2 you might need or that water or psychic.
The only major problem is Dusknoir, if you fill your bench with a snorunt /claydol / spiritomb you can't lay another spiritomb untill something dies. You can still SSU the spiritomb and re play it or just keep spreading with froslass.
The deck has a bit of room for change and this list is just something off the top of my head.
Thoughts/ideas?
Froslass spreading 10 to all the bench plus sleep and 40 dmg for only 2 energy. Spiritombs power says when you place it on the field it places a damage counter on each pokemon with damage already on them.
~~~~~~~
21
4 Snorunt
4 Froslass
4 Chatot
3 Spiritomb
2 Baltoy
2 Claydol
1 Omanyte
1 Omastar
24
4 scoop up
4 Bebe
3 Roseanne
1 Rare Candy
3 Prof Oak visit
2 Buck
3 Plus power
2 Night Maintenance
1 Warp point
1 Helix Fossil
15
8 Water
4 Psychic
3 Call energy
~~~~~~~
Froslass: http://pokegym.net/gallery/showimage.php?i=35718&c=190
Spiritomb: http://pokegym.net/gallery/showimage.php?i=35678&c=190
Just spread and spread and spread.
As you always want the Snorunt start to try and guarantee the T2 Froslass with only 4 snorunt and 6 other basics the odds are against you, with 4 chatot not only are they good free attackers refreshing your hand but they have free retreat cost also which puts the T2 froslass odds back in your favor.
Froslass spreading every turn and sleeping inducing every turn is amazing, say the flip tails 50% of the time that's another 10 spreaded from icy breath and 10 for Curse breath twice as much.
Spiritombs attack isn't bad if you just need that extra 10 dmg to ko something, it's only one energy and could prove vital at one point. Froslass's first attack can provide some interesting stall situations. If they have only one attacker ready they probably wont want to ko themselves untill something else they have is set up as they know your froslass's only need 2 energy. Also if they are on their last prize it could be funny.
Chances are by T2 you will draw into a Froslass or a Bebe, if this isn't happening I suggest removing some of the trainers for more pokemon searchers as you really need to be spreading and attacking asap.
Super scoop up is mainly for Spiritomb, effectively flipping a coin for 10 to all of your opponents pokemon (and your damaged ones). SSU can also be used for scooping damaged froslass's and as they only need 2 energy you should have another one ready on the bench. SSU Omastar and re-evolve it again to use it's power more than once.
Claydol for consistant hand refreshing.
Plus powers and Bucks are because of the low direct dmg, 40 is max and sometimes you need to just finish something off before they get another turn.
Omastar is obvious, as you are spreading like wild fire it devolves all of their rare candied stage 2's into a ko for all of them. In theory by T5 all of their pokemon could have 60 dmg on them, drop omastar and watch those basics die. Don't forget, getting to T5 isn't as bad as it sounds due to the fact that they will be flipping for sleep every turn.
Firt turn chatot/snorunt/call energy for set up. Night Maintenance to get back the froslass's that have fallen or the spiritombs. Roseanne searches for that snorunt/baltoy/spiritombx2 you might need or that water or psychic.
The only major problem is Dusknoir, if you fill your bench with a snorunt /claydol / spiritomb you can't lay another spiritomb untill something dies. You can still SSU the spiritomb and re play it or just keep spreading with froslass.
The deck has a bit of room for change and this list is just something off the top of my head.
Thoughts/ideas?