Pokémon TCG: Sword and Shield—Brilliant Stars

Speed scizor, The overlooked speed demon

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Elite_4_Allen

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SPEEDING SCIZOR
Article by Tyler Allen AKA: Elite_4_Allen.


IT'LL POUND YA!



Scizor SF, when my dad first made this deck I laughed, I thought it was weak. Before I knew it, I was being pounded down like crazy! A while later, i decided to make my own list, a better one! I built it, tested it, rebuilt it and tested it some more, this is the final result.


TIER LIST:(this tier list is based on my area and may not affect you)

TIER 1:
LuxChomp
Sablelock
VileGar
Scizor
Gyarados
TIER 2:
CurseGar
Machamp
Jumpluff/Cherrim


1: DECKLIST
2: STRATEGY
3:Card 4 Card
4:MATCHUPS
5:CREDITS




DECKLIST:

POKEMON:









ENERGY:

2 :metal:
13 :grass:
4 special :metal:

STRATEGY
So your main strategy will be to start with Scyther. (As if you had a choice ) It honestly doesn't matter if you go first or second, you really only start doing damage on turn 2. On your first turn you DEPEND ON getting 1 grass energy on your Scyther, this is the reason you run a bunch of grass energy. On turn two do all you can to get another grass energy on Scyther and evolve it to Scizor so you can use Scizor's pound- down attack on your second turn. Scizor MD'S purpose is to help the LuxChomp match-up. So you are asking why no Uxies, why no Azelf, why no Cherrim?
This deck is built on speed. when your opponent sees a Scyther the will immediately change up their strategy. The reason you have 3 different Scizors is to give you a bucket load of options on turn two. You have to be smart to play this deck. Know when to put down Scizor prime, know when to start tanking/stalling if you need some extra turns. Overall this is not for beginners.


CARD 4 CARD:


Good HP for a stage 1 Awesome Poke-Body that's very useful in a pinch. Great first attack for a finisher, and the second attack is the fuel of the deck.


Since none of your Pokemon use Poke-Powers pound down will always do 70. Acceleration is used when your about to get a knockout.


Acceleration really helps the deck because if you didn't use accelerate every couple of turns, your match-up's would be bad.




Your backup attacker/tech against LuxChomp. HP is kinda low. It's first attack is the reason Its in the deck.


Even though against LuxChomp, you wont find a lot of DCE's attached to a Garchomp after an attack.


It can also be sniped easily.




SCIZOR PRIME: A great card, probably the best prime in Undaunted, is a good addition to this deck, making people think twice about attaching special energies.


I really slows down decks that rely on special energies but T-Tar plows through you. Use this card with caution.



QUICK BALL, BEBE'S SEARCH, PROFESSOR ELM'S TRAINING METHOD.


Your three most reliable ways to get Scizor and Scyther that you need from your deck.
If you want to add more draw power you have to go to more trainers or supporters because Uxie wouldn't help.
Bebe's Search is also here because with Quick Ball it may not get you what you need in a pinch so be careful with it.

POKEMON RESCUE, SUPER SCOOP UP, FLOWER SHOP LADY, FISHERMAN

Great recovery items that are a necessity in this deck. Big hitter decks like BlastGator will tear you apart if you don't include these in your Scizor list.
you May want to max out the Pokemon rescues for the fact that they are your best method of recovery. Don't waste them though,
if your not smart about using them you may find that you needed one later.

You would think Fisherman wouldn't be needed in a deck with so much energy but the truth is it helps with building up more Scizors when one is knocked out. You may even consider running Energy Search if you don't like the idea of using Fisherman.

MATCHUPS:

LUXCHOMP: AUTO-LOSS Luxchomp is really too fast for you. they will bright look your bench And snipe easily.

STRAIGHT KINGDRA: 50/50Odds are, if they get a good hand, they will donk, ESPECIALLY if you're facing a list with Kingdra prime. However this match-up is still 50/50. 2 attacks doing 70 damage will knock out a Kingdra. If you can, make use of accelerate to keep a Scizor going longer. You may want to add Moo-Moo Milks or Life Herbs specifically for this match-up. If any SSU comes into play with Kingdra, keep on your toes.

STRAIGHT MACHAMP: SLIGHTLY FAVORABLE This is the match-up where you really want to go second so they can't get the donk on your basic Scyther. One Scizor should take down 2-3 Machamps on its own if used right. The reason for that is, once Scizor gets heavily damaged the match-up gets easier because take out will do nothing thanks to our Honeycomb Defender.

JUMPLUFF: 50/50 Their swarm is faster than yours, their damage output is greater too. Save your SSU's and keep only ONE Pokemon on your bench.(Make it the SF Scyther) And this match-up is fairly winnable.

BLASTGATR: FAVORABLE: if you play smart this match-up is easy. Beat their Totodile/Croconaw, before it get's up to Feraligatr. With no Feraligatr, you can destroy their Blastoise while they try to set it up.

Awesome BLOSSOM (Vileplume/Bellosome): FAVORABLE: They can't really hurt you with their trainer lock as long as the don't get it going early. On turn 2, try to get an E-BELT on Scizor and knock-out any Gloom.
This deck is usually slower than you because to get going, they have to get at least 2 stage 2's.


SUMMARY:

Basically when using this deck you want to be very calm and prepared for different situations.
The success of this deck depends a lot on the player and how you might react to different situations.
All in All, This is not a deck for beginners. you need to be experienced and know what your doing to be good with this deck. GOOD LUCK!


CREEEDITTZZZ



My parents for this computer.
The readers for all your support.
Pokegym and PokePop and all the other staff for posting the pictures I needed.


GOODBYE!
 
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No offense, but this just doesn't look very consistent. I would add pont and chatot in.

---------- Post added 08/29/2010 at 03:56 PM ----------

Also your matchups seem unaccurate. Where's sablelock btw? Kingdra prime should crunch you, consider adding a rapidash 4 for that if it's in your meta.. Gatorade isn't really a threat as it loses way too much and isn't a fast or good deck.
 
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Really? This is not only a poor list but a very flaky article. This i just a glorified decklist, that is either completely untested or tested against the worst decks ever created (Bellplume should be running Spiritomb for early trainer lock, BlastGatr is a dead deck, Jumpluff should completely shrugg this deck off, Kingdra can't be run straight in this format and as you said LuxCHomp's an autoloss).

Really, this should be in the deckhelp section, not the front page. Sorry if I come across as harsh, but this is just sad.
 
And isn't 4 pluspowers and 4 reversals a must in scizor?

---------- Post added 08/29/2010 at 04:03 PM ----------

Plus don't forget about machamp x in the machamp matchup.
 
^^^ didn't wanna be the first to just bash into the list itself but I gotta agree.

I mean sure ppl can go at it with 'where's uxie/chatot' but the 4/4 line on its own just REALLY throws me. And you keep saying it's a speed deck but honestly I can see you getting a scizor out turn 2, that's kool but you're lacking in overall search and draw. If you really wanna go for a speed engine, I would've gone with 4 unown r, 4 pokedex and maybe drawer + even though you get locked down by tomb/plume.
Having played scizor I gotta wonder what happens when your opponent gets a set up on you and starts beating you around? I mean sure a quick t2 70-90 is awesome when you can do it consistently but from what I remember scizor is really fragile and such.

I also think you should take a look into 2 or so DCE. MD scizor can use it, the new UD Scyther can use it and Accelerate is beast when you whip it out unexpectedly to KO something with a fresh Scizor.

May as well comment ur matchups I guess...
Yeah you state that it's for ur area and all but I can't see any of these decks being a threat to anything thsi season anywhere save luxchomp and maybe a well built pluff.
Blastgatr for one is just so gimmicky imo it's not even worth mentioning. I also see jumpluff kind of running through you too. To avoid a OHKO you need to restrict your bench and in doing so.

Ionno. Not trying to bash it or anything just that on paper it makes me feel uncomfortable I guess ._. I do believe scizor Cherrim would be a sweet play for BRs tho barring Blaziken Fb.
 
Really? This is not only a poor list but a very flaky article. This i just a glorified decklist, that is either completely untested or tested against the worst decks ever created (Bellplume should be running Spiritomb for early trainer lock, BlastGatr is a dead deck, Jumpluff should completely shrugg this deck off, Kingdra can't be run straight in this format and as you said LuxCHomp's an autoloss).

Really, this should be in the deckhelp section, not the front page. Sorry if I come across as harsh, but this is just sad.

Its been tested a lot, actually out of 20+ games it lost only about 2. PS: this is meant for an MD on format so i don't know how the heck jumpluff can own me.
 
Sableye doesn't beg, only hobos do.

YEEEEEEEES!!!

But seriously...I prefer something like...(assembles random skeleton)

4/4 Scizor with 3 SF and MAYBE 1 MD
4/4 cherrim (sf if i wanna hit heavy of AR if I wanna tank which is hella fun)
4 r
1 q
1 chatot

3 bebe's
2 collector
4 dex
4 drawer
4 healer (life herb?)
2 warp
4 blower
2 Copy Cat (or some form of draw support)
1 palmers
2 e belt

7 grass
3 call

Just a base list and definately not amazing but it's a rough draft for whatever you wanna make of it at least.
 
This is crap, really.

C'mon Pokegym peeps. You're better than this. You may think it's crap, is it really necessary to post it? That adds zero value and only makes you look like a jerk.

Anyway, I do think this deck will run into problems with getting donked and having problems with a starter. Sableye is a good suggestion. I question Cyrus's Conspiracy in here... I think there are better options. Wasting a supporter to grab 1 energy seems like a waste. With that being said, I've never played or tested this list, so who knows.

With some tweaking I like the basic idea, though. Good job with thinking outside the box.
 
This article is informative for the newer player's, but I just don't see this being usable in a really competitive tournament. It's hard to play a deck that auto loses to the proclaimed BDIF. I like the deck and the article but at league or BR's.
 
I really don't like to concentrate on the negatives of front page articles and ignore the positives because I know how much time it can take to get one up. But this Front Page article is really below par and ignores all the basic lessons of good deck building. The deck runs 4 Basic Pokemon, meaning alot of donks/mulligans. Because of the low Pokemon count in general you can't take advantage of Pokemon Communication which is a great card in this deck. The Trainer/Supporter/Stadium lines are all over the place. It has way too many different cards which doesn't work considering the deck has a poor draw engine. Cards like BTS/Pokemon Reversal should really be maxed out, Fisherman, Flower Shop Girl, Rescues and more is completely over the top and un-needed. The Energy is all over the place as well, 19 energy in a speed deck? Considering you need 5 at most Scizor per game considering you deny your opponent the chance the draw 6 prizes, thats like an average of 4 energy per card. At 100-120 HP with Belt you're going to be lucky to consistently bring out Scizor with 2 energy, let alone 4.

I'm sorry if this seems harsh, and I realise you probably put alot of time into this, but I have no idea why this was allowed to be put on the Front Page.
 
I don't blame the author, I blame the editors who should have saved him from the predictable reaction this will get.

I do blame the author for this though . . .

CREEEDITTZZZ

That kind of thing just looks baby-ish on the front page and doesn't help with credibility.

Anyhoo . . .

The problem with 'Speed' Scizor is that Scizor isn't actually very speedy. Not compared to SP, Pluff, Donphan etc anyway. 19 Energy and a very flaky Trainer line-up will only make things worse. They deck looks like it will mulligan 4 times before drawing into a hand of Scyther + 6 Energy.

There's a ridiculous amount of recovery in the deck (Fisherman(!), Rescue, Flower Shop Girl). Cyrus is very dodgy as well.

Needs PlusPower, Reversal, and Cynthia's Feeling imo.
 
The thing is, the front page articles have been good recently (Dialgachomp, Luxchomp, Palkia Lock, Jumpluff).

This one has come as a bit of a shock to be honest.
 
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