My point about anything being able to hit Torkoal, and successfully kill it, was clearly not read. Furthermore, Not always will the Dusknoir underneath the LvX be the good Noir. AT times, players need to settle for the DP Noir, because that's all they have. That's hardly an argument, but true none-the-less. As a more powerful argument, I'll bring up a tech that will be in pairs in every good Kingdra list. Unown G. What exactly will you hit for 120? Claydol is protected, and Kingdras HP is 130, making for a 2HKO, or it is KOed by Dusknoirs stadium, which is irrelevant, as Kingdras are ALWAYS replaceable, but Dusknoirs NEED 2-3 and a ton of damage to have any solid effect on the game. Torkoal also eats a bench slot, for the entire game, until KOed, so Torkoal and Claydol equal half of your field vs. any deck with a stage 2 (Dusknoir tech is everywhere). Fine, I won't even play Warp Point, but when we begin to swap KOs, I'll eat your only attackers in mere turns, with whatever deck I'm using.
Kingdra isn't a very good example on either end, anyway, because of all the decks in the format, Dusknoir's 20 damage spread is the least effective against Kingdra. Kingdra would actually rather just KO Dusknoir than fondle around with warps.
As for the counter stadium point, again, Unown G being in all of my decks, and in many other top decks, Claydols will ALWAYS be safe. Furthermore, Wager is a bad card now, it's too situational. By running that card, I worry about Dusknoir's set up in the first place, as every little deck slot needs focus, and Wager doesn't help set-up much at all.
Bronzong has little effect vs. decks with main attackers without powers, such as Kingdra, Luxray, Froslass, Raichu, Machamp, Magnezone (non LvX), and Magmortar (non LvX). Unown G limits its spread to the claydols, so Zong will many times do no more than 20 spread before giving a prize. Worth it? Sometimes, sure, but Dusknoir + Zong does not make for incredible spread. If you want that, just run Froslass/Bronzong. Decks also don't have bench space for Spiritomb, Dusknoir DP is tech-able in nearly every deck, playing Spiritomb either risks your field being wiped, or limits your already small bench space. Spiritomb just doesn't cut it in today's format.