Politoed666
New Member
Introduction
So, I had this idea, right? About Dialga G. See, Dialga G has been a top-tier deck ever since Platinum was released, and people seem to have found plenty of ways to play it. It's been comboed with Palkia G, played in combination with a G Toolbox, and generally had its way with the metagame. This is primarily due to a number of factors, not the least of which is its ability to Deafen lock, which prevents the opponent from using Trainer cards while also hitting for 10 damage. Of course, Dialga G Lv.X is a heavy hitter, shutting off Poké-Bodies and attacking for 80 for :metal::metal::colorless::colorless:, with the added bonus of discarding energy cards from the defending Pokémon. However, since the release of Rising Rivals and Flygon Lv.X, Dialga G has seen a harsh drop in playability, simply because it has trouble coping with Flygon Lv.X and people see that there are better decks to play. Now, although I primarily play Flygon myself, and have always hated SP Pokémon, this got me thinking the other day; what if there's some way for Dialga G to stay a prominent force and defeat the other big decks right now? I'm not going to say "it came to me," but after a lot of thinking, I developed a Dialga G deck I'll call "Speedy DG." Not especially creative, I know, but nice enough. The name basically says it all. If Dialga G can get off its feet and begin Deafening early in the game, then level up and cripple the opponent, it can easily overcome most matchups. So, I present to you... Speedy DG! *note that this isn't in the deck help forum, since it's more of an idea I'm giving others than a list I need help with."
Decklist
1x Dialga G Lv.X
3x Dialga G
2x Uxie LA
1x Mesprit LA
1x Azelf LA
2x Unown G
----
11 Pokémon
3x Bebe's Search
4x Roseanne's Research
4x Volkner's Philosophy
3x Flint's Willpower
2x Cyrus's Conspiracy
1x Luxury Ball
4x Switch
4x TGI Energy Gain
3x TGI Poké Turn
3x TGI Power Spray
4x TGI SP Radar
4x Great Ball
2x Quick Ball
----
41 Trainers/Supporters/Stadiums
4x Special Metal Energy
4x Basic Metal Energy
----
8 Energies
Strategy
The strategy of the deck is actually fairly simple. Dialga G is obviously the main and only attacker, with the psychic trio providing support and shutting down the opponent. Unfortunately, much of the time the player will begin with one of the psychic trio; that's why the deck runs 4x Switch. It's crucial not to waste an energy attachment in the early game to retreat, since the deck is built around speed.
Now, the deck's real strength is in its ability to get a fully charged Dialga G Lv.X out attacking by the second turn. It won't happen every time, but when it does, it absolutely kills the opponent, since they're not expecting that kind of quick hitting power from G decks. See, the way the deck can do this is by hopefully attaching an energy from hand turn one, and then turn two attaching another energy from hand, another from hand with Flint's Willpower, and then Energy Gain.
Matchups
• Machamp - 50-50; Of course, Unown G is the saving grace of this matchup. Hopefully, DG will outspeed them by Deafen locking T1 (with trainers) or T2, which will allow you to set up while they flounder around. Additionally, there are plenty of ways to search Unown G and attach it ASAP.
• Flygon - 60-40 Dialga; this matchup really depends on outspeeding them, and leveling up just at the right moment to kill their Flygon and prevent them from leveling up. A misplay here or leveling DG up too early can result in them hitting you for 150 damage and taking the game with ease.
• Gengar - 70-30 Dialga; No Claydols in the deck for them to snipe and no Poké-Power on Dialga G means they'll have a hard, hard time taking prizes. Additionally, since the deck doesn't rely on reusable powers for draw, they can't really do anything about your draw. Not difficult.
• Gechamp - 60-40 Dialga; As I already assessed why Gengar is not a threat, this is basically the same as the Machamp matchup. It might even be a little more in Dialga's favor, since the extra Gengar lines could end up slowing them down.
• Kingdra - 70-30 Kingdra; Kingdra is a darn speedy deck, and it 2HKOs the basic DG and the Lv.X. Worst is, even discarding energy through Remove Lost doesn't hurt them, since they only need one to attack. Very, very tough matchup.
• Regigigas - 50-50; Only problem: it's a tank. However, removing energies with Remove Lost can really hurt them, since it can require them to Sacrifice more than they can handle to reattach. However, it's a little flippy. Pretty even.
• Luxray GL/Infernape 4 - 80-20 Luxfernape (dubbed by me ); So, everybody's saying it's an autoloss. It pretty much is, since DG is my only attacker and it's weak to Infernape. However, could someone tell me who actually uses this deck? I may have been living under a rock since the release of RR, but I've never heard of this deck...
• AMU - 70-30 Dialga; So, I'm sure somebody will be using this at Nationals. Might as well give the matchup. Dialga outspeeds AMU epically, and Deafening repeatedly absolutely butchers them since they can't Premier Ball, Level Max, Great Ball, or any of the other things that makes AMU great. One sided.
• Palkia G/Dialga G - 70-30 MY Dialga; Palkia G is a nonissue since my bench tends to stay very small... And as for Dialga, my version outspeeds that version. Hence, I prolly win.
• G Toolbox - 50-50; The problem is that Toxicroak can hit for lots of damage, and Toolbox is a fast deck. I can't outspeed them enough to win, and they don't rely heavily on Trainers... However, it's still an open matchup based on the fact that leveling up in the right spot can kill their strategy...
STILL MORE MATCHUPS ADDED TOMORROW, ALONG WITH ANSWERS TO YOUR QUESTIONS!
So, I had this idea, right? About Dialga G. See, Dialga G has been a top-tier deck ever since Platinum was released, and people seem to have found plenty of ways to play it. It's been comboed with Palkia G, played in combination with a G Toolbox, and generally had its way with the metagame. This is primarily due to a number of factors, not the least of which is its ability to Deafen lock, which prevents the opponent from using Trainer cards while also hitting for 10 damage. Of course, Dialga G Lv.X is a heavy hitter, shutting off Poké-Bodies and attacking for 80 for :metal::metal::colorless::colorless:, with the added bonus of discarding energy cards from the defending Pokémon. However, since the release of Rising Rivals and Flygon Lv.X, Dialga G has seen a harsh drop in playability, simply because it has trouble coping with Flygon Lv.X and people see that there are better decks to play. Now, although I primarily play Flygon myself, and have always hated SP Pokémon, this got me thinking the other day; what if there's some way for Dialga G to stay a prominent force and defeat the other big decks right now? I'm not going to say "it came to me," but after a lot of thinking, I developed a Dialga G deck I'll call "Speedy DG." Not especially creative, I know, but nice enough. The name basically says it all. If Dialga G can get off its feet and begin Deafening early in the game, then level up and cripple the opponent, it can easily overcome most matchups. So, I present to you... Speedy DG! *note that this isn't in the deck help forum, since it's more of an idea I'm giving others than a list I need help with."
Decklist
1x Dialga G Lv.X
3x Dialga G
2x Uxie LA
1x Mesprit LA
1x Azelf LA
2x Unown G
----
11 Pokémon
3x Bebe's Search
4x Roseanne's Research
4x Volkner's Philosophy
3x Flint's Willpower
2x Cyrus's Conspiracy
1x Luxury Ball
4x Switch
4x TGI Energy Gain
3x TGI Poké Turn
3x TGI Power Spray
4x TGI SP Radar
4x Great Ball
2x Quick Ball
----
41 Trainers/Supporters/Stadiums
4x Special Metal Energy
4x Basic Metal Energy
----
8 Energies
Strategy
The strategy of the deck is actually fairly simple. Dialga G is obviously the main and only attacker, with the psychic trio providing support and shutting down the opponent. Unfortunately, much of the time the player will begin with one of the psychic trio; that's why the deck runs 4x Switch. It's crucial not to waste an energy attachment in the early game to retreat, since the deck is built around speed.
Now, the deck's real strength is in its ability to get a fully charged Dialga G Lv.X out attacking by the second turn. It won't happen every time, but when it does, it absolutely kills the opponent, since they're not expecting that kind of quick hitting power from G decks. See, the way the deck can do this is by hopefully attaching an energy from hand turn one, and then turn two attaching another energy from hand, another from hand with Flint's Willpower, and then Energy Gain.
Matchups
• Machamp - 50-50; Of course, Unown G is the saving grace of this matchup. Hopefully, DG will outspeed them by Deafen locking T1 (with trainers) or T2, which will allow you to set up while they flounder around. Additionally, there are plenty of ways to search Unown G and attach it ASAP.
• Flygon - 60-40 Dialga; this matchup really depends on outspeeding them, and leveling up just at the right moment to kill their Flygon and prevent them from leveling up. A misplay here or leveling DG up too early can result in them hitting you for 150 damage and taking the game with ease.
• Gengar - 70-30 Dialga; No Claydols in the deck for them to snipe and no Poké-Power on Dialga G means they'll have a hard, hard time taking prizes. Additionally, since the deck doesn't rely on reusable powers for draw, they can't really do anything about your draw. Not difficult.
• Gechamp - 60-40 Dialga; As I already assessed why Gengar is not a threat, this is basically the same as the Machamp matchup. It might even be a little more in Dialga's favor, since the extra Gengar lines could end up slowing them down.
• Kingdra - 70-30 Kingdra; Kingdra is a darn speedy deck, and it 2HKOs the basic DG and the Lv.X. Worst is, even discarding energy through Remove Lost doesn't hurt them, since they only need one to attack. Very, very tough matchup.
• Regigigas - 50-50; Only problem: it's a tank. However, removing energies with Remove Lost can really hurt them, since it can require them to Sacrifice more than they can handle to reattach. However, it's a little flippy. Pretty even.
• Luxray GL/Infernape 4 - 80-20 Luxfernape (dubbed by me ); So, everybody's saying it's an autoloss. It pretty much is, since DG is my only attacker and it's weak to Infernape. However, could someone tell me who actually uses this deck? I may have been living under a rock since the release of RR, but I've never heard of this deck...
• AMU - 70-30 Dialga; So, I'm sure somebody will be using this at Nationals. Might as well give the matchup. Dialga outspeeds AMU epically, and Deafening repeatedly absolutely butchers them since they can't Premier Ball, Level Max, Great Ball, or any of the other things that makes AMU great. One sided.
• Palkia G/Dialga G - 70-30 MY Dialga; Palkia G is a nonissue since my bench tends to stay very small... And as for Dialga, my version outspeeds that version. Hence, I prolly win.
• G Toolbox - 50-50; The problem is that Toxicroak can hit for lots of damage, and Toolbox is a fast deck. I can't outspeed them enough to win, and they don't rely heavily on Trainers... However, it's still an open matchup based on the fact that leveling up in the right spot can kill their strategy...
STILL MORE MATCHUPS ADDED TOMORROW, ALONG WITH ANSWERS TO YOUR QUESTIONS!
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