Pokémon TCG: Sword and Shield—Brilliant Stars

LosPal ~ Palkia lock + Lost World

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masterswrd

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Pokemon: 20
3-1 Palkia G LvX
2-2 Lumineon (SF)
4 Mespirt
3 Jirachi (RR)
2 Uxie (LA)
1 Unknown Q
1 Azelf
1 Toxicroak

T/S/S: 27
4 Cyrus'
3 Bebe
3 Looker
3 Lost World
3 Collector
2 SP Radar
2 Energy Gain
2 Energy Exchanger
2 Seeker
1 Aaron's
1 Palmer's
1 Luxury Ball

Energy: 13
8 Water
4 DCE
1 Psychic

Been trying to make this work since I ran across a couple of similar decks on the forums here. The main object is to use Lumineon's power to drag basics out of there hand and to use Palkia's attack to send them into the Lost Zone. Along with this this combo the deck also uses Mespirt to lock down the opponents powers. I think I have the basic poke' line up pretty well figured out the only thing I am not sure about is the jirachi, my main concern is the tricks with in the T/S/S line so any help there would be much appreciated.
 
Pokemon:
3-1 Palkia G LvX
2-2 Lumineon (SF)
4 Mespirt
4 Jirachi (RR)
2 Uxie (LA)
1 Unknown Q
1 Azelf
1 Toxicroak

T/S/S:
4 Cyrus'
4 Bebe
3 Looker
3 Lost World
4 Collector
2 SP Radar
2 Energy Gain
0 Energy Exchanger
4 Seeker
1 Aaron's
1 Palmer's
1 Luxury Ball
3 Judge


Energy:
6 Water
0 DCE
1 Psychic

Changes in Bold
This should make it better
 
^the energies can be picked up by Cyrus's. (and it's not 7, it is 6)

DCE has little use with the Energy Gain on Palkia.

need judges for stopping the Opponent with allot of cards in their hand or got a Pokemon (with a T/S/S) and have them shuffle it in their hand

Just trust me
 
Well, you don't really need to attack. Isn't your win conditions based off using Palkia and Lumineon's Powers? Six lost pokemon +stadium = 6 prize win condition.

I like lumineon. I like palkia. I don't really like honchkrow, but it seems to have a similar power. Gets pokemon out of the discard instead of the hand.

Darkness Restore - Once during you turn (before you attack), if Honchkrow is your Active Pokemon and your opponent's Bench isn't full, you may use this power. Search your opponent's discard pile for a Basic Pokemon and put it onto his or her Bench. This power can't be used if Honchkrow is affected by a Special Condition. (Poke-POWER)
 
^the energies can be picked up by Cyrus's. (and it's not 7, it is 6)

DCE has little use with the Energy Gain on Palkia.

need judges for stopping the Opponent with allot of cards in their hand or got a Pokemon (with a T/S/S) and have them shuffle it in their hand

Just trust me

I see where you are coming at with the judges. I put the DCE's in here in case I need to or have to snipe down a poke' of my opponents with palkia's attack that you have to discard 2 energy for. Maybe you forgot to remove another one then? it reads 6 water, 0 DCE, 1 psychic.

Well, you don't really need to attack. Isn't your win conditions based off using Palkia and Lumineon's Powers? Six lost pokemon +stadium = 6 prize win condition.

I like lumineon. I like palkia. I don't really like honchkrow, but it seems to have a similar power. Gets pokemon out of the discard instead of the hand.

Darkness Restore - Once during you turn (before you attack), if Honchkrow is your Active Pokemon and your opponent's Bench isn't full, you may use this power. Search your opponent's discard pile for a Basic Pokemon and put it onto his or her Bench. This power can't be used if Honchkrow is affected by a Special Condition. (Poke-POWER)

I know what Honchkrow does, I had it in a draft of this until I found Lumineon. Yes that is the jest of it but I also like to have a back up plan in case the first falls through.
 
I see where you are coming at with the judges. I put the DCE's in here in case I need to or have to snipe down a poke' of my opponents with palkia's attack that you have to discard 2 energy for. Maybe you forgot to remove another one then? it reads 6 water, 0 DCE, 1 psychic.

I was thinking you were counting water only
 
I was thinking honchkrow's power would be more of a backup in the case that there were no pokemon in their hand. But very unlikely that it would come in handy. Just throwing things out there. Good luck.
 
-3 Jirachi RR
+2 Crobat G
+1 Spiritomb (Spooky Whirlpool)
-1 Lost World
-2 Energy Exchanger
-1 Palmer
+4 Poke Turn
-1 Cyrus
+1 Collector
-1 Bebe
-1 Water
+2 Call
Switch to 2-2 Palkia

IMO Jirachi is a really dead start in this deck. Ideally u double Cyrus or double Collector, but what if they Judge? And most other times it might be double Bebe's or double Looker, which is...meh. Or even worse your only supporter is Aaron/Palmer/nothing and Jirachi just sits there as a free Flash Impact or Shadow Room prize. I took them out for the Crobat G and the Spiritomb because they will help get you spread KOs/get Pokes in their hand to Fin Luster.

Poke Turns are just a given in an SP deck lol

The last changes I made are because you NEED your basics fast. You need Palkia and Finneon on the bench ASAP to evolve, u need constant Mesprits to keep the powerlock sans Spray...u just always need a Collector more than every card in the deck.

And also since your main win condition is Lost Cyclone + Lost World u should play 2 Lv X to get it out more often.

Lookin pretty peachy after those changes, hope this helps
 
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-3 Jirachi RR
+2 Crobat G
+1 Spiritomb (Spooky Whirlpool)
-1 Lost World
-2 Energy Exchanger
-1 Palmer
+4 Poke Turn
-1 Cyrus
+1 Collector
-1 Bebe
-1 Water
+2 Call
Switch to 2-2 Palkia

IMO Jirachi is a really dead start in this deck. Ideally u double Cyrus or double Collector, but what if they Judge? And most other times it might be double Bebe's or double Looker, which is...meh. Or even worse your only supporter is Aaron/Palmer/nothing and Jirachi just sits there as a free Flash Impact or Shadow Room prize. I took them out for the Crobat G and the Spiritomb because they will help get you spread KOs/get Pokes in their hand to Fin Luster.

Poke Turns are just a given in an SP deck lol

The last changes I made are because you NEED your basics fast. You need Palkia and Finneon on the bench ASAP to evolve, u need constant Mesprits to keep the powerlock sans Spray...u just always need a Collector more than every card in the deck.

And also since your main win condition is Lost Cyclone + Lost World u should play 2 Lv X to get it out more often.

Lookin pretty peachy after those changes, hope this helps

I really like the changes here except for a few things. Poke'turns, I know they go in most Sp decks but really the only thing they would be used on in here is Crobat G and is that enough reason to really run them? I suppose I could drop crobat flash bite something, then pick it up before going boom with palkia if need be. I agree with losing the palmer's and a lost world, not so sure about adding another collector, 3 + 2 Sp radar seems to be fine especially if I add in the 2 Call energy you suggested. Can easily drop the energy exchanger, was just using it as a trick to get DCE. Is there any other card you could suggest besides crobat G? I like the card in all but it just seems out of place here. Bebe's is one of the main way i would be able to search out Palkia Lv. X. I could drop a cyrus' now that I look at it. Thanks for all the insight.

How is this for an update:

Poke'mon:
2-2 Palkia G Lv.X
2-2 Lumineon (SF)
4 Mespirt
2 Crobat G
2 Uxie (LA)
1 Unknown Q
1 Azelf (LA)
1 Toxicroak
1 Spiritomb (HS-T)

T/S/S:
4 Poke' Turn
3 Collector
3 Cyrus'
3 Bebe
3 Looker
2 Lost World
2 SP Radar
2 Energy Gain
2 Seeker
1 Aaron's
1 Luxury Ball

Energy: 14
7 Water
4 DCE
2 Call
1 Psychic
 
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I highly recommend the 4th Poke Turn. With your strategy it's flawless.
1. Oh no my PGX is critically hurt! Might as well Poke Turn to save him.
2. Send up Lumineon, Fin Luster.
3. Hey look, I can free retreat for my Palkia I benched last turn (thx 4x Collector!) and level up to Lost Cyclone again, then drop Lost World for game!

Also, being able to win without Lost World is really important. Without CrobatG, Palkia simply doesn't have the steam to get 6 KOs. Plus it's a free retreat starter just like Jirachi was. If u want you can try some Spiritomb (LA) to help u get lots more spread going--and u can Seeker them for later use or just Cyclone them away--but the 2 retreat start and no Warp Energy/Point kinda hurts. And u NEVER know when you'll need to use Toxic Fang ;)
 
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I highly recommend the 4th Poke Turn. With your strategy it's flawless.
1. Oh no my PGX is critically hurt! Might as well Poke Turn to save him.
2. Send up Lumineon, Fin Luster.
3. Hey look, I can free retreat for my Palkia I benched last turn (thx 4x Collector!) and level up to Lost Cyclone again, then drop Lost World for game!

Also, being able to win without Lost World is really important. Without CrobatG, Palkia simply doesn't have the steam to get 6 KOs. Plus it's a free retreat starter just like Jirachi was. If u want you can try some Spiritomb (LA) to help u get lots more spread going--and u can Seeker them for later use or just Cyclone them away--but the 2 retreat start and no Warp Energy/Point kinda hurts. And u NEVER know when you'll need to use Toxic Fang ;)

TYVM, that makes alot more sense when ya put it that way. TY for the help.
 
A few things to be careful about is Luxray GL X can OHKO your main strategy and you have very little to counter it.
Palkia G X is a duel edged sword, You set this deck up to put 4 mesprits into your lost zone and the LostGar player will thank you, if your not very careful you can end up with 6 Pokemon in your own lost zone and create the win condition for your opponent.
 
O ya, other ppl play Lost World too lol
-4 Poke Turn
+4 Super Scoop Up
-1 Mesprit
+1 Regice
Might be flippy, but now it gives you the opportunity to reuse Mesprit in addition to the heal Palkia -> Fin Luster move from before. Regice to manage your hand against both kinds of Gengar, and since u have SSU starting with him is a little less devastating.
 
I run a 3-1 Palkia, a 2-2 Lumion and a 3-3 Lucario COL. This deck can win two ways. Lost world and you can easily take 6 prizes.
 
A few things to be careful about is Luxray GL X can OHKO your main strategy and you have very little to counter it.
Palkia G X is a duel edged sword, You set this deck up to put 4 mesprits into your lost zone and the LostGar player will thank you, if your not very careful you can end up with 6 Pokemon in your own lost zone and create the win condition for your opponent.

Any ideas on what to change / add for it?

O ya, other ppl play Lost World too lol
-4 Poke Turn
+4 Super Scoop Up
-1 Mesprit
+1 Regice
Might be flippy, but now it gives you the opportunity to reuse Mesprit in addition to the heal Palkia -> Fin Luster move from before. Regice to manage your hand against both kinds of Gengar, and since u have SSU starting with him is a little less devastating.

I really dislike flippy cards like SSU.

I run a 3-1 Palkia, a 2-2 Lumion and a 3-3 Lucario COL. This deck can win two ways. Lost world and you can easily take 6 prizes.

Could you either post it here or send it to me in a pm, so i can devine some ideas from it plz?
 
maybe it would work if you took out the mesprits and added 2-1-1 glaceon lv. x. For less energy than palkia, glaceon can do slightly less damage with a chance of hurting the bench. It also blocks pokepowers while it is active, so there is no need to play mesprit repeatedly.
 
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