Pokémon TCG: Sword and Shield—Brilliant Stars

Gyarados: The Atrocious Pokémon

Pajamas

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Gyarados: The Atrocious Pokémon

Gyarados was made famous by Fabien Garnier after he placed 5th at the 2009 World Championship. The deck has become even more powerful with the release of the Arceus set, giving the Atrocious Pokémon the ability to consistently deal 110 damage for no energy. This list is largely metagame-agnostic, because Gyarados naturally handles many of the threats in the current format, and because not much can be done to salvage what few bad matchups it has without sacrificing the overall flow of the deck.

Author: Joey Gannon
Date: January 5, 2010
Format: DP-AR
Division: Masters

Pokémon:
4x Magikarp SF
3x Gyarados SF
4x Sableye SF
1x Regice LA
1x Combee SF
1x Baltoy GE
1x Claydol GE
1x Uxie LA
1x Azelf LA
1x Chatot MD
1x Crobat G PL
1x Unown G GE

Trainers:
1x Bebe's Search
3x Broken Time-Space
1x Cynthia's Feelings
3x Expert Belt
3x Felicity's Drawing
1x Luxury Ball
4x Poké Healer +
3x Pokémon Rescue
3x PlusPower
4x Roseanne's Research
4x Super Scoop Up
1x Time-Space Distortion
2x Warp Point

Energy:
4x Call Energy
1x Cyclone Energy
2x Darkness Energy (basic)

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Strategy

Start with Sableye, or use Call Energy to get a Sableye. Start attacking with Impersonate, first using Roseanne to get Magikarps into your hand, and then using Felicity to dump them into your discard pile. Build a Gyarados on your bench, bring it up, and start swinging with Tail Revenge for massive damage, adding an Expert Belt when necessary. Once your Gyarados is knocked out, use a combination of Broken Time-Space and recovery cards to assemble another one immediately. Uxie should be used as early as possible, and Claydol shouldn't be used at all if you can set up without it, because you'll spend most of the game with a 10-15 card hand.

Magikarp SF is the best Magikarp for the deck. If you are stuck with a Magikarp start and no Call Energy, Sea Spray may be your only chance to start digging your way out. Hopefully you'll never end up with one of these guys active.

Regice LA gives you another option for discarding Magikarps, and its power lets you play around Spiritomb AR and Mr. Mime MT, which otherwise would bring this deck to a standstill.

Combee SF is a searchable way to recover a Magikarp from the discard after your Gyarados has been knocked out, and it's the only way guaranteed to get around both power lock and trainer lock. It's also guaranteed to get puzzled looks from many opponents, particularly if they think you're calling them "honey".

Chatot MD sure beats starting with a Magikarp, and you can retreat for free into Sableye if you're going second and have a Roseanne in hand. Mimic is useful mid-game if your recovery options stall out. Since your energy is largely useless after you're set up, there's no harm in attaching one to Chatot and threatening the Chatter lock to discourage your opponent's use of Spiritomb.

Crobat G PL is used as a searchable PlusPower, and is also a better starter than Magikarp. Since the focus of the deck is taking down the Defending Pokémon in one hit, his power is not as useful as it is in decks that spread damage around. As such, I've opted to omit Poké Turn in favor of PlusPower.

Unown G GE is used primarily to keep Regice or Claydol from getting dragged active by cards like Blaziken FB SV and Trapinch SW, where they would be stuck because of their high retreat cost. Unlike most decks, GUARDing your Claydol when playing against Gengar SF is not a top priority, because you likely won't need it after the first few turns, and it opens the door for a Relicanth SV tech to cause problems later on.

Expert Belt is the only card in this deck from a set since Platinum, and it's the reason why this deck has become even more viable. It transforms Gyarados into a 150HP beast who deals 110 damage without any energy. The extra prize given up when Gyarados is eventually knocked out is more than recompensed by the vast number of Pokémon it allows you to OHKO.

Poké Healer + is crucial for healing a damaged Gyarados, particularly when it saves you from giving up two prizes. Turning a 2HKO into a 3HKO keeps the prize balance firmly in your favor, and gives you one extra turn without having to lay down Broken Time-Space. Singleton Healers can also be key in removing special conditions, since Gyarados isn't always easy to move to the bench.

Super Scoop Up has many uses in this deck, so it's important to use them conservatively. They can fully heal a Gyarados, which can be put back into play with Broken Time-Space. They can allow an extra use of Azelf when you prize multiple Magikarps, Crobat G when you don't have enough PlusPowers, Combee when you have no other outs to recover a Magikarp, or Uxie/Claydol when your hand size has dropped. They can rescue Regice or Claydol from the active position without having to send the Defending Pokémon to the bench with Warp Point. It's a veritable Swiss army knife.

Time-Space Distortion could be replaced with a fourth Pokémon Rescue, but I feel like the reward far outweighs the risk. With so many recovery options available, it makes running a fourth Gyarados superfluous.

Call Energy is the best option for bailing out of a Magikarp start, so there's really no choice but to run four. You'll likely end up one turn and one prize behind where you'd have been with a Sableye start, but at least your opponent will do you the favor of putting a Magikarp into the discard.

Cyclone Energy gives you another option to get around Spiritomb and Mr. Mime, and it's not susceptible to power lock. Super Scoop Up can give you a chance to reuse it if necessary.

Darkness Energy is searchable, making it easier to retreat in a pinch. It also opens the possibility of a first-turn donk with Sableye's Overconfident, and allows Sableye to attack later in the game when you need an extra turn to set up a new Gyarados, or when you'd rather not have Gyarados be the target of Gengar's Fainting Spell.

Good Ideas

Suicune SW: It's just like a Time-Space Distortion, except there's no flipping, and it's searchable. Since this deck features such minimal Poké-Power usage, you can almost guarantee that Aqua Recover will be blocked by Power Spray when playing against SP decks. Otherwise, this is an excellent choice.

Bebe's Search: I have yet to find myself in a position where I couldn't either draw into a Gyarados or Impersonate for my lone Bebe, but I can imagine it happening. It's easily one of the three best Supporters in the format, and the 61st card in this deck would definitely be another one of these.

Luxray GL Lv.X: This is the best answer to hit-and-run cards like Gengar AR and Gliscor LA. It's worth consideration if your metagame is full of such decks, but the Trainer list would require a major overhaul to support it effectively, which comes at the expense of early-game consistency.

Bad Ideas

Toxicroak G promo: This card was in Fabien's list because it was hands down the best Luxray GL counter in the DP-RR format. Now that Gyarados can do 110 damage, the best counter is simply more Gyarados, so there's no need for Toxicroak G.

Floatzel GL Lv.X: It's tempting to replace some of the recovery cards with a 1-1 line of Floatzel GL, so that the Magikarp, Gyarados, and Expert Belt all automatically come back to your hand after being KOed. The downside is that you'd likely need more setup cards to get it out consistently, it does nothing if you get knocked out by something other than damage, and it gets shut down by both Gengar Lv.X and Flygon Lv.X. I wouldn't recommend it.

Matchups

These are the matchups I feel qualified to speak toward from experience playing with or against the deck, and they cover the vast majority of what has been seen at the top tables this season. If you have feedback regarding other matchups, please leave a comment.

Dialga G/Garchomp C: SLIGHTLY FAVORABLE. I know I'm going to hear from Fulop about this, but I'm confident that Gyarados has the edge. There are enough tools here to take down even a tanked Dialga G in one hit, and there's nothing that can come close to OHKOing you in return. Healing Breath does nothing for them, because there's no reason you should be leaving any damage on their field. The biggest risk is getting KOed by Deafen, because it locks down your ability to recover quickly (or at all).

Flygon/Machamp: FAVORABLE. Machamp is total dead weight if they miss the donk, because Machamp Lv.X would need all four heads on a Hurricane Punch to OHKO a Gyarados with an Expert Belt. Playing Broken Time-Space conservatively is key, but Warp Point and Cyclone Energy give you a chance to attack even after being Sand Walled. Don't have Claydol and Regice down at the same time, and use GUARD to protect against getting trapped.

Gardevoir/Gallade: FAVORABLE. Gallade needs to flip six prizes to OHKO a Gyarados with an Expert Belt, and Psychic Lock is underpowered and not particularly disruptive. Three-energy attacks are just too slow to keep up.

Gengar/Gengar: UNFAVORABLE. The one upside is that there aren't many targets for Shadow Room, but everything else makes this matchup ugly. You have very few outs around Fainting Spell. Poltergeist will hit for absurdly high damage against your enormous hand, and burying cards with Claydol or Regice ruins your healing and recovery in the long run. Shadow Skip lets them 2HKO you with an Expert Belt while hiding behind Spiritomb. It's not pretty.

Luxray GL/Blaziken FB: EVEN. Their early game speed puts you at a disadvantage, since you usually need two or three turns with Sableye to get set up, and there's not much you can do if this gets disrupted. Once you have three Magikarp in the discard, you'll trade OHKOs with Luxray GL, and pull away in the long run due to superior recovery power. Replacing Blaziken FB with Infernape 4 has negligible impact on the matchup, whereas Garchomp C tilts it slightly in your favor.

Acknowledgements

Thanks to Jeanette Stringer and Chris Fulop for inspiring me to build out this deck, and to A.J. Schumacher for pointing out some of my oversights.
 
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well... It seems like quite solid for me... But the Dialga Chomp matchup is a bit out i think... Some players they mostly can get a T1 or T2 deafen lock on you. And If u let them set up 4 special metal + expert belt on a DGX... it's gonna be quite a trouble to handle the DGX as they also can heal with Garchomp C. Some DGX can deafen you with 50 damage too. (expert belt + poison structure) Anyway, nice list though.
 
i was againts this deck in Round 4 in cities...but he played Gyarados/Palkia n i was with Gardevoir/Gallade and it was 1-1 prize each.only thing i lost to this deck upfront is nt mentioning dark engage..
luxray lucario gl could be a little electric shocking...140/150 damage ko's...nightmarreeesss..
and Chris Fulop is the US Legend of Pokemon Card Game...Japanese Legend is Tsuguyoshi Yamato

Back to back posts merged. The following information has been added:

Fabien Garnier is the Legend of Gyarados n its sucess of going X-0 in any tourney
 
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i was againts this deck in Round 4 in cities...but he played Gyarados/Palkia n i was with Gardevoir/Gallade and it was 1-1 prize each.only thing i lost to this deck upfront is nt mentioning dark engage..
luxray lucario gl could be a little electric shocking...140/150 damage ko's...nightmarreeesss..
and Chris Fulop is the US Legend of Pokemon Card Game...Japanese Legend is Tsuguyoshi Yamato

Back to back posts merged. The following information has been added:

Fabien Garnier is the Legend of Gyarados n its sucess of going X-0 in any tourney

yeah. Luxray GL + lucario GL is certainly Destructive against gyarados...

Btw, You are a Malaysian? If so, which part?
 
You're not only going to get it from Fulop, but me as well. I've tested the matchup over and over and over again, with the same results. Gyarados just can't withstand Deafen Lock. Even with Combee, it's pretty much a lost cause considering how Deafen/belt + Poison very quickly kill a Gyarados.

Other than that slight nit pick, excelent article.
 
This is an excellent, quality article that is going to be very useful for many new(er) players who need an introduction to this deck. I might run my list a bit different from yours, and slightly disagree with your matchups, but have absolutely no major disagreements.

Good job! :D

(PS: I like how you just go for FAVOR, UNFAVORABLE and EVEN in your matchups. Very basic, and seems more credible than fancy numbers pulled out of a hat)
 
Don't agree with the Dialga Matchup, and also don't see why you run Pluspower when you run no Poketurns - but overall its a decent article.
 
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flychamp isnt as favorable as you mention. with a machamp, they can easily do 40, and force gyarados to either belt, or not belt and die to a level up take out (40+100). if they belt it, they run the risk of dying to an average hurricane punch still (40+60+60=160).

1 unown G is very hard. its going to be difficult to unown G your regice/claydol/azelf/combee/sableye

flygon can easily lock up any of those pokemon. with a queen in play, sableye and azelf cant do anything. regice and claydol cant attack either, so they are stuck. chances are 2 of those pokemon will see play in a game, and you can only guard 1. you can easily get stuck in a trap like that.

a good flychamp list is slightly favorable for gyarados.
 
1 crobat and no poketurn?1 cyclone energy?chatot for a deck that isnt hurt by powerlock?
Dialga/garch =favorable?well i disagree with all those....the dialga matchup is almost autowin for them and definitely autowin against this deck atleast a palmers can be mentioned.
 
In the Dialga Matchup you could set another Gyarados up with Sableye. You impersonate for a palmers. Then you can get back Gyarados. You might lose a prize or 2, but at least you get another Gyarados set up. More combees might be helpful. I think you should use more cyclone and poketurn instead of pluspowers.
 
I like how you just go for FAVOR, UNFAVORABLE and EVEN in your matchups. Very basic, and seems more credible than fancy numbers pulled out of a hat
Thanks. I'm hoping it'll catch on.
don't see why you run Pluspower when you run no Poketurns
I'm really puzzled by seeing this comment multiple times when it's explained in the article. This is Gyarados, not Gengar, so it doesn't make much sense to rely on what amounts to a Sprayable PlusPower when you've got... PlusPower.
with a machamp, they can easily do 40, and force gyarados to either belt, or not belt and die to a level up take out (40+100). if they belt it, they run the risk of dying to an average hurricane punch still (40+60+60=160).
So a Belted Machamp 2HKOs an un-Belted Gyarados, and un-Belted Gyarados 2HKOs it back? Sounds like a very favorable trade to me.
 
Thanks. I'm hoping it'll catch on.

I'm really puzzled by seeing this comment multiple times when it's explained in the article. This is Gyarados, not Gengar, so it doesn't make much sense to rely on what amounts to a Sprayable PlusPower when you've got... PlusPower.

So a Belted Machamp 2-3HKO's an un-Belted Gyarados, and un-Belted Gyarados 2HKOs it back? Sounds like a very favorable trade to me.

where did i say machamp had a belt?

if gyarados has NO belt:
machamp does 40 with take out- gyarados likely does not do 130 to OHKO (without belt you need 40 additional damage), machamp then levels up and takes out again for the KO

if gyarados HAS a belt:
machamp does 40 with take out if he thinks the gyarados player cannot do the additional 20 damage (usually machamp is used late game and early game, so this is likely one of the former when resources are harder to accumalate or are already lost), the gyarados player does 110+ damage. machamp levels up and tries to roll 4 die. more than half the time you will KO the belted gyarados. you can even level up and then roll for it, and simply follow through with a sand wall/take out if they cant SSU it successfully.

a machamp/X combo easily KOs gyarados if it doesnt have a belt.

if it does, it becomes slightly trickier but still not bad at all. usually you can alternate between an attack from a flygonX (upper it and sand wall if needed, and you can follow through with hurricane punch- or do the 60+ power swing attack and then follow through with a takeout/X for 100 KO).

your list runs call. most run 5-6 energy, usually cyclones. few are basic energies and they cant be recycled effectively (they play rescue, and maybe 1 NM), so the lock can be quite devestating on gyarados if flychamp plays queen and gets set up. disrupting early by forcing energy burns/warps by inviting traps is often crucial, as is doing it almost any time you possibly can. eventually gyarados runs out of energy a lot, trying to draw the special energies with flygon.

i would say a favorable matchup is something like winning 70%+, slightly favorable to be about 60%. so you are telling us that you would think gyarados to beat flychamp almost 3/4 of the time? more than best of three? i would definitely contest that. i think flygon has good outs. it usually 2HKOs gyarados, who does the same. with uppers, energy burning, machamp drops, retreating/healing, flygon has better odds than i think you give it.
 
Ryan, I think Pajamas was thinking about Gyarados' fighting resistance, so Take Out would normally only do 20 damage.
 
[DEL]Vergel~ Gyarados has resistance to Machamp. Therefore, the only way to get a 40 damage Take Out is WITH a belt. That's why Pajamas said a 2-1 prize trade is very good.[/DEL]

EDIT: Prime got it..
 
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Solid list. You guys this is just a general outline, you can tech as you see fit depending on your metagame (no one deck will have enough techs and consistency to cover ALL its bad matchups).

I like your reasoning behind plus power, solid play IMO.

Pokehealers is cool/weird. I could see you using pokeblowers effectively too in gyarados (Plus side they act as mini crobats with a flip).

No night maintainence and the low Bebe count is a little off putting too. I would personally drop the 4 pokehealers for a more consistent T/S/S line. (Max out BTS, 2 more Bebe's, a Night Maintence, etc). Maybe add an Unown G (If flygon is still really popular in your meta). Gengar can be played around with non e-belt tail revenge+Uxie's psychic restore. You can always just sack a Sableye too.

Those are all merely nitpicks from personal preference. I would put any SP matchup as EVEN cause it all depends on how good there starts are for them to keep their ridiculous mometum going.

Regardless, excellent article man. One of the better, more thought out lists, and CONCISE featured articles on this site.
 
where did i say machamp had a belt?
There were two assumptions that could be drawn from your math, and I went with the one that gave you the benefit of the doubt.
I could see you using pokeblowers effectively too in gyarados (Plus side they act as mini crobats with a flip).
A very solid choice... thanks for the suggestion!
Max out BTS
My first draft had 4, and I was initially surprised to see that all the French lists only ran 3. After testing, I feel really confident that 3 is plenty. You typically don't need one until T5-6, which is plenty of time to draw into one, and it's really difficult to imagine a scenario where you'd need to drop four Stadiums without already having given up six prizes.
Gengar can be played around with non e-belt tail revenge+Uxie's psychic restore.
This works great for Gengar SF, but the best players in my meta are playing 1-2 Gengar AR #16, which requires a totally different approach. Blowers? :wink:
 
Oh sorry, I must have missed that part. I like the idea of a Gyarados 1HKO'ing every turn so what do you think to some Poketurn as well as 3-4 Pluspower? Belt gives it 110 attack, so it seems a waste to just fall short of consistently KO'ing Stage 2 Pokemon, and in the mirror. Against SP this would allow you not to need to use the Belts most of the time.
 
kenneth LFW: yea im from KL.you?

yea same. clear ur private message inbox so that i can pm u.

BTW, considering adding in 1/2 unown Q to help ur sableye retreating? cause sometimes u cant have energy in ur hand. I would also drop the basic dark and add the special dark instead so that you might have a donk if there's any luck
 
^ I would just let it die.

This list is pretty good and even better are the matchups (compared to what one usualy sees here).

I disagree with luxray though because lucario and luxray tear through gyra like candy. Lux flash impacting can stay around for who knows how long with a 3-1 and Aarons. (Some play it but certanly not all) Also I think this deck would seriously benifit from -G and -3 +powers. And plus 3 turns and add 1 more bat. G doesent matter against gengar as much and more flash bites helps hugely in that match up and turns it into even. +powers are like turns only turns put damage anywhere, not just more on the active. I also played mankey in my gyra to much success.

Great artical. Over all, though 4/5 stars.
 
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