afstandopleren
New Member
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Pokemon
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4 Duskull IFDS
2 Dusclops IFDS - From Theme Deck!
1 Dusknoir DP
2 Dusknoir IFSD - From Theme Deck!
1 Dusknoir LV.X
4 Giratina IFDS
1-1 Aerodactyl MD
2-2 Claydol GE
Total: 20
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Trainers
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4 Bebe's
3 Roseanne's
3 Buck's
1 Luxury
4 PokeDrawer+
3 Night Maintenance
4 PokeBlower+
Total: 22
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Energy
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4 Call Energy
2 Warp Energy
2 Cyclone Energy
10 Basic sychic:
Total: 18
Strategy:
Attack and spread damage with Dusknoir LV.X and then KO with Giratina sending the Pokemon to the 'Lost Zone'.
Translations:
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Duskull LV.12 – Psychic – HP50
Basic Pokemon
[P] Silhouette: Place 1 damage counter on the Defending Pokemon. When you do, if the Defending Pokemon already has damage counters on it, place 1 additional damage counter.
[C][C] Will ‘o Wisp: 20 damage.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
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Dusclops LV.40 – Psychic – HP80
Stage 1 – Evolves from Duskull
[P][C] Confuse Ray: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
[P][C][C] Trick Room: 40 damage. If you have a Stadium card in play, this attack does an additional 20 damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
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Dusknoir LV.47 – Psychic – HP120
Stage 2 – Evolves from Dusclops
Poke-Body: Chill
As long as this Pokemon is your Active Pokemon, in between turns place 1 damage counter on each of your opponent’s Pokemon that has any Energy attached to it.
[P][C][C] Dark Mist: 60 damage. If the Defending Pokemon already has 2 or more damage counters on it, this attack does an additional 20 damage
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Dusknoir LV.X – Psychic – HP140
Level Up
Poke-Power: Ectoplasm
This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play).
If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead.
Weakness: Darkness (+x2)
Resistance: Colorless (-20)
Retreat: 3
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Giratina LV.59 – Psychic – HP100
Basic Pokemon
[P][C] Reverse: 20 damage. You may switch Giratina with one of your Benched Pokemon.
[P][C][C] Destroyed Sky Attack: 50 damage. If the Defending Pokemon is Knocked Out by this attack, move the Defending Pokemon and all cards attached to it to your opponent’s Lost Zone instead of the discard pile.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3
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Luxury Ball – Trainer
Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.
If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.
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Pokedrawer + – Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)
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Pokeblower + – Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, flip a coin. If heads, place 1 damage counter on 1 of your opponent’s Pokemon.
If you play 2 copies, choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon. (This counts as the effect of both cards.)
Pokemon
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4 Duskull IFDS
2 Dusclops IFDS - From Theme Deck!
1 Dusknoir DP
2 Dusknoir IFSD - From Theme Deck!
1 Dusknoir LV.X
4 Giratina IFDS
1-1 Aerodactyl MD
2-2 Claydol GE
Total: 20
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Trainers
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4 Bebe's
3 Roseanne's
3 Buck's
1 Luxury
4 PokeDrawer+
3 Night Maintenance
4 PokeBlower+
Total: 22
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Energy
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4 Call Energy
2 Warp Energy
2 Cyclone Energy
10 Basic sychic:
Total: 18
Strategy:
Attack and spread damage with Dusknoir LV.X and then KO with Giratina sending the Pokemon to the 'Lost Zone'.
Translations:
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Duskull LV.12 – Psychic – HP50
Basic Pokemon
[P] Silhouette: Place 1 damage counter on the Defending Pokemon. When you do, if the Defending Pokemon already has damage counters on it, place 1 additional damage counter.
[C][C] Will ‘o Wisp: 20 damage.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
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Dusclops LV.40 – Psychic – HP80
Stage 1 – Evolves from Duskull
[P][C] Confuse Ray: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
[P][C][C] Trick Room: 40 damage. If you have a Stadium card in play, this attack does an additional 20 damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
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Dusknoir LV.47 – Psychic – HP120
Stage 2 – Evolves from Dusclops
Poke-Body: Chill
As long as this Pokemon is your Active Pokemon, in between turns place 1 damage counter on each of your opponent’s Pokemon that has any Energy attached to it.
[P][C][C] Dark Mist: 60 damage. If the Defending Pokemon already has 2 or more damage counters on it, this attack does an additional 20 damage
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Dusknoir LV.X – Psychic – HP140
Level Up
Poke-Power: Ectoplasm
This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play).
If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead.
Weakness: Darkness (+x2)
Resistance: Colorless (-20)
Retreat: 3
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Giratina LV.59 – Psychic – HP100
Basic Pokemon
[P][C] Reverse: 20 damage. You may switch Giratina with one of your Benched Pokemon.
[P][C][C] Destroyed Sky Attack: 50 damage. If the Defending Pokemon is Knocked Out by this attack, move the Defending Pokemon and all cards attached to it to your opponent’s Lost Zone instead of the discard pile.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3
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Luxury Ball – Trainer
Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.
If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.
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Pokedrawer + – Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)
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Pokeblower + – Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, flip a coin. If heads, place 1 damage counter on 1 of your opponent’s Pokemon.
If you play 2 copies, choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon. (This counts as the effect of both cards.)