"Out of the blue" statements like this result in top-selling books like Arguing With Idiots. If someone presents intelligent debate, but their opponent can't rebute with intelligent counter-points, they'll resort to meatless "Oh Yeah!" comments like the one above.
"Now go away or I shall taunt you a second time.":tongue:
So, you saying that a new mulligan system would reduce the luck factor in the game, which is true, btw, is more intelligent of a claim than my claim that people who truly want a game that matches skill against skill with no luck to play chess. This is true, yes? If not, disregard the rest of this post.
Okay, assuming you think that your post was more intelligent, let me make a post that might fit the master's desires.
Pokemon, in both the tcg and video game series, is a combination of luck and equations. The equations for the video games are obvious, such as the ball catch rate or the damage one, you know what I mean. But the tcg ones are not so obvious. the equations are the chances that your deck willl work well enough to beat your opponent. for instance, you have a certain chance of getting a bad 1 basic start. This can be calculated using an equation, which would depend on the amount of bad basics in your deck, the amount of good ones, the amount of cards that allow you to get around them( call, ect). There are also equations to see how games play out, such as win ratios for decks(i.e. this deck has a 60-40 against that deck kinda stuff)
So, pokemon is based on equations, right? Well, those equations are all just the way to determine the chances of something happening, like getting a bad start or drawing that energy you need, or winning that game. Chance, in itself, is luck. If you get the desired outcome form an event left to chance, its "lucky". If not, its "unlucky". So, because luck is just an extension of chance, which is an extension of the equations based on the cards in your deck at a given time, and the state of the game at that given time, "luck" is an irremovable part of the game.
However, if you want to play a game where you can't loose due to "luck", I recommend a game that is not based on equations, such as chess, which is all skill. There are other games that do not involve chance, but chess is the most prominent one, and thats why I use it as an example. If you take all the chance out of any game, it becomes chess 2.0. Many games simply can not have the chance removed form them, such as Pokemon, without loosing what makes them themselves. If you were to take out the chance in Pokemon, it would be a completely different game.
Because chance is always going to be a factor in Pokemon, it is silly to try to remove the chance in one aspect, such as the chance of getting donked. Though it is probably the most unpleasant part of the chance involved with Pokemon, it would be silly to remove it and not all chance.
That long enough to qualify as an "intelligent debate" response for you? So, taunt me a second time, I have a lot of time and very few things to do with it.
EDIT: pretty cool post for my post #2000 lol. also, though I love arguments, I will have to continue this tomorrow as this week is semester exam week lol and its 12:14 where I live.