Pokémon TCG: Sword and Shield—Brilliant Stars

Element Gems

HRPrime

Active Member
I would think these would be nice.

Colorless Gem (Tool)
You may attach this card to any of your Pokemon that does not Tool already on it.

(You can only attach this card on a :colorless: type Pokemon) When the Pokemon this card is attached to attacks, you the attack does 20 damage more to you opponent's active Pokemon(before applying Weakness and Resistance). When your turn ends discard this card.

Fire Gem (Tool)
You may attach this card to any of your Pokemon that does not Tool already on it.

(You can only attach this card on a :fire: type Pokemon) When the Pokemon this card is attached to attacks, the attack does 20 damage more to you opponent's active Pokemon(before applying Weakness and Resistance). When your turn ends, discard this card.

Water Gem (Tool)
You may attach this card to any of your Pokemon that does not Tool already on it.

(You can only attach this card on a :water: type Pokemon) When the Pokemon this card is attached to attacks, the attack does 20 damage more to you opponent's active Pokemon(before applying Weakness and Resistance). When your turn ends discard this card.

Electric gem (Tool)
You may attach this card to any of your Pokemon that does not Tool already on it.

(You can only attach this card on a :lightning: type Pokemon) When the Pokemon this card is attached to attacks, the attack does 20 damage more to you opponent's active Pokemon (before applying Weakness and Resistance). When your turn ends discard this card.

Grass Gem (Tool)
You may attach this card to any of your Pokemon that does not have a Tool already on it

(You can only attach this card to a :grass: type Pokemon) When the Pokemon this card is attached to attacks, the attack does 20 damage more (before applying Weakness and Resistance). When your turn ends discard this card.

Fighting Gem (Tool)
You may attach this card to any of your Pokemon that does not already have a Tool on it

(You can only attach this card to a :fighting: type Pokemon) a When the Pokemon this card is attached to attacks, the attack does 20 damage more to you opponent's active Pokemon(before applying Weakness and Resistance). When your turn ends discard this card.

Psychic Gem (Tool)
You may attach this card to any of your Pokemon that does not already have a Tool on it

(You can only attach this card to a :psychic: type Pokemon) When the Pokemon this card is attached to attacks, the attack does 20 damage more to you opponent's active Pokemon(before applying Weakness and Resistance). When your turn ends discard this card.

Dark Gem (Tool)
You may attach this card to any of your Pokemon that does not already have a Tool on it

(You can only attach this card to a :dark: type Pokemon) When the Pokemon this card is attached to attacks, the attack does 20 damage more to you opponent's active Pokemon(before applying Weakness and Resistance). When your turn ends discard this card.

Steel Gem (Tool)
You may attach this card to any of your Pokemon that does not already have a Tool on it

(You can only attach this card to a :metal: type Pokemon) When the Pokemon this card is attached to attacks, the attack does 20 damage more to you opponent's active Pokemon(before applying Weakness and Resistance). When your turn ends discard this card.

Tell me what you think! I got the idea when I found some Gems on Pokemon White.
 
Last edited:
I'm sorry, but these are overpowered. Example, if you go second:

Garchomp C.
DCE.
TGI-Energy Gain.
Colorless Gem.
T1 90 damage.

If you toned them down to 20, I'd be OK with them.
 
^ I don't think they are to powerful. BTW, they can be used only once.

Yes, I know they can only be used once, and late game, aren't TOO overpowered. But in the first parts of the game, it can give you a first trainer turn win. Late Game= Fine. Early Game= Broken.
 
^well, look at it this way:

E-belt does 20 more damage to every attack the Pokemon does (for the rest of the game, or till its knocked out)
and the Gems do 40 more damage for one turn.

I see it as even
 
^well, look at it this way:

E-belt does 20 more damage to every attack the Pokemon does (for the rest of the game, or till its knocked out)
and the Gems do 40 more damage for one turn.

I see it as even

And you're Opponent gets 2 prizes for EB. See what I mean? Sorry for asking, but, do you play the TCG competitively?
 
You have to look at it like this. With new B&W rules upcoming, trainers can be played first turn. i play a hoppip first turn, attach a grass gem and a grass energy, then a pluspower, and it's a T1 KO on pretty much any basic
 
I'm sorry, but these are overpowered. Example, if you go second:

Garchomp C.
DCE.
TGI-Energy Gain.
Colorless Gem.

T1 90 damage.

If you toned them down to 20, I'd be OK with them.


WOW YOU CAN ATTACH TWO TOOLS?! THAT'S SO COOL.

These aren't so scary specifically because you can't have any other Tools attached, and 90% of relevant attackers use either E-gain or Belt. The other 10% are usually trainerlocked.

But they are very powerful, I don't want to say they aren't overpowered, just - it's not that simple.

Nice concept though.
 
Why not a simple rule in front of each:

"You may only play this card if your opponent has two or more benched Pokemon."
That way, even seeker wouldn't help get around it.

This also makes it harder to use in sudden death, and makes a donk MUCH less likely. Also, interestingly enough, makes call energy a risky play in sudden death. (grabbing two, that is)
 
Yeah, as they stand now, without a drawback, they're too good. Compare to Strength Charm.
Also...
T1 Horsea - Candy - Kingdra - Energy - Water Jewel. 100 damage and a 10 snipe right there...
 
40 is too much. If you don't want to include a drawback, drop it to 20 IMO. Strength Charm is generic for 10, these being specific for 20 sounds about right.
 
40 is too much. If you don't want to include a drawback, drop it to 20 IMO. Strength Charm is generic for 10, these being specific for 20 sounds about right.

now thats too weak!

I see it as strong a E-belt (as I said before!):
E-belt does 20 to active
Gems do 40 to active for one turn

20 for rest of turn = 40 for one turn
 
Expert Belt also comes with a serious downfall. These guys dont.
Uxie + PsyGem + 4 Pluspowers = Consistent 100. Not counting Crobats.
 
Back
Top