Pokémon TCG: Sword and Shield—Brilliant Stars

Lucario's Shooting Star

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Flygon999

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Pokemon: 20

x4 Riolu (DP)
x2 Lucario (LA)
x1 Lucario (DP)
x1 Lucario Lv.X (MT)
x2 Baltoy (GE)
x2 Claydol (GE)
x4 Staryu (LA)
x4 Starmie (LA)

Trainers: 23

x2 Professor Oak's Visit (SW)
x3 Technical Machine - TS2 (LA)
x4 Roseanne's Research (SW)
x4 Bebe's Search (SW)
x1 Premier Ball (GE)
x2 Night Maintenance (SW)
x1 Team Galactic's Wager (MT)
x2 Bucks Training (LA)
x2 Stark Mountain (LA)
x2 Warp Point (MD)

Energies: 17

x4 Multi Energy (MT)
x1 Water
x4 Psychic
x8 Fighting

Strategy: The key to this deck is obvious, start with Riolu or Staryu, evolve to the next stage, and destroy opponent's set up cards, attackers, Claydols, etc. And of course, set up your own Claydol as well. Technical Machine TS-2 is very helpful to KO Pokemon that have been sniped by Starmie or Lucario.



Thanks in advance for your time and suggestions/criticisms.


~Flygon999
 
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Riolu (DP) + 2 lucario (LA) + 1 Lucario (DP)
no visit play buck training, no rowan, use warp point anti-conditions, use stark mountain synergy Lucario´s / Claydol
no poke-radar, use groundon tech ... use night maintence, premium ball ... IS necesary only 1 lv. X no night, no premium is baaad this ^^
4 psyquic energy
8 fighting energy
2 multi energy o - 2 multi
2 call energy o 4 call
fast set up
 
Riolu (DP) + 2 lucario (LA) + 1 Lucario (DP)
no visit play buck training, no rowan, use warp point anti-conditions, use stark mountain synergy Lucario´s / Claydol
no poke-radar, use groundon tech ... use night maintence, premium ball ... IS necesary only 1 lv. X no night, no premium is baaad this ^^
4 psyquic energy
8 fighting energy
2 multi energy o - 2 multi
2 call energy o 4 call
fast set up

Ahh thank you my friend, I knew I was missing some trainers in there.

But, doesn't Buck's Training only add damage to the active? I do have a lot of sniping to do here, so, I'll add 2 removing 2 POV's. Hmm...need some stadiums. Radars will have to go in that case. Nah dont need a Groudon tech. Dont need Psychics either, Multi will do and I dont use Starmies 2nd attack often anyways. But I suppose some Calls could help me out here.....

Thanks for all of your help, lestatxxx!!!


run 2 of the dp lucarios, 1 of the other. for the 3 slots
+1 premier ball
+1 wager
+1 azelf (to get lvl x out of prizes)

Yeah I need a Premier Ball in here. Same with TGW, need that too xD. But, don't quite need Azelf, because Lucario Lv.X isn't really the main attacker, just there for the Stance and the 80 damage if I need it.

Thanks for your help, A/A Master!
 
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9 : fighting: energy
4 multi
4 call

Multi is all types of energy attack o ¨star boomerang¨ o ¨core flash¨ w/ starmie

- 1 TM-TS2
+ 1 premium ball more

- 1 TG. Wager = Nothing minimum 2 o nothing IMO
+ 1 Buck training more, Lucario lv. X ¨close combat¨, both attack lucario (DP) , attack of lucario (LA) damage is only active pokemon of my oponent
 
The list looks solid man (that and i don't have time sadly to look over the whole thing right now) but if there is nothing to snipe with Starmie, play 4 PP and make the Star Boomerang combo. Attach 4 PP, and return everything to your hand so PP don't get discarded (PP=PlusPower, if you don't get what i mean, but i think you do)

Great deck man
 
9 : fighting: energy
4 multi
4 call

Multi is all types of energy attack o ¨star boomerang¨ o ¨core flash¨ w/ starmie

- 1 TM-TS2
+ 1 premium ball more

- 1 TG. Wager = Nothing minimum 2 o nothing IMO
+ 1 Buck training more, Lucario lv. X ¨close combat¨, both attack lucario (DP) , attack of lucario (LA) damage is only active pokemon of my oponent

Nah I need me waters for Starmie. Otherwise, Multi is the only thing that can provide for his attack cost needs!
I'm keeping the TGW but I'll think about the Buck's Training idea of adding an extra one of those in....

Once again, thank you for helpin' me out!


The list looks solid man (that and i don't have time sadly to look over the whole thing right now) but if there is nothing to snipe with Starmie, play 4 PP and make the Star Boomerang combo. Attach 4 PP, and return everything to your hand so PP don't get discarded (PP=PlusPower, if you don't get what i mean, but i think you do)

Great deck man

Wait a min...did I have Psychics on the list? Umm... they're supposed to be waters, I'll have to fix that >.<

Hmm interesting idea! I like it xD. But, one problem: WHAT DO I TAKE OUT?!?! (For the PlusPowers)

Thanks for the help! Hopefully you can check out the list soon.
 
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Nah I don't need Plus Power, because I just remembered that it takes Psychics to do Starmie's 50 to power/body attack. So,

-4 Water

+4 Psychic
 
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