Elite_4_Allen
New Member
IT'LL POUND YA!
Scizor SF, when my dad first made this deck I laughed, I thought it was weak. Before I knew it, I was being pounded down like crazy! A while later, i decided to make my own list, a better one! I built it, tested it, rebuilt it and tested it some more, this is the final result.
TIER LISTthis tier list is based on my area and may not affect you)
TIER 1:
LuxChomp
Sablelock
VileGar
Scizor
Gyarados
TIER 2:
CurseGar
Machamp
Jumpluff/Cherrim
LuxChomp
Sablelock
VileGar
Scizor
Gyarados
TIER 2:
CurseGar
Machamp
Jumpluff/Cherrim
1: DECKLIST
2: STRATEGY
3:Card 4 Card
4:MATCHUPS
5:CREDITS
DECKLIST:
POKEMON:
4 Scyther SF 049
2 Scizor SF 025
1 Scizor Prime 084
1 Scizor MD 029http://pokegym.net/forums/[url=http...iles/7/6/5/9/029_scizor_thumb.jpg[/img][/url]
2 Scizor SF 025
1 Scizor Prime 084
1 Scizor MD 029http://pokegym.net/forums/[url=http...iles/7/6/5/9/029_scizor_thumb.jpg[/img][/url]
4 Bebe's Search
1 Broken Time Space
3 Professor Elm's Training Method
2 Fisherman
2 Expert Belt
4 Quick Ball
4 Cyrus' Conspiracy
4 Super Scoop Up
3 Pokemon Rescue
2 Flower Shop Lady
2 Looker's Investigation
1 Luxury Ball
2 Pokemon Reversal
1 Broken Time Space
3 Professor Elm's Training Method
2 Fisherman
2 Expert Belt
4 Quick Ball
4 Cyrus' Conspiracy
4 Super Scoop Up
3 Pokemon Rescue
2 Flower Shop Lady
2 Looker's Investigation
1 Luxury Ball
2 Pokemon Reversal
ENERGY:
2 :metal:
13 :grass:
4 special :metal:
13 :grass:
4 special :metal:
STRATEGY
So your main strategy will be to start with Scyther. (As if you had a choice ) It honestly doesn't matter if you go first or second, you really only start doing damage on turn 2. On your first turn you DEPEND ON getting 1 grass energy on your Scyther, this is the reason you run a bunch of grass energy. On turn two do all you can to get another grass energy on Scyther and evolve it to Scizor so you can use Scizor's pound- down attack on your second turn. Scizor MD'S purpose is to help the LuxChomp match-up. So you are asking why no Uxies, why no Azelf, why no Cherrim?
This deck is built on speed. when your opponent sees a Scyther the will immediately change up their strategy. The reason you have 3 different Scizors is to give you a bucket load of options on turn two. You have to be smart to play this deck. Know when to put down Scizor prime, know when to start tanking/stalling if you need some extra turns. Overall this is not for beginners.
CARD 4 CARD:
Good HP for a stage 1 Awesome Poke-Body that's very useful in a pinch. Great first attack for a finisher, and the second attack is the fuel of the deck.
Since none of your Pokemon use Poke-Powers pound down will always do 70. Acceleration is used when your about to get a knockout.
Acceleration really helps the deck because if you didn't use accelerate every couple of turns, your match-up's would be bad.
Your backup attacker/tech against LuxChomp. HP is kinda low. It's first attack is the reason Its in the deck.
Even though against LuxChomp, you wont find a lot of DCE's attached to a Garchomp after an attack.
It can also be sniped easily.
SCIZOR PRIME: A great card, probably the best prime in Undaunted, is a good addition to this deck, making people think twice about attaching special energies.
I really slows down decks that rely on special energies but T-Tar plows through you. Use this card with caution.
QUICK BALL, BEBE'S SEARCH, PROFESSOR ELM'S TRAINING METHOD.
Your three most reliable ways to get Scizor and Scyther that you need from your deck.
If you want to add more draw power you have to go to more trainers or supporters because Uxie wouldn't help.
Bebe's Search is also here because with Quick Ball it may not get you what you need in a pinch so be careful with it.
POKEMON RESCUE, SUPER SCOOP UP, FLOWER SHOP LADY, FISHERMAN
Great recovery items that are a necessity in this deck. Big hitter decks like BlastGator will tear you apart if you don't include these in your Scizor list.
you May want to max out the Pokemon rescues for the fact that they are your best method of recovery. Don't waste them though,
if your not smart about using them you may find that you needed one later.
You would think Fisherman wouldn't be needed in a deck with so much energy but the truth is it helps with building up more Scizors when one is knocked out. You may even consider running Energy Search if you don't like the idea of using Fisherman.
MATCHUPS:
LUXCHOMP: AUTO-LOSS Luxchomp is really too fast for you. they will bright look your bench And snipe easily.
STRAIGHT KINGDRA: 50/50Odds are, if they get a good hand, they will donk, ESPECIALLY if you're facing a list with Kingdra prime. However this match-up is still 50/50. 2 attacks doing 70 damage will knock out a Kingdra. If you can, make use of accelerate to keep a Scizor going longer. You may want to add Moo-Moo Milks or Life Herbs specifically for this match-up. If any SSU comes into play with Kingdra, keep on your toes.
STRAIGHT MACHAMP: SLIGHTLY FAVORABLE This is the match-up where you really want to go second so they can't get the donk on your basic Scyther. One Scizor should take down 2-3 Machamps on its own if used right. The reason for that is, once Scizor gets heavily damaged the match-up gets easier because take out will do nothing thanks to our Honeycomb Defender.
JUMPLUFF: 50/50 Their swarm is faster than yours, their damage output is greater too. Save your SSU's and keep only ONE Pokemon on your bench.(Make it the SF Scyther) And this match-up is fairly winnable.
BLASTGATR: FAVORABLE: if you play smart this match-up is easy. Beat their Totodile/Croconaw, before it get's up to Feraligatr. With no Feraligatr, you can destroy their Blastoise while they try to set it up.
Awesome BLOSSOM (Vileplume/Bellosome): FAVORABLE: They can't really hurt you with their trainer lock as long as the don't get it going early. On turn 2, try to get an E-BELT on Scizor and knock-out any Gloom.
This deck is usually slower than you because to get going, they have to get at least 2 stage 2's.
SUMMARY:
Basically when using this deck you want to be very calm and prepared for different situations.
The success of this deck depends a lot on the player and how you might react to different situations.
All in All, This is not a deck for beginners. you need to be experienced and know what your doing to be good with this deck. GOOD LUCK!
CREEEDITTZZZ
My parents for this computer.
The readers for all your support.
Pokegym and PokePop and all the other staff for posting the pictures I needed.
GOODBYE!
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