Hi ho!
This is the deck I'm building at the moment. I have done a list, but I'm not sure if it needs something to make it better. If you have ideas, please post them!
The list:
Pokemon (21)
3-2-3 Blastoise UL (2x UL Blastoise, 1x PL Blastoise)
2-2-2 Feraligatr Prime
1-1 Floatzel GL lv.x
2 Uxie LA
1 Azelf LA
1 Unown Q
1 Regice LA
T/S/S (25)
4 Rare Candy
3 Pokemon Communication
1 Luxury ball
3 Broken Time-Space
4 Bebe's Search
4 Collector
2 Professor Oak's New Theory
2 Interviewer's Questions
2 Twins
Energy (14)
2 Warp energy
1 Rescue Energy
11 Water energy
= 60
Strategy:
The idea of this deck is to get Blastoise active with Feraligatr and Floatzel GL lv.x on the bench. Blastoise UL's Hydro Launcher does 100 damage to any of your
opponents pokemon with [WWCC] energy cost. When using this attack, you must return two water energies from Blastoise back to your hand. This is where Feraligatr
hits the game. Its Poke-Power Rain Dance can attach one water energy from your hand to one of your water pokemon. I just returned two energy cards from Blastoise
back to my hand, so I can just attach those energies back to Blastoise, because Rain Dance can be used as many times as I want in one turn. So I can snipe for
100 damage every turn. Other useful Blastoise from PL hits 60 damage to two of my opponent's pokemon with [WWCC], but when I use it, I must discard two water energies from
Blastoise. It's little bit expensive, but useful in some situations.
Other important card in this deck is Floatzel GL lv.x, because of its awesome Poke-Power Water Rescue. When any of my water Pokemons gets KO'd (except Floatzel GL),
I can take it and all cards attached to it back to my hand instead of discarding them. Sounds good, doesn't it? If my Blastoise gets KO'd, I take them back to my hand.
If there's BT-S in play, I just play Squirtle down to my bench and evolve it to Blastoise. Then I use Rain Dance and attach those water energies back to my Blastoise.
Blastoise is ready to snipe again. If somebody decides to KO my Floatzel, I have Rescue energies in my deck. One for Floatzel, and I get it back to my hand if it faints.
Then I can play it again and rescue my other water pokemons.
Azelf is there for rearranging prizes and getting something important from there to my hand. Uxie's are for draw power. I have three, so I have better chance to get it to my
hand. I need draw power in this deck, so I like three Uxies there.
Trainers and supporters explain themselves. Collectors for getting basics, Bebes for getting any Pokemon. With Interviewers I can get energies to my hand, PONT is hand refresh
and Twins is back up if I'm losing. Luxury ball, one trainer, one Pokemon. Rare candies for speeding my set up and consistency and Communication for changing that wrong
Pokemon from my hand to needed one from my deck.
So, that's the deck. Please tell how do you like it and if you have ideas for changing something, please open your mouth.
This is the deck I'm building at the moment. I have done a list, but I'm not sure if it needs something to make it better. If you have ideas, please post them!
The list:
Pokemon (21)
3-2-3 Blastoise UL (2x UL Blastoise, 1x PL Blastoise)
2-2-2 Feraligatr Prime
1-1 Floatzel GL lv.x
2 Uxie LA
1 Azelf LA
1 Unown Q
1 Regice LA
T/S/S (25)
4 Rare Candy
3 Pokemon Communication
1 Luxury ball
3 Broken Time-Space
4 Bebe's Search
4 Collector
2 Professor Oak's New Theory
2 Interviewer's Questions
2 Twins
Energy (14)
2 Warp energy
1 Rescue Energy
11 Water energy
= 60
Strategy:
The idea of this deck is to get Blastoise active with Feraligatr and Floatzel GL lv.x on the bench. Blastoise UL's Hydro Launcher does 100 damage to any of your
opponents pokemon with [WWCC] energy cost. When using this attack, you must return two water energies from Blastoise back to your hand. This is where Feraligatr
hits the game. Its Poke-Power Rain Dance can attach one water energy from your hand to one of your water pokemon. I just returned two energy cards from Blastoise
back to my hand, so I can just attach those energies back to Blastoise, because Rain Dance can be used as many times as I want in one turn. So I can snipe for
100 damage every turn. Other useful Blastoise from PL hits 60 damage to two of my opponent's pokemon with [WWCC], but when I use it, I must discard two water energies from
Blastoise. It's little bit expensive, but useful in some situations.
Other important card in this deck is Floatzel GL lv.x, because of its awesome Poke-Power Water Rescue. When any of my water Pokemons gets KO'd (except Floatzel GL),
I can take it and all cards attached to it back to my hand instead of discarding them. Sounds good, doesn't it? If my Blastoise gets KO'd, I take them back to my hand.
If there's BT-S in play, I just play Squirtle down to my bench and evolve it to Blastoise. Then I use Rain Dance and attach those water energies back to my Blastoise.
Blastoise is ready to snipe again. If somebody decides to KO my Floatzel, I have Rescue energies in my deck. One for Floatzel, and I get it back to my hand if it faints.
Then I can play it again and rescue my other water pokemons.
Azelf is there for rearranging prizes and getting something important from there to my hand. Uxie's are for draw power. I have three, so I have better chance to get it to my
hand. I need draw power in this deck, so I like three Uxies there.
Trainers and supporters explain themselves. Collectors for getting basics, Bebes for getting any Pokemon. With Interviewers I can get energies to my hand, PONT is hand refresh
and Twins is back up if I'm losing. Luxury ball, one trainer, one Pokemon. Rare candies for speeding my set up and consistency and Communication for changing that wrong
Pokemon from my hand to needed one from my deck.
So, that's the deck. Please tell how do you like it and if you have ideas for changing something, please open your mouth.
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